Author Topic: Working on the shinemap problem  (Read 6858 times)

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Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Working on the shinemap problem..
Hmm. Is it just me, or does this look better than the shinemaps in OpenGL somehow?

 

Offline taylor

  • Super SCP/Linux Guru
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Working on the shinemap problem..
Quote
Originally posted by Ransom Arceihn
Hmm. Is it just me, or does this look better than the shinemaps in OpenGL somehow?

Hopefully.  OpenGL will get shaders at some point as well so it wouldn't surprise me a bit if this rendered a bit better and faster.  In fact I hope it looks much better since that will make it worth the extra effort it will take to get a good solution implemented.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
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  • You can't spell Manslaughter without laughter
Working on the shinemap problem..
now, actually put it in, instead of just hacking, like you did with shadows
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
Working on the shinemap problem..
this was a hack implementation too, I mearly intend on getting what's broken fixed, so if it a bit hack I think it's ok, hopefuly the current rendering system will be rebuilt soon.
Bobboau, bringing you products that work... in theory
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My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Working on the shinemap problem..
The shine mapping looks fantastic, with this build. Too bad it's not merged with the Realistic Light Model code... (or is it?)
Freelance Modeler | Amateur Artist

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Working on the shinemap problem..
im on a radeon 9000 and all i get are textures that rapidly blink to transparency,
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Black Wolf

  • Twisted Infinities
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Working on the shinemap problem..
Quote
Originally posted by Bobboau
one last thing I'm wondering about are there any perfomence changes, I actualy expect this to run quite a bit faster that the 'normal' builds as it's doing everything in one rendering pass


I got a pretty serious perfomance drop, especially when the interlaced squares (nebula bgs) were in view - down to 10 FPS, even though, using the PCX nebulae and Goobs last super secret build, I was averaging around 70. I'm using a Radeon 9200 btw.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Working on the shinemap problem..
I have to try this soon.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Working on the shinemap problem..
ignore the messed up backgrounds, make a test mission with just ships in it.

I just moved that code back into the backup, I need to finish what I had already started on before moveing on to this
« Last Edit: February 10, 2005, 04:29:57 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Working on the shinemap problem..
radeon 9000, and kudos to you guys for making this work :)
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