Author Topic: RELEASE - Blue Planet: Age of Aquarius  (Read 419676 times)

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Offline Zoltan

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Re: RELEASE - Blue Planet: Age of Aquarius
Hmm. Sounds like a broken Blue Planet. LS Nebulae won't affect it; they're nebulae, after all. Maybe a redownload? Or actually, hang on a sec, I'll cook you up a vp that should fix it.

Edit: here you go. Hope it works.

That did the trick, thanks. Now, off to play. :)
"A child of five would understand this. Send someone to fetch a child of five." - Groucho Marx

 

Offline Droid803

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Re: RELEASE - Blue Planet: Age of Aquarius
I have to say, I downloaded this morning and finished it about 5 minutes ago.
Very interesting story, and the music was epic.

The only qualms I have about the campaign is the almost complete lack of directives.
During the (huge) chain of red-alert missions, I think depart came up twice in total, the other times, no mention, and I had to guess when to do it based on in-game messages, which are easy to miss.
The lack of directives also caused me to do the wrong thing a few times...

And on the last mission, there is no background at all. Blackness.

Spoiler:
The SD Ravanas that showed up all too commonly pissed me off to no end. The ones that attacks the Temeraire were alright, since it has a tendency to get toasted anyway. However, the pair in the mission where you escort the uhm...Sacred Keeper...those ones and their muzzle glow-less beams actually pose a threat to the Sacred Keeper...too much so...I had to `k (KILL!) them since their beams cannons couldn't be hit by ANYTHING >.> Even at point blank >.<

As for the mission where you're a ghost in the past, I could have taken those Nahemas...I thought that it was one of those "rewrite history" type endings, where through the courses of action, the past is rewritten into a more favorable state. Well, I'm kind of glad it wasn't. The ending was great. But damn it, they HAD to roast that UE Frigate...them bastards. After all that.

And lol. The player character is Asian (as in, Chinese). XD I don't feel weird anymore!
(´・ω・`)
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Offline blowfish

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Re: RELEASE - Blue Planet: Age of Aquarius
The last mission is at least supposed to have starfield.pof and a sun ... don't know what's wrong there.

And you must be using the HTL Ravana, which is known to have collision detection issues.

 

Offline Droid803

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Re: RELEASE - Blue Planet: Age of Aquarius
Yes, its that HTL Ravana, which is in mediaVPs, which is required to run the mod/campaign... >.<

I think the last mission had a sun...don't recall stars, though there might have been some...
(´・ω・`)
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Offline Cobra

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Re: RELEASE - Blue Planet: Age of Aquarius
I believe the Ravana in the mediavps is the broken one, the one that is full of collision holes.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline blowfish

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Re: RELEASE - Blue Planet: Age of Aquarius
And IIRC the thrusters are in the wrong place.  I have a better one, not sure where I downloaded it from (I think it was some fixing StratComm did).

EDIT: I'll post it in a minute.

EDIT2: GET IT HERE
« Last Edit: March 21, 2008, 12:09:04 am by blowfish »

 

Offline asyikarea51

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Re: RELEASE - Blue Planet: Age of Aquarius
Spoiler:
You'd think that if you're told to use a stealth fighter, you'd realise that the purpose of the mission isn't necessarily to frag everything that moves.

Spoiler:
Yeah. My bad. :lol: XD

I guess I just played it at the wrong time of the day. Besides, I think that when people get themselves deep in modding it becomes a bit of a habit to just skip, skip, skip, and simply look at the mission timer waiting for things to merely... happen... rather than to actually play and experience the campaign properly... :lol:
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline Aardwolf

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Re: RELEASE - Blue Planet: Age of Aquarius
I've got a nitpick in the final chase mission (i think):

Spoiler:
In the mission where you finally meet up with the disabled Duke, the wingman (idk which) says he's 10 light years from your position. A star system is not 10 light years large! Wouldn't it make more sense to say 10 light-seconds or light-minutes?

 
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline eliex

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Re: RELEASE - Blue Planet: Age of Aquarius
Just completed the campaign.
All I can say is WOW WOW WOW.  :nod:

 Absolutely brilliant campaign.   :D

 

Offline Mawhrin

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Re: RELEASE - Blue Planet: Age of Aquarius
I've done some calculations concerning the Balor. From weapons.tbl:

Code: [Select]
$Velocity: 450.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.2 ;; in seconds
$Damage: 35
$Armor Factor: 0.7
$Shield Factor: 1.0
$Subsystem Factor: 0.4
$Lifetime: 2.0 ;; How long this thing lives
$Energy Consumed: 0.10 ;; Energy used when fired

This gives:

ArmourShieldSubsystem
Damage per second122.517570
Damage per energy245350140

These numbers are outrageous. The only down sides to this weapon are its 450ms-1 speed and 900m range. Every other primary is now obsolete except for the Maxim and (for capture operations) the Akheton SDG.

Weapons comparison

Edit: Erm, does the "cycle" flag effectively halve the damage output by only firing one blob at a time instead of two? That would give numbers that are more reasonable.
« Last Edit: March 23, 2008, 04:26:16 am by Mawhrin »

 

Offline blowfish

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Re: RELEASE - Blue Planet: Age of Aquarius
For cycle weapons, the damage is the same.  It fires twice as fast, but it only outputs one shot every time instead of two (4x as fast if you have four gunpoints).

 

Offline Mawhrin

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Re: RELEASE - Blue Planet: Age of Aquarius
A few other things I've noticed on a replay, only one of which is really significant:

Spoiler:
In "The Great Preservers" sometimes the Arbiters will move past the SCv Moloch without killing it, possibly if their main guns are destroyed. As the fighters cannot remove its last HP, this means the mission cannot progress.

In "A Time for Heroes" one of the Sathanas' main beam cannon (the one at 50%) is marked as a AAA beam.
The player can give orders to the three corvettes that arrive.
It seems the Sathanas can move out of the range of the Temeraire's main beams, and the Temeraire will not pursue.
Alpha wing is given orders to attack main Sathanas beams after I'd like, overruling my orders. I send them after the beam at 50%, the only one they're good at killing.
Finally, Alpha can be ordered to leave, sending them back to the hangar. The enemy AI will then, afaics, ignore them.

 

Offline Droid803

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Re: RELEASE - Blue Planet: Age of Aquarius
Actually, you CAN remove the last HP. Just takes a while. Turn on time compression and keep pounding!

Spoiler:
Were you purpose trying to break the Sathanas mission? I just helios-ed all the beams myself  :p And the Sathanas died in short order under huge amounts of combined firepower.

And...uh...you can tell if its an AAA Beam or a Anti-Cap beam? How the hell?
« Last Edit: March 24, 2008, 03:35:55 pm by Droid803 »
(´・ω・`)
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Offline blowfish

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Re: RELEASE - Blue Planet: Age of Aquarius
You misspelled spoiler.  And the only way to tell which beam it is is to actually look and see what is targeted.  Use [g] to target subsystem in reticle.  When you do that, for the Sath, it should say 'Targeting Subsystem "Large Beam"' in the top left corner of the screen.

Spoiler:
It seems the Sathanas can move out of the range of the Temeraire's main beams, and the Temeraire will not pursue..

Spoiler:
The Sathanas should slow down and stop once its main beams are taken out.  Unless the SEXPs aren't triggering properly.

 

Offline Droid803

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Re: RELEASE - Blue Planet: Age of Aquarius
Oh...you can do that? Now I know.
(´・ω・`)
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Offline Mawhrin

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Re: RELEASE - Blue Planet: Age of Aquarius
Actually, you CAN remove the last HP. Just takes a while. Turn on time compression and keep pounding!
The Moloch has the "big damage" flag. I think this means it can only be killed using a weapon with the "huge" flag. I've spent some time pounding with time compression, but never got this one below 1%.

Spoiler:
The Sathanas should slow down and stop once its main beams are taken out.  Unless the SEXPs aren't triggering properly.
Spoiler:
That'll be why - one beam was left.

 

Offline blowfish

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Re: RELEASE - Blue Planet: Age of Aquarius
Actually, you CAN remove the last HP. Just takes a while. Turn on time compression and keep pounding!
The Moloch has the "big damage" flag. I think this means it can only be killed using a weapon with the "huge" flag. I've spent some time pounding with time compression, but never got this one below 1%.

Some time won't do it.  You have to turn up time compression all the way (disarm the Moloch first if needed) and then pound it for a couple of minutes.  That last percent will eventually go away.

 

Offline ShadowGorrath

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Re: RELEASE - Blue Planet: Age of Aquarius
I've got a nitpick in the final chase mission (i think):

Spoiler:
In the mission where you finally meet up with the disabled Duke, the wingman (idk which) says he's 10 light years from your position. A star system is not 10 light years large! Wouldn't it make more sense to say 10 light-seconds or light-minutes?

It's a neutron-star system. That means it's post-supernova. And so, it has a nebula and extreme gravity forces or whatever it is in that system. Nebulas are extremely large, so the system can be much larger than 10 light years, with the nebula included. And because of the neutron star's gravitational power, jump nodes are strong and very far away. That's at least how I can explain the co-pilots jumping out 10 light years away ...

 

Offline Droid803

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Re: RELEASE - Blue Planet: Age of Aquarius
But wouldn't communications take years?
Unless they somehow find a way to send FTL transmissions O_o or transmissions through subspace...

Ah whatever, nitpicking.
(´・ω・`)
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