Hard Light Productions Forums
General FreeSpace => Multiplayer => Topic started by: FUBAR-BDHR on September 12, 2008, 09:18:57 pm
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I've got 4 standalones up and running one with retail data, one with MediaVPs, one with FSPort-MedaiVPs, and one for TBP. All are running 3.6.12 RC2 Inferno or newer builds. If you plan on using these servers you will need at least 3.6.12 RC1 Inferno to see them. RC2 (or newer if you build your own) is preferred of course.
Again a note that Inferno and standard builds cannot see each other and 3.6.12 and 3.6.10 can't see each other either.
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I temporarily password protected the servers. I will remove the password when the build is stable enough for testing again.
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Damn, those were useful for testing other things...
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I'll probably remove the password from at least one of them tonight or tomorrow.
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In case you haven't noticed the 2 main ones haven't been password protected for a few days now. The TBP one still is as it's not stable enough yet. Tossed up a FSPort one (no password) but haven't tried it yet.
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i can never see the tbp one , maybe its me?
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Are you looking for it from TBP? It's not on the regular port and is password protected anyway.
Anyone know who FacePunch is? Looks like the FSPort server locked up with him hosting. Haven't checked it yet but the circumstance under which it did could be useful to prevent it in the future.
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Please if you are using one of the standalones and it crashes let me know what was going on when it crashed. It can help prevent future crashes.
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Will give them a test run and see what happens.
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dunno if its me but i never seem to be able to connect to them ? maybe im just too stupid
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We played yesterday on a Standalone (no mediavps) and
at least the mission The King's Gambit is broken -> No NTF Capships
also Rebel Intercept(m04b) the Napoleon is jumping in and out within 1 or 2 seconds.
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M-04b used to do that in retail as well. Never did figure out why. Probably should try to track it down though.
I'll double check the other one. Might be an old version or something.
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Just a heads up for anyone using the FSPort standalone. If you choose a FS2 mission instead of a FSPort mission you will lock up the server.
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Since people keep crashing the FSPort server I've password protected it.
ONLY SELECT FSPORT MISSIONS
Any other mission will lock the server.
The current password is r5029
OH and all the standalones are now running r5029.
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thanks fubar for the info and the servers
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Thanks for the servers... I am very new to FS2, but is it possible to either:
1. Remove all incompatible missions from the dedicated host.
2. Replace the incompatible missions with FSPort missions (the 'ol switcheroo). Maybe a .vp that you put in the FSPort folder that swaps the missions (FSPort missions & campaigns with FS2 names).
If the missions are running off the server one of these may work, if they are run of the client then I am sure it wouldn't... or would this mess up the client's installs of FSPort? (I gather that missions that the client doesn't have is sent to the client by the server).
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the servers all three of them work fine , just some times you need to think ,you wouldnt put diesel in a petrol car so choose your servers ,standard fs2open, fs2open mvps and fsport
then when in fs port run the fsport missions and there are no need for work arounds ......
;7
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When I get around to fixing my other PC (only been down for about 6 months) I'm just going to extract the root_vp , remove it, and delete the missions so it can't happen. Don't want to to that on a machine I use because it would be a major pain in the but.
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The only reason I suggest work-arounds is that I host a dedi for MW4: Mercenaries and anything I can do to prevent crashing and freezing (either by accident or upset players) is a good thing... =)
Anyway, I assumed that all missions in Multi-Mission-Pack.vp, MV_Complete.vp, and Root_fs2.vp are problems for FSPort (is this a correct assumption???). There is nobody online to test this with, but I made a FSPort .vp that seems to work. I threw up a dedicated server for a few minutes and joined it, there are definitely less missions to pick from...
Just put it in your FSPort directory to test it out... If it doesn't work maybe it's something that can be tweaked to work properly. Only the host needs it, not the clients.
http://bs.beckament.net/files_pub/NoFS2Missions.7z
p.s. - be kind, I am the FS2 n00b... lol
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The thing is the machine running the standalone is a machine I used to play online. I don't want to modify it just for the standalone or I would have done so already. Even if your VP is setup correctly it would still find all of my stuff in the data\missions folder.
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The thing is the machine running the standalone is a machine I used to play online. I don't want to modify it just for the standalone or I would have done so already. Even if your VP is setup correctly it would still find all of my stuff in the data\missions folder.
If it is in the FSPort folder it only gets used when a mod uses FSPort. When FSPort is not being used then all missions will work normally. It doesn't replace anything, just makes it so the game doesn't use the missions from Multi-Mission-Pack.vp, MV_Complete.vp, and Root_fs2.vp when the FSPort MOD is active. I suppose the side effect would be that when you are running FSPort as a player you can't chose a mission from any of the 3 VPs I mentioned earler...
Anyway it's no big deal, just though I could bash out a quick fix that doesn't mess anything else up so you could run your server with no password and not have it crash... =)
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Revision of the standalones and the password for the FSPort server changed to r5032
You know this password thing might be useful to get people to look here for important information before joining. ;7
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ups i forgot to change the pilots before trying the fsport server i now the server removed every non-fsport ship from my kill list :S bah anyways... :hammer: :headz:
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fubar can you explain how to set up a machine to run standalone is it just plug it in and run the standalone box in the launcher......;
is there any way to put this on a server?
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Yes that is pretty much all there is too it. You can put some options in the multi.cfg to make your life easier. I use:
+datarate 1000000000
+pxo #Eleh
+pxo_login BDHR-Standalone
+name BDHR After Hours Club-FSPortMVP
for all my servers. Just change the +name to whatever you want. The +pxo_login isn't necessary unless you use a different login for your server then you do for your player. There is also a password option but I use the same one I use for my pilot so it's not necessary.
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Well I manged to get that computer up and running today. I removed all the non FSPort missions from the server. I can't guarantee the server won't die since I still have no idea what the heck is going on with it. Replace the vid card, power supply, and then the onboard lan was dead so I had to disable that and install a card. Anyway no more password needed.
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Well it didn't even last the night. Must be the motherboard. I'll order a new one on Monday and see if I can have it back up in a week or so. Of course I'll have to order a new vid card and memory as well. Hopefully the processor is still good.
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Possibly getting net upgraded to 25mbps, would hosting standalone on a B-Grade Toshiba Portege suffice?
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Probably. I don't think video matters for standalones so as long as it can run the launcher it should work. What's the memory and processor like?
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Probably. I don't think video matters for standalones so as long as it can run the launcher it should work. What's the memory and processor like?
Kind of early 2000-2003-ish specs, runs Zeta mvps
Processor: 1.1ghz
RAM: 496 (Shared with video card... yes I knoe, it IS that bad)
On XP btw
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Should work then. I used to run FS2 on a P3-866 and probable still could. Actually that is what I build that computer for to run FS2. Could host 6 or 7 and that limit was only due to ISDN not the speed of the computer. Not sure if the launcher will run on it though. It errored out in ME before I upgraded to XP. Haven't really tried it since.
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Updated the build to r5052.
Memory just arrived today for the FSPort server so hopefully I'll have it back up in a couple of days. MB swap is easy. MB swap in a rackmount case that can't be pulled out all the way isn't quite as easy.
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I've reverted to r5032 due to frequent crashes in the newer builds.
The FSPort server is still not up. Finally started putting it together today and wouldn't you know it they sent me the wrong memory. At least everything else is in the case and hooked up.
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Standalones are back up and running r5083.
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The MediaVP and FSPort Standalones are now running R5106. Due to the backward compatibility issue I have put a password on them. Its simply 5106. Download that build (or a newer one) from the Knightly builds forum. http://www.hard-light.net/forums/index.php/board,173.0.html
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All now at RC1. TBP running RC1 Inferno.
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Updated to RC2
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Updated the servers to RC3. Please use RC3 and only RC3 if you are using them.
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:bump:
Big bump here. Been awhile since a major change. All standalones are now running 3.6.12 RC2 Inferno builds. You will need to be running at least RC1 Inferno to see them. RC2 (or newer if you build your own) is preferred of course.
Again a note that Inferno and standard builds cannot see each other and 3.6.12 and 3.6.10 can't see each other either.
*First post updated as well.