Author Topic: Interesting problem about flags  (Read 2618 times)

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Offline Zarax

  • 210
Interesting problem about flags
Putting the "bomber" flag instead of fighter doesn't solve the problem.
If you wanna see it mail me and i'll send all files i have.
I remark what i already said:
THE PROBLEM IS WHEN THEY ARE SHOOTED AND HIT BY A ENEMY TURRET, AGAINST FIGHTERS THEY WORKS FINE.
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Offline Pera

  • Tapper
  • 28
Interesting problem about flags
Quote
Originally posted by Zarax
Putting the "bomber" flag instead of fighter doesn't solve the problem.
If you wanna see it mail me and i'll send all files i have.
I remark what i already said:
THE PROBLEM IS WHEN THEY ARE SHOOTED AND HIT BY A ENEMY TURRET, AGAINST FIGHTERS THEY WORKS FINE.


Heh, I said that I don't know the answer to your problem. I just said, that if you were planning to actually have those ships fire their own turrets, then they should have the "bomber"-flag.
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Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Interesting problem about flags
The problem is not that the game is crashing when a turret hits the Aten/Mentu. The problem is the game crashes when the Aten/Mentu tries to fire it's regular primary/secondary weapons (the kind fighters, bombers, etc. use) and discovers it does not have any. The normal Aten/Mentu models do not have gun points and missile points. Only turrets. If you want to use it with a fighter/bomber flag you have to edit the model and give it at least one gun point and one missile point. Then edit the table file, adding in regular primary & secondary weapon data from another fighter. The ship seems to use it's turrets with both the fighter and bomber flags, but as it's not a cap ship what turrets it can equip is limited. (Unless you edit your weapons table.)
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