Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: joelever on October 22, 2012, 03:58:18 am

Title: Release: Hyperion
Post by: joelever on October 22, 2012, 03:58:18 am
This is a smaller model I have been working on to go along with my Dauntless model.
It has the roll of support for escorting ships.
there are no tables for it you will have to make your own because I'm not good with ship tables.
 ;)

Download link: http://www.mediafire.com/?efevxdvhgg8h4hm

(http://farm9.staticflickr.com/8191/8077749645_2703de2dc9_b.jpg)
(http://farm9.staticflickr.com/8470/8077741222_3da0b7e262_b.jpg)


Title: Re: Hyperion
Post by: headdie on October 22, 2012, 04:31:33 am
Mediafire reports that
Quote
The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
Title: Re: Hyperion
Post by: joelever on October 22, 2012, 04:37:06 am
OK it should be working i did delete a file but i didn't think it was that one.
Title: Re: Hyperion
Post by: headdie on October 22, 2012, 04:46:40 am
thats got it, thanks for the upload :D
Title: Re: Hyperion
Post by: Phantom Hoover on October 22, 2012, 09:18:59 am
You might want to rethink the name: there are already two other GTVA Hyperions on the wiki.
Title: Re: Hyperion
Post by: headdie on October 22, 2012, 09:26:41 am
not too big an issue though, i think there are 3 Phoenix and a Phoenix Rising on the user ship lists, end of the day if someone wants to use it they will redesignate it as fits their scheme anyway
Title: Re: Hyperion
Post by: MatthTheGeek on October 22, 2012, 11:24:57 am
This thread could use a "Release" in its title.

Wiki'd (http://www.hard-light.net/wiki/index.php/Hyperion) and mirrored to FSMods.net (http://www.freespacemods.net/download.php?view.879).
Title: Re: Hyperion
Post by: Droid803 on October 22, 2012, 11:32:30 am
Hyperion is sure a popular name. Must be the HYPER in it.
Title: Re: Hyperion
Post by: joelever on October 22, 2012, 12:02:31 pm
I never had the GTVA in mind. I was trying for something deference from freespace ships but people can use it how ever that like. I just like the name Hyperion it was that or Argus. I still have the Dauntless to go back and work on as part of the same fleet.
Title: Re: Hyperion
Post by: joelever on October 22, 2012, 12:05:43 pm
This thread could use a "Release" in its title.

Wiki'd (http://www.hard-light.net/wiki/index.php/Hyperion) and mirrored to FSMods.net (http://www.freespacemods.net/download.php?view.879).


thanks for the wiki posts I never thought of doing that.
Title: Re: Release: Hyperion
Post by: MatthTheGeek on October 22, 2012, 12:41:27 pm
That's what we're here for ! :)
Title: Re: Release: Hyperion
Post by: Droid803 on October 22, 2012, 05:53:46 pm
Nice ship. :)
Only a few things I feel I should point out:


*This limit may have been bumped for Diaspora or something I don't know, but last time I checked turret 26-35 will simply refuse to rotate silently without warnings.

Cool ship though, and awesome work!
Title: Re: Release: Hyperion
Post by: Spoon on October 23, 2012, 09:01:22 pm
Note that x-form is pretty much a 3d max term only afaik.

But yeah, nice ship  :yes:
Title: Re: Release: Hyperion
Post by: Trivial Psychic on October 23, 2012, 09:11:35 pm
Kinda looks like a White Star.
Title: Re: Release: Hyperion
Post by: joelever on October 24, 2012, 02:17:05 am
I've only been playing around with it in the Diaspora game its my new favorite mod and all the turrets work there.
I haven't played with it in the freespace game play I will have to check it out and see.
I don't think blender has and x-form for me to reset. The smoothing looks the way I wanted it to, I didn't want it to look boxy.
Title: Re: Release: Hyperion
Post by: SypheDMar on October 25, 2012, 10:09:16 am
I'm reminded of the Serenity.
Title: Re: Release: Hyperion
Post by: esarai on October 28, 2012, 10:10:56 am
Thanks, Joe!  You have made me a very happy man.  Also, I'm not sure since I haven't used 3DS max in a while, but I believe blender's analogous function for 'reset x-form' is 'apply transformation.'  Select transformed object and hit ctrl+a.  Notice that if there's a scaling operation into the negatives, all normals in the object get flipped, and the application won't occur if the object uses shared mesh data (ie pressing alt+d instead of shift+d when you duplicate it).  If the turret does not have its axes aligned with global x, y, z, record the angles of rotation for the turret BEFORE hitting ctrl+a, that way you'll be able to compute the turret's forward and up vectors and tell PCS2 how to use the turret properly.

And yeah, it does look like someone took a firefly/whitestar and cross-bred it with a battlestar.  Total bamfery in my opinion.
Title: Re: Release: Hyperion
Post by: Hellstryker on November 01, 2012, 03:25:59 am
You know, it actually looks a little bit like a next gen UEF ship to me. Like a Raynor crossed with a Sanctus. Could totally do it with the model modified slightly and a different skinjob. UEF Corvette or something.

Anyway, I'm curious as to how you made the textures in GIMP, particularly the scratchy layer. You got a tutorial laying around to link?
Title: Re: Release: Hyperion
Post by: SaltyWaffles on November 01, 2012, 02:52:20 pm
Looks great! Very sleek, and modern-looking. Has a good shape for an escort-oriented cruiser (which most cruisers should be, really).

Two concerns:
1) Aesthetically (I guess in terms of shape), it is a rather big departure from FS1/2 Terran design, not to mention Vasudan. Not really a problem if it's in a post-Capella era, just something to keep in mind. It still looks awesome, regardless.
2) The name. While, yes, it's already a popular name for other models/ships, it's also fairly well-used elsewhere in recent times, and it kind of takes away from the originality of the model.
    -) Off the top of my head, you've got the two GTVA Hyperion models already on here, Hyperion from Borderlands/Borderlands 2, the Hyperion from Starcraft/Starcraft 2, and...I vaguely recall it being a name for other sci-fi continuity ships/ship-classes. So it's not cliche, but rather a possibly squandered chance to make this model/ship stand out.

Overall, great work! Would love to see it in action.
Title: Re: Release: Hyperion
Post by: MatthTheGeek on November 01, 2012, 03:25:20 pm
1) Aesthetically (I guess in terms of shape), it is a rather big departure from FS1/2 Terran design, not to mention Vasudan. Not really a problem if it's in a post-Capella era, just something to keep in mind. It still looks awesome, regardless.
Nowhere is it said it's supposed to be a Terran warship, nor even that it's supposed to be set in the FS universe.
Title: Re: Release: Hyperion
Post by: SypheDMar on November 01, 2012, 03:37:53 pm
2) The name. While, yes, it's already a popular name for other models/ships, it's also fairly well-used elsewhere in recent times, and it kind of takes away from the originality of the model.
Entirely irrelevant. It doesn't matter if the name is used once or a million times. It can be renamed by the modder. Nor is it only limited to FreeSpace, which you have noted. As a modding community, we should accept and welcome models of all sorts. Discriminating based on a name is arrogant and short-sighted.
Title: Re: Release: Hyperion
Post by: Phantom Hoover on November 01, 2012, 05:42:11 pm
Get off your high horse, he was only suggesting that the name be changed to something more distinctive.
Title: Re: Release: Hyperion
Post by: joelever on November 02, 2012, 02:48:38 pm
If originality is based on a name then no one on this planet is original. I chose the name based solely on the fact that I liked it and no other reason. I have a list of names for other models that I'm working on I hope they will be more original for everyone, but since so many people are talking about the name then maybe its the right one.
Title: Re: Release: Hyperion
Post by: joelever on November 02, 2012, 02:56:41 pm
You know, it actually looks a little bit like a next gen UEF ship to me. Like a Raynor crossed with a Sanctus. Could totally do it with the model modified slightly and a different skinjob. UEF Corvette or something.

Anyway, I'm curious as to how you made the textures in GIMP, particularly the scratchy layer. You got a tutorial laying around to link?

I don't have a tutorial but one of my favorite is here: http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html (http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html)
Title: Re: Release: Hyperion
Post by: Phantom Hoover on November 02, 2012, 03:06:43 pm
If originality is based on a name then no one on this planet is original.

Right, except that nobody said that. Your model is original and distinctive; sharing a name with two other ships (one from a high-profile campaign set in the Freespace universe) just makes it a bit more confusing to manage. You don't have to change it, but there are plenty of cool names from Greek mythology to go around.
Title: Re: Release: Hyperion
Post by: joelever on November 03, 2012, 03:02:35 pm
I was referring to SaltyWaffles comments about the name taking away from its originality.


Looks great! Very sleek, and modern-looking. Has a good shape for an escort-oriented cruiser (which most cruisers should be, really).

Two concerns:
1) Aesthetically (I guess in terms of shape), it is a rather big departure from FS1/2 Terran design, not to mention Vasudan. Not really a problem if it's in a post-Capella era, just something to keep in mind. It still looks awesome, regardless.
2) The name. While, yes, it's already a popular name for other models/ships, it's also fairly well-used elsewhere in recent times, and it kind of takes away from the originality of the model.
    -) Off the top of my head, you've got the two GTVA Hyperion models already on here, Hyperion from Borderlands/Borderlands 2, the Hyperion from Starcraft/Starcraft 2, and...I vaguely recall it being a name for other sci-fi continuity ships/ship-classes. So it's not cliche, but rather a possibly squandered chance to make this model/ship stand out.

Overall, great work! Would love to see it in action.
Title: Re: Release: Hyperion
Post by: joelever on November 03, 2012, 06:15:30 pm
I'm still working on the Dauntless to go along with the Hyperion.

(http://farm8.staticflickr.com/7075/7245593110_ab06e14b89_b.jpg)
Title: Re: Release: Hyperion
Post by: Phantom Hoover on November 03, 2012, 07:18:19 pm
How long are the two models?
Title: Re: Release: Hyperion
Post by: joelever on November 03, 2012, 07:51:31 pm
the Hyperion model is about 790 meters and the Dauntless is about 1.5 Km
Title: Re: Release: Hyperion
Post by: MatthTheGeek on November 04, 2012, 02:33:26 am
How long are the two models?
For the Hyperion, that's one question you could have answered by looking at the wiki page I previously linked :)
Title: Re: Release: Hyperion
Post by: SaltyWaffles on November 04, 2012, 09:13:08 am
I was referring to SaltyWaffles comments about the name taking away from its originality.

Not so much taking away from its originality as its distinctiveness. And yes, I know that names are hardly original--often intentionally so--but there's a difference between a name leading to lack of distinctiveness/recognition/reputation (and confusion) when it's entirely unnecessary and a name happening to be the same as something unrelated or merely part of a larger, more distinctive name.

Hyperion--refers to three different (at least one of which is well-known) cruiser models on this site/FSO alone. Outside the context of FSO, it also is an extremely recognizable name in both Borderlands and Starcraft up to and including the present time. In the latter, it refers to an iconic sci-fi warship, and in the former, it is even closely associated with an iconic ship (the Hyperion 'H'-shaped ship is often referred to as something like 'Hyperion (something) ship'. I'm just saying, in both the immediately relevant and merely related contexts, it's already widely used and iconic for other (SIMILAR) things. A missed opportunity, not a failure or anything like that.

If you would like help for finding/picking names, I'm sure there are a lot of people here who would love to help you out. Heck, you could probably just throw some general categories out there--Greek Mythology, real naval history, Asimov's works, etc--and get a list of suggestions from each. Ultimately, it's totally up to you--if you think Hyperion is the right name for it, then by all means go for it.

1) Aesthetically (I guess in terms of shape), it is a rather big departure from FS1/2 Terran design, not to mention Vasudan. Not really a problem if it's in a post-Capella era, just something to keep in mind. It still looks awesome, regardless.
Nowhere is it said it's supposed to be a Terran warship, nor even that it's supposed to be set in the FS universe.
Sorry, my mistake. Still, it's just a general thought that came to mind. Perhaps someone thinking about using it for a mod in the FS universe would find it useful, or something, in the future.

And once again, fantastic model. It's got a very strong...character, I suppose, to it that stands out right away. Sleek and futuristic, but unquestionably functional and not overly complicated, either.
Title: Re: Release: Hyperion
Post by: General Battuta on November 04, 2012, 09:16:43 am
I'm sure we can all call it joelever's Hyperion and it'll be clear. Anybody who wants to use it in their mod can just rename it.

Also, man, I'm a little shocked you'd call out Borderlands and Starcraft for being 'iconic' and not the titan Yeats or the obvious SF referent Hyperion (crazy nutjob author aside)
Title: Re: Release: Hyperion
Post by: Phantom Hoover on November 04, 2012, 01:28:48 pm
Honestly Battuta, confusing Keats with Yeats? I expected better.
Title: Re: Release: Hyperion
Post by: General Battuta on November 04, 2012, 01:36:37 pm
oops

I stand by my mistake like a real man
Title: Re: Release: Hyperion
Post by: Phantom Hoover on November 04, 2012, 01:58:43 pm
i think it's now legal to murder you in ireland
Title: Re: Release: Hyperion
Post by: SypheDMar on November 04, 2012, 02:03:38 pm
I'm sure we can all call it joelever's Hyperion and it'll be clear. Anybody who wants to use it in their mod can just rename it.
And this is why anyone who thinks that the model will be less 'distinctive' because of a name is wrong.
Title: Re: Release: Hyperion
Post by: Molaris on November 09, 2012, 11:33:07 pm
i'm going to assume this is technically a cruiser by classification since it's role is for "escort"