Author Topic: Forcing ships to use non-compatible weapons?  (Read 975 times)

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Forcing ships to use non-compatible weapons?
I want to have a couple minor alien species in my campaign. I'm planning to use Blue Planet's civilian and possibly Vishnan ships for this purpose. I have some specific ideas regarding weapons to give them a more unique feel -- primarily Gattlers for the civ ships (since they already have such a modern feel) and exclusively dumbfire missiles for the Vishnan craft. However, civ ships (the Scimitar, at least) seem to be incompatible with the Gattler. I can force them to use it with scramble/red alert, but then the Gattler just has no ammo and can't fire.

Any way to resolve this, or will I have to edit the tables?

 

Offline 0rph3u5

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Re: Forcing ships to use non-compatible weapons?
Any way to resolve this, or will I have to edit the tables?

If the weapon is a ballistic weapon, the ships probably have no primary weapon ammo capacity in their tables (or its set to 0); with non-ballistic weapons this is a non-issue because they work of the weapons energy.

If they had the capacity you could use the "set-primary-weapon" and "set-pimary-ammo" SEXPs (or their secondary counterparts) to achieve what you are looking for, I think. However the "-ammo" SEXP only go to the ammo capacity in the tables and can't overwrite that.
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