Author Topic: Hitting craft with Xwings and TIE Interceptors  (Read 12491 times)

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Offline chief1983

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Re: Hitting craft with Xwings and TIE Interceptors
That was yours?  I thought it was an older mod port.  Yeah, hopefully we can get a newer high-poly model.  Currently I have the Warlords one, because it looks a bit nicer.
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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Grey Wolf

Re: Hitting craft with Xwings and TIE Interceptors
I really have no clue if anyone even has mine anymore. All was was the LOD0, anyway, with skins by KARMA. It was pretty decent, but the polycount was low by modern standards (~1000 or so, I think it was).
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline chief1983

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Re: Hitting craft with Xwings and TIE Interceptors
If karma did the skin, then yeah, I think it was yours.  The skin reminded me of the texture job on his vette.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline jr2

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Re: Hitting craft with Xwings and TIE Interceptors
All of the SCP mods?  Google Freespace mod... but that will take forever, as you have to sort through broken links and slow servers... :(
Go to the main forum, under hosted projects.
Hmm, me has an idea...  :drevil:  maybe later I'll upload all my stuff to FileFront (when I get my CAT5 cable hooked up instead of wireless).

BTW, I thought you could hit a TIE with all 4 bolts from an X-wing, you just had to aim dead center, and be either right behind or right in front of it.

 

Offline Turambar

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Re: Hitting craft with Xwings and TIE Interceptors
probably, but if you wanna do a hi-poly version and use your old one as lod-1 or something, we could probably totally go for that.
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Offline Grey Wolf

Re: Hitting craft with Xwings and TIE Interceptors
You can feel free to use it as the LOD1, but I haven't done any 3D modeling in years, and nothing I've done has been as high poly as most of the stuff people have put out lately.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline brandx0

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Re: Hitting craft with Xwings and TIE Interceptors
I'm very much against using a high poly model for LOD0 and a lower poly one done by someone else off of a difference source for LOD1.  Really all LODs should be derived from the same base in order to maintain consistency
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Re: Hitting craft with Xwings and TIE Interceptors
All of the SCP mods?  Google Freespace mod... but that will take forever, as you have to sort through broken links and slow servers... :(
Thanks dude, that should help.
For clarification, I'm currently interested in the conversion mods. Missions and campaings are already coming out my ears.

 

Offline chief1983

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Re: Hitting craft with Xwings and TIE Interceptors
Well then, you've really only got The Babylon Project, Wing Commander Saga, and Beyond the Red Line that have actually released anything.  They're all available on either their forums, or their websites, both of which can be reached via the Hosted... link (for TBP and WCS) or the External Sites... link (for BtRL) at the top of the page.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays