Okay. 'Course, this is all just what I think... you make the campaign you want to. What I or anybody else thinks of it is secondary to making what *you* want to make.
But, the reason for throwing the player right into mission 1 is because its just that: your forces HAVE no idea what is going on or why anything is happening.
Fair enough. I just feel that at the moment, it is halfway between 'established conflict' and 'major surprise', especially given the recent good relations between the Terrans and Vasudans. An in-mission twist would have a stronger effect than simply springing it on the player in a standard mission briefing.
But perhaps Mission 2 will make it a stronger opening. Alas, the problems of releasing individual missions for evaluation!
(Also, consider renaming the mission file to be something that is identifiably yours or your campaign's, like TC_SE01 or something. As is, you might accidently overwrite some aspiring FREDders first mission
)
But, if its too hard, then play it on a lower difficulty setting.
Unfortunately, the converse of that argument is that if it is too easy, play it on Hard - and thus, Medium should form the perfect balance and not end up with everyone dead and the player getting pounded from all sides. 'Course, you might want to make another Aeos Affair, and that's fine - I would upgrade Alpha and Beta a little, however, with better AI or something. But, again, that's me, and not you.
This is mainly a matter of not showing up the poor wingman AI rather than anything else, though.
But, if I had a smaller model to use, I would use it. Arcadia is about the only damned thing I have that resembles a station.
Fair enough. I stand... uh, rebuffed or whatever it is, on that point.
Perhaps I should take a moment to indicate that while I can criticise the mission, I can also praise it. I think JR2000Z said it best - it's a solid mission, and it doesn't suck, certainly not in my eyes. Is fun, is fun. Personally, though, I figure it could be improved - like all things, no?