I made new Class in Objectypes.tbl "Mobile". Idea was, that ship with this class, would be treated as cruisers by ships (ships would use "huge" weapons on it, and capital ships could pursue this ship), but it could perform task that all fighter could do. It works well with one exception. Big ships can pursue this ship class, but still can't fire Huge weapons. Does anyone know what could be causing this?
$Name: Mobile
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Protected on cripple: NO
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" "attack any" "guard wing" "evade ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "depart" )
+Auto attacks: YES
+Attempt Broadside: NO
+Actively Pursues: ( "fighter" "bomber" "transport" "Mobile" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
+Guards attack this: YES
+Turrets attack this: YES
+Can Form Wing: YES
+Passive docks: ( "support" )
+Ignored on cripple by: ( "navbuoy" "sentry gun" "Mobile" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Vaporize Percent Chance: 0.0