This is not the first mod I've released. The first mod I released was, in my opinion, of far less quality than this, yet it didn't draw nearly as much criticism. I don't understand why this correlation exists.
As I've stated before for reasons I've stated before I'm no longer interested in improving the mod. If someone else wants to improve it, thats fine, but I'm done. I'm not a novice modder, this is my 4th or 5th mod I don't quite remember which, yet it is by far my best. It was all up to code about two or three years ago, when the bulk of the work was done. I made the mistake of just thinking I could put some finishing touches on it and release it as if it were still 2007. The E and -Norbert- got it up to code. There are still a few problems with a few missions that I admit and acknowledge, but 95% of the mod is flawless but naturally people only care about the 5%. This thread should be 95% discussion about the mod, strategies, plot, etc and 5% technical stuff, but this ratio has been reversed because people like to blow a few glitches way out of proportion. I'll probably never release another mod, especially after this episode. If I do, however, I will certainly follow the technical notes I've learned in this thread, but thats where the constructive criticism should have stopped. Instead, it went way over the line, blew the criticism way out of proportion, and people read this **** and think its unplayable, dooming the mod itself to a disproportionate amount of backlash for its faults, ensuring that a bunch of people who would have otherwise enjoyed it just fine will never play it. Excuse me if I don't view that as positive.
You don't need to TELL me its a great mod, but RECOGNIZE its mostly a great mod. I've seen mods receive incredible praise that don't even use the Z axis, which IMO is a far greater sin than omitting directives. It has solid gameplay and a solid story. Its no Derelict or Blue Planet but I am just one person and certainly not particularly talented in this sort of thnig, as individuals such as BR and RA are.
The first three pages are alright, disproportionate, but alright, but then you crossed the line saying that the mod that I, as the creator, clearly have no say over whether my own ****ing mod is a release or a beta, and that some moderator should make sure that no one plays it. 90 percent of people play it fine, and as the creator of this mod, I say thats good enough and thats the final word. I don't need people like ReeNoiP telling me the quality level that I should be obligated to live up to. This isn't a crap mod like all these comments suggest, its 95% great, but there is not a single ****ing comment about that so far. It was not a suggestion that I call it a beta release, it was a suggestion that a moderator come and deem this a beta release, overriding my own release. There is a big difference there.
I suspect there are plenty of people who played through it seamlessly and enjoyed it greatly, but are not bothering to post, or are waiting to enjoy it and haven't gotten around to playing it yet. I hope they don't see this **** and are misled into thinking its fatally flawed.
I stated clearly several times that I am not doing any more work on this mod. Further tearing the mod apart past that point is just useless bashing of it, especially since every single ****ing bug detected so far must have been mentioned at least five times.