Author Topic: oh man this is so cool  (Read 24108 times)

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Offline General Battuta

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oh man this is so cool
Leaking some information from War in Heaven internal because it is so cool.

Y'know that awesome 'beam blowthrough' effect from the FS2 intro, where the Lucifer's fire goes right through that Orion? Wanderer and Fury got that working in-game, on ships with low health or no health at all. I'll see if I can sneak a screenshot out.

Beams have been able to 'punch through' warships they kill since retail, but now they have this pretty sweet jet of fire and debris to go with them.

We also have support for smaller blasts when beams impact ships, meaning that slasher beams can leave glowing trails of slowly fading metal across hulls. It's pretty cool.

This isn't the only cool graphical tweakage we've got going on, but it is a very neat effect and I was so excited by it that I couldn't contain myself.

man, I am such a huge fanboy.

(Also, since Zacam is on BP, I'm sure we can get this into the MediaVPs; Zacam can just take the War in Heaven table entries and use them for the next release. That way everybody can use them for their mods.)


 

Offline Fury

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Re: oh man this is so cool
Correction, I had no part in making this feature except for adding relevant table bits for WiH. Original code by Komet, brought to trunk by Wanderer.

Battuta is speaking of this effect, screenshot taken in Massive Battle 2.
« Last Edit: January 20, 2010, 12:28:39 pm by Fury »

 

Offline Thaeris

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Re: oh man this is so cool
Sweet Eggs and Bacon, Batman!

That's friggin' sweet, my friend! Will that effect be implemented into the standard MediaVPs as well?
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Offline Ziame

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Re: oh man this is so cool
Oh man this is so cool



 :snipe:
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Offline Fury

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Re: oh man this is so cool
How can I get this on my own screen you ask? Download fairly recent nightly 3.6.11 build and attached tbm-files. Put the tbm's to mediavps\data\tables

For best effect you need MV_Advanced. Nightly builds are here: http://www.hard-light.net/forums/index.php?board=173.0

Edit: ****, I forgot wxp tbm, you need it too to avoid errors about missing LODs.

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« Last Edit: January 20, 2010, 12:23:10 pm by Fury »

 

Offline General Battuta

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Re: oh man this is so cool
With luck we'll get this into the MediaVPs in the future, yes.

Any mod using 3.6.11 can take advantage of this (and I'm sure some already have.)

BP: we care!

 

Offline jr2

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Re: oh man this is so cool
:jaw:  Sweet!

 

Offline Black Wolf

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Re: oh man this is so cool
Might want to tone it down a bit for the media VPs - those debris plumes are kilometers long. But the effect is quite cool.
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Re: oh man this is so cool
Yeah, the explosion trail looks too long IMHO; half that would be plenty, no?
How well can it be regulated? I mean, how much of this is hard-coded and how much works via TBM?

 

Offline General Battuta

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Re: oh man this is so cool
Play around with the tables and find out. It's a collaborative effort. If you get a plume size you like better, post it here, we'll try it out.

 

Offline Zacam

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Re: oh man this is so cool
Official FSU statement: Yes, it will be going in.  :P
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Offline Fury

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Re: oh man this is so cool
How well can it be regulated? I mean, how much of this is hard-coded and how much works via TBM?
The piercing effect length cannot be currently altered via tables, only its radius.

 

Offline General Battuta

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Re: oh man this is so cool
From what I've seen in-game, the length generally seems pretty appropriate.

 

Offline Madcat

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Re: oh man this is so cool
Daaaaamn!!!  :eek:

 

Offline General Battuta

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Re: oh man this is so cool
I believe Fury's mentioned trying to adapt this to large non-beam weapons like UEF railguns. Here's hoping Diaspora has figured out how to get it working for battlestar main guns.

 

Offline Spoon

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Re: oh man this is so cool
Kinda neat but I can't get it to work with my own mod's beams.(Just the glow effect)
Scaled up exp04 on slasher beams when a ship is at low health looks kinda bad though...
Though on the other hand, the 'after glow' effect slasher leave looks awesome
« Last Edit: January 20, 2010, 01:05:32 pm by Spoon »
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Offline Snail

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Re: oh man this is so cool
So...

Next step, GeoMod.

:warp:


OK, SERIOUSLY DONT HURT ME I DIDN'T MEAN TO OFFEND ANYONE IT WAS JUST A JOKE, K?

 

Offline General Battuta

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Re: oh man this is so cool
Though on the other hand, the 'after glow' effect slasher leave looks awesome

Yeah, it does.

 

Offline Dragon

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Re: oh man this is so cool
How well can it be regulated? I mean, how much of this is hard-coded and how much works via TBM?
The piercing effect length cannot be currently altered via tables, only its radius.
You can control lenght via explosion's animaiton duration.

 
Re: oh man this is so cool
I hope you guys get similar effects to show up on UEF railguns.  It would simply be awesome to see a debris plume after one of those shots hits.
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