Author Topic: 29th December Inferno Build  (Read 3834 times)

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Offline karajorma

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29th December Inferno Build
FUBAR asked for one so I figured I might as well post it for everyone. Nothing special to say about it. Basically it's a nightly build with INF_BUILD compiled in.

http://www.freespacefaq.com/Misc-Downloads/Builds/Inferno-Builds-20081229.7z
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Whitelight

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Re: 29th December Inferno Build
Awsome  ;)

Thank you Karajorma...  :D
I`m on this, like flies on..... Well you know.  :p

I`ll be testing this, asap..

Oh and thanks again.  :D
Simpicity of character is the natural resualt of profound thought

 
Re: 29th December Inferno Build
I have been using it for a few days (single player only) and no problems. :D

Thanks!!!
-- I'll be back before you can say antidisestablishmentarianism...

 

Offline FUBAR-BDHR

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Re: 29th December Inferno Build
Played the entire TBP Drum's of War trilogy using a similar build (should be the same but I compiled it myself using Kara's instructions).  No problems found that weren't in a standard Knightly build.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mobius

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Re: 29th December Inferno Build
Well, looks like the only problem is the FRED build. I got two missions corrupted, one for INFA and one for INF SCP. They fortunately were in basic conditions, so don't mind about missing briefing/debriefing stages, goals, and so on.

INFA:

Code: [Select]
Error: Failed attempting to reload mission after saving.  Report this bug now!
File: freddoc.cpp
Line: 587


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r.exe 0041c340()
------------------------------------------------------------------

Code: [Select]
$Name: Taurus 1 ;! Object #26
$Class: <censored class>
$Team: Hostile
$Location: 1056.993652, -0.004192, 4689.402832
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Berserker
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger II" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0 12 Taurus 2 ;! Object #27
 GTF Ulysses Hostile 1041.697021, -0.004181, 4664.412109
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000 None Berserker  XSTR("Nothing", -1) 33 100 Pilot ( "Prometheus" "Avenger II" ) ( "Interceptor" ) Hyperspace ( false )  Hyperspace ( false )  10 ( "cargo-known" ) ( )
+Respawn priority: 0 0 12 Taurus 3 ;! Object #28
 GTF Ulysses Hostile 1071.655518, -0.004175, 4652.077148
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000 None Berserker  XSTR("Nothing", -1) 33 100 Pilot ( "Prometheus" "Avenger II" ) ( "Interceptor" ) Hyperspace ( false )  Hyperspace ( false )  10 ( "cargo-known" ) ( )
+Respawn priority: 0 0 12 Taurus 4 ;! Object #29
 GTF Ulysses Hostile 1053.919312, -0.004187, 4634.470215
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000 None Berserker  XSTR("Nothing", -1) 33 100 Pilot ( "Prometheus" "Avenger II" ) ( "Interceptor" ) Hyperspace ( false )  Hyperspace ( false )  10 ( "cargo-known" ) ( )
+Respawn priority: 0 0 12 Gemini 1 ;! Object #30
 GTF Antaeus Hostile 1025.588013, -0.004165, 4493.559082
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000 None Berserker  XSTR("Nothing", -1) 100 Pilot ( "Prometheus" "Prometheus" ) Hyperspace ( false )  Hyperspace ( false )  10 ( "cargo-known" ) ( )
+Respawn priority: 0 0 18 Gemini 2 ;! Object #31
 GTF Antaeus Hostile 1010.264771, -0.004131, 4463.491211
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000 None Berserker  XSTR("Nothing", -1) 100 Pilot ( "Prometheus" "Prometheus" ) Hyperspace ( false )  Hyperspace ( false )  10 ( "cargo-known" ) ( )
+Respawn priority: 0 0 18 Gemini 3 ;! Object #32
 GTF Antaeus Hostile 1051.438843, -0.004130, 4454.899414
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000 None Berserker  XSTR("Nothing", -1) 100 Pilot ( "Prometheus" "Prometheus" ) Hyperspace ( false )  Hyperspace ( false )  10 ( "cargo-known" ) ( )
+Respawn priority: 0 0 18 Gemini 4 ;! Object #33
 GTF Antaeus Hostile 1022.424255, -0.004149, 4425.850586
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000 None Berserker  XSTR("Nothing", -1) 100 Pilot ( "Prometheus" "Prometheus" ) Hyperspace ( false )  Hyperspace ( false )  10 ( "cargo-known" ) ( )
+Respawn priority: 0 0 18 ;! 7 total Alpha 1 0 0 ;! Alpha 1
 Hyperspace ( true )  Hyperspace ( false )  ( ;! 4 total
"Alpha 1"
"Alpha 2"
"Alpha 3"
"Alpha 4"
) ( goals ( ai-play-dead 50 ) ) 0 ( ) Beta 1 0 0 ;! Beta 1
 Hyperspace ( is-event-true-delay "cam2 norm" 4 )  Hyperspace ( false )  ( ;! 4 total
"Beta 1"
"Beta 2"
"Beta 3"
"Beta 4"
) ( goals ( ai-waypoints-once "<censored waypoint name>" 50 ) ) 1 ( "no-arrival-message" ) Gamma 1 0 0 ;! Gamma 1
 Hyperspace ( has-arrived-delay 3 "Beta" )  Hyperspace ( false )  ( ;! 4 total
"Gamma 1"
"Gamma 2"
"Gamma 3"
"Gamma 4"
) 2 ( ) Delta 1 0 0 ;! Delta 1
 Hyperspace ( has-arrived-delay 2 "Gamma" )  Hyperspace ( false )  ( ;! 4 total
"Delta 1"
"Delta 2"
"Delta 3"
"Delta 4"
) ( ) Alpha#pre 1 0 0 ;! Alpha#pre 1
 Hyperspace ( is-event-true-delay "cam2 norm" 0 )  Hyperspace ( is-event-true-delay "norm" 0 )  ( ;! 4 total
"Alpha#pre 1"
"Alpha#pre 2"
"Alpha#pre 3"
"Alpha#pre 4"
) ( goals ( ai-waypoints-once "<censored waypoint name>" 50 ) ) ( "no-arrival-music" "no-departure-warp" ) Taurus 1 0 0 ;! Taurus 1
 Docking Bay 0 <censored ship name> ( has-time-elapsed 1 )  Hyperspace ( false )  ( ;! 4 total
"Taurus 1"
"Taurus 2"
"Taurus 3"
"Taurus 4"
) ( goals ( ai-guard "<censored ship name>" 89 ) ) ( "no-arrival-music" ) Gemini 1 0 0 ;! Gemini 1
 Docking Bay 0 <censored ship name> ( has-arrived-delay 4 "Taurus" )  Hyperspace ( false )  ( ;! 4 total
"Gemini 1"
"Gemini 2"
"Gemini 3"
"Gemini 4"
) ( goals ( ai-guard "<censored ship name>" 89 ) ) ( "no-arrival-music" ) ;! 6 total
 ( when
   ( true )
   ( lock-afterburner "Alpha 1" )
   ( lock-perspective ( true ) )
   ( set-cutscene-bars )
   ( set-camera-position 1247 -786 3443 )
   ( set-camera-facing 630 -634 4397 )
) true 1 1 0 ( when
   ( has-time-elapsed 5 )
   ( set-camera-position -52 -823 7034 )
   ( set-camera-facing 149 -661 6149 )
   ( set-camera-rotation
      2
      0
      0
      700
      600
      600
   )
) cam1 1 1 0 ( when
   ( true )
   ( set-camera-position 449 -109 352 )
   ( set-camera-facing 183 -4 3 )
   ( set-camera-rotation
      2
      1
      1
      600
      500
      500
   )
) cam2 norm 1 1 6 0 ( when
   ( true )
   ( player-not-use-ai )
   ( clear-goals "Alpha" "Beta" )
   ( unlock-afterburner "Alpha 1" )
   ( lock-perspective ( false ) )
   ( reset-camera )
   ( unset-cutscene-bars 2400 )
   ( set-object-position "Alpha 1" 0 0 0 )
   ( set-object-position
      "Alpha 2"
      -33
      0
      -21
   )
   ( set-object-position
      "Alpha 3"
      33
      0
      -21
   )
   ( set-object-position
      "Alpha 4"
      66
      0
      42
   )
   ( set-object-facing-object
      "Alpha"
      "<censored ship name>"
   )
) norm 1 1 6 0 ( when
   ( true )
   ( add-goal
      "Alpha"
      ( ai-chase-any 50 )
   )
   ( add-goal "Beta" ( ai-chase-any 50 ) )
   ( cap-waypoint-speed "<censored ship name>" 19 )
) ord 1 1 1 0 ( when
   ( true )
   ( send-message-list
      "#Command"
      "High"
      "start"
      0
   )
) start 1 1 2 0 ;! 2 total
 Primary <censored event name>  XSTR("<censored text>.", -1)
 ( true )  Secondary <censored event name>  XSTR("<censored text>.", -1)
 ( true ) ;! 5 lists total
 <censored waypoint name> ( ;! 1 points in list
( 343.500000, -628.599915, 30935.736328 )
) <censored waypoint name>' ( ;! 1 points in list
( 2376.063721, 1017.890259, 26811.980469 )
) <censored waypoint name> ( ;! 1 points in list
( -2170.783936, 740.747742, 4400.306152 )
) <censored waypoint name> ( ;! 1 points in list
( 3557.624268, -255.780212, 15717.779297 )
) <censored waypoint name> ( ;! 1 points in list
( -4903.002441, 2717.328125, 15777.597656 )
) ;! 8 total
 start -1  XSTR("<censored text>", -1)
 Terran Command Head-CM1 start 2 -1  XSTR("<censored text>", -1)
 start 3 -1  XSTR("<censored text>", -1)
 start 4 -1  XSTR("<censored text>", -1)
 Wingman 1 Head-TP1 start 5 -1  XSTR("<censored text>", -1)
 start 6 -1  XSTR("T<censored text>", -1)
 start 7 -1  XSTR("<censored text>", -1)
 Terran Command Head-CM1 start 8 -1  XSTR("<censored text>", -1)
 Terran Command Head-CM1 ;! 0 total
;! 2 total
 0 15790320 SunGold 0.000000 0.000000 0.000000 1.400000 AmbientPaleGold 0.000000 0.000000 0.000000 1.400000 z_Mars 0.000000 0.000000 3.141590 0.020000 0.020000 1 1 z_earth2 0.000000 0.000000 6.213367 0.020000 0.020000 1 1 FS1-10: Darkside INFA_Silent





INF SCP:

Code: [Select]
Error: C:\Games\INFTeam\INFSCP\data\missions\INF_Ch1-07b.fs2(line 1591:
Error: Required token = [#Wings] or [$Name:], found [38 GTSG Balmung 54 ] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Code: [Select]
$Name: GTSG Balmung 53 ;! Object #53
$Class: GTSG Balmung
$Team: Friendly
$Location: -300.000000, -230.000000, 160.000000
$Orientation:
0.439793, -0.023298, 0.897797,
-0.494391, 0.828283, 0.263675,
-0.749774, -0.559825, 0.352755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0 38 GTSG Balmung 54 ;! Object #54
 GTSG Balmung Friendly 300.000000, -230.000000, 160.000000
0.476716, -0.004711, -0.879045,
0.494391, 0.828283, 0.263675,
0.726856, -0.560290, 0.397185 None  XSTR("Nothing", -1) 33 100
+Initial Shields: 100 Pilot turret01a Hyperspace ( true )  Hyperspace ( false )  10 ( "cargo-known" "no-shields" ) ( )
+Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 38 GTSG Balmung 55 ;! Object #55
 GTSG Balmung Friendly 0.000000, -230.000000, -425.000000
-0.999831, 0.008760, 0.016188,
0.000000, 0.879472, -0.475950,
-0.018406, -0.475869, -0.879324 None  XSTR("Nothing", -1) 33 100
+Initial Shields: 100 Pilot turret01a Hyperspace ( true )  Hyperspace ( false )  10 ( "cargo-known" "no-shields" ) ( )
+Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 38 ;! 4 total Alpha 1 0 0 ;! Alpha 1
 Hyperspace ( true )  Hyperspace ( false )  ( ;! 4 total
"Alpha 1"
"Alpha 2"
"Alpha 3"
"Alpha 4"
) 0 ( ) Gamma 1 0 0 ;! Gamma 1
 Hyperspace ( true )  Hyperspace ( false )  ( ;! 4 total
"Gamma 1"
"Gamma 2"
"Gamma 3"
"Gamma 4"
) 2 ( ) Beta 1 0 0 ;! Beta 1
 Hyperspace ( true )  Hyperspace ( false )  ( ;! 4 total
"Beta 1"
"Beta 2"
"Beta 3"
"Beta 4"
) 1 ( ) Delta 1 0 0 ;! Delta 1
 Hyperspace ( true )  Hyperspace ( false )  ( ;! 4 total
"Delta 1"
"Delta 2"
"Delta 3"
"Delta 4"
) ( ) ;! 0 total
;! 0 total
;! 0 lists total
;! 0 total
;! 0 total
;! 0 total
 0 16777215 8: Definitive None



The missions got corrupted upon saving. Looks like that I can't have more than a given number of ships in a mission without compromising the last part of the file...

 

Offline FUBAR-BDHR

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Re: 29th December Inferno Build
You can fix that by removing the ;;FSO 3.6.10;; lines in notepad before you edit the mission.  It's not just the Inferno build that does it.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Re: 29th December Inferno Build
Yep. That's the versioning bug for certain. When I get some time I'll try to compile a set of Inferno builds using the new save format.
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Offline Mobius

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Re: 29th December Inferno Build
Thank you. I'll let you know. :)

EDIT: What do you meaning by removing the ;;FSO 3.6.10:: lines? I'm asking because I see this:


Code: [Select]
;;FSO 3.6.10;; +Use Table Score:
+Score: 12

...and this:

Code: [Select]
+Use Table Score:
+Score: 100

What do I have to remove, exactly? Do you suggest me to wait for another build that fixes the problem or I may continue with this one? Does this problem occur whenever I save a mission in FRED? Thank you in advance for your answers. :)

 

Offline FUBAR-BDHR

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Re: 29th December Inferno Build
Just remove the ;;FSO_3.6.10;; part leave the +use table score.  So basically notepade replace all ;;FSO 3.6.10;; with   
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mobius

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Re: 29th December Inferno Build
Would saving the file again recreate the same problem over and over?

 

Offline karajorma

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Re: 29th December Inferno Build
Yes. Any new Inferno Build I make won't because by default it won't add in the ;;FSO 3.6.x;; stuff any more. But since you're using an old build that does it will keep adding it.

I'll try to make a new build this weekend.
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Offline Mobius

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Re: 29th December Inferno Build
Yes.

I noticed it today. I got a mission corrupted several times. Every single time I had to delete it, turn its .bak into an .fs2, open it with Notepad, delete all ;;FSO 3.6.10;; parts and then run the mission again. :blah:

A new build would be truly appreciated, thanks in advance for your efforts. :)