Author Topic: How to make turret debris?  (Read 2721 times)

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Offline aldo_14

  • Gunnery Control
  • 213
How to make turret debris?
 

ugh, grammar...

I'm making a nice new destroyer (no pictures yet, but it's class   ), and I'm making debris for the turrets.

So, if I;
make the turret as normally (i.e. glue light to barrel, glue combo to base),
create a debris object,
glue a light to it and name the combo turretxx-debris,
glue as sibling to the turret object

Will it work?

Thanks.

 
How to make turret debris?
No...it won't.

The name needs to be <turretname>-destroyed, and it must be glued to the main hull.

 

Offline aldo_14

  • Gunnery Control
  • 213
How to make turret debris?
 
Quote
Originally posted by Eternal One:
No...it won't.

The name needs to be <turretname>-destroyed, and it must be glued to the main hull.

Cheers Eternal One.

 



[This message has been edited by aldo_14 (edited 08-11-2001).]

 

Offline Eth

  • 25
How to make turret debris?
Cheers Aldo (although I have no idea why you sent one my way since Eternal One answered you   )

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
How to make turret debris?
and you must set an axis of rotation it's how FS figures wich way the debris will go flying.

------------------
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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
How to make turret debris?
I haven't had debris fly at me... and I have all details full...  
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
How to make turret debris?
well did you destroy a subobject with live debris?

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
How to make turret debris?
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aldo_14

  • Gunnery Control
  • 213
How to make turret debris?
 
Quote
Originally posted by Eth:
Cheers Aldo (although I have no idea why you sent one my way since Eternal One answered you     )

I always get you two mixed up....  

And I just want to have broken debris lying on the ships hull, not live debris..... although maybe for another model  


[This message has been edited by aldo_14 (edited 08-11-2001).]

 

Offline PSYCHO

  • 26
How to make turret debris?
 
Quote
Originally posted by IPAndrews:
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.
 Yea it does Good Luck



------------------
Got to be Psychopathic to use TS
United Space

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
How to make turret debris?
well I set it on the Golgothat spinny thing as well as several other unmentioned models and I havn't heard one complaint, you just have to do it one bit at a time and make sure it works before you move on.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by IPAndrews:
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.

BUMP for self reference.


  

Offline LAW ENFORCER

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