Author Topic: Diaspora and Lucid Virtu  (Read 2989 times)

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Offline ShivanSpS

  • 210
Diaspora and Lucid Virtu
Someone made it work with Lucid Virtu? im using it and Intel HD3000 is not enoght to play(Im using it as primary display), and try to playing with a HD5850 with Virtu Green it just ends up with a black screen.

Strange because every game ive played works with Virtu...

BTW, i can play on 720P with HD3000 but im getting LOTS of malloc errors
« Last Edit: October 07, 2012, 05:17:31 am by newman »

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Re: [RELEASE] Diaspora: Shattered Armistice
Do you mean malloc errors like this and this?  If so, would you be interested in doing a bit more investigation work by producing a call stack? (without compiling an exec and not running debug?)  :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline ShivanSpS

  • 210
Re: Re: [RELEASE] Diaspora: Shattered Armistice
Code: [Select]
Malloc Failed!

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_Diaspora_R1.exe! <no symbol>
fs2_open_Diaspora_R1.exe! <no symbol>
ig4icd32.dll! DllMain + 167341 bytes

ig4icd32.dll is Intel HD...

Also the game is taking well over 1GB of VRAM, only BF3 on Ultra does that....

I cant do the 3rd mission because of that, i think its related to Raptor cockpit...

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Re: [RELEASE] Diaspora: Shattered Armistice
The call stack is generated by running the game in the Visual Studio debugger until the crash occurs - I think what you've posted is the normal error/crash message.  if you have a look at the 3rd link I posted (by Zacam) it gives detailed instructions of how to create a call stack - it's a bit of work but I think it would help in tracking down the cause of this issue (because so far, none of the coders seem to be able to reproduce this issue).

FYI - here's an example of a call stack
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline ShivanSpS

  • 210
Re: Re: [RELEASE] Diaspora: Shattered Armistice
Code: [Select]
> fs2_open_Diaspora_R1_Debug.exe!00b8f2cd()
  [Frames below may be incorrect and/or missing, no symbols loaded for fs2_open_Diaspora_R1_Debug.exe]
  fs2_open_Diaspora_R1_Debug.exe!008b20c0()
  fs2_open_Diaspora_R1_Debug.exe!008b3069()
  fs2_open_Diaspora_R1_Debug.exe!008b53ee()
  fs2_open_Diaspora_R1_Debug.exe!008b9c03()
  fs2_open_Diaspora_R1_Debug.exe!00e3a5c3()
  fs2_open_Diaspora_R1_Debug.exe!008ba590()
  fs2_open_Diaspora_R1_Debug.exe!00bbf6fb()
  fs2_open_Diaspora_R1_Debug.exe!00bbfca1()
  fs2_open_Diaspora_R1_Debug.exe!00bbfef6()
  fs2_open_Diaspora_R1_Debug.exe!00bb648c()
  fs2_open_Diaspora_R1_Debug.exe!00bb5c07()
  fs2_open_Diaspora_R1_Debug.exe!00ba8a56()
  fs2_open_Diaspora_R1_Debug.exe!00badf39()
  fs2_open_Diaspora_R1_Debug.exe!00ba7b85()
  fs2_open_Diaspora_R1_Debug.exe!00ba41d0()
  fs2_open_Diaspora_R1_Debug.exe!00907c72()
  fs2_open_Diaspora_R1_Debug.exe!0081babc()
  fs2_open_Diaspora_R1_Debug.exe!0081d856()
  fs2_open_Diaspora_R1_Debug.exe!0081e902()
  fs2_open_Diaspora_R1_Debug.exe!008216d3()
  fs2_open_Diaspora_R1_Debug.exe!00ae117d()
  fs2_open_Diaspora_R1_Debug.exe!00822e2e()
  fs2_open_Diaspora_R1_Debug.exe!0082313a()
  fs2_open_Diaspora_R1_Debug.exe!00efad72()
  fs2_open_Diaspora_R1_Debug.exe!00f29e48()
  fs2_open_Diaspora_R1_Debug.exe!00efac1f()
  kernel32.dll!756f339a()
  ntdll.dll!77839ef2()
  ntdll.dll!77839ec5()

It says there is no source avalible.

if i manage to skip all the malloc erros sometimes the game still runs, but only the menssages and hud are updated, the screen always shows up the hangar, even after jumping, and a portion of the raptor cockpit is missing... i trought it maybe a corrupted file, but i cant be as sometimes the error does not pop up.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Re: [RELEASE] Diaspora: Shattered Armistice
Looks like you'll need the Diaspora code to make this work properly - I've uploaded the 1.0.2 code from my Linux install here:

http://www.mediafire.com/?81s75u0o72owf5b

Could you extract this zip and repeat the process, using the new Freespace2.sln file?

(please forgive my errors, I haven't done this on Windows before - I've only got access to a Windows VM = no OpenGL = no running FSO :D)

Also - it seems that you were running the debug build - could you also post the fs2_open.log file?

Thanks very much for doing all this.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline ShivanSpS

  • 210
Re: Re: [RELEASE] Diaspora: Shattered Armistice
"There is no source code avalible for the current location".


UPDATE: I just Switched to HD5850 as primary, no more errors, the reason is probably crappy Intel OpenGL drivers.

[attachment removed and sold on the black market]
« Last Edit: October 06, 2012, 09:57:14 pm by ShivanSpS »

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Re: [RELEASE] Diaspora: Shattered Armistice
Thanks for doing that debug work & glad you found a workaround for the issue. 
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline ShivanSpS

  • 210
Re: Diaspora and Lucid Virtu
And about Lucid Virtu it just does not work.