Author Topic: Mission Dialog Sound Bug  (Read 602 times)

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Offline Tyrian

  • 29
  • Dangerous When Thinking
Mission Dialog Sound Bug
I was playing through the Prologue, which is pretty awesome, but I found a sound bug while doing it.  If a character is reading a line and you hit escape to pause, then when you return to the mission the character doesn't resume reading the line.  There's just dead air until the sound's play time elapses.  All the other sounds are fine.  I've done it a couple of times in a couple of missions and it's fully reproducible.  I haven't tested it with the standard FSO executable, but I thought I'd let you know. 

Other than that, this is pretty awesome!
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Offline Tolwyn

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Re: Mission Dialog Sound Bug
I think this is standard FS2 behavior.
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Offline Tyrian

  • 29
  • Dangerous When Thinking
Re: Mission Dialog Sound Bug
Really?  I could have sworn that FS didn't do that.  Although it has been a *really* long time since I've played FSO...
Want to be famous?  Click here and become a playing card!!!

Bush (Verb) -- To do stupid things with confidence.

This year, both Groundhog Day and the State of the Union Address occurred during the same week.  This is an ironic juxtaposition of events--one involves a meaningless ritual in which we look to a creature of little intelligence for prognostication, while the other involves a groundhog.

Bumper stickers at my college:
"Republicans for Voldemort!"
"Frodo failed.  Bush got the Ring."

Resistance is futile!  (If < 1 ohm...)

"Any nation which sacrifices a little liberty for a little security deserves neither and loses both." -- Benjamin Franklin

Sig rising...

 

Offline Cobra

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Re: Mission Dialog Sound Bug
Yeah FS2 does that. Now if you hit pause everything will continue but the music will stop.
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