Author Topic: High Poly GTD Orion  (Read 118809 times)

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Offline Colonol Dekker

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... and I don't recall retail textures implying doors.

Ya, so the GTVA also posses some teleport tech, and the fighters materialize out of thin air nothingness outside the ship? :wtf:


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Offline Hades

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Old link broke, here's the new one. http://p3d.in/eqbjM

Also a bit more detail work on the front bit done, wiring will come later (when I CBA to do it, it's extremely time consuming)
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Crybertrance

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Old link broke, here's the new one. http://p3d.in/eqbjM

Also a bit more detail work on the front bit done, wiring will come later (when I CBA to do it, it's extremely time consuming)

Looking awesome as always Hades! Good job  :yes:

Btw, are those circular thingies (above the Thrusters and elsewhere on the ship) AA beams? 
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline headdie

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Love the progress so far mate
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Offline Luis Dias

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I love the way you are hollowing it out. It's amazingly accurate to the canon Orion, while reinterpreting the textured trusses as actual hollow trusses.

Please do more of that!  :yes:

 

Offline Hades

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Btw, are those circular thingies (above the Thrusters and elsewhere on the ship) AA beams?
They're not, it's some texture detail thing, which is probably escape pods like the ones on the CR90 or something.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Nice to see more armour plates on the hull :D Over rounded parts are not as much noticeable as they were before. Can't wait to see the final mesh.

 

Offline Alan Bolte

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Why did you model the name on the nameplate? I know you could just have a separate blank model that makes use of nameplate textures, but it'd be kinda weird to see a modeled name in one mission and a textured name in another.
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Offline Luis Dias

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I really hope that's just Hades having fun.

 

Offline Hades

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It is.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Hades

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[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Cobra

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*drools*
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I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Rodo

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no longer a giant cube of death eh?

nice work :yes:
el hombre vicio...

 
Looking good, Hades. I like how dense and unified your model is.

 A small critique: the recent greebling over top of the nameplate looks a bit arbitrary. I don't know if you have a plan with the texture, but it's something to be aware of.

 

Offline Hades

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A small critique: the recent greebling over top of the nameplate looks a bit arbitrary. I don't know if you have a plan with the texture, but it's something to be aware of.
The place above the nameplate was the same tex as near the front, I'm just greebling it too for consistency's sake.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline blowfish

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Aren't things like all those tiny pipes near the front the kind of thing that's best left to normal maps?  Not that more detail is a bad thing, but freeing up polygons there would allow more detail in other places.  Plus, the difference between details that small and well done normal maps is barely going to be noticeable.

 

Offline An4ximandros

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Doesn't he need a high poly model in order to make the Normals? Afaik, Hades is not as foolish as I would be about poly counts!

 

Offline mjn.mixael

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According to p3d it's only at 38k. He's got -plenty- of polies to spare if the new Sath, Hades, Arcadia, Typhon are any example.
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Offline blowfish

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Doesn't he need a high poly model in order to make the Normals? Afaik, Hades is not as foolish as I would be about poly counts!

Baking a super high poly mesh is one way to create normal maps, but it's not the only way, and not the way most FS normal maps are done.

According to p3d it's only at 38k. He's got -plenty- of polies to spare if the new Sath, Hades, Arcadia, Typhon are any example.

If the wireframe view is to be believed it's not entirely triangulated though.
« Last Edit: February 11, 2013, 11:12:36 pm by blowfish »

 

Offline mjn.mixael

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OK, and? At worst it's at 76k. But I doubt it's that high.

Hades is 104k total for detail0 (includes all subobjects and destroyed variants, not lods or debris.). Sath is 199k. Arcadia is 80k.

He is definitely not at a point where he needs to be cutting polies. Let's just let Hades do his thing and we can worry about the poly count later.
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