Author Topic: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)  (Read 597754 times)

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Offline The E

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
There's no need to worry about S42, it's looking really good:
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Black_Yoshi1230

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Gamedevelopement is ~magic. It doesn't matter how every other dev or industry does it, CIG are doing it RIGHT. Nobody's ever tried to make a game "this complex" before. After 5 years they've already got bare-bones mechanics, 1 star system, and a handful of flyable ships. Doesn't a scope as huge as that justify all the bugs? I mean, the fact that someone promised they'll have 100 star systems eventually automatically makes the code more prone to bugs, you just can't help it: :blah:

I think I'm just going to step back and watch the Making of Deus Ex: Human Revolution video again...

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Offline Firesteel

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Yeah, these people's answers to art is "Art is getting better because of Moore's Law", and that kind of sentence is not even wrong.

It's also a symptom of a complex of inferiority towards cinema and TV, the high fidelity push with FMV in the 90s and with polygons in the last ten years can be seen as a way to close the gap by people with that inferiority complex or even a push from marketing departments that don't quite understand how videogames work. I wouldn't be surprised if the cinematic fixations of the last 15 years in the triple A environment might be a product of marketing departments who feel comfortable in selling only movie-like experiences and developers who don't consider the new medium a full form of art of its own but rather than something you do when you can't get to hollywood.

And Chris Roberts probably produced the first AAA game with Wing Commander, now it's come full circle, once he had (relatively) limited budgets and publishers keeping him in check, now he is the master of himself and nobody is able to keep him concentrated in making the damn game and he won't be able to stop until people keep buying his JPEGs.

Is that inferiority complex still around? (in general I mean) I feel like most AAA companies have been moving away from purely emulating movies, though I don't pay attention to everything. I've been playing Rise of the Tomb Raider after upgrading my graphics card and while it definitely has its big set piece action sequences, they haven't felt overbearing so far and for me, the highlights of the game are the optional tombs, as with the 2013 game.

It could just be what I've been playing, but outside of some scripted sequences, games have gone back to being happy with being gamey, though some of this I think has to do with open world games being the current trend and it's much harder to make a "cinematic" experience when you've told players they can do whatever they want.

As for Chris Roberts, art often comes from adversity and constraints. I've avoided Star Citizen news after I realized that backing it turned out to be a mistake given their progress and I agree that the ludicrous money he's continued to make hasn't helped get the game significantly closer to its goal. I'm sure there's a positive feedback loop inside CIG that's used to consuming a large amount of money on a regular basis and must get regular injections or bad things will happen.
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Offline Luis Dias

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I do agree with you it's getting better, but there are still a lot of signs of the disease all over the place, and Star Citizen is a great example of this.

Watch that Call of Duty trailer above, it's filled with "cinematic experiences". Neatly integrated with gaming, but still it's obvious where the focus lies.

And I'll even give a prediction: given how VR is set to make a splash entrance in the next years, games will probably even be *more* cinematic than even movies ever were. At least for a while.

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
In this specific case it's also that Chris Roberts watched Star Wars and decided his life goal was to mantle George Lucas.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Det. Bullock

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
In this specific case it's also that Chris Roberts watched Star Wars and decided his life goal was to mantle George Lucas.

Only he sometimes makes the out of touch Lucas that made the prequels seem like the greatest storyteller ever.
« Last Edit: July 22, 2016, 10:30:27 am by Det. Bullock »
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Offline NGTM-1R

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
There's no need to worry about S42, it's looking really good:

Jokes aside, this is the first CoD I've ever really wanted to play. Here's hoping it's easily available on PC.

Of course, this near-future thing also forces me to make this reference.



"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I could sense this coming NGTM-1R



Jokes aside, this is the first CoD I've ever really wanted to play. Here's hoping it's easily available on PC.

Of course, this near-future thing also forces me to make this reference.





I was kinda hyped for it's space ships and stuff. But the whole you can only get remastered Cod4 if you buy it with this turned me off. I know they had to find a way to sell copies of something they invested in. But, eh. It made my Lemon a shade browner. If it turns out that its a breath of fresh air. I'll probably pick it up.


So uh, I guess the general consensus is that I shouldn't invest in SC and should go invest elsewhere: Under the Dog or the new Armoured Core Board game anyone? (I actually used a colon! Yay me!) But I doubt SC is beyond saving right? I would invest if they admitted they were handling it poorly and then took steps to actually put more work into the game and step up their effort. I actually really liked Chris Roberts allot before SC... even though I knew next to nothing about him, admittedly. Other than the nuances of the Wing Commander games, that is. I want to believe his team can make it. But I'm doubting more and more each time I hear about Star Citizen's progress.


 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)

That's no way to get ahead in life, commando's
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Meanwhile, the immersion ladders are getting a rework
https://fat.gfycat.com/MetallicSelfishFrillneckedlizard.mp4
Because I understand gamedevelopment, I can tell you that this is important. The fact that the rest of the game is a loving mess isn't that important, still pre-alpha after all. Gotta get them ladder animations right though.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
What truly warms my heart is the thought that somewhere in one of the CIG studios there are a bunch of carpenters making wooden mockups of their ship models for recording ladder mocap.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
The 'verse is not a fair place, some commando's only get a head, others only get a body.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

  

Offline Axem

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Meanwhile, the immersion ladders are getting a rework
https://fat.gfycat.com/MetallicSelfishFrillneckedlizard.mp4
Because I understand gamedevelopment, I can tell you that this is important. The fact that the rest of the game is a loving mess isn't that important, still pre-alpha after all. Gotta get them ladder animations right though.

I think we should be able to choose which way we go up the ladder. If, for instance, I am just going into my fighter for a leisurely stroll, the first animation would be more immersive. But if I am under attack by Vanduul attack reaper cloak fighters on the edges of civilized UEE space and are attacking a colony of 1,000 players, then the second one would be a lot more immersive. Here's hoping they could that feature as well as more ones that would enhance my immersion. :) :) :)

Hidden Text: Show
I've been reading too many CIG forum and reddit posts...

 

Offline Luis Dias

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
at least you still got 'em eyes

 

Offline 666maslo666

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
What bothers me is that everything is a canned animation, even things that dont have to be. Going up and down a ladder, standing on that little platform, those are actions that should be performed by the player character directly. After all, the most immersive action is the one you perform yourself, and not only look at.
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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Yes, but CIG aren't making a game. They're trying really hard to make a film while convincing everyone it's a game.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
What bothers me is that everything is a canned animation, even things that dont have to be.

Because they committed to mocapping all character movements and as a result still haven't got walking on a flat surface to work right.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Luis Dias

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
What bothers me is that everything is a canned animation, even things that dont have to be. Going up and down a ladder, standing on that little platform, those are actions that should be performed by the player character directly. After all, the most immersive action is the one you perform yourself, and not only look at.

Couldn't have said it better myself. Rest assured, time will come when games will give us the ultimate experience of personally simulating climbing stairs ourselves.

 

Offline Firesteel

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
If you don't properly place your feet, you'll slip and need to try and keep your balance. Failing that have a tumble down where you have to try and break your fall an every individual step. It'll sell like hotcakes!
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Offline Firesteel

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
As far as the new COD goes, it might be the first one I am interested in since Modern Warfare 2 killed my interest in the franchise. If we're talking near-ish future, Titanfall 2 will be coming out around the same time as well. It'll be interesting to see how that plays out and what Titanfall's campaign is like in comparison.

The more I see of current SC though, the more I'd agree that Chris is trying to recapture the glory of Star Wars literally and not just the "I want to give people amazing things to do in spaaaace" way I remember the kickstarter video was talking about.
Current Projects:

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