Author Topic: Frawqirg-class Destroyer Escort  (Read 6782 times)

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Offline Starman01

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Frawqirg-class Destroyer Escort
Actually your fighter-maps are already near to a bumpmap IMO. :)

How about making some for the capships ? (But only, if they can be used with the same tilling, if we had to redo the models another time I will shoot myself ;) )
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Offline Lynx

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Can't be used since of the tiling, I'd have to UV map them like a fighter. And our textures we have now rock hard as they are now.:thepimp:
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Offline Bobboau

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Frawqirg-class Destroyer Escort
wow hey, now _that_ is what I'm talking about, texture it and put it into the game!

could still use a little bit on the main spike
« Last Edit: January 05, 2005, 05:17:25 am by 57 »
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Offline Col. Fishguts

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Frawqirg-class Destroyer Escort
uhm...I think that IS the one ingame in the screenies at the top.
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Offline gevatter Lars

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Yes the model labeld NEW and the one we see in the pics above are the same model...just with textures.
Many details get lost when using textures, but who wants to see an "naked" model ^_^
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Offline Turnsky

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Frawqirg-class Destroyer Escort
make the textures bring out the details a little more if you don't wish to loose the overall coolness of the model :nod: (meaning, the detail of it sans textures)
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Offline Starman01

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Frawqirg-class Destroyer Escort
The details are visible at closer range pretty good, but we will not change the textures to be honest. They are meant to look smoothed, so it gives the imagination of a closed-up armor-protection.

For example, if we would use normal maps like in retail FS those "structures/lines" you can see there, would be nearly 0,5 meters in size (when comparing with a human beside it)  and would be actually holes in the ships-armor, and this wouldn't be a very good protection, right ?
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Offline Bobboau

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Frawqirg-class Destroyer Escort
maybe it's becase the screen shots were from modelview and ingame without specular

and I never get the whole "it's got big seems in it " thing, do you think that in the bottoms of those seems are were they placed the sensitive parts? you you even think that there is just one layer of armor, I've always figured it was something like this

Code: [Select]
____   ____
/____\/____\
__/_____\__
/____\/____\


but it could verywell be something like this

Code: [Select]
____  ____
    \/
    |
    |
    |



25 meter thick armor doesn't seem too unlikely, keep in mind these are the mile long destroyers who can withstand multable 30 gigaton anti-mater warheads and sustained 50 meter wide coherant plasma beams. oh, yes and the 30 meter long fighters.

FS == ridiculously over-huge everything
« Last Edit: January 05, 2005, 06:13:23 pm by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Starman01

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Frawqirg-class Destroyer Escort
Good point about that armor-placement, I didn't thought about that :)
MECHCOMMANDER OMNITECH

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Offline Flaser

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Frawqirg-class Destroyer Escort
Especially since layered amor placement has prooven to be the best method for spreading the kinetic force of the impact, and no whatsoever material was ever developed that was both heat and impact resistant. So IMHO FS armors are layered and have advanced ceramics and super alloys sandwiched together.
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