's a preliminary version of the changes I discussed in this
thread. Basically these changes should make it a lot easier for any coder to include multiplayer compatibility for new SEXPs. So far I've fixed the following SEXPs to work in multiplayer.
I've also fixed set-respawns in preparation for adding a visible respawns-left counter to the HUD (The SEXP itself works just fine since the number of respawns the client thinks it has left affect nothing). But I haven't tested the change since I don't have the counter yet.
I'll probably take a look at change-ship-class next as that one screwed me over a few years back and I want to see it working.
As you may have guessed this build isn't compatible with RC2
(or any other build for that matter) and hosts running this build will crash clients that aren't.
- Advanced Team Loadout Functions
- Ability to play cutscenes before Fiction, Command Brief, Brief, Game Start and Debrief.
- Ability to chat to team mates only in TvT games briefings using /f:
- Various new SEXPs
EDIT : Build upgraded.
EDIT : Upgraded again. Added the set-afterburner-energy, set-weapon-energy and set-shield-energy SEXPs.