I'm having 2 very little cosmetic problems:
The Hercules high poly model looks great except when I turn on "enable jpg/tga textures" to see asteroids, it seems to cancel out the "no_emissive_light" command line for it. Doesn't effect any other ships, just the herc which looks much better all in shadow.
I haven't looked inside mediavps but I suppose herc has a clear -glow map in jpg/tga flavour, and none in dds/pcx format which is always loaded. -glow maps are used to simulate lights over the ships (they are rendered at full intensity even if the model isn't illuminated). Maybe they're too strong for your likings but they don't disable "no_emissive_light" in any way.
(To check this, disable "enable glow maps", ie -glow flag, in launcher options. But do it just for a test run, the whole game is going lo look much uglier).
Is there anyway to increase the max debreis in one mission? I find that towards the end ships stop spawning chunks of wreckage when destroyed, I figured there must be some kind of cap?
These are pretty small issues and was just wondering if there is some kind a simple fix for them?
thanks!
As said by TopGun. The generated debris are a part of the model data (.pof files). They are not "generated" by the game engine. I mean, if you have built a fighter with no debris, when it explodes you won't see anything. Some recent high quality HTL models from Vasudan Admiral have the full ship turned into debries (ie. Fenris or Leviathan), but I think they're not present in Mediavps 3.6.8.zeta. (Surf this forum section to find them or, if you are just beginning to understand FS2 data structure, just enjoy the game as it is now and wait till next media vps release
).