No modding on consoles.
Nuff said.
And modding has what to do with this discussion, precisely?
*points at thread title*
Yes, but the thread has primarily been about the cons of ever-more-annoying DRM schemes. I doubt The E wanted rampant fanboyism to come traipsing in and wreck the place.
And no, I don't like consoles - especially not when the first Xbox died as soon as the 360 came out and developers jumped ship wholesale. What am I supposed to do with a perfectly working gadget? Collect dust?!? It sure is now!
This is the way the gaming industry has always functioned: new generations of hardware come out with greatly-expanded capabilities, developers start creating new games for said new hardware that take advantage of said expanded capabilities, and the previous generation of hardware is allowed to slowly fade away into pleasant memories.
I personally think that it's poor practice (even if it makes sense from an economic standpoint) to do it so quickly. :/
What really constitutes "quickly," though? The previous generation of consoles lasted
five to seven years, depending on how you define it, and the previous one
possibly even longer. Hell, as has been noted earlier, there are
still full-fledged commercial titles being released for the PS2, a full decade after it was introduced. By most accounts, the current generation of consoles is expected to extend at least a few more years into this decade before getting replaced; the Big Three don't seem to be in much of a hurry to develop replacements, given their current sales, and initiatives like the 360 and PS3 trying to copy the Wii's motion-control success will only draw things out. Having to spend a few hundred dollars on new hardware every several years doesn't seem like a massive hardship to me; you'll wind up having to do the same thing on a PC if you want to play a graphics-pushing title like Crysis, anyway.
It's not really any different from a functional standpoint than what happens to deprecated PC hardware: you don't exactly see anyone out there designing games for a Voodoo 2 anymore, do you? [...]
No, but you do see them making new games for the Dreamcast.
Yes, for all of five people.
That's why I prefer a PC.
Games made 10 years ago and games made now - they'll pretty much all run on it
Yeah, except for the potentially-huge emulation/virtualization hoops you might have to jump through, or those titles that just simply refuse to run on a newer OS. (I have a copy of NASCAR 2000 that flat-out
won't run on XP or later, since EA never released a patch for it.) Meanwhile, I can go to the Wii's Virtual Console and pick up a copy of Super Mario Brothers or the original Metroid for a few bucks without needing to worry about how it'll run.
And the torretns...and movies...and various programs...and MODDING.
Torrents and programs don't really fit in this discussion at all, as they're entirely separate from what consoles are designed to do. Even then, though, people have hacked several different consoles to run various Linux builds, and PS3s have been used in academic research due to the Cell processor's unique abilities, so you can do much more with the hardware than just play games if you're of a technical mindset. As far as movies go, the 360 and PS3 already have built-in Netflix access, with the Wii following next year; besides that, the 360 can have content relayed to it via Windows Media Center, and the PS3 serves as a very capable Blu-Ray player.
As for modding, I'm not denying that it doesn't have inherent value (hell, just look at this community), and I've certainly enjoyed my share of mod content over the years. But it isn't the be-all and end-all of a game's entertainment value, at least not for me. There are console-only titles I own that I'll never be able to mod in the least that I could see myself playing a hundred times through over the course of my life, because they provide me with that much enjoyment just as they were released. In the same way, I'd never attempt to re-write one of my favorite books in order to change the ending, but that doesn't stop me from re-reading them over and over again to relive my love for them. And even putting that issue aside, as I said above, there's a vibrant homebrew/hacking community out there that has managed to pull off some really impressive stuff with console hardware and software.
Look, I'm not trying to push a this-vs-that agenda. I personally own and actively play several game consoles from a few different generations, and I've been playing games on the PC since our family first bought one. I don't care what platform a game is released for, provided I can enjoy it. But I do feel the need to step in and address statements that I view as misguided, or even provably false. It's possible to prefer one particular medium without incorrectly disparaging another.