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Warmachine Release 2: ZIPSANDZAPSANDMISSLERACKS

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EatThePath:
An update went up yesterday that addresses some issues people have pointed out since launch. Full details are at the bottom of the release post.

We've been at work, thinking about ways to polish up the rough spots of the mod and how we want to expand it in the future. Most close to the fore is reworking the fighter and bomber selection, as the goal is to have the 14th BG fielding only new fighters but the existing TEI lineup doesn't entirely satisfy what we want out of the aesthetics or gameplay. Also, gonna cover those suckers in external mounted missiles.



No telling when that or any of the other things we're doing will be ready for the public, of course.

SpardaSon21:
You're doing Lord Itano's work, my friend.

EatThePath:
At long last, you can play feature-complete Warmachine on nightly builds now. The earliest I've tested it on is 20200727, but the missiles appear to be entirely well behaved there. No more needing to download custom builds! So if you've been holding off for that reason, wait no longer. Itano Circuses for everyone!

manwiththemachinegun:
Yaaay!

Su-tehp:
Ok, I'll bite: what's an "Itano Circus?"

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