I just downloaded this tonight and from the amount I have been able to play I like it a lot. Unfortunately after the second training mission where you have to go kill the pirates I get a mission failure even though I completed it. I've read similar posts in this thread but I must be missing the solution. I'm running 3.6.12. Here's the debug log.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-mipmap
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod TVWP
-window
Building file index...
Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-enhanced.vp' with a checksum of 0x37a7d5b9
Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-interface.vp' with a checksum of 0x158330d4
Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-missions.vp' with a checksum of 0x1da99796
Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-models.vp' with a checksum of 0xeed41bf4
Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-movies.vp' with a checksum of 0x1b53b12f
Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-normal.vp' with a checksum of 0xbae77fb9
Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-root.vp' with a checksum of 0xfcc19a1a
Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\TVWP\' ... 0 files
Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-enhanced.vp' ... 244 files
Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-interface.vp' ... 1342 files
Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-missions.vp' ... 24 files
Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-models.vp' ... 126 files
Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-movies.vp' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-normal.vp' ... 101 files
Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-root.vp' ... 234 files
Searching root 'C:\Games\FreeSpace2\' ... 25 files
Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 18 roots and 9092 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1360x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4300/4500 Series
OpenGL Version : 3.3.10061 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Shader file(s) (null-v.sdr / null-f.sdr) not found!
Shader in_error! Disabling GLSL!
Shaders Manager initialized.
Max texture units: 8 (8)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
CFILE: Created new directory 'C:\Games\FreeSpace2\TVWP\data\'
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'tvwp-turretangle-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 281
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load misc 2_title anim in main hall
ANI 2_Exit.ani with size 265x51 (20.3% wasted)
ANI 2_Pilot.ani with size 265x51 (20.3% wasted)
ANI 2_Continue.ani with size 265x51 (20.3% wasted)
ANI 2_Techdata.ani with size 265x51 (20.3% wasted)
ANI 2_Options.ani with size 265x51 (20.3% wasted)
ANI 2_Campaign.ani with size 265x51 (20.3% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 834x258 (49.6% wasted)
ANI 2_Loading.ani with size 834x258 (49.6% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xfd7f303a, IBX checksum: 0x548e1daa -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
300
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'TVWPch1t02.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Station recovery team
Starting mission message count : 205
Ending mission message count : 206
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'viper.pof'
IBX: Found a good IBX to read for 'viper.pof'.
IBX-DEBUG => POF checksum: 0x0b039618, IBX checksum: 0x6d2fafc6 -- "viper.pof"
Loading model 'exos-main.pof'
IBX: Found a good IBX to read for 'exos-main.pof'.
IBX-DEBUG => POF checksum: 0xbd0da685, IBX checksum: 0x2be7e6ca -- "exos-main.pof"
Potential problem found: Unrecognized subsystem type 'tower', believed to be in ship exos-main.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship exos-main.pof
Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use).
Loading model 'tigris.pof'
IBX: Found a good IBX to read for 'tigris.pof'.
IBX-DEBUG => POF checksum: 0x12c3cbea, IBX checksum: 0xef77fb99 -- "tigris.pof"
Loading model 'navbuoy.pof'
IBX: Found a good IBX to read for 'navbuoy.pof'.
IBX-DEBUG => POF checksum: 0x61d2eb2b, IBX checksum: 0x6056e7e8 -- "navbuoy.pof"
Loading model 'freighter03.pof'
CFILE: Created new directory 'C:\Games\FreeSpace2\TVWP\data\cache\'
IBX: Starting a new IBX for 'freighter03.pof'.
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
Submodel 'boarb' is detail level 1 of 'boara'
Submodel 'boarc' is detail level 2 of 'boara'
Submodel 'board' is detail level 3 of 'boara'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'turretb' is detail level 1 of 'turreta'
Submodel 'turretc' is detail level 2 of 'turreta'
Submodel 'gun01b' is detail level 1 of 'gun01a'
Submodel 'gun01c' is detail level 2 of 'gun01a'
Submodel 'turretb-destroyed' is detail level 1 of 'turreta-destroyed'
Submodel 'turretc-destroyed' is detail level 2 of 'turreta-destroyed'
Loading model 'cargo02.pof'
IBX: Starting a new IBX for 'cargo02.pof'.
Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
Loading model 'shrike.pof'
IBX: Found a good IBX to read for 'shrike.pof'.
IBX-DEBUG => POF checksum: 0x449349e6, IBX checksum: 0x403a122d -- "shrike.pof"
Loading model 'transport01.pof'
IBX: Starting a new IBX for 'transport01.pof'.
WARNING: "Not all subsystems in model "transport01.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:633
Subsystem turret01 in model was not found in ships.tbl!
Turret object not found for turret firing point in model
Submodel 'transport01b-hull' is detail level 1 of 'transport01a-hull'
Submodel 'transport01c-hull' is detail level 2 of 'transport01a-hull'
Submodel 'transport01d-hull' is detail level 3 of 'transport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Loading model 'damocles.pof'
IBX: Found a good IBX to read for 'damocles.pof'.
IBX-DEBUG => POF checksum: 0x528d9138, IBX checksum: 0x765e720d -- "damocles.pof"
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship damocles.pof
Loading model 'TerranDrone.pof'
IBX: Found a good IBX to read for 'TerranDrone.pof'.
IBX-DEBUG => POF checksum: 0x8d45fe44, IBX checksum: 0xa00f476a -- "TerranDrone.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 35x35 (45.3% wasted)
ANI 2_energy2 with size 45x94 (26.6% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x303 (40.8% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 48x54 (15.6% wasted)
ANI targhit1 with size 50x35 (45.3% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 50x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 834x258 (49.6% wasted)
Loading model 'support2t-01.pof'
IBX: Starting a new IBX for 'support2t-01.pof'.
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
About to page in ships!
ANI HL-Shrike with size 112x93 (27.3% wasted)
ANI HL-Viper with size 112x93 (27.3% wasted)
ANI HL-HeaVBomb with size 112x93 (27.3% wasted)
ANI HL-Cargopod with size 112x93 (27.3% wasted)
Loading model 'halberd.pof'
IBX: Found a good IBX to read for 'halberd.pof'.
IBX-DEBUG => POF checksum: 0x852e3318, IBX checksum: 0x756a550b -- "halberd.pof"
Submodel 'realfury-b' is detail level 1 of 'realfury-a'
Submodel 'realfury-c' is detail level 2 of 'realfury-a'
Loading model 'bullet.pof'
IBX: Found a good IBX to read for 'bullet.pof'.
IBX-DEBUG => POF checksum: 0x6d1e63a2, IBX checksum: 0xd88a8c92 -- "bullet.pof"
Loading model 'rockeye.pof'
IBX: Starting a new IBX for 'rockeye.pof'.
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'harbinger.pof'
IBX: Starting a new IBX for 'harbinger.pof'.
Submodel 'realharbinger-b' is detail level 1 of 'realharbinger-a'
Submodel 'realharbinger-c' is detail level 2 of 'realharbinger-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'tempest.pof'
IBX: Starting a new IBX for 'tempest.pof'.
Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'infyrno.pof'
IBX: Starting a new IBX for 'infyrno.pof'.
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'belial.pof'
IBX: Starting a new IBX for 'belial.pof'.
Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'cmeasure01.pof'
IBX: Starting a new IBX for 'cmeasure01.pof'.
Loading model 'hornet.pof'
IBX: Starting a new IBX for 'hornet.pof'.
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'debris01.pof'
IBX: Starting a new IBX for 'debris01.pof'.
Loading model 'debris02.pof'
IBX: Starting a new IBX for 'debris02.pof'.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 834x258 (49.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 35x35 (45.3% wasted)
ANI 2_energy2.ani with size 45x94 (26.6% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x303 (40.8% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 48x54 (15.6% wasted)
ANI targhit1.ani with size 50x35 (45.3% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 50x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI HL-Shrike.ani with size 112x93 (27.3% wasted)
ANI HL-Viper.ani with size 112x93 (27.3% wasted)
ANI HL-HeaVBomb.ani with size 112x93 (27.3% wasted)
ANI HL-Cargopod.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP265x51+16'
User bitmap 'TMP265x51+16'
User bitmap 'TMP265x51+16'
User bitmap 'TMP265x51+16'
User bitmap 'TMP265x51+16'
User bitmap 'TMP265x51+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1311/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 405, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI m72-1 with size 57x25 (21.9% wasted)
ANI iconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
Frame 0 too long!!: frametime = 30.029 (30.029)
ANI iconInstall.ani with size 130x91 (28.9% wasted)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_BRIEFING (10)
Frame 0 too long!!: frametime = 0.730 (0.730)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_OPTIONS_MENU (5)
Freeing all existing models...
... Log closed, Tue Sep 07 22:37:52 2010