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Archived Boards => The Archive => Blackwater Operations => Topic started by: Raven2001 on May 23, 2018, 03:35:25 pm

Title: The Demo
Post by: Raven2001 on May 23, 2018, 03:35:25 pm
So, as mentioned in a previous topic, here's the remastered Demo (or rather, its current state). Keep in mind that it wasn't 100% complete, but it should be all playable.
In the package you will find the remastered Demo missions, new interface art, backgrounds, the HTL GVI Cairo, and HTL GTFf Saphah.

Credits (the ones I know, at least. If I'm missing anyone just post claiming credit :) ):
- Remastered Missions: Spoon
- GVI Cairo: Model - Bobboau, Raven2001; Textures - Oddgrim; Conversion - Droid803
- GTFf Saphah: Model Modifications (from HTL Iceni) - Raven2001; Textures - Raven2001; Conversion - Droid803
- Interface Art - Blackdove

Get it here:
https://fsnebula.org/mod/BWO_Demo

OR

Just find it in Knossos :P
Title: Re: The Demo
Post by: Nightmare on May 23, 2018, 03:56:56 pm
Cool, got it! :) I'll play it ASAP. :nod:
Title: Re: The Demo
Post by: BlackDove on May 23, 2018, 04:39:08 pm
All the credit for the demo actually having good missions goes to Spoon, as he had to work under very tight constraints that the voice acting provided.

I can only apologize for the interface art, but the default was somewhat stale and indistinctive.
Title: Re: The Demo
Post by: Nightmare on May 26, 2018, 09:59:35 pm
So, completed :)

Pretty thing all in all; I'd recommend to play it. 1 or 2 small bugs are in, but nothing really show stopping. I think it's fine, given the interruptions that happened during development. I can give detailed feedback in case that it might be useful at some future point. :)
Title: Re: The Demo
Post by: Raven2001 on May 27, 2018, 12:26:57 am
Go right ahead!
Title: Re: The Demo
Post by: Nightmare on May 27, 2018, 02:17:31 am
I'm sorry if it comes across like a log, but since I've beta-tested INF I'm just seeing bugs everywhere... :nervous:

Hidden Text: Show
For the entire campaign

The Cairo is a super-super beautiful ship, but the textures seem unoptimized. It has by far the largest set of textures (size-wise) I've ever seen (322mb, even larger than the BP models), and I've seen hundreds of models. The only other ship with a single 67mb texture was a Vasudan Gasminer which had 8k maps. I don't know how that effects the speed of the game, but on one of the FSO builts I tried it crashed the F3 techroom (but worked elseway).
Also, there's a problem with the offset of the dockpoints. The Argo in M2 is partitially inside the Cairo.

The techroom entries for the new ships (Cairo, Saphah) don't have their quotation remarks removed, so they'll be overwritten.

Looking into the missions, there's always a fiction file specified (BWODemo_Fic-0x.txt), but none is actually present.

None of the missions has a "No RTB"-debriefing stage. Due VA, maybe it's possible to take one from straight from the FS2 main or some other voiced campaign?

Writing wise, the story already knows what will happen next. In M2-DB, there's already a "Scion of Vasuda", while the M2-CB only mentions that Ahmose used the word "Scion" in one of his speeches, with the rebellion only formally breaking out in M3; the name only becomes official in M3-DB/M4-CB.

There's no mv_shp_exp_flashes.cfg for the custom ships (OK, there are only 3 new classes but still), so they'll die without the typical death flash. Probably custom weapons are effected too.


M1

The Khnum sends the message "But the Khnum...", according to message name it should be Alpha 2.


M2

MAJOR ISSUE: The Leuneburg sometimes misses the Vasudan Corvette after a while, and the mission goes completely standstill.

Due to the campaign conditions, it is impossible to proceed if the Lupin got destroyed, however, there's nothing in the mission that gives you the signal "you can basically restart now".

If I simply ignore the order to escort the Lupin it'll get destroyed before the Leuneburg will arrive, causing the message "The GTT Lupin has been lost. We're pulling out, pilots. Charging drives now." to be send from Command. The mission continues nevertheless, including Leuneburg arrival.

The goal "Escort Reckoner to Alexandria Station" becomes true when the ship jumps out. "Ensure the safety of the crew of the GTT Reckoner" would be more fitting.

For some reason I receive the RTB "Leuneburg destroyed" even when the ship is intact at the end of the mission (it just didn't depart).


M3

MAJOR ISSUE: For some reason I'm forced to jump out randomly (happened to me once). Looking at the SEXP, it seems that failing the mission seems to trigger this, but I don't see the reason for using this at that point instead of a normal RTB-dir.

There's no directive to destroy the fighter wings. Maybe not the main task, but it's important how many fighters can interfere with your bombing run.

There's also no dir for the fighters attacking later.


M4

The Hapti is literally inside the Vasudan destroyer...

No directives for fighters/bombers.

1 thing: Even if the destroyer is just under construction, I don't know if an Isis can carry enough crew and marines to capture it.

When I just jump out, I receive a Vas. Destroyer captured/Leuneburg destroyed DB.
Title: Re: The Demo
Post by: CapellaGoBoom on May 27, 2018, 04:09:15 am
Is this coming to knossos? or just for standard DL?
Title: Re: The Demo
Post by: praseodym on May 27, 2018, 08:30:56 pm
Which build is recommended? Using 3.7.4 or 3.7.5 shows no HUD...Cannot use 3.8 on Ubuntu 14.04, though, because of compiler incompatibility
Title: Re: The Demo
Post by: Nightmare on May 27, 2018, 08:33:48 pm
Used a nightly from may, worked fine for me.

But the last edits in the mod pack were from early 2016, so there should be a wide selection.
Title: Re: The Demo
Post by: Raven2001 on May 28, 2018, 10:22:35 am
I'm sorry if it comes across like a log, but since I've beta-tested INF I'm just seeing bugs everywhere... :nervous:

Hidden Text: Show
For the entire campaign

The Cairo is a super-super beautiful ship, but the textures seem unoptimized. It has by far the largest set of textures (size-wise) I've ever seen (322mb, even larger than the BP models), and I've seen hundreds of models. The only other ship with a single 67mb texture was a Vasudan Gasminer which had 8k maps. I don't know how that effects the speed of the game, but on one of the FSO builts I tried it crashed the F3 techroom (but worked elseway).
Also, there's a problem with the offset of the dockpoints. The Argo in M2 is partitially inside the Cairo.

The techroom entries for the new ships (Cairo, Saphah) don't have their quotation remarks removed, so they'll be overwritten.

Looking into the missions, there's always a fiction file specified (BWODemo_Fic-0x.txt), but none is actually present.

None of the missions has a "No RTB"-debriefing stage. Due VA, maybe it's possible to take one from straight from the FS2 main or some other voiced campaign?

Writing wise, the story already knows what will happen next. In M2-DB, there's already a "Scion of Vasuda", while the M2-CB only mentions that Ahmose used the word "Scion" in one of his speeches, with the rebellion only formally breaking out in M3; the name only becomes official in M3-DB/M4-CB.

There's no mv_shp_exp_flashes.cfg for the custom ships (OK, there are only 3 new classes but still), so they'll die without the typical death flash. Probably custom weapons are effected too.


M1

The Khnum sends the message "But the Khnum...", according to message name it should be Alpha 2.


M2

MAJOR ISSUE: The Leuneburg sometimes misses the Vasudan Corvette after a while, and the mission goes completely standstill.

Due to the campaign conditions, it is impossible to proceed if the Lupin got destroyed, however, there's nothing in the mission that gives you the signal "you can basically restart now".

If I simply ignore the order to escort the Lupin it'll get destroyed before the Leuneburg will arrive, causing the message "The GTT Lupin has been lost. We're pulling out, pilots. Charging drives now." to be send from Command. The mission continues nevertheless, including Leuneburg arrival.

The goal "Escort Reckoner to Alexandria Station" becomes true when the ship jumps out. "Ensure the safety of the crew of the GTT Reckoner" would be more fitting.

For some reason I receive the RTB "Leuneburg destroyed" even when the ship is intact at the end of the mission (it just didn't depart).


M3

MAJOR ISSUE: For some reason I'm forced to jump out randomly (happened to me once). Looking at the SEXP, it seems that failing the mission seems to trigger this, but I don't see the reason for using this at that point instead of a normal RTB-dir.

There's no directive to destroy the fighter wings. Maybe not the main task, but it's important how many fighters can interfere with your bombing run.

There's also no dir for the fighters attacking later.


M4

The Hapti is literally inside the Vasudan destroyer...

No directives for fighters/bombers.

1 thing: Even if the destroyer is just under construction, I don't know if an Isis can carry enough crew and marines to capture it.

When I just jump out, I receive a Vas. Destroyer captured/Leuneburg destroyed DB.

That's quite extensive and detailed (good!)
Regarding the odd quirks\bugs, keep in mind that this was all done in about a month, with almost no testing, it's in no way 100% complete. Nevertheless it's something to be sorted at a later date, if BWO comes out of hybernation someday.
I believe that the forced jump-outs were Spoon's solution to go around the lack of RTB VA in case of failure and etc. We chose to work around what we had in terms of VA, meaning that no new messages could be added and etc. In hindsight perhaps that was a bad choice (should've just botched the VA we already had and free up the mission chatter more). Spoon actually worked miracles under this constraint, in terms of making the missions make more sense. (Don't know if you played the old Demo, but if you play it and this one back to back, you can definitely see the difference)

About the assets: guilty as charged. We never got to the point of worrying about certain details like the ones you mentioned, like for example texture compression, hence the file sizes. In development, it's always better to have textures as high-res as possible, with minimal compression, and later we can downsize.
I have no idea what you mean regarding the tech entries' quotation marks, though? They show correctly on my end.

About the plot stuff: Actually the Scion has been around for a while, and the GTVA knows it, even if the rebellion hasn't come out publicly yet. It had a very slow build up: the hints are in FS2 (this is the same Ahmose that ignored orders to not engage the Iceni in the SOC loop), and in Twilight (the renegade Vasudan fleet that attacks the Morgain). So the GTVA knowing about it, and the Scion announcing itself publicaly are supposed to be two different things.
About capturing a destroyer with an Isis transport... well, yeah :P Although I always thought that again, the answer was already given in the previous missions: the Scion already has many supporters and agents infiltrated in the GTVA, and we know that the way they captured the Khnum so easily was by spacing everyone inside instead of a direct confrontation, for example. I always assumed that they employed similar tactics on the Kauket. Or the Kauket's crew was simply very amenable to the Scion's views. We don't know for sure, and that's the point. 
Actually a thing about BWO's plot in general is that many things are supposed to be hinted at or vaguely implied, rather than expressed directly. We want the player to second guess what's going on, nothing is true and there are several points of view that the player must work out on his own. There are a couple of big choices to be made, and we want to stay away from a "good choice\bad choice" frame of mind. Everyone sucks in some way or another, but also everyone has a point.

Is this coming to knossos? or just for standard DL?

I've been away for so long that I had to check what this Knossos was. I'll try to put it up on Knossos soon. :)

Which build is recommended? Using 3.7.4 or 3.7.5 shows no HUD...Cannot use 3.8 on Ubuntu 14.04, though, because of compiler incompatibility

Odd... I just tried it on 3.7.4 and I have the HUD as normal. I'll ask around to try and troubleshoot this.
Title: Re: The Demo
Post by: Nightmare on May 28, 2018, 11:31:39 am
Well, I read the posts before so I'm commenting on what has been shipped instead of any communication issues inside the Dev team or anything else. :) So I thought "write everything down you come across", for there might be other players experiencing the same thing.

I have no idea what you mean regarding the tech entries' quotation marks, though? They show correctly on my end.

Mmmh, the quotation marks are there, and on my end they get overwritten (pretty obvious to me for they show German tech description of retail ships, don't know about the English/Other versions).

the answer was already given in the previous missions: the Scion already has many supporters and agents infiltrated in the GTVA, and we know that the way they captured the Khnum so easily was by spacing everyone inside instead of a direct confrontation, for example. I always assumed that they employed similar tactics on the Kauket. Or the Kauket's crew was simply very amenable to the Scion's views. We don't know for sure, and that's the point.

Probably this could be adressed by adding the missing fiction files someday (doesn't require VA)? Also, maybe it would be useful to write some sort of primer saying "BWO is like that, so keep your eyes open"? Because

Actually a thing about BWO's plot in general is that many things are supposed to be hinted at or vaguely implied, rather than expressed directly. We want the player to second guess what's going on, nothing is true and there are several points of view that the player must work out on his own. There are a couple of big choices to be made, and we want to stay away from a "good choice\bad choice" frame of mind. Everyone sucks in some way or another, but also everyone has a point.

sounds like a really interesting approach to me, yet it could be misunderstood (as I obviously managed to do), what would be sad. :nod:
Title: Re: The Demo
Post by: Raven2001 on May 28, 2018, 12:20:05 pm
Well, I read the posts before so I'm commenting on what has been shipped instead of any communication issues inside the Dev team or anything else. :) So I thought "write everything down you come across", for there might be other players experiencing the same thing.

That's cool and welcome :)

Mmmh, the quotation marks are there, and on my end they get overwritten (pretty obvious to me for they show German tech description of retail ships, don't know about the English/Other versions).

I'll get back to you on that.

Probably this could be adressed by adding the missing fiction files someday (doesn't require VA)? Also, maybe it would be useful to write some sort of primer saying "BWO is like that, so keep your eyes open"? Because sounds like a really interesting approach to me, yet it could be misunderstood (as I obviously managed to do), what would be sad. :nod:

I actually have no idea why those fiction files references exist. There were no plans on having fiction entries on the demo. So I don't know, perhaps Spoon added them just in case?
 
There would be a "you're GTVI now, keep your eyes open" line in the first mission post-demo, as well as characters questioning things as a prompt to pay attention. Or events that show that something else might be going on. Other than that, I feel it would be too forceful. I mean, if a player is naturally inclined to pay attention, cool. If not, the player can still enjoy the bare-bones, superficial story. Kind of like watching Westworld: some viewers understand what's happening way before the reveals (and of course, many things are still left in the open by the end of it, there's a lot of ambiguity that you can mitigate by paying attention, but not all), others just chill and go along for the ride, so they only understand what's going on as the reveals are made, superficially, and even then many things are open to interpretation.
Title: Re: The Demo
Post by: Nightmare on May 30, 2018, 02:10:30 am
I actually have no idea why those fiction files references exist. There were no plans on having fiction entries on the demo. So I don't know, perhaps Spoon added them just in case?

Probably that. The rest was just an idea I had that this could add some plot to the demo without changing the voice acting. I obviously don't know how the plot is related to the rest of the campaign, but so far it seems like a rather generic story - basicly a Vasudan NTF, with Ahmose as Bosch clone. This might be unfair, but having foreshadowing/mystery as narrative style is hard to built up in 4 mission. Also, the Demo pretty much everything one knows about, what might should be taken into account.

Another thing could be to add the fiction things from the website to the techroom and leave some remark at the end of the campaign (i.e. M4-DB) that they can be read now; for the website is still down, and I think the chance that people read it then is higher.

I thought there might be stuff happening elsewhere - maybe Ahmose telling something (or his speeches)? Some Vasudan policeman liking Ahmose being forced to shoot some of his followers? Just ideas of course.

There would be a "you're GTVI now, keep your eyes open" line in the first mission post-demo, as well as characters questioning things as a prompt to pay attention. Or events that show that something else might be going on. Other than that, I feel it would be too forceful. I mean, if a player is naturally inclined to pay attention, cool. If not, the player can still enjoy the bare-bones, superficial story. Kind of like watching Westworld: some viewers understand what's happening way before the reveals (and of course, many things are still left in the open by the end of it, there's a lot of ambiguity that you can mitigate by paying attention, but not all), others just chill and go along for the ride, so they only understand what's going on as the reveals are made, superficially, and even then many things are open to interpretation.

Awww, that's the kind of story I love to write; but always when I play something like that I'm usually missing the point. :(

Edit. Removed unrequested suggestions.
Title: Re: The Demo
Post by: praseodym on June 02, 2018, 09:40:58 am
Maybe you can find something in the log for the missing HUD

[attachment stolen by Russian hackers]
Title: Re: The Demo
Post by: Spoon on June 02, 2018, 11:49:56 am
I don't remember adding fiction files or having any plans for them.
Title: Re: The Demo
Post by: Nightmare on June 02, 2018, 12:26:17 pm
I don't remember adding fiction files or having any plans for them.

You're so magical you can make things come into existence and don't remember them afterwards :D
Code: [Select]
#Fiction Viewer

$File: BWODemo_Fic-02.txt

Maybe you can find something in the log for the missing HUD

I don't see a direct explination in the log. 2 ideas: the only HUD related thing in the entire demo is the Hud_Gauges.tbl.
1st. Change the first line at the top "$Load Retail Configuration: No" to Yes.
2nd. If that doesn't work, rename the file to tblxy.
Title: Re: The Demo
Post by: Spoon on June 02, 2018, 02:32:36 pm
I don't remember adding fiction files or having any plans for them.

You're so magical you can make things come into existence and don't remember them afterwards :D
Code: [Select]
#Fiction Viewer

$File: BWODemo_Fic-02.txt
Magical as I might be, that's generally not how I name files and things, so it's definitely not a spell cast by me.  :p
Title: Re: The Demo
Post by: praseodym on June 02, 2018, 02:45:56 pm
Changing to "Yes" worked. Thanks
Title: Re: The Demo
Post by: Raven2001 on June 03, 2018, 03:49:48 pm
I don't remember adding fiction files or having any plans for them.

You're so magical you can make things come into existence and don't remember them afterwards :D
Code: [Select]
#Fiction Viewer

$File: BWODemo_Fic-02.txt

Ehh, then maybe it was someone else. BWO is like an overused hooker: it changed hands so much, that it's bound to have some unknown leftovers :P

Changing to "Yes" worked. Thanks

I''ll add the fix when I re-upload.

I've had some problems in uploading it to knossos, but now it's sorted. So we're just taking care of cleaning up the package, and we'll put it on knossos soon :)

Edit. Removed unrequested suggestions.

No suggestions are "unrequested". Feel free to post them, and we take it or leave it :)
Title: Re: The Demo
Post by: Nightmare on June 03, 2018, 04:13:48 pm
Well there was some incident few days ago with, ehm... unrequested suggestions (not by me), causing the thread to go completely off-topic (on the JAD board), that's why I thought "that's a release thread after all, so +1 for the cautious side". :)

Ok, one final thing that comes to my mind, though... :D
Is there a chance to get the Minerva back in? ;7 I'm sure such a fighter with variable geometry would be really cool as black-ops elite fighter, you could mount some gadgets under the cockpit (fighterbeam, jamming/AWACS device, missiles, whatever)...
Title: Re: The Demo
Post by: Raven2001 on June 03, 2018, 05:29:37 pm
Ah ok, I totally get it. You can always create a new thread with such things :)

I don't think addind the Minerva would be the best idea at the moment. We already have trouble finishing what we have to finish, so adding even more things wouldn't help our case :P
If I ever finish the Minerva, I'll release it publicly for sure.
Title: Re: The Demo
Post by: Nightmare on June 03, 2018, 05:42:11 pm
Ah ok, I totally get it. You can always create a new thread with such things :)

Some people manage to do that even without hitting the "New Topic"-button themselves.. anyway.

Good to hear there's hope for the ship (and BWO, of course). :D

Back on topic: everybody go play the demo and post some feedback. :)
Title: Re: The Demo
Post by: CT27 on June 08, 2018, 05:39:15 am
I just finished the demo a couple days ago.  Except for a minor technical glitch (the GTD Leunenberg (sp?) in all but the last mission appeared simply as a green dot on the radar whereas in the final mission it showed up correctly as a green destroyer icon) it played fine and was enjoyable.


A question about the plot of the demo and BWO:  the demo deals with the Scion of Vasuda (basically a Vasudan equivalent to the NTF) but IIRC the plot of main BWO was going to be dealing with a war in Sol correct?  So what happened in between the two or was the main BWO campaign going to have you fight the Scion too?

On the other hand, if the main BWO campaign didn't feature the Scion much I can think of a possible reason:
Spoiler:
  The destruction of the Scion was accomplished by the debut of the Golgotha.
Title: Re: The Demo
Post by: Raven2001 on June 08, 2018, 08:19:05 am
Yes, the Scion is a Vasudan "mirror" of the NTF, although not completely the same.
The main campaign will deal with  war in Sol, bit there are other things connected with it, the Scion being one of them. So yes, you'll deal with then as well ok the main campaign.
Title: Re: The Demo
Post by: Gloriano on June 08, 2018, 09:32:41 am
I just finished the demo a couple days ago.  Except for a minor technical glitch (the GTD Leunenberg (sp?) in all but the last mission appeared simply as a green dot on the radar whereas in the final mission it showed up correctly as a green destroyer icon) it played fine and was enjoyable.


A question about the plot of the demo and BWO:  the demo deals with the Scion of Vasuda (basically a Vasudan equivalent to the NTF) but IIRC the plot of main BWO was going to be dealing with a war in Sol correct?  So what happened in between the two or was the main BWO campaign going to have you fight the Scion too?

On the other hand, if the main BWO campaign didn't feature the Scion much I can think of a possible reason:
Spoiler:
  The destruction of the Scion was accomplished by the debut of the Golgotha.

there is a bigger threat behind everything that is working in shadows until time is right
Title: Re: The Demo
Post by: Raven2001 on June 08, 2018, 09:49:36 am
Note one thing: BWO aims to follow on Freespace's style and tone. One of the things about FS1, ST and FS2 is that there are always more than one enemy at any given time, and those plots are always connected in some way. Some might seem disconnected at first (the NTF for example, until Bosch's real agenda is revealed), but they definitely play pivotal roles in the larger issue, or exist as a consequence of it (HOL).
BWO does the same. Superficially, one might interpret that the Vasudans are extremely unified as a species, that Khonsu is adored by all, but that's not true at all. The SoV is a lens into the opposing perspective.
Title: Re: The Demo
Post by: Nightmare on June 08, 2018, 10:10:35 am
there is a bigger threat behind everything that is working in shadows until time is right

Q. Icefire posted somewhere that MT and BWO were 2 takes on the same thing. So if you read MTs story, would you be able to guess major parts of BWOs plot then?
Title: Re: The Demo
Post by: Raven2001 on June 08, 2018, 10:21:03 am
Nop, not even close :P
I believe what Ice meant is that they both were about a return to Sol, because other than that they don't have anything in common.
Title: Re: The Demo
Post by: Novachen on June 08, 2018, 10:42:35 am
Well, because BWO was atleast part of the Cold Element continuity, maybe the answers are in Derelict or the partly released The Babel Effect (or maybe in its unreleased but also already created missions)  :D

I mean this company in Derelict, how was its name? Morgan Technologies?, was not completely destroyed after all.
Title: Re: The Demo
Post by: Nightmare on June 08, 2018, 10:52:55 am
Well, because BWO was atleast part of the Cold Element continuity, maybe the answers are in Derelict or the partly released The Babel Effect (or maybe in its unreleased but also already created missions)  :D

I mean this company in Derelict, how was its name? Morgan Technologies?, was not completely destroyed after all.

I think you mean Twilight, Babel Effect was cancelled AFAIK. Possible, yes.

Well I meant this: https://www.hard-light.net/forums/index.php?topic=48507.msg1133979#msg1133979

But on the other hand, the missions were considered done back then, so there's no way of knowing. :D

So GTVI is not evil?
Title: Re: The Demo
Post by: Raven2001 on June 08, 2018, 11:01:03 am
I might be wrong, because it's before my time, but iirc Babel Effect was the working title of Twilight. They are one and the same.

No one is evil in BWO.
Title: Re: The Demo
Post by: Novachen on June 08, 2018, 11:16:04 am
Well, because The Babel Effect was announced as "The Conclusion to FreeSpace2: Twilight" even on its webpage (still available through waybackmachine), i always had the impression, that Twilight was never more than a prologue to The Babel Effect...

But i do not think, that this really matter today, because there was nothing released after Twilight except some fiction entries.
Title: Re: The Demo
Post by: Raven2001 on June 08, 2018, 11:20:05 am
Can you send a link to that?
Maybe Blackdove knows more than me on this.

As for Ice's linked post, the only way I can interpret it is that either he didn't know details about MT's plot, or he was suggesting that maybe they could've joined forces and produce some kind of hybrid.
I was in MTs team, so I know the plot, and comparing MT with BWO is like comparing night and day.
Title: Re: The Demo
Post by: Nightmare on June 08, 2018, 11:39:44 am
"The Babel Effect cancelled": http://web.archive.org/web/20020405180305/http://www.3dap.com/hlp/#PQN360674

TBE website (Edit. used an earlier date): http://web.archive.org/web/20010907230546/http://freespace.volitionwatch.com:80/babel_effect/plot.htm

IIRC Ace said somewhere that "you can't play The Babel Effect, it was never released", but I really don't remember where.
Title: Re: The Demo
Post by: Raven2001 on June 08, 2018, 11:51:27 am
Oh I remember this, actually! Anything I say about it is complete speculation, though.
But it was never completed, for sure.
Title: Re: The Demo
Post by: BlackDove on June 08, 2018, 01:44:59 pm
For all intents and purposes, Twilight, Derelict, and Warzone all "happened" in the continuity with BWO, but they are only briefly referenced when they do show up. Some characters may be recognizable.

It would have been really bad of us to start hinging the plot on three or more campaigns that people would need to play and fully understand together in context with the official games.

The player only needs to have played FS1, Silent Threat, and FS2 to understand BlackWater.
Title: Re: The Demo
Post by: Raven2001 on June 09, 2018, 04:44:01 pm
Alright, you should be able to find the Demo in Knossos.
I removed the quotation marks from the tech entries, so it should read properly now. I also added the interface fix. Keep in mind that these changes are only available in the Knossos version (we're using Knossos exclusively now, I guess)
Title: Re: The Demo
Post by: Nightmare on June 09, 2018, 05:15:40 pm
Here's the link for people who don't use Knossos:

https://fsnebula.org/mod/BWO_Demo
Title: Re: The Demo
Post by: Raven2001 on June 10, 2018, 09:57:37 am
Thanks! ) I'd add that link to the OP, if you're cool with it.
Title: Re: The Demo
Post by: Nightmare on June 10, 2018, 10:22:20 am
Well of course :nod:
Title: Re: The Demo
Post by: Nightmare on June 24, 2018, 11:36:34 pm
Is there a chance to compress the wavs from the Voice Acting to oggs like the 2010 version, or would that result in too much quality loss? Just realized how much space they take...
Title: Re: The Demo
Post by: Raven2001 on June 25, 2018, 08:05:05 am
Perhaps. Give me a couple of weeks :)
Title: Re: The Demo
Post by: BlackDove on June 25, 2018, 08:31:07 pm
I converted them; now just to upload to Knossos... when I get my dev rights back. For some reason it's not registering me as a mod dev anymore.

Soon as we resolve it, voices will be in .ogg.
Title: Re: The Demo
Post by: ngld on June 26, 2018, 01:53:12 am
@BlackDove Did you manage to solve your issues? Otherwise, I'd be glad to help...
Title: Re: The Demo
Post by: BlackDove on June 26, 2018, 08:30:25 pm
@BlackDove Did you manage to solve your issues? Otherwise, I'd be glad to help...

Messaged you actually. Hopefully you can fix it for us.

Edit: Update made. It works for me, but let me know if any of you have issues.
Title: Re: The Demo
Post by: Nightmare on September 16, 2018, 11:58:49 pm
Small test due bug report in a different thread ( https://www.hard-light.net/forums/index.php?topic=95101.0 ):

-In both bwo-wep.tbm and bwo-shp.tbm (in particular the latter), the quotation marks got removed in a not game-friendly way (ie they're in the wrong format now).
Sample:
Code: [Select]
XSTR(During the ... but it is still GTVI who staff and command most of these frigates.)
Should be like:
Code: [Select]
XSTR("During the ... but it is still GTVI who staff and command most of these frigates.",-1)
This doens't cause the game to crash but it'd be better if it gets fixed. :)

-Also, with the recent most MVP the double HUD issue (an example from INF: https://www.hard-light.net/forums/index.php?topic=95060.msg1872909#msg1872909 ). I think in this case the only HUD related thing is the hud_gauges.tbl, which could probably be removed.