Author Topic: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)  (Read 28415 times)

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Offline CKid

Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
I have a (very) little suggestion for the cutscene were the Lucifer blows up the Orion.
Wouldn't it make more sense if the Orion concentrated all it's firepower on the Lucifer instead of firing at (and missing) the fighters?

Speaking about this cutscene. I always thought it would be great that during the scene, the escape pod would pickup the commutation transmissions from the Orion and fighters.

An example could be something like this:

Gamma 1:
Gamma wing, Form up and prepare to attack!

Delta 1:
Delta here, Lauching now.

GTD Orion:
GTD (enter name here) here, pilots, the Lucifer is almost in range! Engage all fighters

*Lucifer hits the Orion with first beam salvo

GTD Orion:
Navigation Hit! Fires on decks 23 through 37! All gunners continue firing, we must buy as much time as possible for the transports to escape!

*Fighters engage

Delta 1:
Delta 3! Two Manticores on your six! Put out!

*Lucifer hits the Orion with second beam salvo

GTD Orion:
The Hull is going critical! We are not going last another hit! All remaining fighters, fall back and join with the escape transports, you must defend them at all... "static"

*Lucifer hits the Orion with last beam salvo

Gamma 1:
****! The (enter name here) is going down! We have to get the hell out of here!

*GTD Orion Explodes

Delta 1:
This can't be happing, this can't ****ing be happening!

Screen fades to black


Whenever I watch the cutscene, this is pretty much what goes through my head.
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Offline General Battuta

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
Hrm. Could work.

More lines to get voice acted, but it might enhance the mood if we could get people who could actually act. Maybe.

 

Offline Aardwolf

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
They wouldn't have to be "name" characters, either. In fact they shouldn't, really.

 

Offline Androgeos Exeunt

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
* Androgeos Exeunt recalls seeing a ship called the GTD Washington orbiting around Sol during the end credits of FSPort.
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Offline Droid803

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
That was added just for the credits (tis fanon), but you can use that name if you want. It'd be a nice nod.
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Offline Zacam

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
So, the Lucifer has arrived, and Earth's final hour has come.

No, wait, in a cunning plot twist, the Terrans have replaced Earth with a giant, floating, cardboard cutout of Earth! Surely the Shivans will be fooled by that...
But alas! Exposure to vacuum has deformed the cardboard cutout so much that the shivans see right through this cunning deception, and go looking for the real Earth...



Read here: http://www.hard-light.net/forums/index.php/topic,62163.0.html

I also haven't read ever message here, so apologies if this issue was already resolved.
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Offline blowfish

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
Think it also may have to do with the fov-setting for cutscenes.

 

Offline Androgeos Exeunt

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
FS Wiki recommends an fov of 0.39.
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Offline General Battuta

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
Believe the cutscene is now using a skybox anyway, so.

 

Offline Darius

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
Yeah, I believe it's a fov-related issue, since the planet texture only uses 1 divx and divy. But, as GB said, skybox, so. :P

 

Offline blowfish

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
Correct me if I'm wrong, but I don't believe using a skybox will do anything to the fov issues :P

 

Offline General Battuta

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
I think you're wrong. The distortion should be far less noticeable (if present at all?)

 

Offline blowfish

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
:wtf: It's still rendered as a flat image against the sky.  Setting the FOV for the cutscenes will invariably make everything (especially stuff toward the edges of the screen) look distorted, though it is necessary to make the cutscenes look correct (save going back and repositioning all the cameras with a lower FOV, but who wants to do that :P).

 

Offline General Battuta

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
The thing is that the Earth skybox is just so huge it's not particularly noticeable compared to this one.

 
Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
to tack onto Ckid's idea for that CS having dialog, I don't remember exactly when the Sanctuary was lauched so if this was implemented, why not have a reference to the Sanctuary as well?

 

Offline -Norbert-

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
I'm not absolutely sure, but wasn't the sanctuary build and launched in some secret GTI base in what is GTVA terretory in the other universe?
If I have the backstory correctly in my head it was originally planed as a "superorion" and only rebuild into a sleepership after the fall of earth.

But if the Orion in orbit around Earth told command to start an evacuation would be nice I think. Even though most ships would be destroyed by the shivans, like it happened after the bombardment of Vasuda, only this time there is even less fighercover for the evacuationships.

 
Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
I'm not absolutely sure, but wasn't the sanctuary build and launched in some secret GTI base in what is GTVA terretory in the other universe?
If I have the backstory correctly in my head it was originally planed as a "superorion" and only rebuild into a sleepership after the fall of earth.

But if the Orion in orbit around Earth told command to start an evacuation would be nice I think. Even though most ships would be destroyed by the shivans, like it happened after the bombardment of Vasuda, only this time there is even less fighercover for the evacuationships.

I don't think there should be ANY dialogue about evacuation transports because it fundamentally alters the flow of the story.
Until you see those two patch-work fighters in the singularity system, you don't know that anyone is alive. And all evidence points to the contrary (ie the GTD Minnow). Having dialogue about people escaping tells you that there probably were survivors which would change the player's outlook and the mood of the story.

Dialogue can also quite frankly cheapen a situation.
Let the music carry the moment. The problem with many movies today is that people don't shut up. There's very few moments where there's a lot of silence. It's like Hollywood has ADD or something.  But look at a movie like Conan, which has very little dialogue. Or look at the first Alien movie, where the mechanic is looking for his cat. Sometimes silence can be more powerful than words because the visual spectical conveys the emotion and the player can think up the dialogue for themselves.

I say leave the cutscene AS IS.
« Last Edit: September 18, 2009, 12:04:26 pm by Akalabeth Angel »

 

Offline General Battuta

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
We could leave the cutscene as is and give it even better music.

 

Offline eliex

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
Agreed with AA. A wordless cutscene will convey more feeling.

 

Offline Colonol Dekker

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Re: Suggestions for the Blue Planet VA Re-Release (polish + bugfixes)
Agreed with AA. A wordless cutscene will convey more feeling.


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