EDIT: Heyyo! (http://www.youtube.com/watch?v=h6V2ysIq180)
Unseen?
Sweet Zombie JESUS, how the hell did I miss this?
Heck yes! (http://www.youtube.com/watch?v=R9TGGhMXyiE&feature=channel)
Please God, let it be Mechwarrior 5 ( MW3 style, not MW4!!! ),
Please God, let it be Mechwarrior 5 ( MW3 style, not MW4!!! ),
Heresy, I know, but I enjoyed MW4: Mercs more than MW3. Now, I did like 3 more than 4 and Black Knight
Well, as long as it has a Marauder, I'm happy.
EDIT: Apparently, MechWarrior 4 will be released for free.... (http://battletech.catalystgamelabs.com/2009/07/09/mechwarrior-to-be-distributed-free-on-battletech-com/)
EDIT: Apparently, MechWarrior 4 will be released for free.... (http://battletech.catalystgamelabs.com/2009/07/09/mechwarrior-to-be-distributed-free-on-battletech-com/)
Along with expansion packs, too. That's cool; I could never find Black Knight.
but what exactly happened in 3015 that was of note
So this has no Clans, no LosTech (whatever that is), no armor like Elemental or Longinus suits, and no OmniMechs (whatever those are)? Just lots of Inner Sphere internecine warfare fought by giant 40-100 ton deathrobots?
EDIT: Apparently, MechWarrior 4 will be released for free.... (http://battletech.catalystgamelabs.com/2009/07/09/mechwarrior-to-be-distributed-free-on-battletech-com/)
Along with expansion packs, too. That's cool; I could never find Black Knight.
Black Knight was storywise, by lightyears better then MW4 or MW4 Mercs.
The missions were better but tougher, especially the escort missions.
The blackmarket feature added a lot to the gameplay, since you had to decide "am i going to equipe one Mech with top notch weapons, or should i buy cheaper stuff so that all mechs are, to a degree, equally equipped.
Thanks. Still don't know what LosTech is though. It would also be nice if someone could tell me what the notable Mechs of this era are.So this has no Clans, no LosTech (whatever that is), no armor like Elemental or Longinus suits, and no OmniMechs (whatever those are)? Just lots of Inner Sphere internecine warfare fought by giant 40-100 ton deathrobots?
Most front-line Clan 'mechs are Omnis. An OmniMech is just a 'Mech that uses pod-mounted weapons systems; they can be swapped out and reconfigured in the field.
sorry dude but Blacknight's storyline was absurd
Notable Mechs of this era are
*snip*
LosTech are the experimental X-weapons like the X-Pulse Lasers which had short ranges and long reload times of its type but were extremely powerful.Thanks. Still don't know what LosTech is though. It would also be nice if someone could tell me what the notable Mechs of this era are.So this has no Clans, no LosTech (whatever that is), no armor like Elemental or Longinus suits, and no OmniMechs (whatever those are)? Just lots of Inner Sphere internecine warfare fought by giant 40-100 ton deathrobots?
Most front-line Clan 'mechs are Omnis. An OmniMech is just a 'Mech that uses pod-mounted weapons systems; they can be swapped out and reconfigured in the field.
I don't really care if it couldn't use all the fancy trinkets that made it the rape-Mech of its time, I love the asthetics of it.
Well, then the Marauder or Catapult would be the Mech for you.Just the Marauder, canopy + legs + missile racks don't cut it for me.
I believe you're referring to the Mad Cat Mk II (http://www.sarna.net/wiki/Mad_Cat_Mk_II). Unless some Fans made an addon, since at the time of MW4's release the Marauder was still Unseen.
last two years spec-wise with low res and average detailMeaning the year it was released and still not to the game's full potential.
YEARR! I have spent most of today flailing about gleefully after watching that trailer.
I've also spent a bit of time thinking about what mechs are likely to show up in the initial release of the game, given that it's mainly a Davion/Kurita conflict, and it occurs before any new Mech designs have been created (with the sole exceptions of the Merlin and the Dragoons' Marauder-II).
The following have been confirmed:
* Jenner (35T Kurita)
* Unseen Rifleman (60T Davion)
* Unseen Warhammer (70T IS)
* Atlas (100T IS)
Video Warhammer is Reseen. :(
Where did see the Rifleman being confirmed? There's only 3 mechs in the trailer.
It's a little sad that I will not seen my favourite clan mechs (since I like their shape and asthetic so much, especially Timber Wolf and Daishi)I'm not alone! :D
Not to mention that great core breach of the reactor
Not to mention that great core breach of the reactor
That's the worst ejection system of all time.
Well.. Mechs aren't supposed to blow up in that manner if i recall correctly though it sure looks pretty.
BT 2nd edition, BT 3rd edition and MaxTech both took pains to say "fusion engines don't explode," which is in good agreement with the real world physics...but then novelists went ahead and made them explode anyway. So, I don't want anyone using engine explosion rules to think the explosions are probable or plausible, or actually involve anything like a real nuclear explosion.
My write-up in Tech Manual is a detailed, convenient way of getting the point across, and I'd like to think it carries the torch for all the other rule books and BT fluff that "fusion engines don't explode", too.
No, no, that's a myth produced by the videogames (and oddly, I believe, some of the novels.) Fusion reactors really shouldn't go critical like that, and in the board game there's absolutely no way to get a 'mech to do that. If the fusion reactor takes a lot of direct damage, it simply doesn't work any more.
The only way to render a 'Mech totally unsalvageable is to completely destroy all the internals in the center torso with an ammo explosion or artillery saturation attack. And that just represents the fusion engine getting wrecked.
Exactly how Victor Davion managed to get his Wolfhound to blow up in the rift on Twycross is a matter of continued exasperation, but it's possibly just the Victor Effect: fiat fiat fiat!
Same way a VicStar can be taken down by a bunch of snubfighters with proton torpedoes. That was a sad, sad day.
QuoteSame way a VicStar can be taken down by a bunch of snubfighters with proton torpedoes. That was a sad, sad day.
That, at least, is theoretically plausible in the paper-thin excuse for physics in Star Wars. Just because Stackpole wrote it doesn't mean that it goes against canon :lol:.
[Implying that the X-wing novels aren't perfect]
Hmf, I had never really been a BT fan because I don't use Joysticks and MW is impossible to play without one, but having read up on that wiki that got posted earlier I learned I proceeded from a false assumption based on my MechCommander experience. I always assumed that the Inner Sphere forces were the de facto "good guys" in the BT universe, with the Clans being some "faceless" oppressor force killing to kill or sommat. Now I find out that from a perspective of the survival and improvement of Humanity, the gods damned Clan is the good guys.
No, no, that's a myth produced by the videogames (and oddly, I believe, some of the novels.) Fusion reactors really shouldn't go critical like that, and in the board game there's absolutely no way to get a 'mech to do that. If the fusion reactor takes a lot of direct damage, it simply doesn't work any more.
It's a matter of real life logic or ingame coolness. So rather give the player a look on the great explosion than make a logical ejection system that refuse you the view
My copy of the original Maximum Tech claims otherwise. You lying liar who lies. I mean, yes, it says 'this is physically impossible,' but then it says, 'Here are the rules for it anyway'
Hmf, I had never really been a BT fan because I don't use Joysticks and MW is impossible to play without one, but having read up on that wiki that got posted earlier I learned I proceeded from a false assumption based on my MechCommander experience. I always assumed that the Inner Sphere forces were the de facto "good guys" in the BT universe, with the Clans being some "faceless" oppressor force killing to kill or sommat. Now I find out that from a perspective of the survival and improvement of Humanity, the gods damned Clan is the good guys.
Not really :) Technically all the inner sphere goverments are not that good, especially Liao and later on Steiner after seperation, but the clans are a little more bad. Though their intention is to stop the wars and reunite the inner sphere, they have a perveted sociality with all the cloning and class system and even the sort of slavery when taking prisoners.
As for me, I always sympathize with Victor :)
Hmf, I had never really been a BT fan because I don't use Joysticks and MW is impossible to play without one, but having read up on that wiki that got posted earlier I learned I proceeded from a false assumption based on my MechCommander experience. I always assumed that the Inner Sphere forces were the de facto "good guys" in the BT universe, with the Clans being some "faceless" oppressor force killing to kill or sommat. Now I find out that from a perspective of the survival and improvement of Humanity, the gods damned Clan is the good guys.
Damnation and hellfire.
I've realized I no longer have my MW4 soundtracks, and since BattleTech Mod Productions went down, there's nowhere offering them for download. :(
Hmf, I had never really been a BT fan because I don't use Joysticks and MW is impossible to play without one, but having read up on that wiki that got posted earlier I learned I proceeded from a false assumption based on my MechCommander experience. I always assumed that the Inner Sphere forces were the de facto "good guys" in the BT universe, with the Clans being some "faceless" oppressor force killing to kill or sommat. Now I find out that from a perspective of the survival and improvement of Humanity, the gods damned Clan is the good guys.
Huh? I played every single Mechwarrior with mouse and keyboard like any other shooter.
Every comeptent commander in the history of war is rolling in his(her?) graves at that statement.Hey, it worked perfectly up until World War I. :p
Hmf, I had never really been a BT fan because I don't use Joysticks and MW is impossible to play without one, but having read up on that wiki that got posted earlier I learned I proceeded from a false assumption based on my MechCommander experience. I always assumed that the Inner Sphere forces were the de facto "good guys" in the BT universe, with the Clans being some "faceless" oppressor force killing to kill or sommat. Now I find out that from a perspective of the survival and improvement of Humanity, the gods damned Clan is the good guys.
Huh? I played every single Mechwarrior with mouse and keyboard like any other shooter.
Yup. It actually plays pretty well the way I have it set up: Mouse twists torso, W/S accelerates, A/D turns the mech. Up until then, I had never really laterally twisted at the torso; fighting had just consisted of me running up to the bad guys, then walking back, and so on and so forth until one of us were dead.
The only totally pristine organization is probably the Com Guards, but even for them politics gets in the way a lot.After the coup, sure. Prior to Waterly's overthrow they were pretty evil. For the uninitiated, 3015 is well before ComStar became sane. Likewise, since it's well before the WoB exists, FWL am good it am.
MW4 was more like playing Heavy Gear or Shogo
After the coup, sure. Prior to Waterly's overthrow they were pretty evil. For the uninitiated, 3015 is well before ComStar became sane. Likewise, since it's well before the WoB exists, FWL am good it am.
And our guys are cooler.
C'mon, they're GIGANTIC WALKING TANKS, spewing death at each other over the battlefields of hundreds of worlds [cackle]!!!!
After the coup, sure. Prior to Waterly's overthrow they were pretty evil. For the uninitiated, 3015 is well before ComStar became sane. Likewise, since it's well before the WoB exists, FWL am good it am.
3015 is before the Com Guards went public, to boot. Still, this is Comstar under Julian Tiepolo, not Myndo Waterly; it's a largely benevolent organization. Also, it's a dead ringer for the FWL Civil War, so no, actually FWL is currently getting ripped apart between bastards, one of whom happens to have Wolf's Dragoons. (Scratch that theory on the identity of your unit for MW5.)
The only totally pristine organization is probably the Com Guards, but even for them politics gets in the way a lot.
3015 is before the Com Guards went public, to boot. Still, this is Comstar under Julian Tiepolo, not Myndo Waterly; it's a largely benevolent organization. Also, it's a dead ringer for the FWL Civil War, so no, actually FWL is currently getting ripped apart between bastards, one of whom happens to have Wolf's Dragoons.
Part of Battletech's appeal is that it still feels grounded in the real world.
Neg. You will fall beneath my talons, wretched freebirth!
Insolent swine! The Jade Falcons shall emerge victorious.
I do love Cybrids more than any other mech faction to be honest.
Think Mech or Gear or anything else like this, only slower and more tank like. Oh and they have shields and plasma cannons.No HERC is anything like a Gear, and only a marginal number of Mechs are like Gears (Human-shaped).
Starsiege? I still have that game somewhere. Was great.Well...technically, it's an Earthsiege HERC since it's been in Earthsiege 2 which was before Starsiege. :P
This is a Starsiege HERC
(http://www.g4g.it/phpnews/images/Starsiege_2845_01.jpg)
http://the-junkyard.net/vehicles-ss2845.php <---more nice pics
Huh. I'm going to have to say HERC. Mechs do have a lot of armor, but I don't think ferro-fibrous armor and endo steel chassis will last long against plasma cannons, and anything short of a bunch of missiles, a Gauss Rifle, a PPC, or an X-Pulse Large Laser probably won't do much to a HERC's energy screens. Plus HERC's have a fair amount of pretty tough armor themselves I'm guessing.
a bunch of missilesLRM-20. 20 is a bunch. Many, many mechs mount these, or some quantity of missiles that adds up to greater than 20.
a Gauss Rifle,The Mad Cat MKII, the Fafnir, and the Templar all mount two of them, not to mention the myriad others that mount at least one.
a PPCThe Puma is a 35 ton light mech that mounts two of them. It's not an uncommon weapon.
or an X-Pulse Large LaserThe Templar mounts two of these, in addition to two light Gauss rifles.
The Adder (it is not the Puma :ick:)
People seem okay using western designations for eastern military forces, I really don't see a difference here.
The Adder (it is not the Puma :ick:)
What's wrong with the IS designations? :confused:
HERC vs MECH
The Adder (it is not the Puma :ick:)
What's wrong with the IS designations? :confused:
He is a falcon, is it not obvious? ;)
75-ton HERCs top out at about ten meters
Without really knowing more about armor tolerances on either
HERCs pretty much have the same weight, Outlaw is 15 tons, the Ogre is 100.HERC vs MECH
On a basic level, the HERCULEAN is in its development infancy compared to the BattleMech. ELF whips, for example, are considered some of the most devastating HERC weapons available...and are more or less a PPC on piece of string (literally). HERCs are smaller for their weight class for the most part; 75-ton HERCs top out at about ten meters, suggesting a much denser internal arrangement that is more susceptible to damage and more difficult to repair. They also tend to have heavier internal components but lack the overheating issues.
Without really knowing more about armor tolerances on either, a definitive conclusion is impossible.
HERCs are smaller for their weight class for the most part; 75-ton HERCs top out at about ten meters, suggesting a much denser internal arrangement that is more susceptible to damage and more difficult to repair.
Huh. I'm going to have to say HERC. Mechs do have a lot of armor, but I don't think ferro-fibrous armor and endo steel chassis will last long against plasma cannons, and anything short of a bunch of missiles, a Gauss Rifle, a PPC, or an X-Pulse Large Laser probably won't do much to a HERC's energy screens. Plus HERC's have a fair amount of pretty tough armor themselves I'm guessing.
I beg to differ. :)
A PPC is a Plasma Pulse Cannon.
So why, if i may ask, is a plasma cannon more powerful then a plasma pulse cannon?
75-ton BattleMechs never go above 12 meters, and the average is between 9 and 10.
I'd say this is pure speculation. Most battletech mechs look flimsy. Their joins and legs are very thin and fragile or show no signs of any armoring at all on very important places.
Look, there are plasma weapons (the plasma rifle and plasma gun) in Battletech, both of which, ironically, are LESS plasma weapons than the PPC. The plasma rifle fires basically chunks of superheated foam crap, and the plasma gun is sort of a flamethrower deal (I forget its actual name.)
* The 95-ton Omni will forever be a Gladiator to me, simply because I saw too damn many poptarting Gladbags in MW4:Mercs. I know there's also a Kurita 55-tonner. But it's so old and rare as to not matter much to me, apart from Keller's custom retool.
You absolutely, positively cannot attempt to apply real-world physics to Battletech. Unless someone wants to explain how a mach 10 projectile's effective range, even against infantry, is less than a kilometer (or was it around 1.5km? Whatever, it's still ludicrous). Or as Cray over on the CBT boards pointed out, for an aerospace fighter to get the kind of acceleration it does, its engine has to produce more energy than the entirety of human civilization in the year 2009.2 words: inertial damping
The BattleMech has been in service for centuries. They are an extremely redundant and highly refined design.
A HERC that loses its armor just goes down. A 'Mech will be able to fight on even after losing limbs or a whole side torso. Unlike HERCs their weapons are internal and cannot be shot off with ease to neuter them.
Exactly how does a bipedal mech with no arms fight after losing it's legs? :wtf:
Exactly how does a HERC that loses a leg fight?
Oh wait, that's right. It doesn't. A BattleMech can fight on after losing a leg, or both arms.
Exactly how does a HERC that loses a leg fight?
Oh wait, that's right. It doesn't. A BattleMech can fight on after losing a leg, or both arms.
I never claimed it could. That would just stupid. Once you blast off a mechs/hercs leg, it falls down. Without arms, it can't get up. And the fall would probably do a number on it's weapons and other systems. Simple logic.
The Thor/Summoner is 12 meters at 70 tons. The Olympus from Starsiege is 80 tons and barely 9 meters. I was being generous regarding the Apocalypse MkI and Mk IV and the like, which are 60/65 tons and about 12 meters.Because the Olympus is literally a walking tank and the Apocalypse is actually 70 tons.
Given the uber-armor present in the Battletech setting, it's not a bad design - the legs are the biggest strength and the big weak point.
It would need to heft more ordinance then a gunship, and have better mobility then a MBT to have any chance of seeing the battlefield.
Or is it that you want all your 'mechs being destroyed by cruise missiles from a missile destroyer 30 miles out to sea?
Average citizen's income is 17,000 dollar things/year. Spot the problem.They get paid U.S. Army wages! :P
The BattleMech has been in service for centuries. They are an extremely redundant and highly refined design. A HERC that loses its armor just goes down. A 'Mech will be able to fight on even after losing limbs or a whole side torso. Unlike HERCs their weapons are internal and cannot be shot off with ease to neuter them. BattleMechs also demonstrate more advanced weapons; the Gauss rifle has already been mentioned as an example of the kind of power output a BattleMech is capable of, and the PPC is a clearly superior design to the ELF yet both work on the same principles.
The HERC, though, has shielding. Scout HERCs and scout 'Mechs are usually tied, but from medium-class up the HERCs are usually faster and more manuverable, though lacking the close-quarters versatility of a torso twist. Just to mire the issue badly, the Martian Civilization weapons the Resistance picked up in Starsiege put the weapons problem in doubt once more.
Not to mention two ELF2s at point blank range would vaporize even the Cerberus 100 ton Cybrid HERC, try that with two PPCs, it will barely do **** to anything bigger than a Medium.
It has to be able to face it's enemy to shoot.
If it falls face down or to the side, how is it supposed to turn? Not to mention that the fall would probably end up damaging the weapons, bending barrels and stuff.
It can perform as well as a tank with a broken track - arguably better, since it can turn and orients weapons by pushing itself around with its arms.
Not to mention two ELF2s at point blank range would vaporize even the Cerberus 100 ton Cybrid HERC, try that with two PPCs, it will barely do **** to anything bigger than a Medium.
You realize that's an argument for me, not against, right? Because an ELF is a PPC on a string, and thus has severe range issues. Likewise to Ace. They function under the exact same principles, so anything the ELF can do that the PPC can't has to chalked up to crappy HERC design.
It can perform as well as a tank with a broken track - arguably better, since it can turn and orients weapons by pushing itself around with its arms.
What arms? Most mecha don't have "arms" - just cannons. And a mech has to deal with damage from the explosion that knocked out it's arm and the fall.
What the hell will a Timberwolf do when it falls? nuttin', that's what.
It can perform as well as a tank with a broken track - arguably better, since it can turn and orients weapons by pushing itself around with its arms.
What arms? Most mecha don't have "arms" - just cannons. And a mech has to deal with damage from the explosion that knocked out it's arm and the fall.
What the hell will a Timberwolf do when it falls? nuttin', that's what.
No, all 'Mechs have arms. You can check the record sheets. Some of them are just big guns, some have hands, it varies.
Some mechs don't have upper arm or lower arm actuators, which impose penalties on the piloting checks required to move while down, but they can all stand back up again rules-wise.
So the Timberwolf would, uh, be fine.
No, all 'Mechs have arms. You can check the record sheets. Some of them are just big guns, some have hands, it varies.
Some mechs don't have upper arm or lower arm actuators, which impose penalties on the piloting checks required to move while down, but they can all stand back up again rules-wise.
So the Timberwolf would, uh, be fine.
And yeah, a legged 'Mech is pretty much doomed. What's the point again?
And yeah, a legged 'Mech is pretty much doomed. What's the point again?
He doesn't really have one. The point is that a 'Mech is able to continue operating in that condition and a HERC is not.
Only if your definition of "operating" is equal to trashing on the ground. :lol:
Yes, that's how STARSIEGE did it, on Earthsiege 2 the HERC would merely be disabled and the pilot would still be alive. :POnly if your definition of "operating" is equal to trashing on the ground. :lol:
If you blow a leg off a HERC, it falls over, destroyed. (And always has, that's how Starsiege did it, that's how both Earthsiege games did it.)
Herc pilots however are a different matter. They're all born of survivors of a nuclear war that makes Judgement day look like a bit of sunburn.
If you blow a leg off a HERC, it falls over, destroyed. (And always has, that's how Starsiege did it, that's how both Earthsiege games did it.) If you blow a leg off a 'Mech, it either stays standing but limps (MW4 and cousins) or it falls down, but can sit up and still fire all its available weapons. :P
:wtf:Like I said, that's only Starsiege, you don't instantly die if your HERC's leg is destroyed on Earthsiege 2, the HERC is disabled and the pilot still lives, unless the fall causes catastrophic damage to the torso. Also the HERC can have its legs damaged to the point where it limps like a Mech with a "destroyed" leg.
If your leg gets blown off, do you fall over and die?
Fine, fine, that's all beside the point (or completely in agreement with my point.)
My comment was a rebuttal to Trashman's bizarre assertion that something should immediately explode when it falls over. He apparently subscribes to the same school of thought that makes cars explode during movie chase scenes.
Starsiege was the P.O.S. installment that botched half of the gameplay of Earthsiege 2, just like Heavy Gear 2 messed with their gameplay too much and made it so losing an arm meant bye-bye. :doubt:
My comment was a rebuttal to Trashman's bizarre assertion that something should immediately explode when it falls over. He apparently subscribes to the same school of thought that makes cars explode during movie chase scenes.Hey, it worked in Return of the Jedi. :p
Fine, fine, that's all beside the point (or completely in agreement with my point.)
My comment was a rebuttal to Trashman's bizarre assertion that something should immediately explode when it falls over. He apparently subscribes to the same school of thought that makes cars explode during movie chase scenes.
Fine, fine, that's all beside the point (or completely in agreement with my point.)
My comment was a rebuttal to Trashman's bizarre assertion that something should immediately explode when it falls over. He apparently subscribes to the same school of thought that makes cars explode during movie chase scenes.
Explode? No, I didn't say that. I said that classic mech (bird legs, guns for arms) with it's legs blown off WILL fall down (no way in hell it can retain balance) and will get even more damage from the fall itself. It becomes a crippled, practicly unmoving target.
Do I have to explain it in details? Fine. See this image:
http://www.mektek.net/forums/uploads/post-29-1114206378.jpg
Let's take the MadCat/Timberwolf, since it's the poster child for the whole Battletech series. What happens when it's leg gets blown off by a missile or something? It topples over to it's side. which means all the lovely 70 tons end up crashing right on that flimsy little arm. It would be a miracle if the arm doesn't snap from that. Assuming it doesn't snap, Do you think it can lift that weight? Getting a mech in a sitting position is not easy in a situation like this (and that's an understatement). Not that you need to move it a sitting position. As long as the front of the mech is roughly facing the enemy, you should be able to train a functioning weapon towards him (more or less).
Mechs with real arms would be better at this than HERCs, but it's still a slow and ponderous process.
You're a big, damaged, trashing target - leaving the mech/HERC is a smarter move than continuing to fight in that case.
Fluff, manual and game performance matter little.
I could make a mech game and be lazy in coding, and make it so that damaged parts just become invisible instead of blowing off, and thus if you blow both legs off my mech, it will "float/hover" (since it's legs are still there, just invisible...destroyed). Does that mean that my mech design is super-awesome and loosing both legs doesn't hinder it's performance at all? Of course not.
Fluff, manual and game performance matter little.
Well, sure, I agree with all that, but I'm no longer clear on what your point is. Mechs do fall over and take damage when they get a leg blown off. They can still remain mildly mobile (crawling to change facing, using arm and torso-mounted weapons), just like an MBT with a cracked track.I think he's referring to the falling damage on a realistic scale, the PPC mounts on the Mad Cat do have some rather thin support, if it fell on its side those struts would end up bending or simply breaking off.
The damage the Mad Cat takes when it falls is fairly minor, comparable to an ER Medium Laser shot.
Well, sure, I agree with all that, but I'm no longer clear on what your point is. Mechs do fall over and take damage when they get a leg blown off. They can still remain mildly mobile (crawling to change facing, using arm and torso-mounted weapons), just like an MBT with a cracked track.
Fluff, manual and game performance matter little.
And thus you prove you have no argument or point at all; you're not willing to argue on the merits of either universe, only what you make up.
But the legs come with huge mobility advantages of their own when undamaged, so it's a tradeoff.
Actually, that's highly debatable. But I best not get into that.
13 pages of discussion :eek2: ?
Mechs are much more popular than I ever thought. Or then we have a couple of very enthusiastic persons filling all the 10 pages.
The big deal right now is to develop a lightweight composite that has the same strength as steel, when they should be looking for alloys that that the same weight as steel and 10x the tensile strength and toughness. Then we can build some proper space faring vessels that aren't tin foil on a frame of toothpicks.
The only reason we dont' have walking tanks and stuff in the real world is our materials science is lagging way behind our engineering design. The big deal right now is to develop a lightweight composite that has the same strength as steel, when they should be looking for alloys that that the same weight as steel and 10x the tensile strength and toughness. Then we can build some proper space faring vessels that aren't tin foil on a frame of toothpicks.
Actually, that's highly debatable. But I best not get into that.
It's not debateable in BattleTech. There is a reason the 'Mech is the king of the battlefield in that continuity.
Actually, that's highly debatable. But I best not get into that.
It's not debateable in BattleTech. There is a reason the 'Mech is the king of the battlefield in that continuity.
And again, I'm talking about design reality, not informed ability. If game/novel/movie X tells me that Z is the greatest sword in the universe, and yet I see that it's design is logicly abysmal, then it's impossibly for me to take that seriously.
Reality check: Tanks are highly mobile. Take a look at abrams. It's fast, can cross over all kinds of terrain, has a low profile. It also has a very low surface pressure for it's weight and size, meaning it can cross terrains a mech would have big trouble with.
But I digress.
My whole point was that from a logical standpoint, mechs are less reliable than tanks.
Unreality check: You know, because it's a game, with magical armor and unrealistically reduced ranges.
"BigDog is funded by the Defense Advanced Research Projects Agency in the hopes that it will be able to serve as a robotic pack mule to accompany soldiers in terrain too rough for conventional vehicles. Instead of wheels or treads, BigDog uses four legs for movement, allowing it to move across surfaces that would defeat wheels"
http://en.wikipedia.org/wiki/BigDog
I'm pretty sure that means that tanks can't go everywhere.
Second, try to build a tank under BattleTech rules. The best thing you can come up with will weigh 100 tons, but will be horribly slow because in BT, engines weigh 1.5 time normal in vehicles. Then it can suffer a crit on every shot that hits. 'Mechs don't have that little caveat. To top it all off, if a vehicle loses one section (i.e. left side, rear, etc.), then it is considered destroyed.
When you try to assert that vehicles are better, then systematically ignore all the flaws of said vehicles in the same continuity in favor of comparisons that favor modern technology, the argument is inherently flawed.
Ah. Thanks for proving my point. That the continuity makes little sense even within itself. Vecihle engines magicly weigh a whole lot more than they should be and are underpowered exactly why? Can suffer a crit on every shot exactly why? To make mechs sound better. there's no real logical explanation behind it.
The continutiy can tell me that the best gun in the universe has a curved, U shaped barrel that send the projectile back towards whoever fires it. It can't tell me to take it seriously at all if it claims something like that.
However, Trash, you should also remember that the BTverse has made a number of advances in materials sciences which give Mechs an edge. If, in real life, we came up with myomer fibers, it's very possible that 'Mechs would be explored as a tactical option. The big disadvantages are the legs and the much higher target profile, but on the other hand, they're more nimble than an Abrams just by virtue of their means of transit.
You do realise a 70 ton Abrams tank can reach 97 km/h if pushed?
But again, I digress. Are there any more news? Aside from those really short teasers I didn't find anything else on the internets. You'd figure a screenshot from in-game would be nice.
but development for the PC and 360 worries me a little. It will take a team of miracle workers to get anything to work equally on both, given the nature of Mechwarrior's gameplay. I don't see the controls working well on a 360, and if they dumbed it down to appeal to 360 owners*cough*mechassault*cough* then playing it on the PC wouldn't be nearly as enjoyable (the PC being my first choice for video games, though I do own both)
Exactly how does a HERC that loses a leg fight?
Oh wait, that's right. It doesn't. A BattleMech can fight on after losing a leg, or both arms.
I never claimed it could. That would just stupid. Once you blast off a mechs/hercs leg, it falls down. Without arms, it can't get up. And the fall would probably do a number on it's weapons and other systems. Simple logic.
Actually, I believe the fall does 1 point of damage for every 5 tons the 'Mech weighs, divided into five-point clusters and adjusted by the 'facing after a fall' table.
Alright, I need to insert my foot in my mouth for this post. Seriously though, that Drac Atlas looked a lot like the one Stone is using to fight the Blakists in the current storyline. Still, I like the "Mad Max" era, and 3015 is a good "reboot date" for the franchise (though 3025 might have been better).
A released picture from the game has Devlin Stone's distinct Atlas fighting what appears to be a Reseen Warhammer. So yep, the setting is the Jihad. Though the War of 3039 was something I also guessed at, NGTM-1R.
I wonder if the Unseen will make an appearance...
It's strange to see people getting crazy excited over ten-second clips that are utterly meaningless to me. :p I hope that it is a new MW title for you guys' sake, though.Hey man, if somebody released a ten secon clip with Queen-esque music playing, a pair of large robotic eyes flashing on, and the words "SHOWTIME", wouldn't you assume a third season of The Big O was coming? Because I would. The fans' intial reactions in this thread are pretty close to that response, I think.
So BT is the poorman's 40k without the dark gods and sadistic elves bringing the pain, only misguided and utterly selfish politicians and tyrants who will do and say anything to increase they're powerbase. YAY! Social commentary from a tabletop game.Nah. As General Battuta and others mentioned, Battletech is a bit more than something so... grimdark. While it is mostly a game of neo-feudal knights riding giant robotic steeds and waging sometimes dirty, sometimes chivalric across many alien worlds for varying causes, it does have a greater theme to it. That is basically "Technology will evolve, but man will not"; the best and worst of Mankind is very prevalent in Battletech. However, it is also very morally ambigious much of the time; sometimes, one character will do good deeds for selfish reasons, while another with noble intentions for all mankind will pave the road to Hell. There also plenty of Machiavellian characters who sacrifice their own humanity and souls for the good of their people and nations. There are arch-rivals who might be friends and allies if not for the mistakes of their ancestors, and those who, despite the hatred between their nations, see each other as kindred spirits. However, there are recognizable heroes and villians, and most of the nations can be said to be better or worse than others.
BT is what 40k would look like if it were actually plausible.
...no wait, that's Rifts.
There are different scales of evil. Word of Blake is off there sitting at the far religious-fanaticism possibly-wipe-out-the-human-race end, the Clans are, for the most part, somewhere towards the far end for their social structures, the Capellan Confederation ain't terribly evil but likes to push the limits of acceptable behavior disturbingly often, the Draconis Combine is more backwards in their society but more acceptable in their intentions, the Lyran Alliance is sitting in at the near end for widespread corruption, and the Federated Suns is tucked in with the evils of modern society. The Free Worlds League would be too, except for being in bed with Word of Blake.
The only totally pristine organization is probably the Com Guards, but even for them politics gets in the way a lot.
Heavy Gear 2 was hardly sim-ish, they removed weight, individual components, individual armor, parts compatability, and segment destruction. :doubt:To be fair, HG2 was much more in line with what Heavy Gear is really like in terms of gameplay and atmosphere (glorified battle armor), while HG1 was pretty much a Mechwarrior game with Gears. It had a much better storyline, though.
I just find it rather amusing to see how many people debate points of realism on craft that, in any realistic setting, would be among the most impractical war implements ever designed. :pHeh. :) People do this all the time with Battletech, since it's one of the most... plausible settings including Mechs/Mecha (though it has its own problems, lemme tell you).
The ranges are a device to keep the table top battles from occupying about the same space as a basketball court.Yeah, and the ranges have been retconned to actually be horizon-to-horizon for the longest ranged direct fire weapons (Gauss rifles, lasers, PPCs, etc.). Missiles and artillery are now "allowed" to go over the horizon, like in real life. Still, they left the wonky targetting systems.
Mechwarrior and Freespace are very similar.True story: I found about FreeSpace and HLP from a Mechwarrior gaming league.
This has nothing to do with suspension of disbelief.Actually, I do think you have to suspend your disbelief. However, once you start thinking that "Mechs have bodies optimisted to carry Battletech's uber-technology better than tanks" it makes everything far more believable. It's just how it works in that universe.
You're so stuck on that continuity you're unable to see anything else. I'm looking at the bigger picture here. In universe, anything that is said to be canon stands. So much is true for any game universe everywhere. That however, doesn't mean that it makes logical sense.
Pointing that out doesn't mean I can't enjoy games like that. (or that I don't like em) Get out of the fanboy-defense mode.
Bah. Daishi>Direwolf, and Mad Cat>Timberwolf. Inner Sphere all the way.
The IS names are a hodgepodge of mismatched references and misaligned mythologies. The Clan names are totemic, coherent, and threatening.
Of course it all probably comes down to whether you started playing with the superb MW2, the beautiful MW3, or the somewhat plastic MW4. :p
You can only pick up 20 tonners that are completely out of play, and the 100 tonner must have TSM activated. Then you get to use it as a club :D.
The four medium lasers and short-range missiles make the "Mech a good close-range fighter, while its internal structure gives the arms and hands enormous power. This has created many horror stories concerning Atlases and their ability to pick up medium-sized 'Mechs with one hand and fling them to the ground as though they were mere toys,
Horrors stories...about something it can do. The context suggests this is something it is actually capable of, but doesn't really get the chance to, not that this is something it's not capable of but people credit it with anyways.
Bah. Daishi>Direwolf, and Mad Cat>Timberwolf. Inner Sphere all the way.
EDIT: You do not own the jumpship. You hitch rides with scheduled jumpships. If you had a jumpship, you would be more than just a simply mercenary.
That, friend, is one of the bigger complaints against MW4.Because the customization of IS mechs that had no business being customized was new to that title?
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons :rolleyes:
Don't really have that problem with Hellbringer and Summoner.
MW2 did that? I remember them having three different loadout sets that you could select.
Unless that was only the PS version.
Hehe... always aiming for fastest mechs (apart from assault series) loading as many CLBX20s as possible the solaris wasnt that bad.. as long as your aim was good.In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons :rolleyes:
Don't really have that problem with Hellbringer and Summoner.
One of the things you learn on Solaris in MW4: Mercs is that some designs can be rapidly disarmed. It's a key tactic dealing with certain designs like the Cauldron-Born and Sunder, who will otherwise take the opportunity to close and **** you up with heavy autocannons. Some of the Solaris customs are terribly vunerable to it to, like the Wolfhound.
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons :rolleyes:
Don't really have that problem with Hellbringer and Summoner.
One of the things you learn on Solaris in MW4: Mercs is that some designs can be rapidly disarmed. It's a key tactic dealing with certain designs like the Cauldron-Born and Sunder, who will otherwise take the opportunity to close and **** you up with heavy autocannons. Some of the Solaris customs are terribly vunerable to it to, like the Wolfhound.
Dont forget the Thanatos and Argus, the easiest heavy mechs to disarm and kill in the whole game.Really? I never really lost any weapons in Solaris with the Argus... odd.
Dont forget the Thanatos and Argus, the easiest heavy mechs to disarm and kill in the whole game.Really? I never really lost any weapons in Solaris with the Argus... odd.
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons :rolleyes:
Don't really have that problem with Hellbringer and Summoner.
One of the things you learn on Solaris in MW4: Mercs is that some designs can be rapidly disarmed. It's a key tactic dealing with certain designs like the Cauldron-Born and Sunder, who will otherwise take the opportunity to close and **** you up with heavy autocannons. Some of the Solaris customs are terribly vunerable to it to, like the Wolfhound.
Dont forget the Thanatos and Argus, the easiest heavy mechs to disarm and kill in the whole game.
Oh and reinstalled MW3!
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons :rolleyes:In general arms are quite easy to take out in MW4. My Timber Wolf had a dud arm that I used as a shield; I put higher than normal armour on it.
Don't really have that problem with Hellbringer and Summoner.
One of the things you learn on Solaris in MW4: Mercs is that some designs can be rapidly disarmed. It's a key tactic dealing with certain designs like the Cauldron-Born and Sunder, who will otherwise take the opportunity to close and **** you up with heavy autocannons. Some of the Solaris customs are terribly vunerable to it to, like the Wolfhound.Tell me about it. Remove that ER-PPC and she's toast.
Dont forget the Thanatos and Argus, the easiest heavy mechs to disarm and kill in the whole game.I agree on the Argus, but for the Thana, you're better off killing it rather than bothering to disarm it.
Catapult ?Laughably easy to disarm, and annoyingly hard to arm, in my opinion. You have to know, however, I am not a big fan of missiles, rather preferring energy and ballistic weapons on my 'Mechs.
Laughably easy to disarm, and annoyingly hard to arm, in my opinion. You have to know, however, I am not a big fan of missiles, rather preferring energy and ballistic weapons on my 'Mechs.
ERPPC the king of combat usable at any rang and massive damage even against an assault mech
Well, maybe. It's pretty well-balanced with the Gauss Rifle. The Clan ER PPC arguably really is the king of the battlefield, though it's not as munchtastic as weapons like Clan Large Pulse Lasers and cLRM-20s.
whats everyone's opinion of best all purpose mechs
*snip*
Well, for Solaris i use mostly the Mechs mentioned above, for actual missions i choose soemtimes other mechs.
My all purpose list ( MW2-4 )
light:
Cougar
Jenner
Firefly ;7 ( some times i use this nasty little thingeven in later ( attack ) missions of MW3 vs much heavier mechs, not in escort missions, though. With the right weapon loadout this can be a real heavy class killer )
medium:
Uziel
Nova (oddly enough, you got this one right)
Centurion ( Yen Lo Wang FTW )
heavy:Mad CatTimberwolfThorSummoner
Black Knight
Orion
Marauder
assault:
Victor
TemplarGladiatorExecutioner
whats everyone's opinion of best all purpose mechs
Personally
Light
Osiris
Medium
Uziel
Heavy
Loki
Assault
Mauler
I'd putThorSummoner aboveLokiHellbringer for heavy, and for assault, I think I'd put something like the Sunder or Hauptmann above the Mauler.
whats everyone's opinion of best all purpose mechs
Personally
Light
Osiris
Medium
Uziel
Heavy
Loki
Assault
Mauler
I'd put Thor above Loki for heavy, and for assault, I think I'd put something like the Sunder or Hauptmann above the Mauler.
Warrior House Battuta wishes the Capellans were in the game.
MechWarrior Scotty of the Jade Falcons too laments being excluded from the game.
Huh? Pesht Armored Cavalry? I thought there was only the Pesht Regulars.
Also: I already have MW4.I was referring to the fact that lots of people are going to end up playing MW4 when it gets released for free, and you are going to be blowing them up in the name of Clan Jade Falcon and earn your bloodname that way.
In any case.. managed finally to play a bit of both mc1 and mc2 couple od days back... Just awesome.. especially MC1... effects - even small - were just like taken from the MechWarrior 2 Mercenaries intro... Age has been far less kind to MC2 than to MC1 imo.MC1's Timber Wolf was probably one of the most feared 'Mechs of the game, 2nd to the Warhawk. Sadly, in MC2, the Timber Wolf isn't nearly as impressive, and the Warhawk was no where to be seen.
There has even been an unofficial patch for MC2 made by people using the sourcecode. I should have it laying around on one my backup DVD's. I don't know what it features all, but at least it came with a quite a number of NEW vehicles and even mechs. But it was hard to use in the editor, because the new entries didn't receive proper names. Still some amazing stuff in it.I think I remember that one. Added Jenners and the lot, didn't it?
Hey, where'd the spellcheck button go?Got left behind on the old server. :p
New mechs, and a few gameplay enhancements, as well as working online multiplayer.Kinda miffed I couldn't use them in Mercenaries, though.
Hellhound for the win!
My Uziel will eat your Cougar
I'm closing down this thread because you guys just don't seem to understand.http://www.mektek.net/forums/index.php?showtopic=140841&pid=1161063&mode=threaded&start=100#entry1161063
HG has all the proper international legal rights to stop any company (or any one in general if they wanted) from using those designs anywhere around the world (except Japan, because thats where another company has the rights).
Just because the court case happened in Japan doesn't mean its limited to Japan. The actual owner of the images just happens to live in Japan, thats where HG had to go to get the rights for those images, though they don't have exclusive rights as there is another company involved and thats who FASA went to. Thats where FASA went to go get the rights to use those same designs. But they should have talked to both HG and the other company at the same time about the international/North American rights to those images, but they didn't. HG took FASA to court for using their internationally legally protected images to make a profit. HG won because of they legally did everything right. FASA lost because, while they tried to do everything right, they only went to one company and that company gave them rights they were not legally able to give them.
What HG did this time around, was legally everything they were suppose to do. When they seen the warhammer walking around in that trailer they sent out C&D letters to everyone involved, including those hosting the videos, and those who made the video.
The image/design of the mech is a lot like the HG image/design. I've heard many numbers over the years on how much an image can change before its considered original, 30% 40% 50%. I don't know what the actual number is but to me, and untrained eye, that designed looked very close to the HG image/design and HG thought so too and since all the legal stuff had not been cleared as we had all thought it was, HG is doing what is legally allowed to protect their legally owned internationally protected copyright on those images.
Like it or not, HG is legally allowed to do what they are doing. They are protecting their legally protected international copyright on those image/designs.
What does this mean for the future of the unseen? I don't know, my hope is that everyone that needs to be involved can sit down and talk and reach an agreement that would make everyone money and even better, make the fans of the unseen very happy.
And on a side note, no they don't own the rights to those names so, S&T could use radically new and different designs with those names and no one could say anything about it.
The real great part about it is that all Harmony Gold owns are the rights to a heavily-edited mash-up of three different animated series, none of which it created in the first place. And because of that, they're able to somehow prevent completely-unrelated shows like Macross Frontier from being feasibly licensed over here, or sue over a random mech design in a game. It's wonderful how rights ownership works, innit?
And because of that, they're able to somehow prevent completely-unrelated shows like Macross Frontier from being feasibly licensed over here, or sue over a random mech design in a game.
Ah, that's right, I'd heard something about that as well. I'd imagine that Harmony Gold wouldn't make things any easier, though.And because of that, they're able to somehow prevent completely-unrelated shows like Macross Frontier from being feasibly licensed over here, or sue over a random mech design in a game.
Frontier would be impossible to license (for dubbing, at least) over the music, not Harmony Gold.
Doesn't Macross Frontier use new designs? I assume they don't have SDF-1s and VF-1s and VF-1Ses etcertera in there so why would they have any rights? I don't get it. Though knowing Macross, they probably through in a Mac Monster in there just for the fans to drool over (ie me).From what I understand of the situation, it has nothing at all to do with specific designs, but instead with the copyright of Macross as a franchise. Harmony Gold apparently retains the US sub-license of the original Macross series due to its role in Robotech, and so any domestic license of a Macross series would have to take place with their agreement. ADV's release of the original Macross is in partnership with Harmony Gold, and I'd assume that Manga Entertainment had to work with them to license Macross II and Macross Plus. The issue's also complicated by the various Japanese companies that hold partial rights to the series. This Wiki article (http://en.wikipedia.org/wiki/Macross_Zero#English_release_possibilities) for Macross Zero mentions some of the complexities; I'd imagine the same circumstances apply to Macross 7 and Macross Frontier. Combine those issues with the possible financial infeasibility of paying Harmony Gold to release anything over here, and it's small wonder why we haven't seen more Macross domestically.
Another thing I don't get is that Macross II the movie and Macross the original series are both here. Hell so is Southern Cross and Mospeada. I know. I own them all. So what's the difference.
From what I understand of the situation, it has nothing at all to do with specific designs, but instead with the copyright of Macross as a franchise. Harmony Gold apparently retains the US sub-license of the original Macross series due to its role in Robotech, and so any domestic license of a Macross series would have to take place with their agreement. ADV's release of the original Macross is in partnership with Harmony Gold, and I'd assume that Manga Entertainment had to work with them to license Macross II and Macross Plus. The issue's also complicated by the various Japanese companies that hold partial rights to the series. This Wiki article (http://en.wikipedia.org/wiki/Macross_Zero#English_release_possibilities) for Macross Zero mentions some of the complexities; I'd imagine the same circumstances apply to Macross 7 and Macross Frontier. Combine those issues with the possible financial infeasibility of paying Harmony Gold to release anything over here, and it's small wonder why we haven't seen more Macross domestically.
Eh, some F2P MMOs are decent enough that I keep playing them.Spiral Knights is a fun little free-to-play game too. I downloaded it just to get a TF2 hat and wound up playing it regularly.
Especially if they're not MMORPGs. World of Tanks and Lol/HoN spring to mind immediately.
http://www.pcgamer.com/2011/10/31/mechwarrior-online-developers-share-details-explain-how-mwo-evolves-the-series/Well, based on these two points:
Let’s talk about what MechWarrior Online is going to be. The first question on my mind as I read this press release is that, honestly, when I think MechWarrior, I’m thinking of, well, MechWarrior 2 through MechWarrior 4. Is MWO in that vein?
Creative Director Bryan Ekman: Yeah, absolutely. From a gameplay point of view, it’s the online component of those games. It’s match-based gameplay. So you go in, you fight, and you come out. So in that sense, it’s absolutely true to the heritage. The way you control the Mech, and the way the Mech works, and the options available to you during gameplay are inspired by Mech 2 through 4. Anybody who has played those games will feel right at home playing MWO.
OK. Does that mean it’s going to be in a Mech cockpit, playing from the first person?I think I can live with this for now. If they say it plays like MW2 to MW4, in First-Person, then I would assume the customization and simulation (Detailed damage system) side of the gameplay would be implemented as well.
BE: That’s right
Insert long, draw-out "****" here.http://www.youtube.com/watch?v=YKss2uYpih8 (http://www.youtube.com/watch?v=YKss2uYpih8)
at least they aren't charging a subscription fee. its sad that its not gonna be a single player game though.
at least they aren't charging a subscription fee. its sad that its not gonna be a single player game though.
While subscription games are usually often at fault for incorporation huge amounts of grind for "rewards" in order to keep people playing... MMOs not requiring a subscription fee are usually/often even worse, as these games almost always seriously compromise gameplay in order to make it necessary (or at least heavily entice you) to use some kind of ingame store.
i.e.: With a very few exceptions pretty much all socalled "free to play" games are sadly just some kind of money making scheme built around an ingame store that preys on your wish to compete/be successful in game.
Matter of fact... if the developper does not explicitly state and advertise that such a store will only be for "cosmetic items" and will not offer any tangible gameplay "benefits" ingame... you can be pretty much certain that the whole idea of the game is very much that you are required to spend oggles of cash on ingame items to avoid being utterly ineffective. If it's a smart developper you can also count on that fact not being easily apparent while you start the game (i.e. in the low lvl game)... only later in the mid/high levels, when you are emotionally invested... i.e. when the game got its hooks in you... it will make you throw cash at so you can "progress" further... and often you will happily do so! :p Nothing easier to exploit than the human psyche heh.
WOrld of Tanks manages to avoid that trap quite handily. It's no doubt very much easier to advance with a (paid for) premium account, but hardly necessary. Indeed the premium account only speeds the grind, and does nothing tangible to gameplay. Premium tanks are only as good as the people who use them, and truth be told, I look forward to engaging such "wallet warriors" because more often than not, they're significantly worse players than their same-tier kin without a premium tank. Exceptions exist, and frequently, but not enough to make me dread going against a premium tank in a tank that's a tier or two (out of ten) lower, let alone the same tier.
This betrays an indication that you don't really know how BattleTech works. There is no uber-gun. Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).
In two years, prepare for the Clan Invasion.
This betrays an indication that you don't really know how BattleTech works. There is no uber-gun. Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).
indeed weapons are balanced for different situations.
This betrays an indication that you don't really know how BattleTech works. There is no uber-gun. Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).
indeed weapons are balanced for different situations.
Have you ever played the Boardgame ? :D
Forget all Weapons besides the Medium Lasers. Best Ratio of Damage (5/6/7) to Heat (3/4/5) to Tonnage (1/2/1). Stats for MediumLaser/Medium Pulse Laser/Clan ER-Medium Laser.
The low Range of 3/6/9 Hexes (Medium Laser) is not a problem because the limited Battlefield in the Boardgame.
All other Weapons, especially the Autocannons and Missles have much lower damage for higher tonnage and heat.
Example:
SRM 2: 2 missiles, if both hit 2x2 Points of Damage. It generates 2 points of Heat, weight is 1 ton for the launcher and 1 ton for the ammo (50 Salvos). In 60% only 1 missile hits causing 2 points of damage.
A medium laser does 5 Points of damage, has a weight of 1 ton, and needs no ammo. Yes, it makes 1 point more heat, but thats not a problem because each mech has at least 10 heat sinks.
This betrays an indication that you don't really know how BattleTech works. There is no uber-gun. Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).
indeed weapons are balanced for different situations.
Have you ever played the Boardgame ? :D
Forget all Weapons besides the Medium Lasers. Best Ratio of Damage (5/6/7) to Heat (3/4/5) to Tonnage (1/2/1). Stats for MediumLaser/Medium Pulse Laser/Clan ER-Medium Laser.
The low Range of 3/6/9 Hexes (Medium Laser) is not a problem because the limited Battlefield in the Boardgame.
All other Weapons, especially the Autocannons and Missles have much lower damage for higher tonnage and heat.
Example:
SRM 2: 2 missiles, if both hit 2x2 Points of Damage. It generates 2 points of Heat, weight is 1 ton for the launcher and 1 ton for the ammo (50 Salvos). In 60% only 1 missile hits causing 2 points of damage.
A medium laser does 5 Points of damage, has a weight of 1 ton, and needs no ammo. Yes, it makes 1 point more heat, but thats not a problem because each mech has at least 10 heat sinks.
In any other configuration (like, say, a 4-on-4, 4 map lance match), not so much. Then the whole equation looks vastly different all of a sudden, as your medium-range specialist suddenly finds itself unable to get into optimum range without being hammered by heavy weapons.Depends on the Map and on the setup of the scenario.
This betrays an indication that you don't really know how BattleTech works. There is no uber-gun. Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).
Your posts, all they tell me is that you've never been solidly smacked down like you should for using designs that are practically pre-patch akimbo '87s in Modern Warfare 2.Why do you think I use those designs ?
Eventually you'll find someone who can and will repeatedly smack you into the ground until you learn to open the range a bit and use something besides Medium Lasers. The board game is balanced up until the point where someone deliberately unbalances it with munched out 'Mechs.Nothing is balanced, and you have to set the rules of the scenario (map layout, mechs, ect...) to balancing it.
This betrays an indication that you don't really know how BattleTech works. There is no uber-gun. Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).
1. Even while adhering to the boardgame rules you could easily implement über weapons for cash: LosTech anyone? ...or how about simply adding special Mech Hangers for heavy/überheavy Mechs. What, you thought that would be free? ;) Heck... for all we know we could start out in a 20ton mech with nothing else but MGs and light lasers and anything else would have to be "earned" through grind or $$$. Sorry to toss that right back at ya, but you are sadly displaying a huge ignorance of how socallled *free to play* games usually work.
2. Certain weapons or even Mechs with linked weapons that all hit the same spot (i.e.anything that has a huge damage number that gets applied to a single target location) already have the intrinsic potential to become "Über" if you allow for manual targeting in a computer game. (With Boardgame rules we would not only have to be the best pilot imaginable, but would also require a targeting computer (Clan Tech) and even then we'd have trouble reaching the pinpoint accuracy we are so casually used to in the Mechwarrior games.)
3. If you think a game, especially a *free to play game* even has to adhere to Boardgame rules to the letter... because uhm...it's Battletech?... then I got a couple of bridges to sell ya...
I mean really... I'd love to have a fully featured Battletech game that rocks... so I would really wish I am wrong ;) But I'm not that prone to wishful thinking, especially not when talking about a *free to play* MMO... in that case: guilty until proven otherwise. With that genre, anything else would just be naive and guillible.
My experience is MC and MC2 exclusively. And XPulses on a Cougar or a Stiletto seem to be pretty powerful. A Centurion with 2 small pulses, and PPC(Clan ER if available) and 3 LRM pretty well stomps anything in it's weight class and a pair of them seems like even odds vs most heavies. Of course, since I know next to nothing about the time line, I might be a century ahead of what will be in this.
Like I said, my experience is pure Mechcommander and Mechcommander 2, in both games heat is not an in mission thing to worry about. It doesn't exist in MC1 and in MC2 it's just another loadout gauge to work against in a min/max sort of way and as long as you come in under the max equipment tonnage and heat on the bar, the mech deploys.
I wish I could even run either one. MW3 just crashes when I hit Start Mission after going through the compatability workarounds and MW4 just works when it feels like it (One out of every 20 tries to start), and doesn't let me use my joystick.
why not just run a virtual machine.... seems an easier route to go.
I managed to simply install MW3 on my computer (Win7 Home Premium x64) and run it no problem,How the ****.
I'm not exactly sure how I'm supposed to show any way of how to do it since I just installed it normally.
I managed to simply install MW3 on my computer (Win7 Home Premium x64) and run it no problem, with the exception of music problems because the disc is a little scratched.
I'm not exactly sure how I'm supposed to show any way of how to do it since I just installed it normally. Might be able to record it or something if I ever have time.
MW3 is a DX6.1 hardware accelerated game only, with a software rendering backup. No 3Dfx or OpenGL. Makes sense as Microsoft had a hand in the development.
>Record a long PC gameplay video
>wait for video to export
>mfw all audio was recorded from mic, not from speakers: http://www.myfacewhen.com/images/133.jpg
My main role on MechWarrior® Online™ is the injection of the F2P development model into this well-defined franchise. My experience in the F2P market comes from in-depth research and discussions with a key group of people at Nexon. It was here that I realized the nuances between the Asian F2P consumer and the North American F2P consumer had different expectations. I wrote a ‘thesis’ (for lack of a better word) on how F2P works and what motivates a player to play these types of games.Anyone who hesitated with the F2P MMOs feel like giving this one a shot? The MWO team seems invested in avoiding Pay-to-Win in the Q&A.
Yup, still not interested in pay to win crap. I want Mechwarrior 5, not this ****.Well, tough crap. You're getting MechWarrior Online.
Hmm. If 10 FPS isn't acceptable, I've been playing World of Tanks at unacceptable framerates for eight months.Its an acceptable frame rate if you have like no standards. I for one have considered anything under 20fps pretty much unacceptable/unplayable ever since I was old enough to start paying for my own pc stuff.
Hmm. If 10 FPS isn't acceptable, I've been playing World of Tanks at unacceptable framerates for eight months.Its an acceptable frame rate if you have like no standards. I for one have considered anything under 20fps pretty much unacceptable/unplayable ever since I was old enough to start paying for my own pc stuff.
To anyone who has mw3 running. How bad is it crashing for you? For me its pretty much instant CTD whenever something collides into something else.
There is a mission editor, though I'm not sure how robust it is. I get the feeling the MW modding community is mostly focused on multi. Maybe the tools for good user-made campaigns just aren't there, but I think it's more of a lack of will.
To anyone who has mw3 running. How bad is it crashing for you? For me its pretty much instant CTD whenever something collides into something else.
Small Teaser Trailer (http://www.gametrailers.com/video/systems-online-mechwarrior-online/727409)
Didn't realize they deployed them like that sometimes. That was like something out of Gundam.
I just wish it had a single player campaign... Oh well, it'll still be nice to have more mech games.
it's NOMINAL GOD DAMN IT****ING THIS.
ALL SYSTEMS NOMINAL
the studio says they know and they'll try to fix it<3
it's NOMINAL GOD DAMN IT
ALL SYSTEMS NOMINAL
the studio says they know and they'll try to fix it<3
One never became used to it. The fall. The drop from the heavens to the hells of the battlefield. The jolts became harder, more frequent. Com-chatter non-existent, she wondered how many of these she had been on. Hell, she knew of at least twelve drops in this Leopard alone. Her recon lance, long veterans of being in the first wave, were around her, though she could not see them. Suddenly her ‘Mech came to life, and she toggled all systems on, running a quick check. Reactor online, Sensors online, Weapons online, All Systems Nominal. Purring like a kitten, she thought, giving a thumbs up to the ‘tech looking at her.;7
On a much more sad note, the following is a special report on the final hours of one of the universes best and most courageous 'MechWarriors. Inner Sphere News has obtained a writeup of his final hours.
“Get them on the ship, I don’t care how!”
His heat in the red-line, he kept moving left and right, blocking any enemy forward movement. His frontal armour was shredded, nearly gone. His left arm lay on the ground somewhere behind him, the unfortunate recipient of a PPC shot.
“Sir you need to withdraw, we’re the last transport out. The enem-“
“I withdraw and no-one makes it off this rock. You worry about loading those civvies and that recon lance, I’ll worry about these ‘Mechs!” Blake growled.
A PPC and three large lasers smashed into a Jenner that poked its head over a hill, too close to the Leopard dropship on the ground. Blake fired three bursts as well, the first two shredded the left leg, the final pushed it over as the joint collapsed. Blake could see the ‘Mechbay of the Leopard even from here as he glanced back – they were tossing out anything they could to make room for hurt and hungry children… He turned back to the battle.
The enemy ‘Mechs, likely assuming they were facing a well dug in, larger force, were waiting before they assaulted his position. The Leopards PPC’s certainly added to that theory. Perfect, he thought, grinning.
Four enemy ‘Mechs – two lights and two mediums – never saw him coming as he flanked them to the right. He lowered the left shoulder of his Atlas, crashing into a Jenner, crushing its canopy between his shoulder and fist. Slow to react, the other pilots could only watch in terror as he turned, then charged into a Centurion, crushing its left arm and toppling it over. With a disgusted sneer he fired his AC/20’s through the cockpit and stepped on its chest, collapsing it as he strode through the shower of metal.
“Sir, we’ve completed boarding, but we think we’ve made room for you to-“
“Belay that, you take off now.”
Silence stretched on the line before the radio came to life again.
“You’ll be remembered for this, Commander Cripes.”
“Shut up and get out of here” was the only reply.
As the radio operator looking down, Leopard lifting through the atmosphere and still firing it’s weapons in support, the last thing anyone saw of Commander Blake ‘Hell Fist’ Cripes was his ‘Mechs right fist colliding with a Centurion, crushing what was left of its AC-ruined torso armour, as a rain of LRM’s fell upon him.
Interview (http://www.gametrailers.com/video/gdc-2012-mechwarrior-online/727870)**** yes. I am HYPED now.
The only reason I'm not hyped for it is because there's no way I'll be able to play it. :(
Current computer probably can't handle it and I'm broke.
Shall we form a Hard Lighter mercenary faction for MWO?
Gameplay (http://www.gametrailers.com/video/gdc-2012-mechwarrior-online/727976)
Same footage as the interview, but its now in one concise segment.
Shall we form a Hard Lighter mercenary faction for MWO?
With the name Hard Lighters? Screams of light mechs only.Gameplay (http://www.gametrailers.com/video/gdc-2012-mechwarrior-online/727976)
Same footage as the interview, but its now in one concise segment.
Ok, now I'm hyped.
gonna drive a commando
gonna bodyguard a big mech
when the big mech gets in a fight i'm gonna run away and when he blows up i'm gonna say 'look at it this way, kid, now YOU get to keep ALL the MONEY'
never gonna not do this
gonna drive a commando
gonna bodyguard a big mech
when the big mech gets in a fight i'm gonna run away and when he blows up i'm gonna say 'look at it this way, kid, now YOU get to keep ALL the MONEY'
never gonna not do this
gonna drive a commandofix'd for accuracy
gonna bodyguard a big mech
when the big mech gets in a fight i'm gonna run away and when he blows up i'm gonna say 'look at the bright side, kid, YOU get to keep ALL the MONEY'
never gonna not do this
I'm only gonna be doing light mech driving if there will be a Raven.gonna drive a commandofix'd for accuracy
gonna bodyguard a big mech
when the big mech gets in a fight i'm gonna run away and when he blows up i'm gonna say 'look at the bright side, kid, YOU get to keep ALL the MONEY'
never gonna not do this
but I lol'd, good job Battuta :lol::yes:
Guys, remember, I'm pretty sure there will only be 12-20 mechs at launch and they'll likely be from the 3025 era.
Q. What year is MechWarrior® Online™ taking place?
A. MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049.
I'm only gonna be doing light mech driving if there will be a Raven.gonna drive a commandofix'd for accuracy
gonna bodyguard a big mech
when the big mech gets in a fight i'm gonna run away and when he blows up i'm gonna say 'look at the bright side, kid, YOU get to keep ALL the MONEY'
never gonna not do this
but I lol'd, good job Battuta :lol::yes:
fair point about the hollander, i am struggling to find a firm date for itThe Hollander is in the Technical Readout 3055 ;-)
Guys, remember, I'm pretty sure there will only be 12-20 mechs at launch and they'll likely be from the 3025 era.
I'll make the Flea feared again.
I'll make the Flea feared again.
In the right hands an awesome Solaris mech on MW4, in the hands of the unlucky the galaxy's fastest coffin lol
Cool video, very pretty. TBH I'm probably more excited for HAWKEN though.
Hawken is a multiplayer FPS with a one-time purchase price (so not an MMO)
I might mess around with it once it comes out for that purpose, but the combat just doesn't look as engaging to me - it lacked a sense of scale and any "oomph" to the weapons.
Hawken is a multiplayer FPS with a one-time purchase price (so not an MMO)
Hawken is free to playQuoteI might mess around with it once it comes out for that purpose, but the combat just doesn't look as engaging to me - it lacked a sense of scale and any "oomph" to the weapons.
I assume you're talking about Hawken here? I can't really tell but since Hawken seems the less weighty and oomphy I assume it is
You know, I've been trying to play MWLL, but I couldn't get it to install right. I'll have to try it again.
Hawken is more of an FPS thing, and more fast-paced, so I'm pretty excited about it.
MW3 felt really stompy, this one I'm not so sure. The missiles looked pretty weak in that trailer (like, looked weak, I don't know how much DPS they do), and again the lack of scale (besides some trees and small rocks?) really threw me. Plus it looks like the mechs don't have much "mass" but I won't know for sure until I play it.
...The reason this announcement stated 'North America' is that it's for North American servers – As we have mentioned we are working very hard to launch MechWarrior Online in every region worldwide. We may also run a similar Operation for other regions, therefore we are required to recommend that for the best play experience you register and play in your region in the near future. However There is no IP blocking. You can signup from everywhere just keep in mind that if you are outside of North America we cannot guarantee your play experience.
For our European players, here is the answer you have been looking for: Yes, you can buy the Founder’s Package and you will never be blocked from continuing to play on the North American servers. Also, when servers are setup in your region, you will be given a onetime opportunity to transfer to those region’s servers taking everything you own with you
double the money for the legendary package seemed like a poor return in extra value to me
universe and in X amount of game/real time those mechs will be outdated compared to newer units?
They're walking tanks, bar none except perhaps the Spider or one of the scout 'Mechs with Improved Jump Jets.
Relevant videos:
MechWarrior 3 intro (http://www.youtube.com/watch?v=nm76b8tzzWI)
MechWarrior 4 intro (http://www.youtube.com/watch?v=QxfKZZ4RNng)
MechWarrior 4 Mercs intro (http://www.youtube.com/watch?v=HxEAaJfGUzM)
Walking tanks like nobody's business. These ain't your anime ballerina mechs.
I was never clear, because in MechCommander(my only reference) they seem to be walking tanks, which suggests the lack of dexterity required to effectively melee fight like, say, a Gundam or Voltron or something.
Well, the Summoner mounts jump jets on the base chassis, and the Hauptmanm can just pod them in, so they can at least leave the ground if they want to. :P
The Atlas is pretty much stuck dirtside though.
Well, the Summoner mounts jump jets on the base chassis, and the Hauptmanm can just pod them in, so they can at least leave the ground if they want to. :P
The Atlas is pretty much stuck dirtside though.
BattleMech 13 announced: Trebuchet
12 'Mech rumor officially dispelled.
So no vibro-axes to slice enemy armor like butter? :sadface:I was never clear, because in MechCommander(my only reference) they seem to be walking tanks, which suggests the lack of dexterity required to effectively melee fight like, say, a Gundam or Voltron or something.
BattleMechs can and do engage in melee combat, but it's not remotely graceful, merely the application of multi-ton appendages as giant clubs. Even the axe and sword options (the latter of which hasn't been developed yet and doesn't appear until 3057 or so) are really just specialized clubs rather than serious cutting implements, and it's pretty much implied they're worked like any other weapon: center the target in the reticule, pull the trigger, computer arranges to bash enemy.
So it's sort of a Walking Tanks Plus, but very far from the traditional motion capture mecha.
So no vibro-axes to slice enemy armor like butter? :sadface:At least not in the Online-Game, and if some day added as feature they will IMHO used like any other weapon: Point & Pull the triggers.
There are some vibroswords, but "like butter" applies to absolutely nothing in Battletech unless you're talking about Heavy Gauss slug connecting with underarmored Light 'Mech.I think I remember assassins with vibroswords killing guards by slicing through them like butter. Different topic altogether.
I think I remember assassins with vibroswords killing guards by slicing through them like butter. Different topic altogether.
I was talking about infantries.
I fail to see what's so hard about making a blade vibrate. :P
On multi-ton frames, this seems exponentially more difficult than the hand-held version.
So none of this (http://www.youtube.com/watch?v=nK6FqNQ2Rjc)?
Stars don't fight Lances. Stars fight Companies (12 'Mechs).in short, clan tech is ****ing scary.
The only reason the Clans were stopped was because ComStar (the faction that held Terra, which was the only reason the Clans were invading at all) challenged them to a proxy battle for Terra at a place called Tukayyid, and then landed twelve entire Armies of troops (144 Regiments of 108 to 120 'Mechs each. That's right. At the very least over 15,000 'Mechs) of troops on planet and prepared for the worst that 25 Galaxies (135 units of either 'Mechs or points of Elemental Battlearmor each. Between three and five thousand units of 'Mechs and Elementals) of Clan troops could throw at them. ComStar won (barely), and the result was a 15 year truce.
EDIT: ComStar lost over 40% of their starting force. The Clans lost roughly half.
Oh, that 40% was fatalities. Wounded and shot down were probably more toward 60-70%.
no anime bull****-o physicsIgnoring everything else you said, please don't delude yourself into thinking that mechwarrior is realistic in any kind of way. There is no practical and realistic way battle mechs could work the way they do in real life as they do in battletech, not without stretching physics to some extend.
no anime bull****-o physicsIgnoring everything else you said, please don't delude yourself into thinking that mechwarrior is realistic in any kind of way. There is no practical and realistic way battle mechs could work the way they do in real life as they do in battletech, not without stretching physics to some extend.
Tanks and planes would make short work of them impractical lumbering hulks.
Those arguments aside, the fact that in battletech mechs aren't giant metal ninjas dancing around slicing each other to pieces with 20 foot long swords is part of what makes battletech unique.But.... Battletech mechs aren't unique. They are typical western type walking tanks. There are a bunch of other universes (be it books, movies or games) out there that have mechs in similar functions and functionalities. Just like there are a whole slew of 'giant metal ninja' japanese/asian style mechs out there. (But there are also a bunch of anime that make their mechs feel like they have more of a weight and mass to them. Such as Gundam 08th ms team and the Break Blade movies. Both of which I can highly recommend.)
I'm just saying, you sound mighty stupid to me if you are belittling one giant robot universe's physics as unrealistic and using that as an argument to somehow prove that the other giant robot universe is somehow more realistic.
Be it a 18 meter tall gundam with a weight of 60 tons or a 12 meter high battlemech with a weight of 100 ton. Either way they are going to be a collosal nightmare to move around. Both would sink deeply into the ground with each step, all those moving joints are a weakpoint disaster and all you are doing by being so tall is make yourself into a huge target. Both universes need to disregard or stretch the laws of physics and invent some magic technology to make it all work.
But.... Battletech mechs aren't unique. They are typical western type walking tanks. There are a bunch of other universes (be it books, movies or games) out there that have mechs in similar functions and functionalities. Just like there are a whole slew of 'giant metal ninja' japanese/asian style mechs out there. (But there are also a bunch of anime that make their mechs feel like they have more of a weight and mass to them. Such as Gundam 08th ms team and the Break Blade movies. Both of which I can highly recommend.)
Can you tell me about these other universes? The only one I can think of is Starsiege and it really doesn't come anywhere close to Battletech in terms of techno-babble quantity and quality.There's Metaltech and CyberStorm which I think are pretty close, though as far as I can remember there isn't any HERC with design features like that of say, the Commando or Centurion.
Hardly. Neither BlueFlames nor I ever said battletech was realistic. I made a comment on their relative levels of realism, but that's just about it. And honestly it's perfectly reasonable to belittle one giant robot universe on that basis. People have opinions and preferences, believe-ability is a perfectly valid criterion for forming those opinions and it in no way makes you stupid.All giant mech universes work on the of rule of cool and have their reality/physics/whatever twisted to accomendate the concept of a mech being a valid warmachine.
Can you tell me about these other universes? The only one I can think of is Starsiege and it really doesn't come anywhere close to Battletech in terms of techno-babble quantity and quality.To name a few western things that feature lumbering mechs as warmachines (games, movies, whatever):
Shattered SteelDeformable terrain FTW. :D
However, the rest of BattleTech, walking tanks aside, is significantly more plausible. Indeed, the most "unrealistic" part of BattleTech is that 'Mechs are the kings of the battlefield because of myomer "muscles" that are strong enough for fast, reliable movement (leaving aside the "official" ranges, which are flat out stated in the first few pages of my rulebook here to be artificially truncated for gameplay).Do elaborate, how is the rest of Battletech more plausible exactly?
They're no more a nightmare to move around than a tank, and probably actually significantly less so because there's only one "crewmember" needed to move it.Aside from leaving a massive trail of destruction wherever an heavy/assault mech goes, sure. Aside from needing several truck loads of additional parts to get all the moving joints and bits working, sure.
Hell, they probably wouldn't even sink into the ground like that at all. Modern tanks would have roughly comparable surface contact areas when considering that every point of the track on the bottom of the tank will be in contact with the ground at any given point on flat terrain, and tanks like the Abrams mass as much or more than the majority of different kinds of 'Mech designs, let alone the most common types. Some 'Mechs even weigh as little as a third as much as the Abrams. Hell, 'Mechs like the Catapult are honestly less likely to sink into the ground than their tanky counterparts simply because the feet of the 'Mech spread the weight over a larger area. Smaller 'Mechs like Stingers, Wasps, and Locusts weigh five tons less than your average Bradley IFV, which gets around on roughly ~4.5 square meters of ground contact (conservative estimate). Having a pair of feet that occupy ~2.5 square meters each isn't hard, and the Bradley has absolutely zero problems traversing rough or difficult terrain.Oooh boy. How wrong you are.
Admittedly I can't really protest the joints are weakpoints part, because that's true, but the tactical and strategic mobility of being able to step over a low wall or literally jump over a river, or navigate rough terrain without slowing down is not an advantage to be thrown away.Which is pretty much negated by the fact that a mech wouldn't realistically be able to traverse a semi steep hill without falling over backwards. Or it would need to have legs with far more advanced and delicate joints than would be practical for a warmachine (one solid mine would blow such a fine piece of machinery right off).
BattleTech 'Mechs may not be as practical as the Real World (tm), but they're a hell of a lot less ass-pull than indestructo-Gundam.
I happen to love 08th MS Team, you know. I'm not a fan of BattleTech and BattleTech only. Hell, I even admitted outright that BattleTech isn't practical to Real Life (tm).That's cool, but that post was aimed at Polpolion.
Do elaborate, how is the rest of Battletech more plausible exactly?
I'm sure that Gundam has produced a smiliar numbers of novels/manga/games/sidestories/whatever, This doesn't tell me what part is more plausible (not the same as developed) however.
A: It hasn't.Come on, you can do better than that.
B: They're often the same thing. Plausibility is achieved by thinking about how **** works. Development can be achieved by explaining how **** works.You still haven't told me how Battletech is more plausible than Gundam.
BlueflameBlueFlames quite literally named a list of things that according to him, make the battletech universe 'better' than the gundam universe. He literally named 'anime bull****-o physics' as a point. Supposedly because Battletech does not have 'bull****-o physics' and is therefore 'more realistic'. You can speak for yourself here, but you don't seem to be speaking forBlueflameBlueFlames.
Come on, you can do better than that.
B: They're often the same thing.You still haven't told me how Battletech is more plausible than Gundam.
Don't bull**** me son, I'm not an idiot who believes anything linked on Wikipedia.Uh okay
Go over there and count that ****.But you just said...
Tell me that manga demands the same level of intellectual rigor as writing a game book with a straight face; tell me that there's not more information on the basic workings of a world in one gamebook then an entire manga series with a straight face.Different methods of story telling. Instead of spending a whole page describing that a mech shoots a laser and hits an other mech, its drawn in a pretty picture for you. The manga Mobile Suit Gundam: The Origin for example, has 23 volumes each containing between 200-270 pages. That's 5405 pages if you take the average of 235*23. I can tell you with a straight face that if done right, an entire manga series can definitely contain as much information as whatever.
(66 UC Gundam manga and novels by my count, including the stuff of dubious relation and canonicity like G-Savior.)66, 100. Both are large numbers for franchises about giant robots shooting lasers. As I said, its a similar amount. The link for the Gundam manga/novel list doesn't have the large amount of technical readouts and whatnot listed either. http://www.ultimatemark.com/gundam/archive/entertainmentbible01.html stuff like this. And if we're to compare videogames then http://en.wikipedia.org/wiki/List_of_Gundam_video_games it wouldn't even be fair (I will be the first to admit that the vast vast majority of gundam games are bad though)
Check this Wikipedia link: Novels only. No gamebooks. No sourcebooks. That's over 100. Count 'em.
I don't really know how you can get more direct than that.Where do I even begin. Are you seriously saying this with a straight face? That just adding whatever detail makes something more plausibile? That the word plausible somehow equals developed? English is not my first language but I'm pretty sure you are doing something wrong here. Plausibility doesnt mean what you think it means.
Wait, I do.
They are the same thing.
Let me spell it out for you: plausibility is both created by adding detail to a work on its own, which makes it more closely resemble a reality (because reality is really damn detailed) and created by explaining how things within a work themselves function, which is often necessary while expanding the work. Literary (for lack of a better term) mediums are better at this than visual ones.
plausibility:According to you... adding *anything* to the universe makes it more plausible? Explaining how something works, even if it doesn't make sense makes the work as a whole more credible? See, what you are saying to me doesn't seem very.... plausible :p
having an appearance of truth or reason; seemingly worthy of approval or acceptance; credible; believable: a plausible excuse; a plausible plot.
er guys can we calm down?
But this is getting really silly and this was something I thought you were above NGTM-1R. I really don't feel in engaging anymore in this fanboy level of 'e-peen comparison'. If you are so absolutely hell bent on maintaining the believe that 'battletech is bettar and larger, it has moar stuffs!' then whatever. I'll leave you to it. I will just continue enjoying both universes for what they are. Either way both universes have way too much stuff for me to read. Be it 66 or 100, I won't be reading half of it.
er guys can we calm down?This applies to you Polpolion. What are you getting all upset for?
since when was NGTM-1R trying to prove that Battletech was better than Gundam?He was trying to prove that Battletech is more plausible than Gundam, his only argument for this so far is that more novels/books/whatever somehow equals more plausibility for a universe. Which makes no sense and isnt what plausibility is about.
So stop nit-picking perfectly reasonable points and tell us something that, you know, actually helps your argument.Really? Not even trying anymore huh?
guys is plural spoon, I was referring to to both sides. End of the day you are arguing over the merits of 2 fictional settings like it actually matters and it's clear neither of you are going to convince the other so can you both agree to disagree before the mods and admins take action?er guys can we calm down?This applies to you Polpolion. What are you getting all upset for?
He was trying to prove that Battletech is more plausible than Gundam, his only argument for this so far is that more novels/books/whatever somehow equals more plausibility for a universe. Which makes no sense and isnt what plausibility is about.
So, going back to MWO....
....
....
:sigh:
I've got nothin'. Someone help me out here!
guys is plural spoon, I was referring to to both sides. End of the day you are arguing over the merits of 2 fictional settings like it actually matters and it's clear neither of you are going to convince the other so can you both agree to disagree before the mods and admins take action?I'm as calm as I can be, I'm merely trying to hold a discussion. I'm not the one suddenly breaking out in swearing when contributing nothing to the discussion itself. As long as everyone can remain civil there should be no reason for a mod to step in, no?
If you were listening, he pointed out only a number of novels.That's indeed all he did. Point out the number of stuff and say that this equals plausibility.
The number of sourcebooks, objectives books, technical readouts, era reports, historicals, and half a dozen others that I don't really care to name at the moment exceeds 300. Sourcebooks by definition flesh out and lend plausibility to the setting. The Objectives series in particular is a wonderful point to bring up, because it actually documents and gives a brief description of all major production sites, what they produce, how much of it they produce, and where they send it. That's just one part of the flood of BT background and information.
BattleTech has a well explained economy; socio-political balance of power; and spatial geography;
and, probably most importantly, well-defined and internally consistant behavior and physicsI'll grant that Gundam can be shaky in that department. But this is of course mostly because of the different animator teams behind each show and the many years inbetween said shows. I could of course point out that the battletech cartoon did some very very lulzy things with the physics in battletech, but that would just be a low blow. :p
I fail to see how Gundam can even compete on the grounds of plausible explanation.
to put oil into the Flames ;7 I'm thinking Heavy Gear from "Dreampod 9" is most realistic Mecha Game ;)I fondly recall playing the demo of one of the two Heavy gear games. After leaving the starting point I ran into some infantry. Said infantry somehow managed to one shot kill my gear by hitting my cockpit or something... with small arms fire. :p
Heavy Gear 2 on the PC wasn't also bad.
It really is. It's an amusing bit of meta-humor. I've heard some people discussing that the majority of the actual novels themselves are dramatic tri-vids (movies). It's a completely non-canon supposition, but it was pretty humorous for the duration of the discussion.
The thing with the Somerset Strikers show is that it exists in-Universe. As in, it's treated as a bad cartoon series in the BT universe itself.Which is a clever way to handle it :p
And I'd liken the plausibility difference to "This pig has vestigial wings that allow it to glide in a limited sense, or at the very least not crash into the ground at terminal velocity" versus "this pig mother****ing flies, *****es!"But the "this pig mother****ing flies, *****es!" part doesn't apply to either universes. Both explain why and how
I'll have to chalk that up to presentation, then, because the most in depth I've seen with regards to how a Gundam works amounts to "It's a Gundam" *shocked gasping*.Well duh, what do you want at such a moment? "It's a Gundam!" *shocked gasping* "It's BOWA·XBR-M-79-07G beam rifle, powered by rechargeable energy cap will easily cut through my armor like paper! Maybe if I try to escape... but will the Gundam's 2 x 24000 kg, 4 x 1870 kg rocket thrusters be able to catch if I try?!". I don't think that giving technical information during a 'it's a Gundam!' moment would flow really well in presentation :p
Although I feel I should point out I'm mostly comparing the respective Kings of the Field. BattleMechs versus Amuro's Gundam is honestly significantly different than looking at BattleMechs versus 08th MS Team Gundams. Which I personally consider a point in BattleTech's favor, since it's internally consistent in that respect (there are no Super Units).The RX-78-2 gundam was outperformed by the MS-14A Gelgoog by the end of the one year war. What made it such a super trooper was Amuro's piloting skills and newtype bull****.
Honestly, we all know that the only way this debate ends is by Gurren-Lagann showing up and slinging galaxies around, at which point we all agree that it was extremely silly in the first place. :pROW ROW FIGHT DA POWA! :D
(also super robots FTW)
his only argument for this so far is that more novels/books/whatever somehow equals more plausibility for a universe.
I've heard some people discussing that the majority of the actual novels themselves are dramatic tri-vids (movies).
I'm going to go out on a wing here, and assume that there have already been several threads about this topic and each one following very similar paths.
And somebody else is going to have to say what you do if you need to take a crap for their book.
.... I had never considered this. What DO you do on those long 'mech missions? :nervous:
Bring a beer bottle to pee in :p
Unless you duct-tape it to yourself, it's probably not going to easy to reach in the Stinger/Wasp, which are so miniscule that the pilot is essentially entombed in one, standing upright, with only part of them in the head.
The old TRO:3025 fluff said that basically the only way out of a Stinger was to eject, which would ruin the 'Mech since the rockets are only a few inches from the reactor shielding, or spend about an hour while the techs unbolt the plates.
So then, we're talking about some sort of catheterized flightsuit solution, with either an external release or a small holding tank somewhere in the mech?
So then, we're talking about some sort of catheterized flightsuit solution, with either an external release or a small holding tank somewhere in the mech?
.... I had never considered this. What DO you do on those long 'mech missions? :nervous:Depends on the design. Assault 'Mechs with roomy cockpits might actually have a small toilet at the back. (We know, for example, the Grand Titan does.
mmmm Beta (http://www.youtube.com/watch?feature=endscreen&NR=1&v=yEICUlHFx_Y)(http://cdn.smosh.com/sites/default/files/bloguploads/do-want-girl.jpg)
Also, intuition tells me that the kind of person who mounts an XL engine isn't the kind of person to "waste" tonnage ensuring that CASE accompanies all of his ammunition stores, so seek out those ammo bins! (Either that or take some Flamers and watch the fireworks.)
Free up tonnage for a more fragile engine
Add on more arrmor
???
Profit?
mmmm Beta (http://www.youtube.com/watch?feature=endscreen&NR=1&v=yEICUlHFx_Y)OMG, dat glowing armor from laser damage. :O
Those ads all over the main menu or whatever it is. "BUY TEH FOUNDER PACK KTHX" :|
Always liked the Jagermech, no matter how bad it is.
Isn't that called "force recon"?
Never heard of the spider tbh
I don't know any of these mechs :blah:Never heard of the spider tbh
They seem to be going down the FASA starter kit game box I have somewhere, so I expect to see Banshee, Whitworth, Assassin, Vindicator, Grasshopper, Panther, Zeus, Clint, Cyclops, and Hermes II before others.
I don't know any of these mechs :blah:
I don't know any of these mechs :blah:
IIRC the Zeus was in M4 Mercs and the Cyclops in MC2, but yeah, most of them haven't been in a videogame to my knowledge. Which is a shame since many of them are storied designs; the destruction of Clan Smoke Jaguar's homeworld was commanded from a Cyclops, a huge number of famous members of House Kurita have driven Panthers, and soforth.
I also forgot the Enforcer and the Quickdraw.
Overall they'll put a good number of variants and a good mix of weight classes, weapons, and movement abilities into the game.
I don't know any of these mechs :blah:Never heard of the spider tbh
They seem to be going down the FASA starter kit game box I have somewhere, so I expect to see Banshee, Whitworth, Assassin, Vindicator, Grasshopper, Panther, Zeus, Clint, Cyclops, and Hermes II before others.
Oh, there's plenty of pine up here, too. But, I'll take your word for it. ;)
Indestructible with large lasers and 100 ton mechs too :pOh, there's plenty of pine up here, too. But, I'll take your word for it. ;)
Those southern white pine are essentially indestructible with environmental effects. Seriously.
Indestructible with large lasers and 100 ton mechs too :p
If you bought Founders, you're in. o7 and see you on the battlefield and all those ironic EVE phrases, unironically.
In the mid-26th century, the Terran Hegemony, under the leadership of Ian Cameron, became the nucleus for the star-spanning government known as the Star League. (http://en.wikipedia.org/wiki/Star_League)
Sooooooooo, tell me the details, it's an FPS right? Free? In a Tribes Ascend flavour?
Not yet. It's still closed beta, though anyone who buys a pre-order package now gains automatic access to the beta. I think that the aim is for the full release before the end of the year.With the state the game is in now and at the rate it is progressing, the end of the year feels rather optimistic to me...
I'm a vet since mw2, then mercenaries etc (4's intro still haunts me) I even had it on lé snes.
House Davion for life.
Second: The SLDF's Angry Kids Are Coming. (http://mwomercs.com/news/2012/08/400-isn-news-flash)Damn, it's that time already? The game isn't even released yet!
Yeah, I just looked at the timeline on Sarna.net and the Invasion doesn't actually happen until March of 3050, so we have a long time to wait. It will be interesting to see how the super-powerful Clans are added in to such a PvP-centric game, though. Co-op mode perhaps?
My personal vote is NPC Mad Cats appear at random and try to wipe out everyone. Because it will be hilariously rage inducing.I've got to agree with you here :D
hell yes, kids rage quitting is always funny to watchMy personal vote is NPC Mad Cats appear at random and try to wipe out everyone. Because it will be hilariously rage inducing.I've got to agree with you here :D
same. it shall be gloriously hilariously scary destruction.hell yes, kids rage quitting is always funny to watchMy personal vote is NPC Mad Cats appear at random and try to wipe out everyone. Because it will be hilariously rage inducing.I've got to agree with you here :D
I don't know any of these mechs :blah:Never heard of the spider tbh
They seem to be going down the FASA starter kit game box I have somewhere, so I expect to see Banshee, Whitworth, Assassin, Vindicator, Grasshopper, Panther, Zeus, Clint, Cyclops, and Hermes II before others.
The Vindicator is a Medium (40 tons).
The Grasshopper isn't any faster than the Zeus or Battlemaster.
was never a big fan of Mechwarrior, Mechcommander is much more my kind of game, i still play it online with a community at gameranger.If you're on these forums, I hope you've already seen the MechCommander Omnitech project (seriously. Check it out.) but you may also be interested in another forthcoming free-to-play battletech game, Mechwarrior Tactics (http://mwtactics.com/), whenever it gets around to coming out.
www.mechcommander.co.uk
:yes:
was never a big fan of Mechwarrior, Mechcommander is much more my kind of game, i still play it online with a community at gameranger.If you're on these forums, I hope you've already seen the MechCommander Omnitech project (seriously. Check it out.) but you may also be interested in another forthcoming free-to-play battletech game, Mechwarrior Tactics (http://mwtactics.com/), whenever it gets around to coming out.
www.mechcommander.co.uk
:yes:
Get out your bagpipes, people. (http://mwomercs.com/news/2012/10/479-battlemech-17-highlander)
Meet the Demoman has so much to answer for -.-
The BattleTech tradition of Scots in Highlanders goes back at least fifteen years by now, to the Grey Death books. Maybe further. I remember there being a scenario regarding the destruction the SLDF 191st, the Royal Black Watch, during Amaris' conquest of Terra waaaaaay back in the game's dark ages.
He's probably talking more about the embarrassingly bad made-up Scots accent
The BattleTech tradition of Scots in Highlanders goes back at least fifteen years by now, to the Grey Death books. Maybe further. I remember there being a scenario regarding the destruction the SLDF 191st, the Royal Black Watch, during Amaris' conquest of Terra waaaaaay back in the game's dark ages.
He's probably talking more about the embarrassingly bad made-up Scots accent
The BattleTech tradition of Scots in Highlanders goes back at least fifteen years by now, to the Grey Death books. Maybe further. I remember there being a scenario regarding the destruction the SLDF 191st, the Royal Black Watch, during Amaris' conquest of Terra waaaaaay back in the game's dark ages.
He's probably talking more about the embarrassingly bad made-up Scots accent
Nailed it in one - you think if they had Scottish characters they'd actually, I dunno, get someone scottish to voice them or write their speech.
aaaand another reset. yeah, **** you mwo until you are full out and i wont lose my mechs and c-bills AGAIN.
Seems to me like you went into the beta expecting to just play the game. It's a beta test for a reason.
I took a Cat and loaded it up with as many SRMs as possible. When it works it works hilariously well.
Observations in battle lead me to assume opposing pilots' must have an internal monologue something similar to the following:
"Ha Ha look at this stupid noob running point with a long range support mech, what a b..."
WOOSH BAM KAPOW
"... OMGWTF Hobble AWAY! Hobble AWAY!"
They fixed it, Batts. (http://www.youtube.com/watch?v=RXhWRdnc2RI&feature=plcp)
I took a Cat and loaded it up with as many SRMs as possible. When it works it works hilariously well.
Observations in battle lead me to assume opposing pilots' must have an internal monologue something similar to the following:
"Ha Ha look at this stupid noob running point with a long range support mech, what a b..."
WOOSH BAM KAPOW
"... OMGWTF Hobble AWAY! Hobble AWAY!"
The one thing I'm a little hateful for (anyone who played the classic table top, pitch in) is that if you have an XL engine attached, only ONE torso section has to be critted just to make your Mech dead, unlike what happened in 2, 3 and 4.
I wonder if everyone's taking the Cata (which I infamously remember for being easy headshot bait in Mercenaries for Mech2) mainly because it reminds all the past players of how iconic and balanced-ish the Clan Timber Wolf (Mad Cat) was back in the day... since we don't have the old when-FASA-was-still-on Unseen Mechs to play with yet.
Also LRMs are currently brokenish.
And what program is used to coordinate lances? I've seen mumble, teamspeak and this random C3 voip thing...
One bit of meta-gaming that annoys the **** out of me is when a clan drops lances on both sides of a battle, one declares and the other stays silent, you fight them well, oblivious to the premade lance on your side, and the OpFor is obviously losing, and then their leader says 'good game, lemming lance, go' and immediately 2/3rds your remaining forces DELIBERATELY OUT-OF-BOUNDS SUICIDE AND HAND THE ENEMY VICTORY :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:.
THIS FORUM DOES NOT HAVE ENOUGH SMILIES TO ADEQUATELY EXPRESS MY RAGE. There are very few things I will hold a grudge for, but **** like this is enough for me to want to shank these rats even if they're on my team.
*snipped*
Certain squadrons tend to use TeamSpeak 3 over audio. Otherwise, you talk to all your team over text with the Y key.
I have not seen that kind of team incompetence so far. Every fight I see, everyone fights and dies to the bloody death. Worst case scenario, everyone on my side dies like sheep because Admiral Ackbar's on our side and we don't know it until half the team drops like flies against a fire pocket filled with K2s and ASDs.
But when there isn't shady crap, god there can be some entertaining engagements, like getting snuck up on by a Jenner, wading 200 m out in front of your line so that all your team can nail the Jenny to the wall, and then ducking back to cover while the enemy takes potshots at you and misses horribly.
What's you guys' favorite map so far? Personally I like Caustic, just because it isn't covered in buildings that turn it into a twitch-shooting contest (or a clusterf**k urban brawl).
Convert maps from Mech2 and Mech3, there, I said it.
Convert maps from Mech2 and Mech3, there, I said it.
Thanks for leaving out Mech4, those maps were epic turdburgers.Most were still better than what we have now. At least the better mech4 maps didn't have everyone start within a stone's throw of each other.
Convert maps from Mech2 and Mech3, there, I said it.
Said what? All I see here is some goofy technical impracticality, I'm confused
Convert maps from Mech2 and Mech3, there, I said it.
Said what? All I see here is some goofy technical impracticality, I'm confused
OK, fine, I'll explain. In Mech2, we had a LOT of maps for instant action and multiplayer. We had the canyons in Twycross and Alshain (affectionately called DFA Alley), the high-rise towers of Setubal, the high ground of Avon the night urban city in Devin, the frozen cliffs near Morges, the Lost Woods, the open team-on-team maps. And Outer Volta... minefield. Minefield. MINEFIELD!
Mech3 is pretty much open valley and underground caves. Good for traps, and direct "face me!" combat.
th-th-the-the point is, we need morepylonsmaps from the games of old for sheer nostalgic factor. I-if the maps from old can be adapted for use of MWO (whether they are "direct" ports or graphically updated), th-then... dammit, I can't finish.
In general, yeah, they need more maps. I think the maps are a decent size for 8v8 battles--you aren't within immediate weapons range (exception being Forest Colony--usually see gauss and AC2 fire in the first 20 seconds of the game... mostly because I'm the one shooting ;)), there's enough room and variation that strategy is different every time and you don't have to worry about things getting too clustered or spending ages hunting the other team down. I do think the maps could stand to be expanded if they ever decide to have larger battles. A 12v12 or (god help us) a 16v16 would be a nightmare in the current battlespaces.
Lol it's the commando, it's not supposed to be crushing anyone. Really, I see that one as a cost-effective method to score spotter assists and annoy the f**k out of assault pilots. But commandos don't have jump jets :(
Indeed. I'm pretty sure that putting a trio of SRM-6s on the thing is already more than it can handle without seriously compromising things like durability or speed.
Raven with a PPC/AC-20 would like to have a word on that, being slow-ish (86 kph out of the box for some variants) and all. (Unless you manage to bring something lighter and can fit an XL engine with CASE...)
Quick, everyone post your favored mech build!
Stock COM-2D, or was. Might have to change it up now that there's a lot more autocannon in play for knock.
. . . and hey, it's the MW2 Betty again.
prove me wrong).
The new map is stunningly beautiful and makes for an actually-different experience from the regular version, and hey, it's the MW2 Betty again.
Also LRM buff is good for Catapult drivers. I'm useful again.
I have to restart the client every 2 games to avoid memleaks, 4 fps or god forbid a BSoD.
jenners are op, nerf
Normally I get pissed off when I have to play the same map 3 times in a row, but Frozen City Night is just too damn cool.
We got caught by an uppity commando on RC, an advance scout started dancing around all 'can't catch me can't--'BOOOM. Shot him in his face with a gauss round. 'Dude wtf just happened?' was all he said.sweet
Hey, I legit did this stock. No streaks, no ECM.
Hey, um, last I heard, the MWO site was infected with a deadly virus, has the all-clear been called?
Coming up on the next update: The Stalker and Conquest Mode (it's like take the five points and make sure they're yours long as you can, hopefully it can make Medium mechs more practical on the field again). Soon: TAG range upped to 750 meters to counteract ECM to make LRMs useful again... that's all I heard. Don't take it for fact.
I have a Highlander fund too... but I'm getting bored playing just Commando and Dragon all the time.
EDIT: I just checked and if they stay true to TT prices, I have enough for a Highlander already.
Yeah huh. Sadly, I just saw how much xp I had sitting on my 4G and 4SP (20k+ per) and cleared the fund buying/outfitting a laserback so I could dump some of the xp.
My 4SP has become an adorable smash-fisting ninja god of the battlefield. Not even sure I want a Highlander after my last few matches with it.
QuoteEDIT: I just checked and if they stay true to TT prices, I have enough for a Highlander already.
How much would that be then?
Lol what's the loadout?
8,936,080 C-bills. The value might be different given that they price variants based on the cost of their equipment, so I'm using the TT value as a ballpark estimate.
Lulz I can never hit anything with unguided SRMs.
IIRC, the lasers do maximum damage out to their effective range (the number in your weapon group selector), and then the damage scales from full to no damage at twice the effective range.
Lulz I can never hit anything with unguided SRMs..
IIRC, the lasers do maximum damage out to their effective range (the number in your weapon group selector), and then the damage scales from full to no damage at twice the effective range.
In other news: **** the repair bill for running into a 6x6SRM Catapult. 60odd k, where a usual got-deaded is around 35 for this build. Explains how they post stupid 1k+ dmg numbers though.
Capture Win and Assist have been removed.
Ahhhh..... another case proving Valve's truthful statement "gamers don't look up." :lol:
I daresay most gamers are humans...
I daresay most gamers are humans...Allow me to doubt that :p
On another note... that archway in Snow Forest that overlooks the tunnel entrance for the southeast base guys? I jumpjetted onto that (was a 2xSRM-6 C1 with a couple lasers), and while my buddies in the tunnel were taking beatings, I laid down SRM fire onto those guys choking the exit... and it took them two minutes to realize I was raining "death from above."
I have in my garage a Commando and a Centurion, both kitted out how I like with the extra C-bills we just got. What mech should I go for next? I'd like a heavy or assault, maybe with energy weapons and/or LRMs to be a change of pace from my UAC/5 and SRM-build mediums. No Catapult unless it's really worth it; too easy of a target.
So I decided to Stalker it up, rolled with the 5M, stripped it and then gave it 2xSRM4, 2xSRM6, 4xLL and left the DHS alone. It's the bastard lovechild of an SRM and a LL boat.
No more Repair/Rearm costs, trial mechs get xp now, new players have a massive bonus so by the end of their first 25 games they get 7.9 million c-bills, and if you've already played more than 25 games, you get 7.9 MC-Bills free.
Not sure about you but the current setup of the conquest mode sounds like a massive cluster**** waiting to happen--limited lives and 5 resource collectors to capture.
On another note... that archway in Snow Forest that overlooks the tunnel entrance for the southeast base guys? I jumpjetted onto that (was a 2xSRM-6 C1 with a couple lasers), and while my buddies in the tunnel were taking beatings, I laid down SRM fire onto those guys choking the exit... and it took them two minutes to realize I was raining "death from above."
I erhm... may have been one of those people not looking up. :nono: Not my finest match.
And by the way, has anyone noticed that there are a few players that seem to be rigged with aimbots? I'm kinda seeing occurrences of pilots getting headshot a bit too cleanly by Gauss Rifles. (Catapults are highly susceptible to this...)
Oh, and on another note... the Orion has been announced.
I got noticed by a Commando. Phracts and Hunchies were holding the chokepoint.
So. Stalker. Triple Large Laser. Five SRM-6. Holy ****. People charge at you with all these visions of "he's got LRMs he's a stalker he'll overheat if we fight him close" and then suddenly they get hit by thirty SRMs and you can see them flinch. Literally, I mean it.
Right now, I'm trying to Elite my Catapults (done with the K2), just doing a C4 that's Artemis-enhanced (2x SRM-6s, 2x SRM-4s, 4 tons of SRM ammo, with an M-Pulse and TAG). Surprisingly, on a shortcat that doesn't hold candles against six-by-six Cats or Stalkers, I end up scoring the most points when I end up part of the losing brigade. But the thing I love about it is that it can beautifully expose the CT of an Atlas.
Most of the time, the Stalker pilots I cross by are halfwits who think it's a good idea to mass stuff PPCs into them or don't have the backing coolant to support whatever they stuffed into their system.
I think a pure LL stalker is the most dangerous to face off against though.This... oh god this.
So. Stalker. Triple Large Laser. Five SRM-6. Holy ****. People charge at you with all these visions of "he's got LRMs he's a stalker he'll overheat if we fight him close" and then suddenly they get hit by thirty SRMs and you can see them flinch. Literally, I mean it. Most people will immediately jerk their torsos when the missile rain comes down, then immediately throttle down and swerve to try and get out your line of fire.
It's glorious.
To be honest, I tried rolling all LL and discovered it's basically an excuse to blow yourself up.
I'm currently contemplating switching to medium pulse on the arm mounts, but the problem for a Stalker M is fighting your lack of slots after DHS so I'm not sure.
I feel like the Stalker is awfully squishy when caught alone. With barely over 400 armor points to work with, it's barely more durable than my catapults. That unfortunately makes them notoriously easy to neuter considering how big and slow they are.
On a different note, does anyone have a guess as to how much the Highlander is going to cost? I think it's about time I started my own Highlander fund :p
I did mention that actually, but Double Heat Sinks are only 1.4 heat sinks in MWO,
That's true for ours, but with Clans not having options but to go pulse or ER, I suspect they might have a heatsink buff to make their laseryguns competitive.
Clans... might have a heatsink buff to make their laseryguns competitive.
Clans... buff... competetive
Excuse me while I laugh my ass off.
Excuse me while I laugh my ass off.
Hey. You're working off tabletop. We ain't there no more.
Meanwhile, you're working off IS. Clans most certainly ain't there no more. :P
Meanwhile, you're working off IS. Clans most certainly ain't there no more. :P
The meta for MWO simply doesn't support a whole lineup based on missiles and projectiles. The most powerful build since pretty much the start of the game has been a laser Hunchback, and most of the builds not based around a Gauss pair are built around a solid core of basic medium or large lasers.
This sounds a lot like tabletop :colbert:
This sounds a lot like tabletop :colbert:
Not particularly. A lot of tabletop is built around LRMs or ER weaponry for damage output, but neither of those is a very good choice in MWO.
No, the IS Level 1 metagame in tabletop is all about (standard, obv) medium lasers. And you can fix the Mad Cat D because I'm pretty those SSRMs are omni pods right? Just flip them around.
I'd say much closer to 1.5 than 1.7. Not enough different kinds of PPCs. Not enough plasma. Never enough plasma.
I have the feeling that, if it's ever realized, plasma rifles are going to be the single most broken piece of equipment in the game.
Streak Madness/SRM Madness is a legit design goal in MWO.
EDIT: I mean, hell. PPCs. Tell me the last time you saw somebody running with PPCs in MWO. It just isn't done. That's such a reversal from the tabletop it's hard to believe.
I don't think plasma is level 2 tech until, like, Jihad era (also aren't plasma rifles pretty suboptimal)
I would be still wondering if they're going to do with what Mech3 did with the PPCs (if you get shot by it, all your HUD elements get afflicted with static).
The world's fastest catapult cruising around the battlefield at 140 kph.i'm kind of missing the whole "land with an jumpjetted assault on top of a light, make light go splat" aspect...
How? Have a friend get under you with a fast mech while you jump jet straight into the air and land on him. So hilariously funny and effective. :lol:
Seriously, it works. It's awesome having a lagshield as a heavy mech.
i'm kind of missing the whole "land with an jumpjetted assault on top of a light, make light go splat" aspect...
That's what I thought. The person that helped me perform this said it had something to do with the lack of mech collisions or something. It definitely works.
That's what I thought. The person that helped me perform this said it had something to do with the lack of mech collisions or something. It definitely works.
Yup, saw it too. Apparently, you can run off buildings in frozen city or the bridges in river city and do it too. My new goal in life is to do it with an Atlas. :D
*e* :( :lol:
The person that helped me perform this said it had something to do with the lack of mech collisions or something. It definitely works.
Proper mech-on-mech or mech-against-walls collisions and Death From Above's aren't implemented yet.
i consider that to be a very valid tactic against the little circle-strafing ****s.Proper mech-on-mech or mech-against-walls collisions and Death From Above's aren't implemented yet.INCORRECT
'Mech collisions were implemented for about a month, but the problem was that it made heavies and assault artificially powerful. The confined nature of the maps allowed them to easily wipe out lights trying to circle-strafe or slash at them; not by damage, but by the simple expedient of knocking them over. Getting up, effectively frozen in place, they died very quickly.
So collisions were pulled.
I don't think you realize how bad it was. The lagshield worked actively against Lights, meaning you could knock them over without ever actually touching them or coming within ten meters or so. It made lights absolutely useless.as i said, i agree with what starslayer said. cutting it out completely was a dumb move, tweaking it properly would've been nicer.
I was playing a Raven-3L (two M-Lasers, 1 M-Pulse, 2 Streak-2s)
I miss having arms to absorb long range fire
The Spider has been released today. Now what?
The Spider has been released today. Now what?
Laugh at how terrible it is?
also: sensor decay. Nothing like LRM boats everywhere whose lock you can't break with cover.
*supar imporant edited post edition* double xp weekend this weekend! (http://www.joystiq.com/2013/01/16/spider-mech-infests-mechwarrior-online-ahead-of-double-xp-weeken/)
The Spider has been released today. Now what?
Laugh at how terrible it is?
I think the mech startup sequence is a nice addition, beats out the boring countdown.
I am pleased with this update. It wasn't big in terms of content, but they did address some critical issues. For me, I can now play more than 2 games without getting the dreaded 4 fps/block-text bug, and have a higher fps in general. I think the mech startup sequence is a nice addition, beats out the boring countdown. I am also very enthused by what I read here (http://mwomercs.com/forums/topic/92940-ask-the-devs-30-answers/) and I can't wait to see where it goes. I just hope they hurry it up, the anticipation is killing me.
Those combat support strikes seem pretty cool. I don't see how they can implement such a thing without going pay-to-win though.
I hope they buff the **** out of machine guns. That would be nice for the Dragon-5N.
2. As much as I would love to see classic Machine Guns in action (2 damage with 200 rounds per ton), or even a really good damage/ROF buff, I can't think but imagine hearing "hurr durr AC/2s are useless, ye bastards"* in my head all the time.you are aware that this would probably bring back the legging tactics from mw4:mercs to mwo?
You mean that "Reactor: Online - Weapon Systems: Online - Sensors: Online" is in the game?
I am pleased with this update. It wasn't big in terms of content, but they did address some critical issues. For me, I can now play more than 2 games without getting the dreaded 4 fps/block-text bug, and have a higher fps in general. I think the mech startup sequence is a nice addition, beats out the boring countdown. I am also very enthused by what I read here (http://mwomercs.com/forums/topic/92940-ask-the-devs-30-answers/) and I can't wait to see where it goes. I just hope they hurry it up, the anticipation is killing me.
Yeah, they messed with some stuff. I got this really nasty retro TV pixelated bug that just ruined one of my games. I think overall things are improving though.
Those combat support strikes seem pretty cool. I don't see how they can implement such a thing without going pay-to-win though.
I hope they buff the **** out of machine guns. That would be nice for the Dragon-5N.
2. As much as I would love to see classic Machine Guns in action (2 damage with 200 rounds per ton), or even a really good damage/ROF buff, I can't think but imagine hearing "hurr durr AC/2s are useless, ye bastards"* in my head all the time.you are aware that this would probably bring back the legging tactics from mw4:mercs to mwo?
...now the machine-gun doesn't do much damage. Never will... but it fires pretty darn fast, has plenty of ammo and each and every hit on an exposed area has a chance to knock something out.
And strap 6 MGs to a Spider each with a ROF of ~25 rounds/second and what do we have? Mech swiss cheese.
4. Artemis FCS will receive a buff (the specifics I don't know, I wasn't able to listen to that part).
with medium settings i get a ****ing 12-15fps slideshow.
my gtx 260 is not that old and it runs pretty much everything but this just fine.with medium settings i get a ****ing 12-15fps slideshow.
Have you considered getting a card that does not suck?
Mine's over five years old and runs the game at medium and high settings gloriously fine.
my gtx 260 is not that old and it runs pretty much everything but this just fine.with medium settings i get a ****ing 12-15fps slideshow.
Have you considered getting a card that does not suck?
Mine's over five years old and runs the game at medium and high settings gloriously fine.
Free premium day offered to everyone, this weekend.they really are milking that ****, arent they?
Free premium day offered to everyone, this weekend.they really are milking that ****, arent they?
... LB-10X AC's are going to be cool crit-killers.
MGs at least benefit from the conditioned response of 'oh. lulz. those can't do any... Oh **** my srms are gone!'
I rode in my Shotgun K2 again, believe me, I ended up coring two Atlases and a Hunchback with just 60 rounds of ammo and 4 MLs to back it up. (Well, I also had help, but I was able to actually crit the damn Mechs for once, not just peel off their armor.)
Also, rumors circulate of a bloody Hero Cicada (known as the 5-X). Honestly, I'm gonna say "not worth it."
well, the pretty baby might be, since its the epitome of "Giggle, giggle, murder, zoom, zoom" :pI rode in my Shotgun K2 again, believe me, I ended up coring two Atlases and a Hunchback with just 60 rounds of ammo and 4 MLs to back it up. (Well, I also had help, but I was able to actually crit the damn Mechs for once, not just peel off their armor.)
AC/10s can destroy components too. And armor. And they actually hit what you aim at from more than 90m away. :pQuoteAlso, rumors circulate of a bloody Hero Cicada (known as the 5-X). Honestly, I'm gonna say "not worth it."
Are any of them worth it?
This consumable thing is a disaster in the making.
Fri. Apr 19, 3050: ComStar confirms Combine worlds off line: Richmond, Tarnby, Idlewind, Schwartz, Rockland, Bjarred, Turtle Bay. (http://mwomercs.com/forums/topic/113786-isn-news-flash/)
IT'S HAPPENING.
So the Clan Invasion of the Inner Sphere proper was delayed for a month? :P
(It started in March in canon.)
Wheeee clans. Too late for me, though. I've given up on MWO. Two patches ago they changed something that halved virtually everyone's framerates (judging by the majority of gripes from their Patch Feedback section). Personally, I went from ~24 to ~12. There's dramatic latency between where the client thinks I am pointing and where my screen is showing me I'm pointing, and I have to be very slow when lining up shots, otherwise a quick twitch to readjust causes a massive overshoot. In the age of ERPPC/ERLL/Gauss alphastrikeocalypse, this means I'm half dead by the time I've landed my first successful shot, and I average about 75 damage per round. It's just not fun to play this way.:sigh:
A 2X with LL and ERPPC? How does that not die instantly?
Awww, thank you. I try.I enjoy laughing at the plebes that play games on such subpar equipment that they cannot even get 30fps :p
I enjoy laughing at the plebes on the MWO forums who complain about getting 60 fps.
Well, I don't know what to say on the latter.
TBH, I hate what they did with all the mechs. The Atlas is pretty much the only clearly recognizable one, and that's only because it's already very distinctive. I'm not sure if to hope that they implement a Daishi after the Clans arrive, or to hope they don't, because they'll ruin my favorite design. This "Thunder Bolt" (it's "Thunderbolt" everywhere else, BTW) is just a mislabeled Summoner and their Catapult took me a looong while to find similarities to the actual CAT. They might be pretty, but look nothing like they're supposed to.Are you kidding? The art style is most definitely the best thing about MWO. It looks immensely better than anything else Battletech.
Oh, BTW, I'm now playing MW1 and noticed that 3 of those 4 already appeared in the first MW game. :) And that's probably the one game where they're even less recognizable than in MWO... but that's probably due to the fact they consist of ~30 solid-colored polygons in there (2D graphics of them are accurate, BTW).
Not a MechWarrior vet, aren't you? Or a BT vet for that matter, some of them (looking at you, "Catapult") have literally nothing in common with the original artwork. They simply don't look right. Atlas is nice and Awesome looks decent, but for other stuff...I am, actually. Not that it'd actually matter since it's irrelevant. I'd echo what Sparda and Aesaar said but since they're right there's no point.
This "Thunder Bolt" (it's "Thunderbolt" everywhere else, BTW) is just a mislabeled Summoner
Not a MechWarrior vet, aren't you?
Not a MechWarrior vet, aren't you? Or a BT vet for that matter, some of them (looking at you, "Catapult") have literally nothing in common with the original artwork. They simply don't look right. Atlas is nice and Awesome looks decent, but for other stuff...
Yep. Sure looks nothing alike.(http://www.sarna.net/wiki/images/c/c7/CLPT-Catapult.png)
You said "these designs have literally nothing in common". As these pictures show, they actually do. It's almost like saying that the retail Typhon and the ragingloli Typhon "have literally nothing in common".I'd not be surprised if he said it didn't because it was uvmapped instead of tiled. I can't comprehend why, but Dragon has some sort of insane dislike of modernization.
So if they're including a Thunderbolt, when do we get the Warhammer?or the Marauder. Cant have a Madcat without both a marauder and a catapult :p
But because FASA had some troubles with getting the Licenses this design can't be used anymore.
http://www.sarna.net/wiki/Unseen
Well, OK, I admit I was mistaken here. I was mostly used to MW4 interpretation for the CAT (which I still simply like better), which looks very different. I actually preferred the almost comically oversized missile pods to the small ones. Gave it a clumsy, overspecialized look, which is exactly how a CAT handles. Besides, it's not like it all matters, I got bored with MWO by now. I might return to it once there's something more interesting than two game modes and a handful of IS mechs. And I really dislike "grinding" for money, it just gets boring to do the same thing a thousand times over to get anything decent (not that there's anything else to do, even once you buy and outfit your own mech...).You said "these designs have literally nothing in common". As these pictures show, they actually do. It's almost like saying that the retail Typhon and the ragingloli Typhon "have literally nothing in common".I'd not be surprised if he said it didn't because it was uvmapped instead of tiled. I can't comprehend why, but Dragon has some sort of insane dislike of modernization.
Technically speaking, MW4 didn't have anything but ballistic/energy/missile and omni hardpoints before MekTek got ahold of it. All that stuff is "new" and totally did not ship with the retail game or any of the patches from the original producer.Except "all that stuff" in this case is just "direct-fire", "ammo-consuming", and "heat-generating"; not really the most major of changes MekTek made. :P
Still handled better than MWO (also, I'm pretty sure retail, or at least original Mercs did have omni hardpoints).
Well, the outcomes are a lot different - you can't shove a PPC into a Small Laser slot, nor a Heavy Gauss into an MG port. You can in Online. And objectives? What are you talking about?
It's also rather difficult to avoid "boats of doom" when the source material features more than a few examples of such (Supernova, for example, boasts 6 CERLLs in it's stock config, and even the "Gausszilla" is a perfectly valid Anihilator).Hellstar (http://www.sarna.net/wiki/Hellstar). Boats, meet your god.
To be fair, I've yet to see a BT game where "stack as many CERPPCs on it as you can" strategy wouldn't be not only viable, but rather good indeed. And it's like that on the tabletop, too, if Scotty's LP is of any indication.
The Supernova generates 75 heat when jumping and alpha-striking, of which it can dissipate a grand total of 52, meaning that in a single strike, you go to 23 heat overflow, blowing past 3 shutdown overrides ( against 4, 6, and 8), incurring a movement penalty that will make the mech immobile even if it doesn't shut down, and granting a +3 modifier to attack roll target numbers in the next turn.Noone says you have to Alpha with it, firing, say, 4 CERLLs is still pretty devastating. Though I agree, that kind of defeats the point of mounting 6 CERLLs in first place. I wasn't saying it's a super-mech (though in MW4, if you fit it with 14 CERSPLs, it can be quite fun, if not the most effective), but merely pointing out the existence of stock boat designs in BT. Supernova overheats like crazy in MW4, too (at least the stock config). Oh, and as for ammo explosions, that's what CASE is for. If you're gonna make a missile boat, it's generally a good investment.
In MW4, targeting penalties are represented by flickering the HUD a bit (Which is more an annoyance than anything), while ammo explosions simply do not happen.
Noone says you have to Alpha with it, firing, say, 4 CERLLs is still pretty devastating. Though I agree, that kind of defeats the point of mounting 6 CERLLs in first place. I wasn't saying it's a super-mech (though in MW4, if you fit it with 14 CERSPLs, it can be quite fun, if not the most effective), but merely pointing out the existence of stock boat designs in BT. Supernova overheats like crazy in MW4, too (at least the stock config). Oh, and as for ammo explosions, that's what CASE is for. If you're gonna make a missile boat, it's generally a good investment.
Even with CASE, an ammo explosion is usually equivalent to a mission kill, as you'll be losing the location and any attached to it (going outward). If you have the misfortune of mounting an XL engine and one of your side torsos blows up, it will even mean 2 (Clan) or 3 (IS) engine crits, meaning you'll be severely impaired.That depends on how the 'boat in question is set up. Some designs can stick ammo in the arms, and many dedicated missile mechs have weapons split across the sides, so if you've got CASE, you only lose half your firepower with an ammo explosion. By no means a small loss, but wouldn't render the 'mech completely nonfunctional. Of course, that won't help you if you happen to have an IS XL engine, but since missile boats are usually LRM launchers (besides the Jenner IIC, I haven't heard of SRM boats being terribly popular), you could probably afford using a standard one. And of course, once you get to 3100s, CASE II is a must, that pretty much takes care of ammo explosion problems.
Retail MW2 had ammo explosions, but not from overheating, only from weapon fire.
Retail MW2 had ammo explosions, but not from overheating, only from weapon fire.
Well, some news from the front, unless you already know.
1. They released the Kintaro, but it's suffering from a notorious CT hitbox issue (http://mwomercs.com/news/2013/08/721-kintaro-ct-to-lose-damage-magnetism), to be addressed September. Don't know on the Flea or the Orion.
2. They adjusted the heat scale and categorized by weapons (http://mwomercs.com/forums/topic/127904-heat-scale-the-maths/) (I honestly lost all respect for the Large Pulse Laser, given the circumstances, it's just plain unworkable now.)
3. For some players with crap system specs, the FPS toilet plague is mostly over, starting with the 12v12 patch.
4. Terra Therma. Oh, and yes, the lava burns, but only if you sit still.
Irrelevantly, I sold my Catapults and started with the JagerMechs. (Well, after two weeks of grinding Blackjacks... yeah.)
Wait, I can probably play this game now!
Anybody got recommendations/advice/whatever for a rookie?
*stuff*
I'm glad they recently fixed some of their framerate issues, but as far as game content is going, yeah, it's really disappointing. They've mentioned that they are working on including scripted events and AI in the future, which probably means new game modes, but knowing how bloody slow their software department tends to work I expect at least another 2 years before that happens. 2 years of them not actually bothering to step outside their admin god powers and get a sense for how the game plays for people who don't have the ability to manipulate the account databases at will.
Their art department is godly, however, and I would not be surprised in the least if they have a massive collection of 'Mechs ready to go at launch.Wait, I can probably play this game now!
Anybody got recommendations/advice/whatever for a rookie?
Yes. First 25 matches you get the 'Cadet Bonus,' aka 7.5 million C-Bills to buy your first Mech with. Save it until you know which weight class suits your play style best. My knowledge is very limited on mediums and lights because I suck at them.
The word you're looking for is "Zombie", and refers to 'Mechs that mount neither XL Engines nor ammunition or gauss weapons that could conceivably explode. The only ways to take down Zombies are by definition to decapitate the 'Mech, or to completely destroy the center torso. There is literally no other way to cease its function.
Wait, I can probably play this game now!Try to find a Merc Unit to join - those are Groups of Players with own Teamspeak Server.
Anybody got recommendations/advice/whatever for a rookie?
Wait, I can probably play this game now!
Anybody got recommendations/advice/whatever for a rookie?
Today I wanted to post an updated explanation on the recent patch which added the third person view into MechWarrior Online. Although we have long known this was a contentious issue and adding it to MWO was going to meet resistance, there was also a major failure in community management and communication. I will endeavor to explain how we got to this point. A couple of weeks ago I created a command chair post about “Why Third person” which explains the process in which we decided that adding a third person perspective was essential for teaching new players how to play MWO. During that time period some news leaked into the MWO community from a podcast on our intentions of releasing a third person camera and the reaction was very negative. Here is where we made a critical error with the community and it wasn’t because we don’t care about the community but quite the opposite, you could even say we cared too much. Instead of weighing the impact of the feature in every way we simply reacted very quickly and told the community that you will not have to play against players in third person perspective. Now this was many months ago and we weren’t even close to working on third person yet as it needed to find its way into our feature backlog. Now we fast forward many months and a design for third person is created. The mandate applied to the designer was something along the lines of “create a third person mode that mainly allows new players to quickly learn the nuances of a Battlemech’s movements” and furthermore that “the more experienced the pilot becomes the more time he will want/need to spend in First Person”. In order to accomplish this the HUD was reduced with the removal of the mini-map and Lance mate information and the camera was brought in tight with no ability to pan around your mech, finally there was a floating drone behind your mech to give explanation for the view point but would also act to give your position away. Once this design started to come into focus both on paper and through early test sessions I think the overwhelming feeling in the office was very closely along the lines of “Wow were going to split the community into two different buckets for this?”. The feeling was that the original design goals had not been achieved 100% but very close to it and it was feeling like a non-issue from a competitive perspective. I guess it really felt like we shouldn’t be splitting the matchmaking pools especially in public drops until we at least had more real world data. This is where the next big communication failure happened. It was the intention at this point to communicate all of these findings to the community and ask for some leeway while we released third person into the general population without segregation so that we could collect real world metrics on everything from how many people were using it to determining if there really were any unacceptable tactical advantages. This communication just never happened and I can blame staggered vacation time for various executives to other management types but regardless it was a failure. In the end Bryan put up a brief post after the feature went live which may have seemed like our attempt to sneak it in after the fact but it only came across that way because we missed the window we intended to use.
So here we are and all I can do at this point is reiterate that we truly feel we made the best decision for MWO and its future but this meant we needed to go back on previous statement and then we communicated it poorly to boot. To make it perfectly clear, there was never any meeting or particular moment at PGI where we decided that we would never provide the separate Queue’s for “Hardcore” (the mode where third person is not allowed). We simply decided that we felt it was likely not necessary and probably detrimental to split the community and with that in mind not worth delaying or holding out of the product when we could possibly see great benefit from the feature as we approach and cross over into official launch. But again it’s not impossible that we will provide the segregation. But this is where I need to be real careful to not make the same mistakes again with some kind of promise. Perhaps the community would not care if there was no segregation in Public matches if for instance Community Warfare provided the segregation. Final answers or decisions just can’t and shouldn’t be provided yet.
Since the patch went live we have played hundreds of matches, Ghost spectated hundreds more and have yet to see evidence of third person being used in any significant way. However were still willing to say that at the moment we don’t have enough data and were still working off our assumptions. I really want to remove the assumptions from the process and hopefully we can work together to uncover the full truth of the features impact. I’m positive we will be more than willing to make any number of small tweaks and adjustments to third person as we go along. In the end I think the community has shown amazing acceptance of our proposed direction of MWO if they feel it would be best for the future of MechWarrior Online and growing this great brand. So I assume the community is much more upset about the broken promise then how they have seen people using third person in matches.
In Summary we apologize for the manner in which communication failed over the release of this major feature and in closing, it is still possible that a separate Queue will be created but the timing just isn’t right for that currently as we just need more time to gather conclusive facts about its impact in the live game sessions.
Thanks for reading.
Russ "What a Complete Asshat" Bullock
http://loadeddicecast.blogspot.de/2013/08/what-happened-to-mechwarrior-online.html
Can you actually enjoy the game without having to give them your credit card number?
http://loadeddicecast.blogspot.de/2013/08/what-happened-to-mechwarrior-online.htmlAll of this is true. So very true.
Thanks for that last post. This reminds me a bit of League of Legends. I checked it out last year and was surprised to play a game like that. It was the first real Free2Play game I ever checked out.I dont think you understand exactly what you are saying. Riot is imho an amazing company that does a lot of things extremely well (some blunders are of course made, and the way they treat their american forum user base has not been equal to those of others but hey). They have constantly been developing the game in all sorts of ways. Everyone has just sorta come to accept that a MOBA only truly needs one single map. (Dominion and ARAM aren't 'serious' maps)
For a while it was fun but then you start to wonder why the game has almost 100 characters and a few hundred skins...but only 3 maps. The developers just don't care to develop the rest of the game.
Can you actually enjoy the game without having to give them your credit card number?You don't have to pay to have fun playing MWO.
So. I came across this, and couldn't resist the urge to share. :nervous:
http://www.youtube.com/watch?v=W7tEzQFIBQQ
No UI 2.0, no Community Warfare, no new gametype. I'm puzzled about what exactly it is they're releasing.
EPIC PvP COMBAT(http://www.mysmiley.net/imgs/smile/sick/sick0021.gif)
MechWarrior Online delivers a AAA shooter experience unlike anything you've ever experienced.
Exactly. Uninstalled it and not gonna touch it with a ten-foot pole ever again. At least, unless they overhaul the whole thing and make a non-PvP game mode (I hate PvP in the games like that).
Yes, it is. You should try it someday. Games have long campaigns and epic stories, multiplayer is an afterthought and there are FMVs starring holywood actors. Star Trek in TV, Star Wars in the cinema. Sleek, powerful muscle cars, well dressed men and beautiful women. Past FTW. :)Exactly. Uninstalled it and not gonna touch it with a ten-foot pole ever again. At least, unless they overhaul the whole thing and make a non-PvP game mode (I hate PvP in the games like that).
It must be nice living in the past.
Aaaaand expectation confirmed. Changed the trials, tweaked some mechanics, added a camo sale, posted all over the forums going 'Wooo lawnch!' like drunken idiots.I started the patching/launcher thing and all I saw were messages telling me to spend MC to buy hero mechs and reskins. When I played one game I was dropped in caustic valley, only now it was 12v12 instead of 8v8.
Seriously if they had something interesting to show or add for this I would have bought into the Phoenix program. Now? Hahahahahahah what.
A well crafted single player is great but so is defeating a living thinking opponent.
Look at all of you getting mad about video games when what they're doing at the moment is what the game most desperately needs; patches that are not overly ambitious solutions to problems that may not exist.
What utterly made me disgusted
And what's the big thing with Community Warfare ?
It's still the same maps, the same gamemodes and the same mechs.
I don't care about how much virtual territory my house controls.
Many causal players don't even bother to change their alliance for lone wolf to something else.
Because, you know, randomly changing the stats on stuff is game development.
GR: Vs. the PPC, it weighs more and generates less heat, and doesn't leave a trail that's as visible as the PPC's.
:eek2:
You're one of those rare people who can actually respond fast enough to not get dead, aren't you? All my light piloting attempts result in me doing at most 200 damage, 1 of 6 games, usually. Also if people would like to do group drops at some time, let me know.
Nothing like killing the excitement of clan mechs by introducing them as a sale. :blah:
DOUBLE EDIT: Holy ****. I just checked the Clan Collection feedback thread once more. 196 pages. 196 PAGES in two days. 'A small, vocal minority' indeed. I don't think a unicorn will be enough. They're going to need the miracle power of cyberjesus if they want to survive this.I read through a bunch of posts and there were even more pages according to some. But the mods went on a mad delete spree.
Yeah, MWO has been a string of "How could they **** this up?" disasters since they went public.yes
I can’t imagine MWO will ever become a major force in the competitive shooter scene if it continues making decisions like this, and anyone setting a $500 price point for a golden mech might be better off in the magic bean-peddling business.That sums it up pretty well. When can we expect magic bean (cures all diseases, predicts future and looks snazzy!) to appear in MWO store?
Fortunately, we have the technology to extract those. Part of me thinks it'd be better to spring all their assets and just build a community-developed version. Their handling of it is just depressing.And first of all (for me, at least), we could have a single player campaign complete with epic story, Clan trials and an opportunity to try out almost every mech and develop your playstyle against AI before jumping into multi (or just endlessly build mechs in Mechlab and try them out in skirmish, like I do in MW4). And perhaps an MW4:Mercs-style tutorial, both immersive and better for teaching game mechanics than a bunch of videos. Who said that it has to be multiplayer-only game? It's a bit of a pet peeve of mine. Great assets and nice gameplay wasted on a multiplayer game, usually with no provisions for an user-made campaign.
If we don't want to cause maximum copyright infringement, break out Unity or something and build a thinly-veiled imitation that's just different enough to not break copyright and still have everything the community has been asking for instead of 'SALES EVERY WEEKEND, GET YOUR DIGITAL EYESEX WHILE IT'S HOT.'
Ghost Heat? Gone. Weapon Balance? Start your own server and tweak tweak tweak. Maps too small? Huzzah for randomly generated maps! Economy? Why not have an actual economy with players joining a merc corps at the very start? Why not a real goddamn market, with trades between players? Why only 4 game modes? This is BattleTech for gods' sake. There's supposed to be assassination, espionage, heroic last stands, daring raids, sieges, orbital bombardment and Trials. There's so much they could have done and have chosen not to.
I don't know if "pretty reasonable" really applies to packages that cost double what a brand new triple-A title.
Or, perhaps the fact that it's pretty reasonable by MWO standards should tell us something.
I also just noticed that the Summoner has eleven missile ports. This bugs me inordinately much.
I also just noticed that the Summoner has eleven missile ports. This bugs me inordinately much.
But... but these go to eleven.
In order to get anything generally considered "decent" you have to fork over $90.
I think what irks most people is the fact that they've started a preorder for Clan-Mechs although they still don't know how to balance them out
I think what irks most people is the fact that they've started a preorder for Clan-Mechs although they still don't know how to balance them out
They've said since the start they intend to make Clan weapons different, rather than the statistically amazing monstrosities they are in tabletop. Literally since the beginning when people asked that before the game even exited alpha.
I don't know where you've been.
I think what irks most people is the fact that they've started a preorder for Clan-Mechs although they still don't know how to balance them out
They've said since the start they intend to make Clan weapons different, rather than the statistically amazing monstrosities they are in tabletop. Literally since the beginning when people asked that before the game even exited alpha.
I don't know where you've been.
You know what? We already get games stacked 10v12 against because the matchmaker derps... why do they fear specialized queuing so much? I would love to drop in a 10v12 Clan vs IS match. That would be frakking awesome. Either fight the good, yet unwinnable fight, or claim great honor on the field. It's not like doomsday weapons absolutely must be nerfed to make them acceptable. Make them rare, make people fight for them via trials and possible salvage. If you dump them into the current game without any new mechanics, the only way to handle it is tweaking.
Am I the only one here who does not give a dang about the canon mechs and wishes Mechwarrior devs had the balls to add some of their own to the myriad?
I disagree, if only because their concept artist and modelers are absolutely great at their job.Am I the only one here who does not give a dang about the canon mechs and wishes Mechwarrior devs had the balls to add some of their own to the myriad?
I think I speak for everyone here when I say that, based on past results, I would very much not like the devs to grow some balls. There becomes a point where even dedication and determination will not overcome incompetence. PGI passed that around the time ghost heat started.
Besides, there are hundreds of mechs in BT universe, of almost every possible shape and size. Why invent new ones? OK, MW4:Mercs guys did so, and their additions were pretty neat, but they weren't anything stellar, either, and got a bit drowned in the sea of canon designs they also added.Am I the only one here who does not give a dang about the canon mechs and wishes Mechwarrior devs had the balls to add some of their own to the myriad?
I think I speak for everyone here when I say that, based on past results, I would very much not like the devs to grow some balls. There becomes a point where even dedication and determination will not overcome incompetence. PGI passed that around the time ghost heat started.
The Unseen should stay dead.
They were direct and blatant steals and best everyone forgots they ever existed.
The Unseen should stay dead.
They were direct and blatant steals and best everyone forgots they ever existed.
Y'know, I may not be the best commentator on these matters, but I'll say a brief piece anyways.
I really wasn't grabbed by MWO when I first tried it a few months back. I've only got room for so many grindy F2P multiplayer games, and MWO just didn't strike me as generally "good" enough to warrant making space. Yes, the presentation (graphics, sound, etc) is quite nice, but I found the frontend main menu confusing and unintuitive, and the gameplay felt very similar to old MechWarrior titles I've played previously. Having now gotten my hands on MW4:Mercs, I think the latter is the superior game even before considering dev antics, of which I'm admittedly not very clued into.
It's a damn shame really. Genre fans have been really hard-up for a good stompy robots game, and watching MWO's saga is nothing but disappointing. Perhaps I should look into Living Legends, or maybe I'll just stick with Mercs.
I skipped MW4 because the reviews said it was more arcade-style and less of a simulation than MW3 and 2. Is it (MW4) any good, after all?I think hardcore BT fans would take issue with the hardpoint system and the lack of Standard/XL engine customization. Also the inability to shoot off legs (near as I've seen thus far), and all defeated 'mechs exploding violently.
I skipped MW4 because the reviews said it was more arcade-style and less of a simulation than MW3 and 2. Is it (MW4) any good, after all?I think hardcore BT fans would take issue with the hardpoint system and the lack of Standard/XL engine customization. Also the inability to shoot off legs (near as I've seen thus far), and all defeated 'mechs exploding violently.
That said, there are some features that I've only seen in Mercs (not in base MW4) that I quite liked. There are a ton of 'mech designs, and a bunch of "high-tech" equipment that allows for a lot of versatility in weapon customization.
As with most things, Your Mileage May VaryTM.
For me, Living Legends' downloads are always corrupted. It makes me sad because I really want to play and I can't.
You guys been reading the latest thread? It's pure entertainment
http://mwomercs.com/forums/topic/145189-russ-bullock-2013-state-of-the-inner-sphere-feedback-thread/
I should go work there, PGI is a 5 minute walk from the studio I'm at :PShould you ever walk past, Throw a molotov cocktail through the window for me :p
I should go work there, PGI is a 5 minute walk from the studio I'm at :P
I should go work there, PGI is a 5 minute walk from the studio I'm at :PShould you ever walk past, Throw a molotov cocktail through the window for me :p
I should go work there, PGI is a 5 minute walk from the studio I'm at :P
Well if their website's to be believed, they're looking to hire just about an entire devteam... http://infinitegamepublishing.com/careers
I wouldn't mind drawing some robots though. But though I've drawn a bunch of battletech stuff recently don't think my skills are up to spec.For what it's worth, I think your skills are "up to spec". Quality illustrations there, though I think what you mean is that your style is different from the very "defined" hard-lines technical illustrations common to BT.
http://koalabrownie.deviantart.com/gallery/
I wouldn't mind drawing some robots though. But though I've drawn a bunch of battletech stuff recently don't think my skills are up to spec.For what it's worth, I think your skills are "up to spec". Quality illustrations there, though I think what you mean is that your style is different from the very "defined" hard-lines technical illustrations common to BT.
http://koalabrownie.deviantart.com/gallery/
I don't even check MWO news anymore. What is this change and is really worth coming back to MWO for? Especially for a definitely nonpaying player.
For me, Living Legends' downloads are always corrupted. It makes me sad because I really want to play and I can't.
Whoa, even with Bittorrent's built in anti-download-corruption mechanisms?
So what's wrong with third person mode?
So what's wrong with third person mode?it is not something that should be present in MWO.
Considering that third person mode has been in MW3 (and possibly beforehand), I think calling it "pandering to dirty console peasants" is, frankly, moronic.So what's wrong with third person mode?it is not something that should be present in MWO.
its pandering to dirty console peasants and codmonkeys.
it is not something that should be present in MWO.
its pandering to dirty console peasants and codmonkeys.
it is not something that should be present in MWO.
its pandering to dirty console peasants and codmonkeys.
Call MW3 a console game again, I dare you.
Its a console game, the PC version is a port of the console game, with all the control simplicity and hand holding that goes with it....
ehhhh are we talking CoD MW3 or MW3????????????? my poor little brain
Considering that third person mode has been in MW3 (and possibly beforehand), I think calling it "pandering to dirty console peasants" is, frankly, moronic.I agree with this. For me it feels more immersive to see the mech I'm in. To slowly see it lumber around etc. Being inside a cockpit just doesnt have the same feeling for me. It probably also doesnt help that I zoom in at least 1 level by default because the cockpit is obscuring so much of my view.
I, of course, always preferred third person mode because it allows me to see my mech in a game about, well, mechs.
... I'd say let them. They'll finally go bankrupt and then we can have a proper MechWarrior game. :) TBH, I've had enough [of] MWO...
And the alternative is...? MWO keeps shambling along and we don't get a proper MechWarrior game for possibly even longer than a decade, because they're still trying to make MWO profitable?... I'd say let them. They'll finally go bankrupt and then we can have a proper MechWarrior game. :) TBH, I've had enough [of] MWO...
Yeahno, that's not what would happen. What would happen is, they'd close the game as a failure and no other dev studio would dream of touching the IP for well over another full decade.
Me? I'd rather not wait that long.
If the options are "****ty BattleTech game" and "No BattleTech game" I'll take ****ty game every day of the week and twice on Sunday, thank you.You could always join us for MW4:Mercs multiplayer. :P
You could always join us for MW4:Mercs multiplayer. :P
at the very least the multiplayer was fun.You could always join us for MW4:Mercs multiplayer. :P
Another game that was heavily mismanaged by someone.
...though not the original developer.
If the options are "****ty BattleTech game" and "No BattleTech game" I'll take ****ty game every day of the week and twice on Sunday, thank you.Really, there are 4 earlier MechWarriors with expansions, two MechCommanders and at least one "virtual tabletop" BattleTech engine. It's not about not having a BT game, it's about wanting a proper, new MechWarrior instead of the pile of manure MWO is. But for that to happen, PGI would have to let go of the license, which would probably only happen if it went bankrupt. Maybe then someone will pick it up. Or maybe even MW:LL will reopen then, PGI having no money for lawyers anymore (license will probably go to MS in that case, which had an agreement with MW:LL)...
(...) Besides, it was PGI that forced MWLL to shut down...THE F**K?! Sources please. NOW.
MWLL is not coming back
wasnt that the mektek crew? or were they one in the same or was it something similar?MWLL is not coming back
Fixed.
A fair number of people who were working on Living Legends resurfaced in the disaster that is Heavy Gear Assault (probably because they thought the same thing you did and quixotically tried to "get back at" PGI) and then dropped off the face of the Earth again. They worked very hard to paint themselves as conceited, untrustworthy, and incompetent over the course of the HGA trainwreck.
Their names are mud now.
wasnt that the mektek crew? or were they one in the same or was it something similar?
And is it the saving grace for this dead game? Is everything fine and dandy now? Is there something to do yet aside from grinding deathmatches over and over?
That said, I think several of you guys would be interested in BattleTech if it took place in 1988 (http://bg.battletech.com/forums/index.php/topic,38115.0.html).
Still having fun with my giant robot, suckers.
We'll see about Hawken though when it comes to steam.
Because of that disappointment, I figured I'd give MWO a try. I've only really played it once so far, and it was miles more satisfying than Hawken, even though I still don't know if I have any better chances of customizing my mech or if the interface will start making sense eventually. At least it feels like I'm piloting a mech, as opposed Hawken in which I'm a generic arena shooter dude with a jetpack that just happens to look like a mech.
Yeah... I never got into Hawken primarily because I could tell from the trailers it was Quake-style FPS with mech-style skins (That make no sense and look horrendously impractical, I might add. At least gundams and battlemechs... y'know, look like they won't fall apart if someone so much as breathes on them.)
I'd choose lightning-fast junk mech combat over MWO any day.
I'd choose lightning-fast junk mech combat over MWO any day.
You must be aware of a third game in existence then.
It's actually not enjoyable
This game could have been so much more, so much better.
my only complaint with mwo is that it took players away from mwll, which was orders of magnitude better.
well maybe thats not entirely true. i want more ****ing maps.
Dude, what the **** are you on about? I never played the MW tabletop in my life. What the game could have been is something more than a endless deathmatch and grind. PGI has done absolutely nothing to make themselves seem even remotely competent with the game. There is no 'case in point' anywhere because you are just putting words in my mouth, **** I never said. Quit that.It's actually not enjoyable
This game could have been so much more, so much better.
Case in point right here. "The tabletop, maaaaaannnnn! It could have been like that!"
**** that. It plays, it plays well. You simply want to hate it now.
The dev crawl complaints are instead encouraging the devs to engage in vast overcorrective swings that brought us phantom heat and poptarting, that resulted back in the beta days in one day waking up and finding all your brawler setups were useless. Frantic, unconsidered balances changes don't make for a good game, they make for pissed-off customers; which is the reason many left.
If you want to go fast, high-energy VF-in-Gerwalk/Scopedogs-charging style combat, get a light or a clan medium. This game does it better than Hawken. If you want to engage in a Western-style walking tanks exchanging fire, this game still does it the best of anything on the market. You want it to suck because you don't like the people behind it or their decisionmaking, fine, I think PGI's probably a collection of entitled ****bags too.
But the problem is, that's not the game. The game doesn't suck. It never did. It's always been the best in class at giant robots. It remains so.
MechWarrior Living Legends is less like the tabletop than MWO, but it's a much, much better game, even despite the handicap of being a Crysis mod.It's actually not enjoyable
This game could have been so much more, so much better.
Case in point right here. "The tabletop, maaaaaannnnn! It could have been like that!"
**** that. It plays, it plays well. You simply want to hate it now.
The dev crawl complaints are instead encouraging the devs to engage in vast overcorrective swings that brought us phantom heat and poptarting, that resulted back in the beta days in one day waking up and finding all your brawler setups were useless. Frantic, unconsidered balances changes don't make for a good game, they make for pissed-off customers; which is the reason many left.
If you want to go fast, high-energy VF-in-Gerwalk/Scopedogs-charging style combat, get a light or a clan medium. This game does it better than Hawken. If you want to engage in a Western-style walking tanks exchanging fire, this game still does it the best of anything on the market. You want it to suck because you don't like the people behind it or their decisionmaking, fine, I think PGI's probably a collection of entitled ****bags too.
But the problem is, that's not the game. The game doesn't suck. It never did. It's always been the best in class at giant robots. It remains so.
Not sure how TT & MW3 stats compare to each other, but a big problem in 3 was that shot leg = mech down. I think the cheesiest way to beat the game was to load your mech 4 ER Large Laser & nothing but heatsinks and snipe every legged vehicle in sight. PPC, Gauss & big-ass AC also worked rather well, if you knew how to handle them.mw4 mektek was worse in the legging regard. i cant tell the number of ****s running around in cougars with as many clan machine guns as they could find and legging everyone.
I haven't played any of the other Mech games, so I won't be able to compare MWO to them, but by itself, MWO is boring. If it weren't for the BattleTech IP, I probably wouldn't have played it for as long as I have.It's actually not enjoyable
This game could have been so much more, so much better.
Case in point right here. "The tabletop, maaaaaannnnn! It could have been like that!"
**** that. It plays, it plays well. You simply want to hate it now.
The dev crawl complaints are instead encouraging the devs to engage in vast overcorrective swings that brought us phantom heat and poptarting, that resulted back in the beta days in one day waking up and finding all your brawler setups were useless. Frantic, unconsidered balances changes don't make for a good game, they make for pissed-off customers; which is the reason many left.
If you want to go fast, high-energy VF-in-Gerwalk/Scopedogs-charging style combat, get a light or a clan medium. This game does it better than Hawken. If you want to engage in a Western-style walking tanks exchanging fire, this game still does it the best of anything on the market. You want it to suck because you don't like the people behind it or their decisionmaking, fine, I think PGI's probably a collection of entitled ****bags too.
But the problem is, that's not the game. The game doesn't suck. It never did. It's always been the best in class at giant robots. It remains so.
this.I haven't played any of the other Mech games, so I won't be able to compare MWO to them, but by itself, MWO is boring. If it weren't for the BattleTech IP, I probably wouldn't have played it for as long as I have.It's actually not enjoyable
This game could have been so much more, so much better.
Case in point right here. "The tabletop, maaaaaannnnn! It could have been like that!"
**** that. It plays, it plays well. You simply want to hate it now.
The dev crawl complaints are instead encouraging the devs to engage in vast overcorrective swings that brought us phantom heat and poptarting, that resulted back in the beta days in one day waking up and finding all your brawler setups were useless. Frantic, unconsidered balances changes don't make for a good game, they make for pissed-off customers; which is the reason many left.
If you want to go fast, high-energy VF-in-Gerwalk/Scopedogs-charging style combat, get a light or a clan medium. This game does it better than Hawken. If you want to engage in a Western-style walking tanks exchanging fire, this game still does it the best of anything on the market. You want it to suck because you don't like the people behind it or their decisionmaking, fine, I think PGI's probably a collection of entitled ****bags too.
But the problem is, that's not the game. The game doesn't suck. It never did. It's always been the best in class at giant robots. It remains so.
Welp, stage 1 of community warfare finally happened (http://mwomercs.com/forums/topic/169206-patch-13321-is-live/).404 not found :(
Anyone want to bother trying to form the Hard Light Brigade?
Not sure how TT & MW3 stats compare to each other, but a big problem in 3 was that shot leg = mech down. I think the cheesiest way to beat the game was to load your mech 4 ER Large Laser & nothing but heatsinks and snipe every legged vehicle in sight. PPC, Gauss & big-ass AC also worked rather well, if you knew how to handle them.
Not sure how TT & MW3 stats compare to each other, but a big problem in 3 was that shot leg = mech down. I think the cheesiest way to beat the game was to load your mech 4 ER Large Laser & nothing but heatsinks and snipe every legged vehicle in sight. PPC, Gauss & big-ass AC also worked rather well, if you knew how to handle them.
There is however something brilliant about a mech game accidentally recreating the thing that makes mechs pointless in real life.
Tank tracks are rather easier to fix than a severed robotic limb, and don't have the side effects of causing your tank to immediately go face-first into the ground when destroyed with all the possible damage that will cause or hindering its ability to rotate its main weapons into a position to engage an enemy.
Clan Hard Light, freebirth barbarian!
I'm pretty sure the Daishi is currently on trial. For that matter, I know your percentages are off because they very strictly incentivize playing matches in certain weight classes by simply not giving you a match if they can't find one with any empty slot for your weight, and the highest I've ever seen any percentage was heavies at 33%.
Under the current public matchmaking system it's literally impossible to have a match with 80% heavy/assault. Every lance is 1/1/1/1 for weight class.
Ok, so i reinstalled last night and rejoined my fellow Skye Rangers(of Terra) unit in-game as well.
I am a medium runner, but i only run HBK's for now, i have Boomstick, a 4G with trip MLs in support of the AC20 and Sniper, a 4H with a Gauss Rifle and Trip MLs.
I managed to annoy the crap out of some Clanner scumbags by ripping entire torso's apart with my Big Box of Death(B-BoD) and promptly killing them in the process(not my fault they skimped on the CASE).
So yeah, 'twas a good day to get back into MWO, i especially like the fact i'm not getting hammered with PPCs anymore, but it does kinda make me sad they dropped the projectile speed on PPCs so harshly.. it feels so very very wrong :(
clanner mechs have case installed by default. you cant get rid of it. in fact lots of things on clan mechs cant be changed. though you can change your hardpoints on a section by section basis.
Wait.. you're kidding right?
Does it take up a crit slot at least?
Jade Falcon Clan best Clan.
Surprise! Apparently Community Warfare actually made this game something resembling fun. At least, I'm having fun playing it for possibly the first time, despite the long queues at certain times of day.dont worry, you'll start hating the living **** out of it after being raped by 8 3erppc thunderbolts while your team flails like morons on the frozen map.
You're right, there's not enough slots for two Ultras in there, because Ultras take five crits each. Regular AC/5s take four each, and you are capable of fitting two of them on the arm.
EDIT: Also you should put as much of that ammo in your legs and head as possible. Losing an arm right now neuters your entire machine.
EDIT II: and maybe a liiiiiiittle armor on the back. As is, anyone with a machine gun can just drive by and royally **** you up with crits. Four or five points will stop that.
arm actuator checkbox?You're right, there's not enough slots for two Ultras in there, because Ultras take five crits each. Regular AC/5s take four each, and you are capable of fitting two of them on the arm.
EDIT: Also you should put as much of that ammo in your legs and head as possible. Losing an arm right now neuters your entire machine.
EDIT II: and maybe a liiiiiiittle armor on the back. As is, anyone with a machine gun can just drive by and royally **** you up with crits. Four or five points will stop that.
Nope, can't.
For some reason I have 7, not 8 slots available in the arm.
Also, I have armor on the back, just forgot to enter it.
Meh...Will try fillding some more.
That said U-AC5 + 2 AC2 offer greater DPS than 2 AC5's
(http://s23.postimg.org/gyoy0uk0n/MWOClient_2015_02_20_18_53_39_426.jpg) (http://postimg.org/image/gyoy0uk0n/)
the Free Rasalhague Republic, just seems to exist to get its ass kicked at the moment. With three Clans and two Successor States constantly invading from all sides,Sounds about right
I made a Hard Light unit. It's the "Hard Light Brigade" tag "HLB". Gimme a poke here with your in-game and I'll send an invite.
Currently contracted (~7 days) with Rasalhague.
Rawr. So, I live again. Who still plays? CW is... interesting, but very problematic. The thing I encounter most often is a full company of STK-3Fs stuffed to the gills with large lasers. Not kidding. Best case scenario, 2 lances. Worst case, the whole damn team dropped Stalkers and melts your face off before you even know they're there.now its stalkers? when i stopped even bothering to try, the meta was thunderbolts and ppc inferno.
now its stalkers? when i stopped even bothering to try, the meta was thunderbolts and ppc inferno.
now its stalkers? when i stopped even bothering to try, the meta was thunderbolts and ppc inferno.
Yep. Still see some TDRs doing their PPC spam thing, but not everyone all the time.
I'm annoyed that clan mechs seem to have more negative quirks than IS mechs. I get trying to balance things, but it seems things have gone a bit too far and clan mechs are no longer as fearsome as they used to be.
My Misery is still a go-to unit when I'm not doing anything in particular and just want a bit of firepower.
By the by, what's everyone's opinion on the UrbanMech?
I am still trying to emulate Liao Urbanmech with AC-20 somehow.what, UM-R60L according to sarna?
Then I will lurk and surprise people with my massivepenisgun.
what, UM-R60L according to sarna?
Eh? (http://mwo.smurfy-net.de/mechlab#i=277&l=316d51abf34e19b9f15ccb88b412d432aaa52ce8) Quick and filthy fiddle on smurfy...
The **** is this? (http://mwomercs.com/news/2015/04/1175-prepare-for-battle-tukayyid)
The **** is this? (http://mwomercs.com/news/2015/04/1175-prepare-for-battle-tukayyid)
Not as stupid as it sounds. ComStar did supposedly hire a number of smaller, more elite mercenary units for Tukkayid.
What about the invasion of Strana Mechty? Wasn't that also a pretty big campaign?
What about the invasion of Strana Mechty? Wasn't that also a pretty big campaign?
I'm just concerned that they attempt Tukayyid right off the bat. Why not start with the earlier battles for the capitals? Ohhhhhhhh... just checked Sarna. The Battle of Tukayyid went from May 1 to 20. They're trying to keep sync with the canon events.srsly? i thought the buggers abandoned it a while ago?
Yeah, BT canon being so ****ing holy all of a sudden.A single player bt game, yes, please. Just by any other developer!
JESUS CHRIST, MAKE A SINGLE PLAYER BT GAME ALREADY no i'm not bitter or anything
Yes, they should take the bits of this game that work, so the models and general gameplay, and someone (not PGI) should make an SP campaign. That would be awesome.
Anyone still getting actively playing this? I haven't played since the Project Phoenix package(2013?) came out but if the state of the game is in good shape I might spool it up and get some reps in. Would the mechs in my stable from that time still be competitive?
new game modes promised in the future...A lack of promises was never this game's failing point.
I've recently gotten into the MWO scene. Its pretty good. I do regret the lack of a MW2,3,or variants of 4 esque campaign.
Is there any semblance of a "all the dudes from hardlight" faction still kicking around? I have some friends I play with but we usually only get 3 guys on at a time.
I've recently gotten into the MWO scene. Its pretty good. I do regret the lack of a MW2,3,or variants of 4 esque campaign.
Is there any semblance of a "all the dudes from hardlight" faction still kicking around? I have some friends I play with but we usually only get 3 guys on at a time.