Author Topic: Enigma 2666 *work in progress*  (Read 63088 times)

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Offline Deathsnake

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Enigma 2666 *work in progress*
Hi everyone. After a breake because of work and family, my friends push me now to continued on my Enigma 2666 Mod. In the last time before I chancel everything some models are released by Kevin what I can use in the Campaign. Afterall I get some help with the Stealth of the Strakha MK1 and now it works.
A new page is done at http://enigma.de.to/

You found here not much more because I redone the most of the demo again and change a lot of the old missions. Still we need some help with different models, what need to convert from the Standoff Mod (we still have permission to use their models but need to change their textures and uses own)

On the page you found what we need and whats need a update (turrets)


Still the station is a placeholder and some ships are not in this scene (Ralari, Dorkir) but you can see now there is a kilrathi fleet stationed in the system ;) In the Tiger's Claw scene the Strakha now cloaking

The Confed Sol Sector Base is still not done so the Ella Base is a Placeholder. Here the Venture with Guns, Exeter, Bengal and a Waterloo are in this scene. In the background a Gettysburg and a Concordia Class Carrier.

In all scenes are now cameramovements

So thats for the moment ;)

Enigma 2666 is a campaign for the Wing Commander Saga Prologue. It's not! a remake of Wing Commander 2. We use some voices, musics and the storyline but missions, gameplay and cutscenes are all by myself and not a 1:1 copy of the Wing Commander 2
« Last Edit: May 01, 2012, 03:54:51 am by Deathsnake »
Star Citizen No. 250

 
Re: NEW: Enigma 2666 *work again in progress*
Hi there. It's good that you kept up with this.
I looked at your progress thread and I  noticed that there were a few that are not there.

After doing some search, I found that a user has created a Krant many years ago and he is willing to share it,
http://www.wcnews.com/chatzone/threads/revamped-krant.8205/page-2

Dralthi by Howard day,
http://www.wcnews.com/news/showupdate.php?id=5710

Drayman,
http://www.wcnews.com/cgi-bin/searchnews.cgi?action=dosearch&body=howie

Jalthi here, by Howard
http://www.wcnews.com/news/2753

Gratha, by Micelle D,
http://www.wcnews.com/news/2942

Best Ralari I have seen is this, however, I am not sure if Howard Day has posted this somewhere for download.
http://www.wcnews.com/news/3113

You might want to download this, a  WC1 and WC2 cockpit reference pack by Howard Day,
http://www.wcnews.com/news/2466

Some great reference shots, from the original Origin ships'
http://www.wcnews.com/news/3646
http://www.wcnews.com/news/update/8249

Zohrath has created some models that are a sight for sore eyes,
http://www.wcnews.com/cgi-bin/searchnews.cgi?action=dosearch&body=zohrath_models
« Last Edit: January 25, 2012, 05:58:27 am by GT-Keravnos »
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
I think its more easy to convert the Standoff models. Bloodfang MK1, Targu II, Krant, Salthi, Dralthi, Gratha, Jalthi, Artemis, Tarsus are all there. I need someone who can transfer it to the Saga Engine. Textures can be shared from the one we already have. FekLeyrTarg has already done the Supply Depot but need Textures and Kilrathi Turrets on it. K'titrak Mang and Sol Sector Base and we have the most of the Ships. Only the Dorkir, Ralari and Drayman need complete new models. The Drayman is already done for Freespace 2 by CMDBob but he answerd me not yet for his model. http://i.imgur.com/keU12.png It would be only need for another turrets and textures... I ask him again.
Star Citizen No. 250

 
Re: NEW: Enigma 2666 *work again in progress*
That Drayman, good as it might be, is no match for the Drayman of Howard Day. I hope someone from the community takes it upon him and transfer this to a freespace open model you can use for your mod. Hopefully someone can be found that can make Standoff models transfer as well.
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 
Re: NEW: Enigma 2666 *work again in progress*
I thought that Howard Day's Models have too many polygons for the Freespace 2 Engine.
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline starlord

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Re: NEW: Enigma 2666 *work again in progress*
YAY! it lives again!

also, deathsnake, did you get your models from jasonrockz's collateral damage project?

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
No he did not response :(

But a little update here:
I work over some missions and cutscenes again. So Shadows dead is now in the mission, not in a extra cutscene. A lot of scenes will be now tell in the missions itself ;) And in Niven you fight against cloaking Strakha. I make here it without a done script. They decloaking after you reach the jumppoint. Now the cloaking after 20 % DMG (80, 60, 40, 20) for 5 seconds. Then they attack again until they destroyed. I know that Saga has a script but I now make it one by myself ;) The next is for example Mission 1: You now need to flight throught the asteroid field to reach a NAV Bouy. Then you can activate the autopilot:


The models we need are:

Drayman, Sol Sector Base, Ralari, K'titrakh Mang, Bloodfang MK1, Supply Depot Confed, Targu II, Kilrathi WC1 Fighters, Sivar and Hakaga (SO3) Dorkir and new turrets (from the prologue) on the Confederation, Waterloo, Gilgamesh, Jutland, Hhifra and 6 fighterbays (3 each side) on the Bengal. If somebody can transfer Standoff Models (we have permission) or can replace the old turrets pm me or FekLeyrTarg on CIC or Hard Light Forum.

The Kilrathi Supply Depot is done by FekLeyrTarg. Its just need to convert into Saga and textured and gunned with 6-8 Kilrathi Laser Turret.
« Last Edit: October 04, 2011, 03:00:15 am by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
A fleet is nothing without support!

Thx to CMDBob we now have a Drayman Transporter with Cargo Container. Textures by me ;)

Its unarmed, we need a few turrets on it..
But a problem is there:
The docking points don't work :/

Perhaps someone know what is wrong. Docking points on the drayman or the Container? If we manage to find the prob out we can make another docking point under the ship so we have also the Dilligent ;)

After turret the Drayman, only the 6 fighterbays on the Bengal is missing, to complete the Terran Wing Commander 1 ships ;)
« Last Edit: October 02, 2011, 11:21:08 am by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
One thing was still on my harddrive from the old files from the Saga Team :)

Here now it joins the fleet : The Cutlass

Now the fifth fighter of Wing Commander 1. 30m long, 30m width and 12m height. Armamend are 2 Laser and 2 Mass Driver Cannon and 3 IR, 3 HS and 2 Torpedos. The Raptor 3 IR, 3 HS and 4 Torpedos. The Scimitar, 3 IR and 2 Torpedos. The Cutlass fits between the Scimitar and the Raptor. More weapons, armor  then the Scimitar but less weapons and armor as the Raptor.
Star Citizen No. 250

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Update on the Drayman. Still the Container goes in the wrong direction :( Changing the dockingpoints does not work.
Engines now working perfect:
Star Citizen No. 250

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
ISS Ghorah Khar:

Scimitar fires a torpedo at a Ralatha



Cutlass fires
Star Citizen No. 250

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
I solved the dockpoint error: Now it worked ;)



Edit: Now we need a fuelcontainer to complete the Dilligent:
http://www.wcnews.com/ships/wc1diligent.shtml

Perhabs someone has one done with a simple textur?
« Last Edit: October 03, 2011, 02:02:02 pm by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
FekLeyrTarg done hier first complete model, the Dilligenttank. I build the Pof with the size, cords and path and now its done: The Dilligent!




Now only the six fighterbays on the Bengal and the Terran Wing Commander 1 Fleet is done :) Thx to all help and now the Kilrathi Fleet needs some help ;)
« Last Edit: October 04, 2011, 10:00:21 am by Deathsnake »
Star Citizen No. 250

 
Re: NEW: Enigma 2666 *work again in progress*
I'm glad I was able to help at this point. :)
The Tank wasn't hard to build and to UVMap. It took me maybe half an hour and maybe another one for the Textures thanks to Talon_1024.
If you plan do build your own models, and I encourage you to do it, I recommend those excellent Tutorials:
Modelling:
http://www.hard-light.net/forums/index.php?topic=74591.0
Texturing:
http://www.ciinet.org/kevin/wchf/texturetut.html
Converting to POF:
http://www.hard-light.net/forums/index.php?topic=75005.0
« Last Edit: October 04, 2011, 01:07:01 pm by FekLeyrTarg »
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Page gets a update

http://enigma.de.to/
Star Citizen No. 250

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Its done ^^
After a lot (and lots, and lots..and..lots) trys...it work!


Arrive at Nav 2... no there

ups ^^ there is something...

there is a cloaking Strakha there (see the smoke) but not on the Radar.

the one before me stealth, another one in target

I need in the pics another VDU Ani File... so here the Grikakh are placeholder. Can someone do one for the Enigma2666 Mod?
Star Citizen No. 250

 

Offline Talon 1024

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Re: NEW: Enigma 2666 *work again in progress*
I wonder how the new Enigma 2666 campaign will be different from the previous WC2 Remake campaign...
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
It's the WC2 Remake. But another name because the Saga Team did not like Campaigns with a Remake title in it (read here: http://www.hard-light.net/forums/index.php?topic=77055.0) I changed now every mission from the original Wing Commander 2 with more ships or more Wingmans or another Capship, its own interpretation. But from the storyline its the same.
Star Citizen No. 250

 

Offline Dragon

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Re: NEW: Enigma 2666 *work again in progress*
So, it's essentially "what WC2 would be if it had modern-day tech" campaign?
The original was very limited, mostly by hardware of the time, so I'd like to see a more modern interpretation.

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
So, it's essentially "what WC2 would be if it had modern-day tech" campaign?
The original was very limited, mostly by hardware of the time, so I'd like to see a more modern interpretation.

Right. And like in Standoff you will see ships from the Wing Commander 1 Timeline. So the Ghorah Khar rebels have WC1 Confed / Kilrathi Fighters. The Confeds on Olympus the newer one from WC2 :) Or not always kill a Fralthra or Ralatha... you can destroy : Ralari, Fralthi, Kamekh, Ralatha, Fralthra, Snakeir, Dorkathi, Dorkir, Supply Depot, Starbase (WC1) and of course, K'titrakh Mang. In the different Systems are now more life. You see Exeter, Drayman, Venture, Bengal, Gettysburg, other Confederation Class, Waterloo, Gilgamesh, Clydesdale, Free Trader, Talons (Pirates) and some other ships and stations. Prob are that a lot of WC1 stuff is still missing :( The Drayman was the last Confed capital ship on the "to do list". Kilrathis are missing and space stations. We have the Supply Depot from FekLeyrTarg but it still need textures and turrets. I ask a few people from the CIC (CMDBob, Czacen, Jason and Starman) if they can help us make some ships for Enigma, LLoD or O.S.
Star Citizen No. 250