Author Topic: Nightly: 29 February 2024 - Revision 4cdf10b39  (Read 133 times)

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Offline SirKnightly

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Nightly: 29 February 2024 - Revision 4cdf10b39
Here is the nightly for 29 February 2024 - Revision 4cdf10b39



Group: Linux
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Group: MacOSX-x86_64
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Group: Win32-SSE2
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Group: Win64-SSE2
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Code: [Select]
------------------------------------------------------------------------
commit c652d5a84
Author: Goober5000
Commit: Goober5000

    another isValid fix
 code/scripting/api/objs/ship.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 1313434e1
Author: Goober5000
Commit: Goober5000

    reconcile isValid between PRs
 code/scripting/api/objs/ship.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit c6c9945e5
Author: Goober5000
Commit: Goober5000

    check objh specifically for validity
 code/scripting/api/objs/subsystem.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit be8725c6c
Author: Goober5000
Commit: Goober5000

    change isSubsytemValid to isValid
 code/scripting/api/libs/graphics.cpp   |   2 +-
 code/scripting/api/objs/beam.cpp       |   4 +-
 code/scripting/api/objs/camera.cpp     |   4 +-
 code/scripting/api/objs/model_path.cpp |   2 +-
 code/scripting/api/objs/object.cpp     |   4 +-
 code/scripting/api/objs/order.cpp      |   2 +-
 code/scripting/api/objs/ship.cpp       |   4 +-
 code/scripting/api/objs/subsystem.cpp  | 102 ++++++++++++++++-----------------
 code/scripting/api/objs/subsystem.h    |   2 +-
 code/scripting/api/objs/weapon.cpp     |   4 +-
 10 files changed, 65 insertions(+), 65 deletions(-)

------------------------------------------------------------------------
commit 15c921223
Author: Goober5000
Commit: Goober5000

    compose object_h within the structs/classes that use it
 code/object/object.h                   |  3 ++-
 code/scripting/api/objs/beam.cpp       | 10 ++++----
 code/scripting/api/objs/camera.cpp     |  4 +--
 code/scripting/api/objs/model_path.cpp |  2 +-
 code/scripting/api/objs/object.cpp     |  4 +--
 code/scripting/api/objs/ship.cpp       | 16 ++++++------
 code/scripting/api/objs/ship_bank.cpp  | 34 +++++++++++-------------
 code/scripting/api/objs/ship_bank.h    |  5 ++--
 code/scripting/api/objs/subsystem.cpp  | 47 ++++++++++++++++------------------
 code/scripting/api/objs/subsystem.h    |  4 ++-
 code/scripting/api/objs/weapon.cpp     |  4 +--
 11 files changed, 65 insertions(+), 68 deletions(-)

------------------------------------------------------------------------
commit ec241fcab
Author: Goober5000
Commit: Goober5000

    standardize on isValid() and make validity member functions const
 code/actions/Program.cpp                    |   2 +-
 code/ai/ailua.cpp                           |   2 +-
 code/camera/camera.cpp                      |  22 ++--
 code/decals/decals.cpp                      |   4 +-
 code/globalincs/pstypes.h                   |   2 +-
 code/object/object.h                        |   2 +-
 code/particle/ParticleSource.cpp            |   2 +-
 code/pilotfile/pilotfile.h                  |   2 +-
 code/scripting/api/libs/audio.cpp           |   6 +-
 code/scripting/api/libs/base.cpp            |   2 +-
 code/scripting/api/libs/controls.cpp        |   2 +-
 code/scripting/api/libs/graphics.cpp        |  14 +-
 code/scripting/api/libs/hud.cpp             |   4 +-
 code/scripting/api/libs/mission.cpp         |  24 ++--
 code/scripting/api/libs/multi.cpp           |   4 +-
 code/scripting/api/libs/testing.cpp         |   2 +-
 code/scripting/api/libs/ui.cpp              |   2 +-
 code/scripting/api/objs/LuaSEXP.cpp         |   2 +-
 code/scripting/api/objs/LuaSEXP.h           |   2 +-
 code/scripting/api/objs/ai_helper.cpp       |   2 +-
 code/scripting/api/objs/asteroid.cpp        |   8 +-
 code/scripting/api/objs/beam.cpp            |  22 ++--
 code/scripting/api/objs/briefing.cpp        |   2 +-
 code/scripting/api/objs/briefing.h          |   2 +-
 code/scripting/api/objs/camera.cpp          |   4 +-
 code/scripting/api/objs/cmd_brief.cpp       |   2 +-
 code/scripting/api/objs/cmd_brief.h         |   2 +-
 code/scripting/api/objs/control_binding.cpp |  16 +--
 code/scripting/api/objs/control_binding.h   |   2 +-
 code/scripting/api/objs/debriefing.cpp      |   2 +-
 code/scripting/api/objs/debriefing.h        |   2 +-
 code/scripting/api/objs/debris.cpp          |  18 +--
 code/scripting/api/objs/decaldefinition.cpp |   2 +-
 code/scripting/api/objs/enums.cpp           |   8 +-
 code/scripting/api/objs/enums.h             |   2 +-
 code/scripting/api/objs/executor.cpp        |   2 +-
 code/scripting/api/objs/executor.h          |   2 +-
 code/scripting/api/objs/eye.cpp             |  10 +-
 code/scripting/api/objs/eye.h               |   2 +-
 code/scripting/api/objs/fictionviewer.cpp   |   2 +-
 code/scripting/api/objs/fictionviewer.h     |   2 +-
 code/scripting/api/objs/fireball.cpp        |  14 +-
 code/scripting/api/objs/font.cpp            |   4 +-
 code/scripting/api/objs/font.h              |   4 +-
 code/scripting/api/objs/gameevent.cpp       |   6 +-
 code/scripting/api/objs/gameevent.h         |   2 +-
 code/scripting/api/objs/gamestate.cpp       |   6 +-
 code/scripting/api/objs/gamestate.h         |   2 +-
 code/scripting/api/objs/loop_brief.cpp      |   2 +-
 code/scripting/api/objs/loop_brief.h        |   2 +-
 code/scripting/api/objs/luaaisexp.cpp       |   2 +-
 code/scripting/api/objs/luaaisexp.h         |   2 +-
 code/scripting/api/objs/mc_info.cpp         |  16 +--
 code/scripting/api/objs/mc_info.h           |   2 +-
 code/scripting/api/objs/model.cpp           | 106 +++++++--------
 code/scripting/api/objs/model.h             |  28 ++--
 code/scripting/api/objs/modelinstance.cpp   |  44 +++----
 code/scripting/api/objs/modelinstance.h     |   4 +-
 code/scripting/api/objs/object.cpp          |  66 +++++-----
 code/scripting/api/objs/order.cpp           |  26 ++--
 code/scripting/api/objs/order.h             |   2 +-
 code/scripting/api/objs/particle.cpp        |   6 +-
 code/scripting/api/objs/particle.h          |   4 +-
 code/scripting/api/objs/physics_info.cpp    |  58 ++++-----
 code/scripting/api/objs/physics_info.h      |   2 +-
 code/scripting/api/objs/redalert.cpp        |   2 +-
 code/scripting/api/objs/redalert.h          |   2 +-
 code/scripting/api/objs/rpc.cpp             |   2 +-
 code/scripting/api/objs/sexpvar.cpp         |  14 +-
 code/scripting/api/objs/sexpvar.h           |   2 +-
 code/scripting/api/objs/shields.cpp         |  12 +-
 code/scripting/api/objs/ship.cpp            | 192 ++++++++++++++--------------
 code/scripting/api/objs/ship_bank.cpp       |  42 +++---
 code/scripting/api/objs/ship_bank.h         |   4 +-
 code/scripting/api/objs/shipwepselect.cpp   |   8 +-
 code/scripting/api/objs/shipwepselect.h     |   8 +-
 code/scripting/api/objs/sound.cpp           |  54 ++++----
 code/scripting/api/objs/sound.h             |  10 +-
 code/scripting/api/objs/streaminganim.cpp   |  26 ++--
 code/scripting/api/objs/streaminganim.h     |   2 +-
 code/scripting/api/objs/subsystem.cpp       |  10 +-
 code/scripting/api/objs/techroom.cpp        |   6 +-
 code/scripting/api/objs/techroom.h          |   4 +-
 code/scripting/api/objs/texturemap.cpp      |  10 +-
 code/scripting/api/objs/texturemap.h        |   2 +-
 code/scripting/api/objs/waypoint.cpp        |  10 +-
 code/scripting/api/objs/waypoint.h          |   2 +-
 code/scripting/api/objs/weapon.cpp          |  36 +++---
 code/scripting/api/objs/wing.cpp            |   2 +-
 89 files changed, 545 insertions(+), 545 deletions(-)

------------------------------------------------------------------------
commit bb89553b0
Author: Goober5000
Commit: Goober5000

    allow a ship class's type to be set more than once
 code/ship/ship.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit ba9285e09
Author: Goober5000
Commit: Goober5000

    connect ship and parsed ship in Lua API
 code/scripting/api/objs/parse_object.cpp | 17 +++++++++++++++++
 code/scripting/api/objs/ship.cpp         | 18 ++++++++++++++++++
 2 files changed, 35 insertions(+)

------------------------------------------------------------------------
commit 66be185d0
Author: Goober5000
Commit: Goober5000

    allow finer control of particle rotation randomization
 code/math/curve.cpp                       |  2 +-
 code/math/curve.h                         |  2 +-
 code/particle/effects/CompositeEffect.cpp |  2 +-
 code/particle/particle.cpp                |  3 ++-
 code/particle/particle.h                  |  5 +++++
 code/particle/util/ParticleProperties.cpp | 31 ++++++++++++++++++++++++++++++-
 code/particle/util/ParticleProperties.h   |  4 ++++
 7 files changed, 44 insertions(+), 5 deletions(-)