Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: headdie on October 03, 2016, 12:54:27 pm

Title: Space Game Junkie covering BP
Post by: headdie on October 03, 2016, 12:54:27 pm
So I refreshed my YouTube subscription feed to see this little gem pop up starting in 30h from the time of posting SGJ is doing a podcast stream of BP   :nod:

Title: Re: Space Game Junkie covering BP
Post by: General Battuta on October 03, 2016, 01:46:54 pm
I'll be on there tomorrow! Not sure if it's a live show or just recording for later, but let me know if there's anything you really want me to bring up.
Title: Re: Space Game Junkie covering BP
Post by: headdie on October 03, 2016, 02:29:21 pm
I'll be on there tomorrow! Not sure if it's a live show or just recording for later, but let me know if there's anything you really want me to bring up.

The link is for a YT Live Stream so I assume it is????
Title: Re: Space Game Junkie covering BP
Post by: headdie on October 04, 2016, 08:53:17 pm
Was fun to listen to, nice job Battuta, just a shame Brian had to spend so much time tech supporting the stream
Title: Re: Space Game Junkie covering BP
Post by: OneOneThree on October 04, 2016, 09:00:24 pm
Nice interview, although it's a shame Space Game Junkie didn't get a chance to play and discuss the whole game. They don't even know what they're missing. Could have used some Forced Entry in the background, too.
Title: Re: Space Game Junkie covering BP
Post by: Spoon on October 04, 2016, 09:20:23 pm
Battuta did great, talked smoothly about the subject like a pro.

But yeah, uh. I'm not really a fan of spacegamejunkie myself, for someone who has done apparantly 174 of these, they still feel really poorly planned and prepared. Multiple technical difficulties, and the guy rambles and gets offtopic a lot. Couldn't bother to record more than 30 minutes of background video. Could have spend like 10 minutes before the show getting rid of Battuta's mic popping before hand too. Instead he messingly tries to do something about it during the show.

And there are only four stand alone freespace engine based games, and he can't even mention all four.

But Battuta did nice shoutouts <3
Title: Re: Space Game Junkie covering BP
Post by: FrikgFeek on October 04, 2016, 09:25:11 pm
So are we not counting WCS in the three stand alone FSO games because it forked?
Title: Re: Space Game Junkie covering BP
Post by: Spoon on October 04, 2016, 09:45:51 pm
So are we not counting WCS in the three stand alone FSO games because it forked?
(I wrote three, but I meant four)
No, just me being salty that its always "That game based on BATTLESTAR GALACTICA and WING COMMANDER" and WoD never gets mentioned because its apparantly icky and doesn't have a big brand famous IP to lift along with. Not trying to be an attention whore or anything but being continously ignored gets really tiresome.
I refer to 1:07:30 of the stream. Battuta mentioned earlier in his shoutout how JAD and WoD are cool showcases of what the engine can really do, but nooo, gonna mention only the things that already have tens of thousands of downloads, as 'examples of what the engine can do'. WCS is a really poor example for an engine show case too lol.
Title: Re: Space Game Junkie covering BP
Post by: Spoon on October 04, 2016, 09:47:22 pm
All I'm saying is that Battuta is cool.
Title: Re: Space Game Junkie covering BP
Post by: Phantom Hoover on October 05, 2016, 10:49:48 am
I refer to 1:07:30 of the stream. Battuta mentioned earlier in his shoutout how JAD and WoD are cool showcases of what the engine can really do, but nooo, gonna mention only the things that already have tens of thousands of downloads, as 'examples of what the engine can do'.

it's almost like having tens of thousands of downloads means people are more likely to discuss it
Title: Re: Space Game Junkie covering BP
Post by: Spoon on October 05, 2016, 11:36:08 am
It's almost like you are still a ****ty poster who can't do more than meaningless 1 sentence snide remark posts. Oh wait, you still are. Onto the ignore list you go.
Title: Re: Space Game Junkie covering BP
Post by: Phantom Hoover on October 05, 2016, 12:24:55 pm
i'm honestly surprised you don't read hlp through a whitelist that only shows posts that praise WoD (i guess that'd make it harder to complain about everything else though)
Title: Re: Space Game Junkie covering BP
Post by: The E on October 05, 2016, 12:41:47 pm
i'm honestly surprised you don't read hlp through a whitelist that only shows posts that praise WoD (i guess that'd make it harder to complain about everything else though)

If you could stop being a prick, that would be great.
Title: Re: Space Game Junkie covering BP
Post by: Aesaar on October 05, 2016, 05:49:51 pm
WoD isn't my thing but it absolutely does deserve more attention. It's certainly a more impressive work than WCS is.
Title: Re: Space Game Junkie covering BP
Post by: AdmiralRalwood on October 06, 2016, 06:10:35 pm
Whenever I talk about FSO standalone games I always mention Diaspora and WoD simply because TBP still hasn't been updated and WCS was terrible.

That said, it will be nice when multilock gets merged so WoD doesn't need its own executable anymore.
Title: Re: Space Game Junkie covering BP
Post by: Brian Rubin on October 07, 2016, 12:01:37 pm
But yeah, uh. I'm not really a fan of spacegamejunkie myself, for someone who has done apparantly 174 of these, they still feel really poorly planned and prepared. Multiple technical difficulties, and the guy rambles and gets offtopic a lot. Couldn't bother to record more than 30 minutes of background video. Could have spend like 10 minutes before the show getting rid of Battuta's mic popping before hand too. Instead he messingly tries to do something about it during the show.

And there are only four stand alone freespace engine based games, and he can't even mention all four.
I apologize for the technical difficulties, it was our first time using Discord to record voice for the show, plus I'd later discover that OBS was having an issue where it was overtaxing the CPU, so I had to reinstall it, but I only found that out after the fact. We did get together beforehand to hammer out sound, but there didn't seem to be anything I could do about the mic popping. I lowered the guest's volume and so on, but it was persistent.

That said, I'm sorry you're not enjoying the show. I put a lot of time and effort into making it fun, but I'd be happy to hear some constructive criticism as to how I could make it better.

Also, please remember, in our defense, this is a very part-time project. We're not pros at all. ;)
Title: Re: Space Game Junkie covering BP
Post by: Brian Rubin on October 07, 2016, 12:03:43 pm
Nice interview, although it's a shame Space Game Junkie didn't get a chance to play and discuss the whole game. They don't even know what they're missing. Could have used some Forced Entry in the background, too.
I do plan to play it all eventually, I'm just limited by time and energy. There's a lot to cover these days, and my free time is scarce, so I do what I can. :)
Title: Re: Space Game Junkie covering BP
Post by: Brian Rubin on October 07, 2016, 12:13:40 pm
No, just me being salty that its always "That game based on BATTLESTAR GALACTICA and WING COMMANDER" and WoD never gets mentioned because its apparantly icky and doesn't have a big brand famous IP to lift along with. Not trying to be an attention whore or anything but being continously ignored gets really tiresome.
I refer to 1:07:30 of the stream. Battuta mentioned earlier in his shoutout how JAD and WoD are cool showcases of what the engine can really do, but nooo, gonna mention only the things that already have tens of thousands of downloads, as 'examples of what the engine can do'. WCS is a really poor example for an engine show case too lol.
I apologize, but I've never played these mods so I couldn't comment on them.
Title: Re: Space Game Junkie covering BP
Post by: CT27 on October 07, 2016, 01:56:02 pm
Am I the only one around here who didn't hate Wing Commander Saga?  Certainly it wasn't perfect and there was a lot of room for improvement but I found it a fun campaign overall.  If one is going to simply list standalone games based on the FSO engine, it should at least get listed (I'm not even arguing for equal discussion time).
Title: Re: Space Game Junkie covering BP
Post by: Spoon on October 07, 2016, 02:54:45 pm
That said, I'm sorry you're not enjoying the show. I put a lot of time and effort into making it fun, but I'd be happy to hear some constructive criticism as to how I could make it better.
Right, well this may sound really harsh. But the time and effort don't really show. In this case I'd say you barely felt like you had prepared at all. If you are going to interview someone about Blue planet then it makes sense to me that you at least know what you are talking about. But you didn't seem to have played beyond the rather slow 30 minutes of AoA. Which is pretty narrative heavy and doesn't show off the more action heavy highlights of what BP can put on screen.
When Battuta was talking, you seemed distracted a lot of the time but were really quick to jump onto something offtopic like discussing BSG seasons. I found it frankly, pretty disrespectful towards Battuta.

I apologize for the technical difficulties, it was our first time using Discord to record voice for the show, plus I'd later discover that OBS was having an issue where it was overtaxing the CPU, so I had to reinstall it, but I only found that out after the fact. We did get together beforehand to hammer out sound, but there didn't seem to be anything I could do about the mic popping. I lowered the guest's volume and so on, but it was persistent.
It's not too much to ask to test using discord before hand? Cause why are you testing it for the first time with someone you interview?

Am I the only one around here who didn't hate Wing Commander Saga?  Certainly it wasn't perfect and there was a lot of room for improvement but I found it a fun campaign overall.  If one is going to simply list standalone games based on the FSO engine, it should at least get listed (I'm not even arguing for equal discussion time).
Who are you arguing with? Nobody said anything along these lines.
Title: Re: Space Game Junkie covering BP
Post by: AdmiralRalwood on October 07, 2016, 08:25:21 pm
Am I the only one around here who didn't hate Wing Commander Saga?  Certainly it wasn't perfect and there was a lot of room for improvement but I found it a fun campaign overall.  If one is going to simply list standalone games based on the FSO engine, it should at least get listed (I'm not even arguing for equal discussion time).
Who are you arguing with? Nobody said anything along these lines.
I think he was responding to me:
WCS was terrible.

That being said, no, you're not the only person who didn't hate WCS; on the flip-side, I'm far from the only person who didn't like it. There was a port of WCS from the fork back to main-line FSO and it didn't generate much interest simply because... nobody cared that much about it. On the plus side, WCS was a faithful adaptation of traditional Wing Commander gameplay. On the minus side, WCS was a faithful adaptation of traditional Wing Commander gameplay.

If you really want to have an in-depth conversation about the successes and failings of WCS, I can think of multiple people here who would be happy to examine it in detail with you (assuming you can't find an existing thread covering exactly that topic)... however, this thread is probably not the best place for it. I only brought it up tangentially to briefly mention that it isn't one of my go-to examples of a standalone FSO-based game.
Title: Re: Space Game Junkie covering BP
Post by: X3N0-Life-Form on October 08, 2016, 04:17:58 am
I've enjoyed WCS quite a bit, despite its shortcomings. I think it did what it set out to do perfectly, but Ralwood summed up the main problem people have with it :
Quote
On the plus side, WCS was a faithful adaptation of traditional Wing Commander gameplay. On the minus side, WCS was a faithful adaptation of traditional Wing Commander gameplay.
And as such, it doesn't really show off much of what FSO can do.

Personally, I blame the project lead for seemingly deliberatly killing off any interest in modding the game or porting it back to FSO. However, this is not the place to discuss this. If anyone wants to discuss this further, I'd be happy to do so in the WCS subforum.


To get back on topic, I though the podcast was nice enough, though as others have mentionned, it could use a bit more planning. Having only 30 minutes of gameplay footage makes it a bit hard to sell the mod, like "Hey, this mod is great, we've barely played it ourselves, but people say its good". Having some footage of WiH would have been great, as its more visually impressive and technically complex than AoA.

Kudos to Battuta for name dropping Wings of Dawn, I think it's the TC that shows off FSO best:
- TBP is very old now, so I'm guessing it's not as impressive as it used to be.

- WCS is meant to be a Wing Commander game with more shine to it.

- Diaspora is a close second : it is meant to be Battlestar Galactica, and as such it's visually very impressive, and has been a technical boon for the engine. Gameplay-wise though, its faithfulness to the show doesn't allow much opportunity for crazyness. It's solid, it's got good replay value, but given the setting, it hasn't been that far off the classic FSO formula so far.

- WoD, being free from any kind of intellectual property, has free range to do whatever it wants to do, be it in terms of story, gameplay, character, etc. It's really pushed the enveloppe, and I feel it is worth playing even if don't care much for anime tropes, or Star Control, or visual novels, or whatever else is hidden in there.
Title: Re: Space Game Junkie covering BP
Post by: Brian Rubin on October 08, 2016, 01:07:39 pm
I actually have a few hours of Blue Planet under my belt, if I may defend myself:

https://www.youtube.com/playlist?list=PL6K1_LepsaN-kJAcKgOKmGf_nNEoFOpTe

The video I used for the podcast was merely to provide background while we talked, which I had made the day of.

As for the rest of it, the last thing I wanted was to be disrespectful of our guest, so Seth, if I was disrespectful I apologize.

That said, our stream usually wasn't as problematic as it was that night (we stream twice a week, and rarely do we have the technical problems that we had that evening), so in that respect, I'm not sure what I could've done to prevent that beforehand, since the problems would've have presented themselves until we were actually broadcasting. This is one of the downsides of doing this live, **** like this happens and then I have to fix it on the fly, if I can. I love doing it live though, so we keep trucking along.

Overall, due to the technical issues, I'll admit this isn't one of our better shows, but I'd like to think, on the whole, we do a solid job of talking to developers (because usually I'm not as distracted trying to fix stuff). I also hope we led some more people to download Blue Planet and give it a try.
Title: Re: Space Game Junkie covering BP
Post by: General Battuta on October 08, 2016, 01:56:14 pm
It was fun, I'd do it again. Hopefully I can work out the mic popping, I checked it pretty carefully beforehand...
Title: Re: Space Game Junkie covering BP
Post by: X3N0-Life-Form on October 08, 2016, 02:40:38 pm
I actually have a few hours of Blue Planet under my belt, if I may defend myself:
Oh I didn't mean to imply that you didn't play more than 30-ish minutes (in fact, according to youtube I watched half the recordings in that playlist), I was saying that people might get the wrong impression from short raw footage like this.

I don't know how much time you guys have to prepare these casts, but it could have been nice to edit together a background video showing off a more representative sample of the mod.

I'm just nitpiking anyway, I enjoyed listening to you guys. It's always nice to see FSO getting more coverage.
Title: Re: Space Game Junkie covering BP
Post by: Spoon on October 08, 2016, 04:20:18 pm
I actually have a few hours of Blue Planet under my belt, if I may defend myself:
Oh I didn't mean to imply that you didn't play more than 30-ish minutes (in fact, according to youtube I watch half the recordings in that playlist), I was saying that people might get the wrong impression from short raw footage like this.
I know I did
Title: Re: Space Game Junkie covering BP
Post by: Phantom Hoover on October 08, 2016, 06:34:21 pm
Doing a great job of making them want to cover your mod here, Spoon.
Title: Re: Space Game Junkie covering BP
Post by: Darius on October 08, 2016, 09:54:34 pm
Enjoyed that stream very much. I always enjoy the FreeSpace podcasts as it gives an outsider's perspective just how versatile and robust the FreeSpace 2 engine is for modding.

Mirroring HerraTohtori's request: I'd like to have a listen to the recorded stream for the missing audio parts as well - let us know when an mp3 is available!
Title: Re: Space Game Junkie covering BP
Post by: deathspeed on October 08, 2016, 11:13:19 pm
I don't even watch Space Game Junkie (or much of anything on YouTube for that matter), but I appreciate Brian Rubin stopping in to explain things!
Title: Re: Space Game Junkie covering BP
Post by: Brian Rubin on October 09, 2016, 04:44:58 pm
Mirroring HerraTohtori's request: I'd like to have a listen to the recorded stream for the missing audio parts as well - let us know when an mp3 is available!
Oh gosh, I'm so sorry I missed that request, here it is!

https://www.spacegamejunkie.com/podcasts/sgj-podcast-174-blue-planet/

I don't even watch Space Game Junkie (or much of anything on YouTube for that matter), but I appreciate Brian Rubin stopping in to explain things!
Yay, thank you!

Title: Re: Space Game Junkie covering BP
Post by: procdrone on October 12, 2016, 12:52:52 am
Spoon, beeing ignored in work even with my achievements gets me understand how you might have felt here. WoD is a wonderful total conversion, and I simply can't wait for more, your technological and logical solutions are purely amazing. Your team is doing a great job (personally im a great fan of you Spoon and Axem, here on the HLP, among other users).

However, BP has the title of beeing perfect mod out here, and its assets, solutions, etc. are often reused in other projects.
I think that WoD doesn't get its spotlight, its because its telling a totally different story, and is not linking to FS2 universe itself. Also, many people are not OK with Anime-ish esque.

Hm, I've never played Wing Commander too, so I have no word on the topic.

Podcast tho, cool beans. Was nice regardless of tech problems. additionally i would never imagine such a person to come down here and post with us :O
Title: Re: Space Game Junkie covering BP
Post by: Cobra on October 12, 2016, 05:50:23 am
Spoon, beeing ignored in work even with my achievements gets me understand how you might have felt here. WoD is a wonderful total conversion, and I simply can't wait for more, your technological and logical solutions are purely amazing. Your team is doing a great job (personally im a great fan of you Spoon and Axem, here on the HLP, among other users).

However, BP has the title of beeing perfect mod out here, and its assets, solutions, etc. are often reused in other projects.

I'm not exactly sure where you're getting "BP's assets get reused" from. In fact, pretty much everything in the mod started out as stuff cobbled together to show an advanced fleet. It wasn't until the BP project expanded that the ships and textures were upgraded and retooled into what we have now. Hell, the music is what was reused the most, and the popular ones were tracks from Final Fantasy 7: Advent Children and a Dune game sliced up and (rather masterfully by Darius) plugged into a table file.

You also can't say that a mod is "perfect" because of its solutions. Blue Planet and Wings of Dawn both do things that we really didn't think we're possible in the engine. WoD gave us freaking homing lasers and Blue Planet gave us a near-perfect iteration of capital ship command in-engine on what was basically the first try. They are examples to follow because they opened up the possibilities to do other crazy **** with the engine and don't have anything to do with how " more perfect" or "better" a mod is over another. You're basically saying that because Spoon's mod isn't copied enough, it isn't nearly as good or deserving of exposure as BP.
Title: Re: Space Game Junkie covering BP
Post by: Colonol Dekker on October 12, 2016, 06:02:07 am
I'm a big wing commander fan, in regular comms with tolwyn outside of HLP too (was original mod fredder back in the day).

I like WOD too as it captures that classic battle of the planets space opera thingy feel in my head.

I do youtube but never have listened to SGJ.

I'll either re watch that vid or listen to the Mp3.

Hail freespace!
Title: Re: Space Game Junkie covering BP
Post by: Cobra on October 12, 2016, 06:06:03 am
Hail freespace!

You misspelled "Hydra".
Title: Re: Space Game Junkie covering BP
Post by: Colonol Dekker on October 12, 2016, 06:07:16 am
You misspelled Cobraaaaaahhhhhhhh ;)
Title: Re: Space Game Junkie covering BP
Post by: Cobra on October 12, 2016, 07:21:00 am
You misspelled Cobraaaaaahhhhhhhh ;)

I'm fighting some Commander guy on copyright grounds. Maybe you can pull rank and help. :D
Title: Re: Space Game Junkie covering BP
Post by: Black Wolf on October 12, 2016, 10:05:16 am
Just listened. A few little technical difficulties, but nothing outrageous. Not much new stuff for established FS players, but we're not the target audience here. Pretty good overall!
Title: Re: Space Game Junkie covering BP
Post by: Mito [PL] on October 12, 2016, 12:08:39 pm
Actually, aren't quite a few of UEF assets "borrowed" from Dimentional Eclipse mod?
Title: Re: Space Game Junkie covering BP
Post by: -Norbert- on October 12, 2016, 12:10:57 pm
It's the other way around.

Well... many UEF fighters and ships were done by Steve-O  before BP was a thing, but DE came after BP 1 and 2. If I'm not mistaken, Dimensional Eclipse even uses the updated versions of the "UEF" ships that were updated specifically for Blue Planet in cooperation with their original creator.
Title: Re: Space Game Junkie covering BP
Post by: AndrewofDoom on October 14, 2016, 02:57:37 pm
Actually, aren't quite a few of UEF assets "borrowed" from Dimentional Eclipse mod?

We originally used stuff from BP, which in turn was partially remade from what Steve-O had made. We later, in turn, remade the ships that more or less fit the form (Rhea (http://www.hard-light.net/wiki/index.php/FTFp_Rhea), Impervious (http://www.hard-light.net/wiki/index.php/FTFf_Impervious), Block 1 Tethys (http://www.hard-light.net/wiki/index.php/FTCv_Tethys) , Block 2 & 3 Tethys (http://www.hard-light.net/wiki/index.php/FTCa_Tethys)). BP, in turn, took our remade ones and used the Impervious.

Reuseception I say.

(Yes I'm alive)
Title: Re: Space Game Junkie covering BP
Post by: Brian Rubin on October 18, 2016, 04:58:26 pm
Pretty good overall!
Thank you! :)