On M15, and things just keep getting crazier. We're now back to the level of old WoD fleet engagements, where the enemies keep pouring in as fast as you can destroy them. I love it. Each mission things keep getting crazier. I hope we get that 1-2 mission of old WoD Freefall and Trouble in the Sky. Those missions were incredibly memorable, and I hope we see the return of the Gundam 00 battle theme, at least for nostalgia sake.
Again, the best overall change to this rebooted version is the better pacing, and deeper scope of human society. I enjoyed chatting with the crew about different backgrounds and societies, and that also leads to have a better diversification with ships, weapons and designs for the player.
I also have no idea how Axem plotted that cutscene battle between the CSA and LSF, that was a thing of beauty. Also seemingly less one sided towards the damn Elves this time, even if it was a loss. And, as horrible as it must have been to make, I hope we haven't seen the last of these cinematics. You did too good a job!
I'm also not missing the "super ship" of old WoD, which was cool, but did feel out of place as "just another" precursor weapon. I prefer having mass produced, or customized fighters, with a few exotics but nothing too crazy. For example, fitting heavy beams on the Excalibur feels just as satisfying as before, but it's just a mass produced anti-cap package. I prefer mid season weapon packs and upgrades. Still a satisfying boost of power, but not a super weapon.
Special note has to be given to the OST really kicking in strong as things escalate, and I hope a discography can be posted at some point.
It's probably too early to start talking episode 3, but, let me throw this one idea out there. "Gundam-Jack" mission.
I'll save the constructive criticism stuff for once I make it through the whole thing. But yes, still aces at this point.
Edit: Okay, constructive criticism time.
The conversation with half elf, half energy girl is...
bad. Let me explain. The crew of the GA has been fighting for the lives against an alliance of slave races which Dawn apparently knows something about, more than she should. She's being hunted by the Cyrvans because they know more about her origins. All of this is perfectly fine.
In the course of one conversation, we go from Dawn being a power psyker to the potential Goddess of our reality. That's not a bad idea, it's just told in very, very clunky. Unconvincing fashion. At this point in the story, we're still dealing with a massive Noredea, Cordi, and now Zy invasion force, and we haven't even met *their* masters, who I'm assuming are still the Huertek from the first WoD. You're trying to cram Season 3 Wings of Dawn revelations into the end of Season 2.
And now we've got the Alyerians who fought them in the ancient past who declared war on and even *higher* level of being from *above* subspace and... it's just too much. Too many factions that are too distant for the problem at hand. It's too much for one conversation. And too much new lore instead of just surviving these crazy diesel powered aliens and their bug eyed allies running around.
I suggest two possible fixes for this. One, cut the conversation in half. END it with the revelation that Dawn is really an amalgamation of several different people, and that she was made as a living weapon. That's fine! We care about Dawn! She's a goof and the player character so the revelation that she's a walking Fusion dance with crazy powers is a good one. Move all the Alyerian, Hertek, other, super, anti-life people until it's more appropriate for the plot. Because as of this conversation the pacing is back to that same whiplash pace from the first WoD. Which I believe you were fighting hard to get away from.
The second is, leave the conversation as is, (I'm sure you're not thrilled at the idea of editing the game again) but table the rest of these revelations for later on until the Heurtek and the whole slave race alliance is shattered and the player needs a new enemy to help blow up.
Anyway, I hope I'm not coming across as too negative. But putting out there because I'm excited about this setting you've made and I want to see it turn out the best it can. The missions and gameplay remain stellar.