Author Topic: Asset Dump  (Read 9898 times)

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The long delayed Syrk asset dump is finally here! After countless hours battled, zipping the folder, taming gremlins in my upstream and power loss, the thing is finally available.

Not much more to say that hasn't already been said in the announcement of closure thread regarding the project and its assets.
This .7z archive basically contains the mod as it was in our latest svn (+ uncommitted changes to mission 10  :nervous:).

I just hope that nothing got messed up during the upload.

>>> Download Link <<< (mediafire)

EDIT - This asset dump includes:
- Really pretty shockwaves
- Palette-swapped textures of exisiting community models
- SoL's OST, which has already been released
- About 30ish missions in varying states of completion
- Various weapons effects
« Last Edit: February 07, 2014, 06:26:44 am by X3N0-Life-Form »

 

Offline Hades

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I shall download this and see if there are pretty sphess sheeps. If possible I'll try to get it mirrored on FSMods for you gents.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
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----
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Offline Mongoose

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Offline TopAce

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Thanks. :yes:

On a general note: If you think you have a low-end machine, don't run syrk_8.fs2. It might crash your system. It did mine.
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Offline Mobius

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Unfortunately, I have never followed Syrk but it sounded like a promising mod. Though it's sad that the project got cancelled, at least the asset dump is now released and available.

X3NO, I believe the first post of this thread should be edited. Community members like me who haven't monitored progress have no idea what the project is really about and absolutely don't know what kind of files are stored in this asset dump. The announcement of closure thread doesn't really provide an accurate description of this dump, either. Just a suggestion.
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Offline headdie

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Thanks. :yes:

On a general note: If you think you have a low-end machine, don't run syrk_8.fs2. It might crash your system. It did mine.

god that was a monster
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Offline Jellyfish

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So, uh...
Which mission follows after the first one? Syrk_10 or Syrk_2? Neither has any reference to anything in the first mission.

EDIT: Disregard all that. Found the thread where it's explained. It's, obviously, Syrk_2.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 
I'm not sure syrk_10 even works :P

X3NO, I believe the first post of this thread should be edited. Community members like me who haven't monitored progress have no idea what the project is really about and absolutely don't know what kind of files are stored in this asset dump. The announcement of closure thread doesn't really provide an accurate description of this dump, either. Just a suggestion.

Yeah, I thought about that before posting, but in order to be able to give an accurate idea of what's inside, I would have had to dive into it myself, which I didn't had time for. Basically I just thought "hey, I wonder if I could zip up & upload Syrk on mediafire", without giving it too much thought.

Now, on top of my head, I would say that this asset dump contains:
- Really pretty shockwaves
- Palette-swapped textures of exisiting community models
- SoL's OST, which has already been released
- About 30ish missions in varying states of completion
- Various weapons effects

I would be grateful if other members of the team could tell what I'm missing (still don't have time to properly analyse what's in the mod folder).

EDIT - Altered the first post.

 

Offline Mobius

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The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Macfie

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If you look in the missions folder there is a campaign file with the program portion altered.  Syrk_act1.fsk or something like that.  if you just rename it to syrk_act1.fc2 you can use it.  It doesn't have the last two missions in it but syrk_19 and syrk_20 could be added via the campaign editor.
« Last Edit: February 08, 2014, 05:49:08 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
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Offline Molaris

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is anyone having problems downloading it? It started 2 nights ago just fine, but now it won't download.
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