Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: TopAce on July 09, 2008, 01:48:33 pm

Title: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on July 09, 2008, 01:48:33 pm
(Original release thread (http://www.hard-light.net/forums/index.php/topic,24816.0.html) with broken links and some may still be relevant good-to-knows, just to provide context in case you don't know what I'm talking about.)

(http://www.penguinbomb.com/ithov/RR_logo.gif)

As I have announced it on the Moddb, I started patching my out-of-date Retail-optimized first campaign, Renegade Resurgence.

Now it's ready to go, though I'm still not completely satisfied with it. As always, there are many things to improve upon, but every time I fix something, I find something else that could be better.

The old version was "bleeding from many wounds," most notably in dialogs and mission balance. As I replayed the campaign - which played a decisive part in my decision to make a patch -, I noticed that many Retail-optimized missions did not work very well in FSO. Then I ran through all the missions one by one and improved on them. Now, with the official 3 6.9. build, RR works fine on my computer: no crashes, empty loadout screens, or missions that break because FSO does things differently than Retail.

As I mentioned, briefings and mission dialogs went through major improvements. This includes coherence, spelling, syntax, and word choice.

The most time-consuming of all was that I rebalanced some missions. As I replayed the campaign in FSO, I noticed that some missions were harder than they were supposed to be. I hope that the missions are fair in this new patch. Some are easier, especially those that were harder in the first release (Mission 2!).

Other than that, there are a bunch of miscellaneous itty-bitty changes.

Here is the download link. You will not need anything else to run the campaign, so this is rather a re-release than a patch in this regard.
Download (http://www.moddb.com/mods/renegade-ressurgence/downloads/renegade-resurgence-v11-patch) (RAR, files not compressed, only stored to prevent loss of data)

Please provide feedback, and don't be afraid to bump the thread if it sinks.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Macfie on January 24, 2009, 06:08:18 pm
Whenever I try to play the campaign it crashes to desk top when I try to load the first mission.  I played the SOC simulator campaign and didn't have any problems.  I tried opening the first mission in fred but it crashed.  I can open the second mission in fred and it seems ok so I think its something in the first mission.  I'm running the latest nightly build of 3.6.10 and the new mediaVPs.

Update
Appears to be a problem with the latest 3.6.10 builds I used an old 3.6.10 trunk build to play the first mission and after that everything worked fine with the latest 3.6.10 nightly build.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on January 25, 2009, 02:11:53 pm
Ok, give me some feedback as soon as you have finished the campaign.

[EDIT]I tested with the official 3.6.10 build and it works fine.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Macfie on February 01, 2009, 10:21:02 am
the crashing problem has been solved with the latest nightly build r5060
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: utops on March 25, 2009, 10:16:18 am
Hi.
There is chance to rescue Denver?
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on March 25, 2009, 11:29:13 am
Not really. It will be either fried by the Phobos or finish its kamikaze run.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Nehemiah on April 28, 2009, 06:05:55 pm
What is the unexpected thing you can do to impress command in the mission with the Denver?
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on April 29, 2009, 06:24:02 am
It's a very straightforward thing.

Spoiler:
Destroy the Phobos using Trebuchets. It's hard but doable if you know what you're doing. It will make a subsequent mission easier a little bit, but don't restart the campaign just for this. The campaign is doable anyway. If you want to, replay the mission in the simulator. You'll get a different debriefing.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Nehemiah on April 29, 2009, 08:46:52 am
Spoiler:
Thanks for the help, but what really worked was equipping my wingmates with Kaysers and Maxims and deploying Delta immediately, killing off the enemy fighters from the hanger myself.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Dragon on April 29, 2009, 10:17:50 am
You need to use spoiler tags:
Code: [Select]
[spoiler][/spoiler]
It's the same code used for inserting everything else here.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Nehemiah on April 29, 2009, 11:48:29 am
Thanks for the help with spoilers!
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: pietraz on May 03, 2009, 12:09:46 pm
The download link is dead (404)

Anybody mind uploading it somewhere so we can actually play it? ^^
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on May 03, 2009, 01:52:04 pm
Go to the ModDB. It's mirrored there. Check my signature.

[rant]Oh my! Is PenguinBomb down? I wonder what happened to it.  :pimp:
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: pietraz on May 03, 2009, 02:41:38 pm
Thanks a million ^^
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: falcon2105 on July 31, 2009, 03:52:11 pm
Sorry to bump this but first post said its OK  :lol:

I was just playing through renegade resurgence and all the hatshepsuts i see have no glow maps (I think, refer to screen shot). All other ships have all the appropriate glowmaps. Can i extract a certain file from the media vps and stick it in the appropriate RR data folder to fix this or something? If not what, can i do. Thanks.

(http://i393.photobucket.com/albums/pp14/falcon2195/th_screen0014.jpg) (http://s393.photobucket.com/albums/pp14/falcon2195/?action=view&current=screen0014.jpg)
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on July 31, 2009, 06:05:56 pm
It's strange. I haven't modified the Hatshepsut's textures. Is it only RR that doesn't display the right glowmap?

As for your question: of course you can just extract the glowmaps to the /maps folder.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: falcon2105 on August 01, 2009, 10:45:32 pm
What would those glowmaps be haha. Sorry, but i don't know what file goes with what. Thanks. And yes, this is the only mod that i've played since my last install (have played about 10 total since then) that has a messed up hatshepsut.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Renegade Paladin on May 17, 2010, 03:22:42 am
Sorry for the bump, but I downloaded this a long time ago and only just got around to unpacking the .zip and playing it. 

Two things, both spoilers: 

Spoiler:
Why in the blue blazes would the Neo-Terran Front, an anti-Vasudan, Terran supremacist organization, be working with the Hammer of Light, a group of Vasudan religious fanatics?  It makes no sense whatsoever; they should be at each other's throats due to each hating everything the other stands for.  As far as I can tell, no one's pointed this out in any of the threads about the mod...

And also: 

Spoiler:
Why is the Phobos invulnerable when it attacks the Aldebaran system early in?  I did the obvious thing and tried to take out the forward beams, but no dice; I couldn't damage the destroyer or its subsystems.  There are ways to make sure the station is destroyed without obvious hamhanded railroading like that.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Jeff Vader on May 17, 2010, 03:51:53 am
Spoiler:
Why in the blue blazes would the Neo-Terran Front, an anti-Vasudan, Terran supremacist organization, be working with the Hammer of Light, a group of Vasudan religious fanatics?  It makes no sense whatsoever; they should be at each other's throats due to each hating everything the other stands for.  As far as I can tell, no one's pointed this out in any of the threads about the mod...
I raised that question somewhere (possibly a thread not directly related to RR).
Spoiler:
Dunno. Perhaps there were just a group of Terrans and a group of Vasudans and either they themselves or the GTVA were running out of  ideas for names, so someone just picked "NTF" and "HOL" because those organization names had worked quite well in the past.
I mean, yeah. Personally I wouldn't believe that the HOL, a group of religious fanatics, would suddenly just say "**** it, those Shivans were a big ****ing disappointment. The prohecies are inaccurate. Let's join forces with some Terrans and just pillage away!", neither would I believe that the xenophobic Neo-Terran Front would suddenly go "Hey, we weren't able to cleanse humanity of the Vasudan filth. Let's join forces with some Vasudans and pillage away!".
The campaign itself was rather fun, but the story didn't make any sense.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on May 17, 2010, 05:20:12 am
Spoiler:
These two anti-GTVA factions aren't the "old" HoL and NTF. They're a temporary alliance until they manage to collapse the GTVA. Remember that the Soviet Union and the Western Allies also made alliances against a common enemy. Ideology isn't everything in the short term.

But that last sentence is a retcon. :P

As I said on the ModDB, this campaign is about the "fun" factor, so mission design.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Jeff Vader on May 17, 2010, 09:00:26 am
Yeah, the missions were fun, no arguments there.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Renegade Paladin on May 17, 2010, 10:26:51 am
Not that it matters; I have concluded that the mission I stopped on last night before going to bed, Spreading Hostiles, is impossible.  It seems that the evacuation transport self-destructs; it starts taking damage and blows up when the enemy fighters are still a solid three kilometers out.   :hopping:
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on May 17, 2010, 10:39:12 am
It shouldn't self-destruct. It gets hammered by Trebuchets from long range, but it doesn't self-destruct.

So, here's my advice: Take down the Areses as they're approaching, use Tempests or Tornados to finish them off quickly. Then take down the Myrmidons, C-3-7, head towards the evac trans, and once the second wave of Areses are getting closer, C-3-9 and repeat.
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Renegade Paladin on May 17, 2010, 12:50:10 pm
It shouldn't self-destruct. It gets hammered by Trebuchets from long range, but it doesn't self-destruct.

So, here's my advice: Take down the Areses as they're approaching, use Tempests or Tornados to finish them off quickly. Then take down the Myrmidons, C-3-7, head towards the evac trans, and once the second wave of Areses are getting closer, C-3-9 and repeat.
You mean the AI actually uses trebuchets now?   :jaw:
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: TopAce on May 17, 2010, 12:51:33 pm
They do, if the mission tells them to.

Renegade Paladin: Did you manage to pass the mission?
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Knarfe1000 on July 02, 2019, 01:33:20 pm
I have a problem with the mission "Buggin´out"

I´m ordered to destroy the main beams of the Phobos. After that I destroy as many beams and guns as I can to save the transport from being destroyed. But whatever I do - the transport is killed by Phobos turrets.

Some tipps?
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Nightmare on July 02, 2019, 03:18:51 pm
Cheating/Differnt difficulty?
Title: Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Post by: Knarfe1000 on July 03, 2019, 03:15:18 am
Well I think it´s a bug. The transport with the spy onboard should escape to the node but it stays near the Phobos and is not flying away.