I observed that in some cases, "$Shield Factor:" in weapons, changes damage output of weapon(I'm talking about damage on hull not shield. I still don't know what causes that, and why it only works on some weapons.
Here is how I tested it:
Testing was done on fs2_open_3_6_14_RC6, MediaVPS_3612.
I used Modular Tables to change $Shield Factor: value of Cyclops weapon.
Example:
#Secondary Weapons
$Name: Cyclops
+nocreate
$Shield Factor: 0.1
#End
Testing was done on TSC 2(cargo container). Edited in fred to have 10000 HP. (no shield OFC)
One Cyclops missile was used each time i changed shield factor.
(Cyclops has by default 2000 damage points, 1.0 armor factor and 0.02 shield factor)
What i observed:
For Standard Shield factor of 0.02 -> after hit, cargo had 80% hp left (8000hp, so missile did 2k damage as expected)
For Shield Factor of 1.0 -> after hit, cargo had 60% hp left(6000hp, so missile did 4k damage= double damage)
For Shield Factor of 0.5 -> after hit, cargo had 70% hp left(7000hp, s0 missile did 3k damage)
For Shield Factor of 0.1 -> after hit, cargo had 78% hp left(around 7800hp left?, missile did around 2.2k dmg?)
Can anyone confirm it?