Author Topic: EOTP CGI Model Release - Marauder Class Destroyer  (Read 1984 times)

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Offline Yoseph

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EOTP CGI Model Release - Marauder Class Destroyer
While not an ingame model; checking in at close to 600,000 polies is the CGI edition of the Maruader Class Destroyer. These are some renders I took, and given my piss poor MAX abilities, don't do this model justice but still look pretty good.



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Colonel Yoseph Cohen
Coalition Defense Forces

Mess with the best -> Die like the rest.

Don't tread on me.

 
Re: EOTP CGI Model Release - Marauder Class Destroyer
O.o :yes:

 
Re: EOTP CGI Model Release - Marauder Class Destroyer
Amazing  :yes:
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Offline Snail

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Re: EOTP CGI Model Release - Marauder Class Destroyer
:(

 

Offline Getter Robo G

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Re: EOTP CGI Model Release - Marauder Class Destroyer
No offense, but have you seen D.O.G.A.? A low poly Japanese program. There's a whole slew of DOGA WIP pics on here or Game-Warden...

I'm not a modeler, so could never get most of my experiments to work in game.

You can get close to the same look of that kind of model for a fraction of the polys (and after correcting faces/joints) could get it in game...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Offline Rodo

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Re: EOTP CGI Model Release - Marauder Class Destroyer
damn that looks really nice.

el hombre vicio...

 

Offline Unknown Target

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Re: EOTP CGI Model Release - Marauder Class Destroyer
No offense, but have you seen D.O.G.A.? A low poly Japanese program. There's a whole slew of DOGA WIP pics on here or Game-Warden...

I'm not a modeler, so could never get most of my experiments to work in game.

You can get close to the same look of that kind of model for a fraction of the polys (and after correcting faces/joints) could get it in game...



Agreed, polycount != awesome. Decent modeling, OKish design, way overblown polycount.

 

Offline Yoseph

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    • http://www.cambium.com
Re: EOTP CGI Model Release - Marauder Class Destroyer
It may have a high polycount (that's pre-cleanup); but its a pretty damn good model (Unknown/Getter). It looks every bit as good as some of the high end stuff on SFM, and with proper post will serve as at least foreground in a FX scene for my pilot, or pre-rendered cutscene for a game/mod, perhaps focus, though that depends on good at looks with real post. That's just a render with a skybox and no background.

(Do I sense a measure of hostility coming from you Getter? :P)


Colonel Yoseph Cohen
Coalition Defense Forces

Mess with the best -> Die like the rest.

Don't tread on me.

 

Offline brandx0

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    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: EOTP CGI Model Release - Marauder Class Destroyer
I'd agree, it doesn't seem that detailed for such a high polycount
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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Offline Getter Robo G

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Re: EOTP CGI Model Release - Marauder Class Destroyer
OF course not...
 Was just making an observation...

(I converted two fighters for you last year remember?)

I failed at the Gladius (cap ship, never mastered multi-part turrets)...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Snail

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Re: EOTP CGI Model Release - Marauder Class Destroyer
EOTP is going to knock the socks off quite a few mods.