Author Topic: High Resolution UI system  (Read 33330 times)

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Re: High Resolution UI system
It shouldn't be a problem anyway unless the game doesn't switch to low-res interface automatically.
Could be a problem in case somebody ever finishes the Android port though, don't know which resolution mobile devices use.

 

Offline Novachen

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Re: High Resolution UI system
It shouldn't be a problem anyway unless the game doesn't switch to low-res interface automatically.
Could be a problem in case somebody ever finishes the Android port though, don't know which resolution mobile devices use.

Current ones are actually also at Full HD, 2560x1080 or even 2K+ already.
Some older ones have maybe something like 720p or 900p... but 800x600? Actually i am not sure if there was ever a smartphone which such low resolution.

But because you should not develop an Android port with Android 5.0 or something in mind, i am not sure if there is any 720p mobile device that supports Android 7 or 8.
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Offline mjn.mixael

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Re: High Resolution UI system
Retail resolution art is at 1024x768... greater than Bryan's 800x600.  :lol:
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Offline Bryan See

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Re: High Resolution UI system
Retail resolution art is at 1024x768... greater than Bryan's 800x600.  :lol:
Just saying in case you are amiss...
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Re: High Resolution UI system
In case nothing else helps you can switch to the low-res retail interface with 640x480. ;)

 

Offline chief1983

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Re: High Resolution UI system
Actually I thought 800x600 was supposed to use the low-res interface art, and the high res stuff kicks in at 1024x768.  For weird non-4:3 resolutions it's a little more complicated though, for instance I think 720p actually uses the low res stuff, since that's < 768pixels vertically.
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Offline m!m

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Re: High Resolution UI system
The new UI system is always active regardless of the resolution,

I'm not sure if you meant that by "high res stuff" but I wanted to clarify that anyway :p

 

Offline Bryan See

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Re: High Resolution UI system
The new UI system is always active regardless of the resolution,

I'm not sure if you meant that by "high res stuff" but I wanted to clarify that anyway :p
That includes 1024x768 resolution...

What of librocket mainhall support?
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Re: High Resolution UI system
The idea behind this was AFAIK to make the interface as modifyable as the mainhall.

 

Offline chief1983

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Re: High Resolution UI system
If it is active regardless of resolution then shouldn't it work with all supported retail resolutions?
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Offline m!m

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Re: High Resolution UI system
On 800x600 resolutions and lower, the fonts and UI look distorted in the screenshot below.


For completeness sake, I checked  what happens at 800x600 and I can't reproduce your issue so I'm going to assume that this is caused by the same driver bug that makes the standard TTF text disappear.

 

Offline Bryan See

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Re: High Resolution UI system
On 800x600 resolutions and lower, the fonts and UI look distorted in the screenshot below.


For completeness sake, I checked  what happens at 800x600 and I can't reproduce your issue so I'm going to assume that this is caused by the same driver bug that makes the standard TTF text disappear.
Try the -res and/or -center_res command lines and specify 800x600 and below.
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Offline m!m

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Re: High Resolution UI system
Try the -res and/or -center_res command lines and specify 800x600 and below.
Thank you, I know how the command line options work and if you actually read my post you would know that I set the resolution and could not reproduce your issue.

 

Offline Bryan See

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Re: High Resolution UI system
Try the -res and/or -center_res command lines and specify 800x600 and below.
Thank you, I know how the command line options work and if you actually read my post you would know that I set the resolution and could not reproduce your issue.
May be someone who can reproduce it.
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Offline mjn.mixael

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Re: High Resolution UI system
Bringing this thread back from the dead as there has finally been real progress. PRs have been merged and the scripts completed for Fiction Viewer, Red Alert, and Loop Brief UIs (pics not attached). Below are the current WIPs for Tech Room and Briefing.

Tech room is fully functioning and waiting on a PR merge. Briefing is only missing the icon map which is a whole can of worms that's going to take a bit. Otherwise it also is fully working.

Tech Room


Mission Simulator

Cutscene Viewer

Briefing
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Offline wookieejedi

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Re: High Resolution UI system
Very, very exciting for the community that this is being actively worked on, and much thanks to mjn for being the one to lead the charge.

 

Offline Galemp

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Re: High Resolution UI system
Oh, wow... this is amazing!
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Offline mjn.mixael

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Re: High Resolution UI system
Significant progress. Got the Briefing map working (without being able to click on it for now) along with everything else required for the Briefing UI to work. Here's a quick look at everything I've got so far.


I'm going to work on the Debriefing UI tomorrow and then focus on getting these PRs merged. After that's done I'll release what I have and then go for Ship/Weapon select.
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Offline mjn.mixael

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Re: High Resolution UI system
Just an example of the kind of thing you can do with SCPUI. Probably gonna make Red Alert Brief look like a cockpit for BtA.
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Offline wookieejedi

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Re: High Resolution UI system
Dang, that just keeps getting more and more versatile!