Author Topic: Cutscene Upgrade Project  (Read 373685 times)

0 Members and 1 Guest are viewing this topic.

Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Looks great!!

  

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]

Next up.... Lab cutscene!
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
This is really great stuff.  The amount of work you put in must have been incredible.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Wonderful :yes2:

 

Offline CKid

Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Had a great big grin on my face watching. Really nailed the fire when the Apollo did its flyby towards the station. Beautiful.
If I agreed with you, we would both be wrong

 
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Dadgum! Fricking mod parent up! Cannot give enough praise to this fine piece of work!  You put so many details in that- you know what, I need to watch that again on a bigger screen.
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
(words and stuff)

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Fantastic as always, mjn.mixael.  :yes:
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
very well done
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Very interesting, even i have to admit that i need to get used to the characters models.

The talking of the comm officer looks a little strange IMO.

Also it is intended, that there are complete different HUD gauges in the first person sequence than you have in the game?

But otherwise good work :)
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Also it is intended, that there are complete different HUD gauges in the first person sequence than you have in the game?

Oh my God, you're right. Like I intended those guages to be exactly like the boring in-game HUD that wouldn't even fill part of the cockpit's screen and also wasn't in the retail cutscene... But while I was specifically designing that little bit, somehow my fingers created something entirely different.... Something that filled the geometry and generally looked interesting. And then, like, for weeks I didn't even notice!
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Man, this is sick! No words can describe this titanic effort and amount of work you put into this. This is outstanding gift for our community!
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
You never fail to amaze! How in the name of Shiva do you find time to get all this done?  :eek2:

For some reason my favorite part is the space of a couple seconds at 1:52 when the Apollo is burning it's way towards the station.

And my 90's mind is setting off warning signals: "No, it's too clear!!! Where's the noise?!? The fuzziness?! The janky body movements??"  :p

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Steam
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Fricking masterpiece. MASTERPIECE.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
The janky body movements are in the comm officer scenes.   :p

I never did get that animation how I wanted, but I had to move on or go crazy.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Well, he's named Lt.Ash because the trail of fire he's riding on turns everyone nearby (except Shivans, of course) to pure carbon.

So... where can I DL this beauty? (I know I could retrieve it from YT, but something like this deserves to be viewed in highest available quality)

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
I'll make DL links available to all finished cutscenes shortly. I just converted all my previous FS1 work to mp4 so we can use those in-game instead of the ogv versions.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Your comment about going insane makes a lot of sense.  The cutscene is long but doesn't feel that long while you're watching it.

I watched some of the remaining FS1 cutscenes, and if you get to the Taranis briefing, I feel like you can take a lot of freedoms on it.  The original has not aged well at all.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Yeah we'll see what happens when I get there.

Lab is next. Then the briefing.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
Neat!
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them