Author Topic: Axem's Perfect FRED Tutorials - UPDATED In The Year of Our FRED 2014  (Read 29834 times)

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Offline Spoon

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Re: Axem's Perfect FRED Tutorials - UPDATED July 1st
a)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline bigchunk1

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Re: Axem's Perfect FRED Tutorials - UPDATED July 1st
Request: how to switch control between two different ships in a single mission.
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Offline Axem

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Re: Axem's Perfect FRED Tutorials - UPDATED July 1st
You WOULD ask for that, wouldn't you.

I'm working on directive-is-variable as its pretty simple. Maybe by this weekend I'll have that up.

Then I'll do countdowns.

And then... hot swapping... :mad:

 

Offline CommanderDJ

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Re: Axem's Perfect FRED Tutorials - UPDATED July 1st
Request: how to switch control between two different ships in a single mission.

Actually I'd be interested in this as well. I would have thought you couldn't actually swap the player to a different ship, but that changing classes/weapons/hull integrity/everything else was necessary. Then again I haven't FREDded in a while. We'll see what the Master comes up with!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Axem

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Re: Axem's Perfect FRED Tutorials - UPDATED July 1st
That's pretty much what it is. But there's some tricks and logic so everything works correctly.

 

Offline Axem

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Hooray! New tutorial up!

Directive-is-variable SEXP!

Not only is it a brand new sexp, but its also an awesome brand new sexp! Demands visibility for all to see and use!

Also stuck so everyone can see and because I can abuse my power.
« Last Edit: November 05, 2011, 10:28:47 pm by Axem »

 

Offline karajorma

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Nice to see that SEXP getting used. :)
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Offline Rodo

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
I didn't knew what this sexp was for, I see a place where I can use it right now.
Thanks.
el hombre vicio...

 

Offline Adi

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Everybody! It's the beginning of Axem's FRED tutorial series.
To be a genius FREDder like me, do your best!
But when that doesn't work, you can take a look here.


FRED has sure changed from its retail FreeSpace 2 days. Mountains of new sexps and features have been added, allowing certain FREDders to accomplish feats that people had no idea were even possible. Junior FREDders may see something in a campaign and go "WOW, I want to do this in my campaign. But how did they do it?!". Typical answer is "go look in the mission file."

While that's fine and dandy, the people peering in don't have any context on why that stuff worked. So I'm going to help you understand! And then you'll be able to think about how to approach other assuredly insane ideas you have lurking in your head.

Approximately once a month I will create a new tutorial on some random FRED concept. From things as specific to "How do I do in-mission jumping"? or as broad as "Arguments, how do they work?"

Answer to both of those, of course, is magic. But I'll show you the magic.

So, now's your chance to suggest topics or ideas. If there's a bunch of smaller topics that look great, I'll lump them together.

Everything will be posted on the FS Wiki, so if you find a typo or something while reading it, feel free to correct it.

====

The Tutorial List

Tutorial 1: In-Mission Jumping
Tutorial 2: Conditional Arguments
Tutorial 3: Directive-is-variable SEXP *NEW!*

Axem, do you have it in pdf format - easier to print :D
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Offline mjn.mixael

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Forget the PDF.. I want a NEW tutorial...

Approximately once a month I will create a new tutorial on some random FRED concept. From things as specific to "How do I do in-mission jumping"? or as broad as "Arguments, how do they work?"

Bold, Italics, Underline.. mine.
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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Forget the PDF.. I want a NEW tutorial...

Approximately once a month I will create a new tutorial on some random FRED concept. From things as specific to "How do I do in-mission jumping"? or as broad as "Arguments, how do they work?"

Bold, Italics, Underline.. mine.

:nervous: +1

 

Offline Axem

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Obviously I meant Jovian month. Which is like a year to us...

Any suggestions for a new tutorial?

Also no on the PDF thing. I write it for the wiki. You could go to the Printable Version and save the page or export as PDF. That's the best way I could see it being done.
« Last Edit: August 13, 2012, 06:32:02 pm by Axem »

 

Offline Axem

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Double posting because I love having the thread to myself.

After asking IRC and clearing it with the necessary illuminati, here's the plan. A 4 Part Mega Tutorial Series.

Stage 1 - Making Custom HUD Gauges and controlling them in FRED (Yes this does go into modding a bit, but its easy and I'll provide the files too)
Stage 2 - Conversation Trees (Basic) (Single Run-Through, Number Key Controlled)
Stage 3 - Conversation Trees (Advanced) (Multiple Run-Through, Keyboard Controls)
BONUS STAGE - THE JAD MEGATIMER

Judging by past experience, expect it all to be done in 2027.

 
Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Awesome. ^^ Really looking forward to seeing the HUD guages tutorial. :nod:

 

Offline Adi

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Also no on the PDF thing. I write it for the wiki. You could go to the Printable Version and save the page or export as PDF. That's the best way I could see it being done.

Good enough. Thanks!
The Universe is a big place. we know it instinctively... it resonates on a deep level...

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Offline karajorma

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Awesome. ^^ Really looking forward to seeing the HUD guages tutorial. :nod:

That's one of the FREDding fields I don't know much about so I'm looking forwards to it too. I could dissect some of Axem's missions where he's used them but it's easier to just wait. :)
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Offline Rheyah

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Love these tutorials.  Fastest way to catch me up in what FSO can do these days.

Thanks Axem!

 

Offline Axem

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
And I'll thank YOU for not drawing attention to how its been over a year since the last update. :)

There's actually a good reason behind that. There's a pair of hud sexps that I found confusingly named and kind of backwards to use, and I wanted to wait until they were fixed (after the code freeze) before actually making up the tutorial, so there would be no confusion!

(But couldn't you come up with another subject?)

Maybe. Maybe...
« Last Edit: August 05, 2013, 07:40:51 pm by Axem »

 

Offline karajorma

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Use of the event.log would be a good subject. Not many people know how to use it.

Hell, if you don't want to write a tutorial on the subject, I probably will at some point.
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Offline Axem

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Re: Axem's Perfect FRED Tutorials - UPDATED November 5th
Well the guy who wrote it might be able to diverge some tricks and explain in great detail on how it should work better than someone who sort of guesses how it works. :p

That said, I do have an idea for a tutorial about something else.