OpenGL Version seems to be 2.1.7169
Shader compile looks a little bit strange:
Compiling shader -> b-vert.sdr / b-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> b-vert.sdr / bg-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> b-vert.sdr / bs-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> b-vert.sdr / bgs-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bgn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bsn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bgsn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> be-vert.sdr / bse-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> be-vert.sdr / bgse-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bne-vert.sdr / bsne-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bne-vert.sdr / bgsne-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
My complete FS2_open.log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-normal
-snd_preload
-mod mediavps
Building file index...
Found root pack 'D:\freespace 2\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'D:\freespace 2\mediavps\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'D:\freespace 2\mediavps\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'D:\freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'D:\freespace 2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'D:\freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\freespace 2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\freespace 2\mediavps\' ... 2 files
Searching root pack 'D:\freespace 2\mediavps\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'D:\freespace 2\mediavps\MV_Assets.vp' ... 1768 files
Searching root pack 'D:\freespace 2\mediavps\MV_Core.vp' ... 92 files
Searching root pack 'D:\freespace 2\mediavps\MV_Effects.vp' ... 1108 files
Searching root pack 'D:\freespace 2\mediavps\mv_music.vp' ... 32 files
Searching root 'D:\freespace 2\' ... 50 files
Searching root pack 'D:\freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\freespace 2\root_fs2.vp' ... 157 files
Searching root pack 'D:\freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\freespace 2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 20 roots and 12885 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon X1950 GT
OpenGL Version : 2.1.7169 Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> b-vert.sdr / b-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> b-vert.sdr / bg-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> b-vert.sdr / bs-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> b-vert.sdr / bgs-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bgn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bsn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bn-vert.sdr / bgsn-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> be-vert.sdr / bse-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> be-vert.sdr / bgse-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bne-vert.sdr / bsne-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Compiling shader -> bne-vert.sdr / bgsne-frag.sdr ...
Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16384
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_flak-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_missiles-wep.tbm' ...
TBM => Starting parse of 'mv_shockwave-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'beams2-wep.tbm' ...
WARNING: "Too many beam sections for weapon BFRed - max is 5" at Weapons.cpp:2979
TBM => Starting parse of 'beams1-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_turretangle-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_shockwave-shp.tbm' ...
TBM => Starting parse of 'mv_hg-hdg.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 247
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer.pcx'
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer.pcx'
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 50 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 50 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x101d7c20, IBX checksum: 0x871a1954 -- "warp.pof"
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 50 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xe3e74b11, IBX checksum: 0xf1063fba -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer.pcx'
Starting mission message count : 205
Ending mission message count : 246
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX/TSB to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xac2280ff, IBX checksum: 0x03479948 -- "fighter2t-05.pof"
Loading model 'freighter04.pof'
IBX: Found a good IBX/TSB to read for 'freighter04.pof'.
IBX-DEBUG => POF checksum: 0x23d2b509, IBX checksum: 0x2764c05a -- "freighter04.pof"
Loading model 'capital2V-01.pof'
IBX: Found a good IBX/TSB to read for 'capital2V-01.pof'.
IBX-DEBUG => POF checksum: 0x715aa319, IBX checksum: 0xb38e43ae -- "capital2V-01.pof"
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX/TSB to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x43ecd59e, IBX checksum: 0x7a219792 -- "fighter2v-01.pof"
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX/TSB to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x3055948b, IBX checksum: 0x87c1d3a0 -- "corvette2t-01.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX/TSB to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0x193458f4, IBX checksum: 0x04192885 -- "fighter06.pof"
Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 53x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 96x96 (25.0% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI weapons1_b with size 20x20 (37.5% wasted)
ANI 2_toparc1 with size 60x60 (6.3% wasted)
ANI 2_toparc2 with size 24x24 (25.0% wasted)
ANI 2_toparc3 with size 29x29 (9.4% wasted)
ANI 2_leftarc with size 252x252 (1.6% wasted)
ANI 2_rightarc1 with size 252x252 (1.6% wasted)
ANI 2_reticle1 with size 24x24 (25.0% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX/TSB to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof"
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 186 new ship subsystems ... a total of 400 is now available (40 in-use).
About to page in ships!
ANI shield-f06 with size 93x93 (27.3% wasted)
ANI shieldft-05 with size 93x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX/TSB to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xb56e54cf, IBX checksum: 0x2700b612 -- "support2t-01.pof"
ANI shieldfv-01 with size 93x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX/TSB to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xba4021d7, IBX checksum: 0x709dea9d -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
Could not find a usable muzzle glow bitmap for 'AAAf'!
WARNING: "Could not find a usable muzzle glow bitmap (AAAbeamAglow) for weapon 'AAAf'!" at Weapons.cpp:3731
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'hornet.pof'
IBX: Found a good IBX/TSB to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0xcd9ff374, IBX checksum: 0xf1dc8a08 -- "hornet.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX/TSB to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0xe7aee004 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX/TSB to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0xe145c0ed, IBX checksum: 0x1138b3ab -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX/TSB to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x9361eea7, IBX checksum: 0xfa7f15ef -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX/TSB to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0xb8b20649, IBX checksum: 0x7c216484 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX/TSB to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xbee0e563 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX/TSB to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0xd1309e4a, IBX checksum: 0x8ef3ede8 -- "piranha.pof"
Loading model 'cmeasure01.pof'
IBX: Warning! Found invalid TSB file: 'cmeasure01.tsb'
IBX: Starting a new IBX for 'cmeasure01.pof'.
IBX: Starting a new TSB for 'cmeasure01.pof'.
Loading model 'harbinger.pof'
IBX: Found a good IBX/TSB to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0xed9fd892, IBX checksum: 0x7c2c51d1 -- "harbinger.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 170x170 (33.6% wasted)
ANI 2_lock1.ani with size 53x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 96x96 (25.0% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI 2_toparc1.ani with size 60x60 (6.3% wasted)
ANI 2_toparc2.ani with size 24x24 (25.0% wasted)
ANI 2_toparc3.ani with size 29x29 (9.4% wasted)
ANI 2_leftarc.ani with size 252x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 252x252 (1.6% wasted)
ANI 2_reticle1.ani with size 24x24 (25.0% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.3% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI shield-f06.ani with size 93x93 (27.3% wasted)
ANI shieldft-05.ani with size 93x93 (27.3% wasted)
ANI shieldfv-01.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1457/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 457, Estimated count = 425
================================================
ANI cb_sm1-01_a.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_c.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_d.ani with size 200x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 6.991 (6.991)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_CMD_BRIEF (43)
Frame 0 too long!!: frametime = 0.368 (0.368)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 400x400 (21.9% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter2t-05 with size 28x28 (12.5% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconMX-64 with size 24x24 (25.0% wasted)
ANI iconTempest with size 24x24 (25.0% wasted)
ANI 2_SD4.ani with size 304x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 304x304 (40.6% wasted)
ANI 2_mx64.ani with size 304x304 (40.6% wasted)
ANI 2_Tempest.ani with size 304x304 (40.6% wasted)
ANI iconplanet with size 182x182 (28.9% wasted)
ANI FadeiconPlanet with size 182x182 (28.9% wasted)
ANI FadeiconPlanet.ani with size 182x182 (28.9% wasted)
ANI iconv-freightercw with size 65x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW with size 65x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW.ani with size 65x65 (49.2% wasted)
ANI icont-fightW with size 54x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 54x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted)
ANI iconplanet.ani with size 182x182 (28.9% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 17.501
Frame 1 too long!!: frametime = 0.443 (0.443)
ANI Head-TP4b.ani with size 120x120 (6.3% wasted)