Author Topic: Emediate Crash  (Read 4820 times)

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 :wtf:



That sums up my experience with BP...


I have MediaVP (all except music and advanced) installed, and got BP from Turey's latest Open Installer... So where did I mess it up?
Must Crush Shivanism!

 

Offline Snail

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You are running a debug build.

fs2_open_3_6_10d is the debug build. It highlights every error all the time even if it's minor.

fs2_open_3_6_10r is the release build. Use this one. No errors will pop up.

 

Offline Herra Tohtori

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Obviously... it says so on the warning window, eight times. Besides release builds don't output warnings, only errors.

Look into the archive you got that build (fs2_open_3_6_10d-20081210_r4989.exe) from, and look for a file named fs2_open_3_6_10r-20081210_r4989.exe. R stands for release, D stands for Debug, which obviously gives more information about possible problems because it's for... debugging. :p Or, go to Nightly Builds forum and grab the latest Windows release and select the R version of the build, then re-try.


However... seeing as that warning is something that shouldn't as far as I know happen (I haven't seen it with correctly installed mediaVP's, and BluePlanet shouldn't have anything to do with Subach impact effects as far as I know...) it is possible that there is something wrong with your mediaVP's. In fact if you downloaded them via Turey's java installer I would go so far as to say it is probable that there's something wrong with your MediaVP's. I don't understand why that problem is still un-fixed, but be advised that the installer oftentimes results in corrupt MediaVP's which can cause a plethora of problems; it is advisable to manually download the mediaVP's from the MediaVP 3.6.10 release thread.

Providing a debug log might also be beneficial. This file should be found in ..\FreeSpace2\data\fs2_open.log, and it can be copy-pasted into a message within code tags or as an attachement.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline General Battuta

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Switch to a release build, not a debug build (as they said.)

Redownload the 3.6.10 MediaVPs from the release thread, not from Turey's Installer, if you're concerned about corruption.

Although a lot of people have crashes with Blue Planet, it's actually a very stable campaign -- we can help you get it working right if you hit any more problems.

 

Offline Aardwolf

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Do you have a mod.ini file with your mediavps directory specified in the secondarylist?

As a note (pet peeve of mine, this is), that message is a warning, not an error. And definitely not a 'crash', as the title suggests.

 

Offline Androgeos Exeunt

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It's not a crash. I once got many of these errors in FSPort, pressed "no" to all of them, and went on playing a bugged mission. :p
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Well, whenever I pressed No it CTD'd... Anyhow mod.ini solved the entire issue - Perhaps it would be wise to have it included in the next release?
Must Crush Shivanism!

 

Offline Androgeos Exeunt

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It usually crashes, yes, but it occasionally doesn't.

A supplied mod.ini might be wise, but creating it isn't too difficult.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline General Battuta

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Well, whenever I pressed No it CTD'd... Anyhow mod.ini solved the entire issue - Perhaps it would be wise to have it included in the next release?

Um, isn't it included in the releases? I think it has been for a while...

At the very least it's in the release thread, first post.

 
I have somewhat similar problem here. The build I use seem to be the latest one - downloaded almost entire FS2 package via Turey's installer, with most of the campaigns working fine (though the new ships models tend to lose some of their faces), while the Blue Planet hasn't either nebulas, nor primary weapons beams/pulses displayed.

As soon as I try to launch fs2_open_3_6_10_debug.exe I get this:

Warning: Weapon explosion 'Subach_Impact' does not have an LOD0 anim!
File: Weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

As soon as I try to 'break into debugger', I have the game crashed.

Any suggestions what to do? MediaVPs look fresh, however I redownloading them right now...

 
Quote
You are running a debug build.

fs2_open_3_6_10d is the debug build. It highlights every error all the time even if it's minor.

fs2_open_3_6_10r is the release build. Use this one. No errors will pop up.
Must Crush Shivanism!

 

Offline Mobius

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Very OT question...what does "Emediate" mean? "Immediate"?
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
well, probably I wasn't clear enough here. I don't use debug FS .exe only. I tried to use release builds as well, but to no avail: only a few stars, no nebulas, no primary weapons animation with Blue Planet. Debugger crashes as soon as I try to employ it.

 

Offline General Battuta

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Do you have the MediaVPs? They're required for Blue Planet.

 
Just have downloaded MV_Complete.vp 3.6.10 + MV_Music.vp

results are all the same, alas

 

Offline blowfish

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Make sure that your Blue Planet mod.ini actually points to the mediavps and that you can see HTL fs2 ships in the techroom when you select BluePlanet as a mod.

 
Thanks. Here go contents of my mod.ini file placed in \blueplanet

They are the same as the one in \mediavps

[launcher]
image255x112 = FSU-MVP.bmp;
infotext     = Freespace II - 3.6.10 MediaVPs;
website      = http://www.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,120.0.html;

[multimod]
primarylist  = D:\Games\FreeSpace2\blueplanet;
secondarylist = D:\Games\FreeSpace2\mediavps;


...to no avail, unfortunately.

I see the ships alright with their fine new textures, but still no nebulas, and no primary weapons rendered.

Tried to relaunch Freespace 2 main campaign with blue planet mod selected, it works okay.

Blue Planet doesn't.  :wtf:

 

Offline Herra Tohtori

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Locate and post the debug log (../FreeSpace2/data/fs2_open.log), either on pastebin, attachement or within code tags. It'll tell us what exactly the game is failing at. At least hopefully.

My bet is on corrupted/misconfigured MediaVP's and/or rogue data somewhere in the system, but we'll see.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -cache_bitmaps
  -ballistic_gauge
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod blueplanet
  -loadallweps
Building file index...
Found root pack 'D:\games\freespace2\blueplanet\blueplanet1.vp' with a checksum of 0x7cce0d26
Found root pack 'D:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\games\freespace2\blueplanet\' ... 63 files
Searching root pack 'D:\games\freespace2\blueplanet\blueplanet1.vp' ... 633 files
Searching root 'D:\games\freespace2\' ... 35 files
Searching root pack 'D:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\warble_fs2.vp' ... 52 files
Found 15 roots and 8153 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce Go 7400/PCI/SSE2
  OpenGL Version    : 2.0.1

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 4096
  Max elements indices: 4096
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at Weapons.cpp:1241
Freeing all existing models...

 
and thank you helluvalot for helping