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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on August 06, 2001, 09:22:00 pm

Title: Need Some help Converting Model
Post by: Grey Wolf on August 06, 2001, 09:22:00 pm
It's my Galaxy-class starship. It won't convert. COB2POF freezes up and POFCS get's a GenerateBSP error. According to Shrike it's withing FS2's limits (7757 polys) and less than 800 polys per subobject. I already sized it for FS2 by comparing it to other models, I just need it converted. Here's the file: http://www.3dap.com/hlp/hosted/gtdwolf/ncc1701.zip (//"http://www.3dap.com/hlp/hosted/gtdwolf/ncc1701.zip")
It's in TS SCN format, and it includes all the textures. When it's done e-mail it to me @ [email protected] or post a link to it in this thread.
Title: Need Some help Converting Model
Post by: Joey_21 on August 06, 2001, 09:59:00 pm
 
Quote
Originally posted by Grey Wolf 2009:
According to Shrike it's withing FS2's limits (7757 polys) and less than 800 polys per subobject.

Excuse me?! 7757 polys? What?! Is there something I missed? I've made a ship with 1800 polys and I ran into the popular shards 'o' death problem! I wouldn't go over 1400 polys if I were you.

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Title: Need Some help Converting Model
Post by: CptWhite on August 07, 2001, 05:16:00 am
its all about the hierarcy...let cptwhite take a look   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)

i'll give you a link to the corrected version - 7700 is way too much though reduce to it 1500 MAX otherwise its useless for the game.

edit:
ok you should do some research on hierarcy...check the babylon project forum search for "hierarcy".......

its also way to high poly anyway...it wants to be 1500 MAX... but as close to 1000 as possible. im not a modeller so i cant help with this.

im sure reducing poly count and sorting the hierarcy will solve the problems with Pof constructor suite.  dont use cob2fs2 cos it creates bad collision detection and has max poly limit of 3000 or 2000 depending on what version your using anyway.

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[This message has been edited by CptWhite (edited 08-07-2001).]
Title: Need Some help Converting Model
Post by: Eternal One on August 07, 2001, 06:06:00 am
If POF CS gives out GenerateBSP error, it doesn't involve hierarchy...rather the geometry. One (or more) of the polygon(s) of the objects of the model results in infinite bsp split. It's a long story, you can't fix it without geometry changes....and it's HARD to trace the problem polygons.
Title: Need Some help Converting Model
Post by: Grey Wolf on August 07, 2001, 06:29:00 am
 
Quote
Originally posted by Eternal One:
If POF CS gives out GenerateBSP error, it doesn't involve hierarchy...rather the geometry. One (or more) of the polygon(s) of the objects of the model results in infinite bsp split. It's a long story, you can't fix it without geometry changes....and it's HARD to trace the problem polygons.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
Title: Need Some help Converting Model
Post by: untouchable on August 07, 2001, 03:54:00 pm
I believe it is from intersecting pollys. The same thing happend with one of my models. Somehow when I extruded the vertecies, the pollys got pulled together. I had a hell of a time fixing it. If you eliminate the intersecting pollys it shuold work but ouch, 7700 pollys.
Title: Need Some help Converting Model
Post by: IPAndrews on August 07, 2001, 04:05:00 pm
I've got models which previously compiled using PCS which no longer compile, complaining of the same problem.
Title: Need Some help Converting Model
Post by: Kazan on August 07, 2001, 04:31:00 pm
the more complete the BSP split became the easier it was to toss it into an infinite split


It happens when enough polys are CENTERED on the same point that the avoidance algorithm cannot correct them
Title: Need Some help Converting Model
Post by: Kazan on August 07, 2001, 04:32:00 pm
oh and oh yeah POLY REDUCE THAT MODEL!
Title: Need Some help Converting Model
Post by: Grey Wolf on August 07, 2001, 10:15:00 pm
I ripped off the ~2000 poly each nacelles from the model I started with and replaced them with two that total in at 158  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif). Oh yeah, it converts now, even though it still has ~3000 polys.
Title: Need Some help Converting Model
Post by: Kazan on August 07, 2001, 11:08:00 pm
Get it below 2000, i bet a lot of that is the saucer - there is no reason to have more than about 256 polys in that saucer [not including the bridge, and anything that doesn't fit the general spheroid]
Title: Need Some help Converting Model
Post by: Grey Wolf on August 07, 2001, 11:29:00 pm
The saucer has around 400 now, but most of the polys are in the neck and body.

[This message has been edited by Grey Wolf 2009 (edited 08-07-2001).]