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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ShadowGorrath on May 06, 2008, 02:11:11 pm

Title: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 06, 2008, 02:11:11 pm
So I decided to make an Ancient-Shivan war mod. Unless this has been done/discussed/suggested before ... But I don't want to do it alone, and want to know if there's anyone interested. I have the whole idea pretty much near completion, and have already started making it. It's nothing special, as I'm just adding nerfed Ancient ships from Inferno, and FSPort Shivans. I can do most of the work, but still want someone to help me, and a campaign would be too big for my current "skills". So, anyone interested ?

P.S. This is NOT my actual, secret mod.  :p

I need someone who can:

Make an interface and HUD,
Upgrade textures ( high detail ones, glowmaps, shinemaps and normal maps. I suppose I can make normal maps, but I won't be able to test them ),
Various story assist/suggestions,
Testing ( I won't need many people for that, and I think that 1 will be enough. Adding this just in case ),
FREDing help,
And other stuff.

I will be doing most of the stuff though... But there might be a problem with the interface/hud.

SCREENIES:
http://www.hard-light.net/forums/index.php?action=dlattach;topic=53686.0;attach=5703 (http://www.hard-light.net/forums/index.php?action=dlattach;topic=53686.0;attach=5703)
http://www.hard-light.net/forums/index.php?action=dlattach;topic=53686.0;attach=5705 (http://www.hard-light.net/forums/index.php?action=dlattach;topic=53686.0;attach=5705)
http://www.hard-light.net/forums/index.php?action=dlattach;topic=53686.0;attach=5707 (http://www.hard-light.net/forums/index.php?action=dlattach;topic=53686.0;attach=5707)
And one more attached. Tell me, which Shivan anti-cap effect looks better ?

[attachment deleted by admin]
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 02:16:16 pm
I'm interested on PLAYING it (:p)

There are many Ancient ships in INF SCP, wait for its release... ;) :lol:

Seriously...

Why FSPort Shivans? You're assuming that the Ancients fought nothing but poor Shivan stuff...I think you should add fearsome Shivan units like the Nahema and Rakshasa. There currently is no evidence stating that Shivan designs which first appeared in FS2 were "recent" and therefore not existant when the Shivans fought the Ancients.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Jeff Vader on May 06, 2008, 02:18:56 pm
But, as far as we know, the Shivans pwned the Ancients hard. Therefore there might have not been a need for them to use the heavy artillery. Just send the Lucy, some cruisers and some fighters and ta-dah: the Ancients blow up.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: BengalTiger on May 06, 2008, 02:25:50 pm
Actually, give the Shivans shields on >all< their capships (for all we know, their civilisation could have long forgotten how to make those large enough to defend caps).
They could also use Flux cannons instead of beams...
Also...

Umm, PM me if you're interested, I'm filled with stories (maybe I'll write a sci-fi bestseller some day, who knows...)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Nuke on May 06, 2008, 02:26:07 pm
help yourself to the charlatan.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 02:31:59 pm
Wrong. The Ancients were far better than the GTA, they had an incredibly vaste empire and an immense fleet. I guess they sent something like the Shivan fleet seen in FS2. I don't even think they were annihilated by a single Lucifer, the Ancient empire was too vaste...the Lucifer would've had to strike habitable planets and return back dozens of times(try to image an immense node map with the Lucifer choosing a path and returning back after each accomplishment)...sounds a bit weird...

It's up to the MOD designer...including advanced Shivan ships will boost the mod.


Actually, give the Shivans shields on >all< their capships (for all we know, their civilisation could have long forgotten how to make those large enough to defend caps).
They could also use Flux cannons instead of beams...

No, that would be weird. The Shivans are regular, that "could have long forgotten" just doesn't make sense...your BDay's affecting your posts, BengalTiger :P

help yourself to the charlatan.

 :yes:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: BengalTiger on May 06, 2008, 02:39:26 pm
Maybe I am getting old...

But:

We know the Ancients didn't have anti-shield weapons and that the Shivans "didn't die".
Also in thousands of years a civilisation can rise and fall many times (look at Earth for example).

Now where's that charlatan...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 06, 2008, 02:42:18 pm
The Shivans will be lead by the Lucifer. Ancients have stronger weapons and ships compared to the Shivans, but the Lucifer and vast numbers eventually take the empire down. The campaign I'm thinking of is on the second part of the war. The rest I won't disclose unless I get people willing to help me ^^

I am still developing it, but I have most ideas near complete.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 02:48:41 pm
A species specialized in dealing with armor plating would find fighting the Shivans pretty difficult. Try to think of an immense Shivan fleet penetrating Ancient space...do you think there was time to develop new technologies? The Ancients really liked subspace, I exclude the destruction of nodes.

The speaker refers to an "always glorious" species, no moments of fall at that time.


The Shivans will be lead by the Lucifer. Ancients have stronger weapons and ships compared to the Shivans, but the Lucifer and vast numbers eventually take the empire down. The campaign I'm thinking of is on the second part of the war. The rest I won't disclose unless I get people willing to help me ^^

I am still developing it, but I have most ideas near complete.

Kind of meh. You're basically condemning your campaign by focusing the attention on the Lucifer.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 06, 2008, 02:54:56 pm
That's why I need help from people.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 03:00:10 pm
You don't need people if you want to change your campaign ideas. There's the Sathanas from retail FS2 and many Inferno Shivan ships, please don't limit the Shivans to the Lucifer...this MOD has potential...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 06, 2008, 03:08:39 pm
Inferno R1 ships are rather ugly. But OK, seeing the reaction towards the Lucifer, there will be more, stronger ships.

And why I need help:
1. I'm a bad FREDer.
2. Ancient textures need a heavy upgrade. I could make normal and shinemaps, but the base textures need an upgrade.
3. There's only 1 Ancient fighter, and it needs more variety.
4. Help with storyline. I have the whole idea, but it needs feedback, an artistic touch, and further development.
5. Help with editing on the whole ( advice, explanations, support, testing, etc ).

Ok, rather tired today, so gonna go now.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 03:18:05 pm
IMO you can use the Amritaya, the Scylla and the Vinaashak from INFR1. They're acceptable.

You can use Knossos textures for Ancient ships to replace INFR1's outdated Ancient textures. CP5670 did it in PI.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Nuke on May 06, 2008, 03:18:09 pm
id include saths and even a couple dantes. id actually start off with the ancients on the winning front, blowing the **** out of said saths and dentes. i bet in the war the shivans were cut off, possibly loosing access to their larger ships. then they send in the lucifer, and head strait to the ancients' home planets. its entirely possible that shivans first deployed the shields during the war.

i don't think that the ancients were 100% defenseless against shivan shields. im sure they could get through them with limited success on smaller ships. the fact that terrans managed to kick their ass with even less technology than the ancients supposidly had im pretty sure they put up one hell of a fight, worthy of a campaign.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 03:22:31 pm
No Lucifer, at least not as the most.

What about...the Ancient lost because Shivan FIGHTERS/BOMBERS are equipped with shields? There's no need of shielded Shivan warships. You can include the upgraded Lucifer with no shields(but more turrets).

There are many things that are up to you, anyway...we don't have canon info regarding the Ancient society...you'll need to invent something reasonable and add proper naming conventions.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: BengalTiger on May 06, 2008, 03:27:25 pm

The speaker refers to an "always glorious" species, no moments of fall at that time.

I was thinking that the Shivans could have had depressions between destroying the Ancients and meeting the GTVA.

And last post for me today I guess, tired too.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 03:30:32 pm
Which is even less probable? :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Nuke on May 06, 2008, 03:40:37 pm
ever considered that the shivans invented shields because they were loosing?

I've always considered that shivans use their weapons as needed, and will deploy lesser weapons to the point that they deem they are useless. In fs1 the shivans had only a few beam cannons on the lucifer (if you consider the shivan super laser a beam). I think this was because whoever runs the show for the shivans thought that the weapons they had would be plenty so didn't equip heavy guns. then in fs2 the shivans managed to develop weapons equal to our own. coincidence? i don't think so. i think the shivans did some scans on the ntf when they were poking around with the Knossos and equipped accordingly.

so maybe 8000 years ago, shields were relatively new for the shivans. and their command didn't see the need to deploy them at first. then they started loosing ships. so a second wave was deployed with shields and accompanied by a lucifer. then the ancients get slaughtered. its enough to make a campaign around.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 06, 2008, 03:52:58 pm
Reletively knew but advanced enough to make the difference. I don't think the Shivans were that primitive back then, at least in terms of defense.

I'd like to see a reasonable campaign, free from stuff like the Ancients influencing the Shivans and/or the Shivans being primitive during the Ancient-Shivan war.

Keep in mind that this mod should include a proper interface, too...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Solatar on May 06, 2008, 09:26:16 pm
Forgot the source (somebody help me out?), but the general consensus is that the Ancients were only a few years superior to the GTA/PVN in the Great War except without shielding and more advanced in subspace technology.

EDIT: And whose side would the player be on?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 06, 2008, 11:29:35 pm
The player will be a pilot for the Ancients.

I'm thinking of having 2 Shivan fleets- main force ( FSPort ships, massive numbers in the story ) and another ( haven't thought of a name yet, but those are FS2 era ships, that also include unseen ones ).

And yes, I need someone to make the interface too. Or at least the HUD, as I can probably make pre-load/load/menu/mainhall images.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: General Battuta on May 07, 2008, 12:12:20 am
I love Mobius as much as the next guy, but please remember, his (very strongly expressed) opinions should not be the sole force shaping your mod.

I'm fine with it being Lucifer-centric, and many others would be to. Avoiding feature creep is a plus.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 07, 2008, 12:33:02 am
What is the problem with it being Lucifer-centric? I don't see there being a problem with two or three Lucifer-class ships either. The ancients Cutscenes pretty much state that it was a Lucifer-class vessel, or something similar that did the killing. Noone follows a bunch of fighters into subspace to kill them...right?

Another topic is beam cannons: Will there/should there be any? (since they're cool and what not)
If you go by Ancienst being only slightly more advanced than GTA and PVN before meeting shivans aside from subspace tech, then they wouldn't have beams.
The Shivans, on the other hand, are a different story. The Lucifer's SSL's are meant to be beams, as evidenced by the (rather inconsistent) FS2 intro movie. Would they have beam tech 8000 years prior?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Nuke on May 07, 2008, 01:23:06 am
isnt it the same ship?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 07, 2008, 04:17:55 am
The Shivans will be the only ones to have beam cannons ( Lucifer, or maybe bigger, but I'm still doubting there's need for bigger. Unless you want a Sathanas with 4 SSLs ? ).

Ancients will use different weapons for anti-capital.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Galemp on May 07, 2008, 08:00:28 am
Be prepared to do most of the work yourself. Ideas are cheap; labor is not.

I have a whole slew of Ancients textures I can post this evening if you wanna do some reskins. I haven't had the opportunity to make any of my own Ancients but maybe someone else can use these.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 07, 2008, 08:04:40 am
Depends on what quality are they. But post them please.  :)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 07, 2008, 01:41:36 pm
I love Mobius as much as the next guy, but please remember, his (very strongly expressed) opinions should not be the sole force shaping your mod.

I'm fine with it being Lucifer-centric, and many others would be to. Avoiding feature creep is a plus.

I know my own theories about the Ancients are different from others...

I find it would be good for ShadowGorrath to consider my suggestions as I want him to have a variety of things to choose. Most people would agree with the Lucifer-centric campaign, but there's no canon evidence stating that it was the/a Lucifer annihilating the Ancients.


I'd like to see new models to make the mod original. I think you can attract the attention with an Ancient based mod... :)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 07, 2008, 01:45:45 pm
I will have more Shivan cruisers. I made Shivan and Ancient anti-capital weapons today, but they need balancing ( the Ancient destroyer with new weapons dies from a FS1 era Demon with those new weapons, though the Demon has less of them and weaker  :confused: ).

Ancients need to be retextured. But only Knossos textures aren't enough to retexture all of the ships... I think.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 07, 2008, 02:04:31 pm
They're fine for warships and you can always integrate them with new textures.

Fighters and bombers need more attention, however.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 07, 2008, 02:19:38 pm
Fighter and bomber textures look very un-Ancient ( as in - they're not even close to Knossos textures ). And there's one bomber that's huge, has a beam cannon as a turret, and has more HP than a Fenris. Nerfed it down though.

I might upload screenies of the anti-capital weapons tomorrow.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: rbxplayer on May 07, 2008, 02:35:39 pm
I am no expert like you guys but I find it difficult to believe that the Shivans had FS2 ships in the Fs1 era.

What's the use of not deploying them? When they had a fleet of Sathanas available, they just sent it against the GTVA.

The Shivans took a huge blow after the destruction of the Lucifer; ie they did not have dozens of them or similar ships in the vicinity which could simply deploy; like the large fleet of Sathanas in FS2

I think that up to meeting the GTA, the Lucifer was the shivans flagship; similar to the Colossus for the GTVA. I don't think that they had any other ships with similar firepower. The Lucifer was a breakthrough 8000 years ago and the Shivans did not yet have the resources to build more. Think of stone age technology when comparing it to Man's history.

It took them quite some time to return after its destruction and made sure that they have better ships; could be that they still had to develop them or just move them from the other side of the universe... but they needed time.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: chief1983 on May 07, 2008, 02:49:47 pm
Even if the Lucifer was the flagship in FS1, who says they had any of them at all, or anything resembling it 8000 years ago?  I don't know about depressions, but I would imagine that the Shivans have changed ship designs over the years.  I wouldn't expect to go back in time that far and see anything vaguely resembling FS1 and FS2 Shivan tech.  We know that the ancients probably had similar technology to the GTA, in that they were able to use it to conquer a vast empire.  We don't know what exactly that was, or what the Shivans were able to use to defeat them.  Maybe they had a completely different type of superweapon.  It's definitely completely up to the imagination.  Assuming they have the same technology 8000 years later though implies they've neither developed new technology themselves nor taken any from other species they've encountered.  I'm not saying that's bad, I'm just saying that those assumptions would be drawn if you have a technologically-stagnant race.  That could play into the campaign though.  Why do the Shivans even have this technology in the first place?  If they're not improving it now, how'd they get to that level in the first place?  Are the ancients and the GTVA really the most advanced factions the Shivans have encountered in 8000 years?  A lot of this campaign should be coming up with explanations for those questions, and possibly more about the Ancients as well.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 07, 2008, 02:56:27 pm
The Lucifer will be the biggest and toughest Shivan capital ship.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 07, 2008, 03:23:05 pm
I am no expert like you guys but I find it difficult to believe that the Shivans had FS2 ships in the Fs1 era.

What's the use of not deploying them? When they had a fleet of Sathanas available, they just sent it against the GTVA.

The Shivans took a huge blow after the destruction of the Lucifer; ie they did not have dozens of them or similar ships in the vicinity which could simply deploy; like the large fleet of Sathanas in FS2

I think that up to meeting the GTA, the Lucifer was the shivans flagship; similar to the Colossus for the GTVA. I don't think that they had any other ships with similar firepower. The Lucifer was a breakthrough 8000 years ago and the Shivans did not yet have the resources to build more. Think of stone age technology when comparing it to Man's history.

It took them quite some time to return after its destruction and made sure that they have better ships; could be that they still had to develop them or just move them from the other side of the universe... but they needed time.

1) FS is a game. The creators wanted to add better looking/armed Shivan stuff in FS2 and added it. It's so normal.

2) The FS1 Shivan fleet was a reletively small force...obviously, many designs didn't appear at all. You could find a Terran battlegroup without Boanerges, Perseus, Aeolus, Hecate and whatsoever classes of ships/spacecraft. It doesn't mean the Terrans don't have such units in other fleets.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Galemp on May 07, 2008, 09:18:24 pm
Here's the package with all my ancient textures... if you're still interested. Clicky clicky (http://pjfoliver.googlepages.com/Ancients.zip)

Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 07, 2008, 09:21:39 pm
You can probably do tables yourself, but if not, or if you need extra help, I have experience with tables (especially ships and weapons).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 07, 2008, 11:29:54 pm
I have the tables covered ( Me with the wiki open in the background, and Flaming_Sword helping me a bit ).

Thanks for the textures. Now I just need to get back from school when the lessons finish . . .
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Hellstryker on May 08, 2008, 12:03:07 am
You want to know the reason the shivans did not send a massive sath fleet in FS 1? They wern't the same damn shivans, or at least it makes the most sense: The Ross 128 Shivans and the Nebula shivans are two branches of the same species that got seperated thousands of years ago, sharing similarities in only the weakest of craft. The Scorpion, Shaitan, Lucifer, and Trident belong to the less advanced branch, the Cain, Lilith, Demon, Nehema (Must be, due to the HoL developing the Sekhmet), Dragon, Manticore, Nephilim, Seraphim, Basilisk, Azrael, Mephisto, Asmodeus Being relitively old developements before the shivans split off from each other, and beam tech and newer ships belonging to the larger more powerful branch...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 08, 2008, 12:28:10 am
Like seen in FS1 to FS2 and in Their Finest Hour, the Shivans start with weak ships, and then raise their strength depending on their enemy success ( Cain > Rackshasa > Lilith > Ravana > Sathanas ; no beam cannons and biggest ship is a superdestroyer > very heavy beam cannons, biggest ships are 80+ juggernauts ). Knowing that the Ancients were only slightly advanced than the GTA/PVE, but a huge nation, the Shivans sent weaker ships ( FS1 era ) but in large numbers ( very large ) due to no need for stronger ones, and it seems that the Shivans work that way. The Ross128 shivans were probably one of the leftover fleets from the Shivan-Ancient war. That's just my opinion. . .

P.S. Nothing to do with the mod story. :)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 08, 2008, 12:47:50 am
I got the general idea that the Sathanas Juggernauts were built for the purpose of nuking Capella (or whatever).  They would never be used as a regular warship (at least not under normal circumstances).  You really don't need anything bigger than a Lucifer to destroy a civilization.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 08, 2008, 07:02:57 am
The Lucifer is unstoppable. The Sathanas can be disarmed and destroyed and wouldn't be a prob to the Ancients. I think that the Lucifer was design to take care of the Ancients. Take a very good care of them.

P.S. I'll probably be uploading 3 screenies soon. Just wanna get feedback from one fella before I show it to public.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Getter Robo G on May 08, 2008, 07:42:52 am
I once thought these would look cool for a return of the ancients theme...

(http://i22.photobucket.com/albums/b321/Star-Dragon/ancients.jpg)



Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 08, 2008, 08:00:25 am
FTR3 looks good ( as in - similar model to the ones currently in ).

Seems that I have to change the Shivan anti-cap weapon effect due to both of the effects looking similar, and one of them looking very basic. So I will upload 4 screenshots in a while.

By the way, the Ancient textures that Galemp uploaded- almost the same quality in-game as the current ones. I guess I will have to stick with the Knossos textures ( might edit them though for better look ). In the screenies you'll see 2 Ancient ships with the textures from Galemp and the Knossos ones.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 08, 2008, 12:30:20 pm
The Lucifer is unstoppable. The Sathanas can be disarmed and destroyed and wouldn't be a prob to the Ancients. I think that the Lucifer was design to take care of the Ancients. Take a very good care of them.

P.S. I'll probably be uploading 3 screenies soon. Just wanna get feedback from one fella before I show it to public.

The Ancient speaker talked about Shivan shields in general and the fact that they gave their enemy a considerable advantage. There's no direct reference to capital ships equipped with shields, I think having shielded fighters and bombers fighting unshielded ones was enough to turn the tide of a war.

ShadowGorrath, do you mind adding screenshots to the first post of this thread? :)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 08, 2008, 01:23:18 pm
Here they are. Just don't complain about the quality. The other one, the weapons that I changed slightly today. I want to know which ones do you like more. But since there's an attachment size limit ( and imageshack is freaking out ) I can't upload more than 3 images here. The one with today's weapon effect will be uploaded on the first page.

[attachment deleted by admin]
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 08, 2008, 01:36:20 pm
IMO you need a modeller to boost these designs.

When creating new models based on INFR1 Ancient designs please consider the ACv Malia, the best shaped Ancient ship.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 08, 2008, 01:40:09 pm
That is the Malia corvette. And currently, these models will stay. Until/unless I get modellers.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 08, 2008, 01:42:45 pm
I know...but base any new shipmodel on the Malia rather than other designs.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 08, 2008, 05:08:35 pm
IMO that destroyer really needs replacement.  Woomeister's ancient ships from R1 are just ... not ... good (no offense).  Bobb's are considerably better.  There is a noticeable difference.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Getter Robo G on May 08, 2008, 05:19:45 pm
You gotta start with something...

A model can always be replaced later.  :D

Good retexture. I thought you were a modeler though?

Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 08, 2008, 11:26:12 pm
I can't UV Map, texture, or make a model into a pof. :(

Where can I see Bobb's Ancients?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 08, 2008, 11:32:08 pm
In INF R1.  The good ones are made by Bobb, the bad ones by Woo (full list here (http://www.3dactionplanet.com/hlp/hosted/fsurp/database/fsships.html))
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 08, 2008, 11:44:29 pm
In INF R1.  The good ones are made by Bobb, the bad ones by Woo (full list here (http://www.3dactionplanet.com/hlp/hosted/fsurp/database/fsships.html))

How accurate is that list? (I know it isn't very up to date)
It says the SCv Bryn is public. O_o Is it?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 09, 2008, 06:55:41 am
why is there sop much volition on there?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 09, 2008, 07:09:14 am
I have taken all of the INFR1 Ancients into the mod already. But unless you can find me another Ancient destroyer that fits in that style, the Pylos stays.

Unless, I get a modeler who can teach me how to get a model made in Wings3D changed into a textured POF for FS2. With turrets and subsystems.

P.S. Made a final list of what mods I'm gonna make overall until I finish school. ^^
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 09, 2008, 11:25:55 am
IMO that destroyer really needs replacement.  Woomeister's ancient ships from R1 are just ... not ... good (no offense).  Bobb's are considerably better.  There is a noticeable difference.
It has to be noted that the Pylos is probably a stretched Serapis.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 09, 2008, 11:52:44 am
ya...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 09, 2008, 04:55:56 pm
Those probably were Woo's first modelling attempts so don't get amazed...

Did you ever look at the Minos? No, not my dog, the Ancient destroyer...?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 09, 2008, 05:11:53 pm
Did you ever look at the Minos? No, not my dog, the Ancient destroyer...?
Was it ever released? I don't think it was. Either way, there are a whole load of new Ancient vessels which are not released, which is a real pity. I mean, they won't appear until 2013... A few years after INFSCP is released.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 09, 2008, 05:31:28 pm
Either way, there are a whole load of new Ancient vessels which are not released, which is a real pity. I mean, they won't appear until 2013... A few years after INFSCP is released.

The INF team is really not helping anyone by keeping them that long.  By the time they are released, it is probable that the models and textures will be outdated and/or someone will have made a bunch of equivalent/better models for the same purpose.  It really makes no sense to withhold them ... err ... does Woo ever listen to reason?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 09, 2008, 11:12:22 pm
Are there any good released Ancient models at all ?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 09, 2008, 11:24:10 pm
ACv Malia is the only one I know of.
You could use some of the models Darius used for his Vishnans in BP. If they can look Vishnan, they can look Ancient. It's all in the skinning.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Darius on May 09, 2008, 11:32:51 pm
Well, all but one of them were Bobbau's ancients ships, which were being discussed earlier.

Was it ever released? I don't think it was. Either way, there are a whole load of new Ancient vessels which are not released, which is a real pity. I mean, they won't appear until 2013... A few years after INFSCP is released.

Inferno could release a new Ancients demo with a mini-campaign to show them in action (Pathways campaign? Not sure how that one's going). That way it wouldn't seem like they're just giving out the ships (it would still be an official Inferno package) and wouldn't require the effort of a full-scale campaign.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Solatar on May 09, 2008, 11:43:25 pm
ACv Malia is the only one I know of.
You could use some of the models Darius used for his Vishnans in BP. If they can look Vishnan, they can look Ancient. It's all in the skinning.

They're all Ancient ships reskinned anyway as far as I know, except for that huge juggernaught at the end.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 10, 2008, 01:03:31 am
That is correct.  That big one at the end was the only non-ancient one (it was the Apocalypse from MT).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 10, 2008, 01:25:40 am
Trust me- the Ancient ships I have are the only original Ancient ships that can be found at all.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 10, 2008, 04:57:18 am
Inferno could release a new Ancients demo with a mini-campaign to show them in action (Pathways campaign? Not sure how that one's going). That way it wouldn't seem like they're just giving out the ships (it would still be an official Inferno package) and wouldn't require the effort of a full-scale campaign.
The Ancients appear in an Inferno campaign called "Gateways." But that's set after the Gigas incident, so it only makes sense to release it after INF SCP. By the time it's released I'd bet we'd have more Ancient vessels anyway, so there's no point waiting.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 16, 2008, 11:36:13 am
:bump:

Is the campaign released? 'Gateways' that is. If so, is it good?

And ( note- lvlshot'ed ) :

(http://img511.imageshack.us/img511/2517/newancientsyearightql0.png)

Before you ask- yes, I am that desperate for Ancient models.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 16, 2008, 11:38:33 am
lol. Nightmares. The Nightmare destroyer looks alright, but the others not so much.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Galemp on May 16, 2008, 12:22:33 pm
Ye gods, man, I gave you those textures for a reason. Why is everything using the same three Knossos maps?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 16, 2008, 12:27:17 pm
Well, the models that don't have their textures changed to the Knossos ones, are using the ones you gave me. But the original ones don't seem very different from the ones you gave me x_x . So I'm using the Knossos ones because they are the only ones in good enough quality ( really, because with the normal ones or your ones the ships look ugly :( ). I might think up of something ( like making higher detailed textures ), after all, the mod is still in an early stage...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 16, 2008, 01:12:35 pm
Is the campaign released? 'Gateways' that is. If so, is it good?
If it was we'd have a dozen more Ancient ships.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 16, 2008, 02:11:21 pm
I don't really understand
Well, all but one of them were Bobbau's ancients ships, which were being discussed earlier.

Was it ever released? I don't think it was. Either way, there are a whole load of new Ancient vessels which are not released, which is a real pity. I mean, they won't appear until 2013... A few years after INFSCP is released.

Inferno could release a new Ancients demo with a mini-campaign to show them in action (Pathways campaign? Not sure how that one's going). That way it wouldn't seem like they're just giving out the ships (it would still be an official Inferno package) and wouldn't require the effort of a full-scale campaign.

that
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 16, 2008, 02:25:21 pm
Posting here is useless, you need to contact Woomeister himself.

Keep in mind, however, that Gateways is about INF SCP era Ancients, not the ones who fought the Shivans 8,000 years before.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 16, 2008, 02:28:41 pm
ya, but it's ancient ships. But this isn't INF canon. SO time difference really doesn't matter. ANd isn't the Malia called the arbiter in BP?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 16, 2008, 02:31:00 pm
It matters because Gateways and therefore its tech descriptions are connected to INF SCP.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 16, 2008, 02:56:26 pm
.... can't you change them before release? and release anything that isn't totally storyline-compromising?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 16, 2008, 03:38:16 pm
Yeah, I'm just informing you...although the connection with INF SCP could make the Ancient package impossible to release before INF SCP itself.

Are you sure the designs will fit well? Right now there also are Nightmare ships turned into Ancient ones...that'd make the roster odd.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 16, 2008, 03:45:10 pm
It matters because Gateways and therefore its tech descriptions are connected to INF SCP.
The ships can always be used, they only need to be converted back from Inferno format to normal format. The campaign can't be released without INF SCP, because it takes place after INF SCP.

Are you sure the designs will fit well? Right now there also are Nightmare ships turned into Ancient ones...that'd make the roster odd.
Agreed, Nightmare reskinned to Ancient ships is a horrible idea. We need an actual Ancient fleet... Raven2k+1 or VA or maybe Galemp could do it (though none of them have time... Typical, isn't it, that the best modders don't have enough time to do anything).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 16, 2008, 03:49:11 pm
We need an actual Ancient fleet... Raven2k+1 or VA or maybe Galemp could do it (though none of them have time... Typical, isn't it, that the best modders don't have enough time to do anything).
It's always like that.
The n00bs have too much time on their hands, as soon as they get some skill, they either get busy, or just dissappear...  :sigh:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 16, 2008, 03:52:22 pm
The Nightmare ships look Shivan-y. I can make it all work out if I just called them as "designed after the Shivan ships"  :nervous: ;)

If seriously though, I can really either call them as designed after shivan ships, or have some non-canon Vasudan models turned into Ancient ships. Oh, and I only need another destroyer and more fighters.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 16, 2008, 03:54:56 pm
The Nightmare ships look Shivan-y. I can make it all work out if I just called them as "designed after the Shivan ships"  :nervous: ;)
That would completely defeat the purpose of the Terran-Vasudan War IMO. The point was that during the war the Terrans and Vasudans learned how to adapt, and hence defeated the Shivans. The Ancients were unable to do this and so got wiped out. They could be part of the end-resistance last-ditch effort attempt to blow up the Shivan shielded capital ship, but I don't think they should be in the main part of the campaign.

If seriously though, I can really either call them as designed after shivan ships, or have some non-canon Vasudan models turned into Ancient ships. Oh, and I only need another destroyer and more fighters.
I'd go for this option.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 16, 2008, 03:58:11 pm
By saying that you give for sure that the Ancients created new designs based on Shivan ones. Snail has a very good point. Maybe the Ancients were stubborn and underestimated the advantage of having shields until it was too late.

I apparently have nothing to say against it but please put attention on your plot related choices. People might not like them and/or they might not be acceptable.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 16, 2008, 04:06:06 pm
The story/universe is still being developed. I'll try to go as canon as possible, and use both original and most commonly accepted theories of the Ancients. So don't worry about that. But the problem is- I can't do much without a PROPER Ancient fleet. Currently it's: 1 puny fighter, 3 ridiculous bombers, and capital ships from tiny to too-big.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 16, 2008, 04:08:50 pm
The story/universe is still being developed. I'll try to go as canon as possible, and use both original and most commonly accepted theories of the Ancients. So don't worry about that. But the problem is- I can't do much without a PROPER Ancient fleet. Currently it's: 1 puny fighter, 3 ridiculous bombers, and capital ships from tiny to too-big.
IMO we should put it on hiatus. We need a much larger team for something like this... We could even include a war against a lesser species before the arrival of the Shivans. There could be exploration into the Ancient-Vasudan relation.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 16, 2008, 04:10:04 pm
The "commonly accepted" theories about the Ancients just tend to limit their capabilities in an incredible way. People simply don't think about the size of the Ancient Empire compared to GTVA controlled space and the consequent dimensions of the Ancient fleet.

EDIT:

Form a team and ask for hosting. I don't see why something like this project shouldn't be as interesting as TVWP. Oh, just make sure that the first campaign has less than 20 missions :lol:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 16, 2008, 04:11:32 pm
The "commonly accepted" theories about the Ancients just tend to limit their capabilities in an incredible way. People simply don't think about the size of the Ancient Empire compared to GTVA controlled space and the consequent dimensions of the Ancient fleet.
I love this discussion.

It was said after the release of FreeSpace 2 that the Ancients were only a small way ahead of the GTA and PVN when the Shivans came. You cannot say they had lots of superjugs, because it directly contradicts canon.

The thing is, we're underestimating the power of the GTA and PVN. I mean they have ships who can survive mutli-kiloton nukes without wavering. The Ancients could be similar.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Jeff Vader on May 16, 2008, 04:18:32 pm
I tend to think that the war between the Terrans and Vasudans must have limited the expansion a bit, if not even a lot. Not to mention that neither of them seem to be as keen on expansion as the Ancients were. And there aren't that many references to the strength of the races the Ancients defeated. Maybe they were all somewhere in the industrial revolution. Or Renaissance. Not much of a challenge to a (sub)spacefaring race.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 16, 2008, 04:27:01 pm
I tend to think that the war between the Terrans and Vasudans must have limited the expansion a bit, if not even a lot. Not to mention that neither of them seem to be as keen on expansion as the Ancients were.
Agreed.

And there aren't that many references to the strength of the races the Ancients defeated. Maybe they were all somewhere in the industrial revolution. Or Renaissance. Not much of a challenge to a (sub)spacefaring race.
One of my main points that I brought up the last time I had this discussion with Mobius. It is obvious the Ancients weren't locked in a large war, since we hear in one of the monologues: "And we discovered subspace. It gave us our galaxy and it gave us the universe. And we saw other advanced life. And we subdued it or we crushed it. In months the extermination of billions of years of evolution on a similar but slower path. With subspace our empire would surely know no boundaries."

I believe we can safely say they weren't anywhere near as advanced as the Ancients.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 16, 2008, 05:45:05 pm
It was said after the release of FreeSpace 2 that the Ancients were only a small way ahead of the GTA and PVN when the Shivans came. You cannot say they had lots of superjugs, because it directly contradicts canon.

The thing is, we're underestimating the power of the GTA and PVN. I mean they have ships who can survive mutli-kiloton nukes without wavering. The Ancients could be similar.

Power? I thought it was technological level. And it can't really prevent a civilization from constructing something build, especially a very old one. Terrans in FS1 did have the capacity of building superdestroyer sized ships and maybe something bigger. Put together a fraction of all Terran destroyers and you have a juggernaut. Try to imagine an immense empire and you have MANY juggernaut. Think about the fact that the Ancients could even go further and you have one or more superjuggernauts(maybe not Inferno-like...something Nukemod-like).

You need to think about three simple things:

1) Time. The Ancients had been colonizing for many THOUSAND years while Terrans and Vasudans had only a few centuries. Look at what the Ts and Vs came up with in a few years - the Colossus - and think about the Ancients.

2) Empire. The Empire was immense, who knows how many times larger than GTVA space. No doubt a very important shipbuilding facility could get materials from basically everywere. In addition, the Ancients must have had a strong and impressive economy.

3) Pride&Assimilation. The Ancients were aggressive and the canon source above states that they SUBDUED civilizations and therefore had the possibility to learn a lot and benefit from the exploitation of entire races. Their pride could have brought them to the point of constructing something REALLY big, maybe for the sole purpose of showing pride.

As for the civilizations they faced, the Ancient speaker refers to wars that took a while to arrive to an end(months). Do you really think that primitive civilizations could have resisted so long against such an immense and powerful empire? Look at FS1 and the technological gap between Terrans/Vasudans and Shivans. What was a small Shivan task force able to do against two species? We all know the answer... try to imagine massive Ancient fleets attacking a newly discovered civilization and finding resistance. No, forget that "I believe we can safely say they weren't anywhere near as advanced as the Ancients" because it isn't valid at all.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 16, 2008, 06:34:30 pm
1) Time. The Ancients had been colonizing for many THOUSAND years while Terrans and Vasudans had only a few centuries. Look at what the Ts and Vs came up with in a few years - the Colossus - and think about the Ancients.

Where do you get that the Ancients had been colonizing for thousands of years?

I really think that their superior knowledge of subspace, and the fact that they weren't involved in any major wars (as Lobo said) is what allowed the Ancients' empire to grow so big.  We don't know how quickly it grew, however.  The fact that CANON states that the Ancients weren't too far ahead of us technology indicates that they haven't been in space for too much longer than us.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 17, 2008, 02:31:00 am
Quoted from Ancients 1 Cutscene: For Thousands of years our Empire expanded
But my objection to Mobius' use of that is that they never said they were colonizing other systems for thousands of years.
That statment could very well be saying that some national empire on the Ancient's Homworld, like the Ancient Egyptians, expanded taking over their entire planet then eventually colonized their entire star system. I really dont think we'd be quite as far Mobius Says if the Ancient Egyptian empire still existed.

For so long, never did we encounter advanced life
Hey mankind has been expanding for over 10,000 years and we've yet to [officially] encounter aliens
In fact the ancients didnt start conquering other races till after they discovered subspace

My opinion of the Shivan ancient war is that it was a cross between the Earth-Minbari war and Various Shadow battles (Shadows vs narms, Shadows vs LONAW) from babylon 5.

Basically, the Ancients got r***ed.
No weapons capable of penetrating shields...so for the Ancients, nothing short of ramming them could stop shivan fighters and bombers.
No shields and Shivans undetectable
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 05:30:02 am
I'll ask for hosting when I have something worth releasing ( a mod pack, or some beta/demo/thing ).

As for the discussion- keep on going. It helps me get certain ideas "normalised". Just don't get too far off topic, or to a flame-war, please.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 17, 2008, 05:41:20 am
Power? I thought it was technological level. And it can't really prevent a civilization from constructing something build, especially a very old one. Terrans in FS1 did have the capacity of building superdestroyer sized ships and maybe something bigger. Put together a fraction of all Terran destroyers and you have a juggernaut. Try to imagine an immense empire and you have MANY juggernaut. Think about the fact that the Ancients could even go further and you have one or more superjuggernauts(maybe not Inferno-like...something Nukemod-like).

Yes, it was technological level. But what you're saying is if you have enough time and patience, we could build something big, really big, just like that, even if we didn't have a lot of technology. This is untrue. How would you get enough energy to power a superjuggernaut, or enough weaponry to arm it. And even if you did, it would probably be an unfeasible warship. You can't build something so big with basic technology and expect it to be able to fight properly. It would be like putting the Colossus into FS1 and giving it 100% Terran Turrets. The Lucifer would still be able to beat it easily enough. But it may be possible they created superjuggernauts simply for fun, and not for actual fighting (like the ****ing French and their ****ing castles and statues).

1) Time. The Ancients had been colonizing for many THOUSAND years while Terrans and Vasudans had only a few centuries. Look at what the Ts and Vs came up with in a few years - the Colossus - and think about the Ancients.
They expanded for thousands of years before discovering subspace. I think the discovery of subspace is a major change of direction. The Ancients developed very fast in the area of subspace, but slower in the other areas (only a few decades ahead of the PVN and GTA, to paraphrase that quote).

The Ancients may have had a lot of time to expand, but they never needed to fight anything prior to finding subspace. If the Ancients had fought a civil war or a war against an equally advanced species (prior to the Shivans obviously) they would probably have been able to create something big.

You've got to understand that the Ancients never needed to fight anything really evil, so they had absolutely no need for a large capital ship.

2) Empire. The Empire was immense, who knows how many times larger than GTVA space. No doubt a very important shipbuilding facility could get materials from basically everywere. In addition, the Ancients must have had a strong and impressive economy.
Several galaxies possibly ("When we conquered and colonised in galaxies where we had no place the destruction and the anguish and the loss were the clarion call of our doom") but resources aren't the problem in the slightest. We have enough resources on Earth to build a 20km thing, I can assure you that.

An economy? To sell to who? I have to say that the Ancients most likely had a different governmental structure to us umies.

3) Pride&Assimilation. The Ancients were aggressive and the canon source above states that they SUBDUED civilizations and therefore had the possibility to learn a lot and benefit from the exploitation of entire races. Their pride could have brought them to the point of constructing something REALLY big, maybe for the sole purpose of showing pride.
Pride yes. Assimilation? No. They encountered tiny lifeforms "Strange, hideous, resisting, fighting" Lifeforms not capable of giving too much resistance. They fought them for a few months, not even a few years.

Besides, "Pride" completely contradicts "Assimilation." The point of the Ancients were that they thought they were the greatest, and nothing was above them. They didn't want to assimilate, their technology was the top dog. That's why they couldn't adapt when the Shivans came. And they were blown back to kingdom come (which evidently, was also blown up).

As for the civilizations they faced, the Ancient speaker refers to wars that took a while to arrive to an end(months). Do you really think that primitive civilizations could have resisted so long against such an immense and powerful empire? Look at FS1 and the technological gap between Terrans/Vasudans and Shivans. What was a small Shivan task force able to do against two species? We all know the answer... try to imagine massive Ancient fleets attacking a newly discovered civilization and finding resistance. No, forget that "I believe we can safely say they weren't anywhere near as advanced as the Ancients" because it isn't valid at all.
Primitive, exactly. They were primitive. How could the Ancients have learned things from primitive civilizations that they killed in mere months? The Ancients were easily able to kill species.

And what do you mean, "I believe we can safely say they weren't anywhere near as advanced as the Ancients" isn't valid at all? You've just said they were primitive, and now you're saying that your entire point is valid? What are you on about?

As for the discussion- keep on going. It helps me get certain ideas "normalised". Just don't get too far off topic, or to a flame-war, please.
I'll split it if it does.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 05:58:03 am
Vasudans as a backup plan ?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 17, 2008, 07:32:24 am
sure, but only use the really funky ones, none that are too-obviously vasudan.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 07:35:40 am
No, I'll probably use some Vasudan models for Ancient ships. I'll show screenies to see if any of them are good. But what I meant by "Vasudans as a backup plan" was how the Ancients treated the Vasudans.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 17, 2008, 10:20:45 am
Where do you get that the Ancients had been colonizing for thousands of years?

I really think that their superior knowledge of subspace, and the fact that they weren't involved in any major wars (as Lobo said) is what allowed the Ancients' empire to grow so big.  We don't know how quickly it grew, however.  The fact that CANON states that the Ancients weren't too far ahead of us technology indicates that they haven't been in space for too much longer than us.

"For thousands of years our Empire expanded..."

:p


Quoted from Ancients 1 Cutscene: For Thousands of years our Empire expanded
But my objection to Mobius' use of that is that they never said they were colonizing other systems for thousands of years.
That statment could very well be saying that some national empire on the Ancient's Homworld, like the Ancient Egyptians, expanded taking over their entire planet then eventually colonized their entire star system. I really dont think we'd be quite as far Mobius Says if the Ancient Egyptian empire still existed.

For so long, never did we encounter advanced life
Hey mankind has been expanding for over 10,000 years and we've yet to [officially] encounter aliens
In fact the ancients didnt start conquering other races till after they discovered subspace

My opinion of the Shivan ancient war is that it was a cross between the Earth-Minbari war and Various Shadow battles (Shadows vs narms, Shadows vs LONAW) from babylon 5.

Basically, the Ancients got r***ed.
No weapons capable of penetrating shields...so for the Ancients, nothing short of ramming them could stop shivan fighters and bombers.
No shields and Shivans undetectable

Which is a bit forced. We're talking about the "Ancient Empire", a reference to the level of colonization an entire race reached. Conquering a planet alone is not a big deal, you know.

Where's the problem with the others? They discover subspace after a certain period of time and rely on conventional engines until that moment. I don't know B5 so I can't get the reference to the wars you mentioned.

Anyways, they encountered MANY species, which means that the Empire and therefore its economical capabilities were immense.


Power? I thought it was technological level. And it can't really prevent a civilization from constructing something build, especially a very old one. Terrans in FS1 did have the capacity of building superdestroyer sized ships and maybe something bigger. Put together a fraction of all Terran destroyers and you have a juggernaut. Try to imagine an immense empire and you have MANY juggernaut. Think about the fact that the Ancients could even go further and you have one or more superjuggernauts(maybe not Inferno-like...something Nukemod-like).

Yes, it was technological level. But what you're saying is if you have enough time and patience, we could build something big, really big, just like that, even if we didn't have a lot of technology. This is untrue. How would you get enough energy to power a superjuggernaut, or enough weaponry to arm it. And even if you did, it would probably be an unfeasible warship. You can't build something so big with basic technology and expect it to be able to fight properly. It would be like putting the Colossus into FS1 and giving it 100% Terran Turrets. The Lucifer would still be able to beat it easily enough. But it may be possible they created superjuggernauts simply for fun, and not for actual fighting (like the ****ing French and their ****ing castles and statues).

Pointless as you don't know what Ancients anti capital weapons were about. We can only speculate about them and I don't exaggerate if I cite canon sources suggesting that the Ancients were able to level planets(entire races were crushed). In any case a big ship could have been used as giant carrier and/or as mobile docking points for other vessels and/or planet destroyers/levellers. Your knowledge can't prove me wrong and vice versa, but you can't exclude things that may be true and plausible.

They expanded for thousands of years before discovering subspace. I think the discovery of subspace is a major change of direction. The Ancients developed very fast in the area of subspace, but slower in the other areas (only a few decades ahead of the PVN and GTA, to paraphrase that quote).

The Ancients may have had a lot of time to expand, but they never needed to fight anything prior to finding subspace. If the Ancients had fought a civil war or a war against an equally advanced species (prior to the Shivans obviously) they would probably have been able to create something big.

You've got to understand that the Ancients never needed to fight anything really evil, so they had absolutely no need for a large capital ship.

The Ancients faced MANY races so the time they spent colonizing space was incredibly impressive. 1) You don't know how many years the Ancient Empire lasted and 2) Without considering the fact that your assumption about what they fought even inside their own Empire I mentioned many reasons behind the possible construction of a very big ship.

Several galaxies possibly ("When we conquered and colonised in galaxies where we had no place the destruction and the anguish and the loss were the clarion call of our doom") but resources aren't the problem in the slightest. We have enough resources on Earth to build a 20km thing, I can assure you that.

An economy? To sell to who? I have to say that the Ancients most likely had a different governmental structure to us umies.

I refer to the number of industries and overall to the amount of resources. If the main Ancient system asked for resources to build a massive ship it would have easily received them from the rest of the Empire. The amount of resources would have been enough to build MANY Superjugs and please don't try to claim the contrary because such an assumption would be illogical.

Pride yes. Assimilation? No. They encountered tiny lifeforms "Strange, hideous, resisting, fighting" Lifeforms not capable of giving too much resistance. They fought them for a few months, not even a few years.

Besides, "Pride" completely contradicts "Assimilation." The point of the Ancients were that they thought they were the greatest, and nothing was above them. They didn't want to assimilate, their technology was the top dog. That's why they couldn't adapt when the Shivans came. And they were blown back to kingdom come (which evidently, was also blown up).

You have a point about their incapacity to adapt to the Shivans but you can't exclude the fact that "they took the best" from defeated civilizations. Pride and Prize work fine together.

Primitive, exactly. They were primitive. How could the Ancients have learned things from primitive civilizations that they killed in mere months? The Ancients were easily able to kill species.

And what do you mean, "I believe we can safely say they weren't anywhere near as advanced as the Ancients" isn't valid at all? You've just said they were primitive, and now you're saying that your entire point is valid? What are you on about?

Please note that the Great War didn't last years and the TV war was initially supposed to be that long. There are things you can't be sure of. Did you expect such a fierce resistance from the Finnish in the Winter War? This aspect of wars asks for long discussions which require more data(we don't have it).

A species can be RELETIVELY primitive. War machines can be good but industrial capacity can be primitive. Pilots can be excellent but their spacecraft aren't able to match their opponents. The Ancients had the numbers and the power and, like the Shivans in FS1, that's enough to make the difference.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 11:33:06 am
I would just keep the largest ship as the Juggernaut-sized ship. (The three-tentacle thing in BP and PI). Its got a pretty huge hangar bay, so it could be an ancient carrier. Large carriers do make sense - you can only cram so many fighters into a small space. There would be no need for anything bigger, really. When things get to a certain size, maintenance and operating cost becomes unfeasible.

Why would you put all your eggs into one basket? Theres only so much functionality on an immense vessel. The only benefit, really is psychological - be it instilling fear in the enemy, or increasing morale through pride.

Besides, ships of that size or larger become plot devices. You can't really use them properly. Sure, you can get the Lucifer to annihilate a few...yea...that's about it. Do you really want to see a Demon mauling a SuperJugg?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 11:50:42 am
The Androgeos ( BP and PI, the one with 3 tentacles ) is a carrier. The strongest ship will be a juggernaut. And there will be only 1. And the Shivan strongest weapon will be the SSL beam cannon.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 11:53:15 am
I would add thruster glows to the Androgeos Akrotiri though (between the three tentacles, like in the Malia).
What are you using for the Juggernaut?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 12:26:12 pm
The Ancient juggernaut from INFR1. Forgot the name. And the tentacles are the rear of the ship.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 17, 2008, 12:35:58 pm
The Adrogenos?  That ugly thing? :doubt:  Even though it is supposed to be a carrier, the Akrotiri makes a fine juggernaut, IMO (it was used that way in PI).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 12:46:30 pm
Wait, the Akrotiri is the thing in BP and PI...right? The one with the big eye on the bottom, three long tentacles at the back?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 17, 2008, 12:49:29 pm
Yes.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 01:18:33 pm
Then it's the Androgeos. It will be seen only once. It's supposed to be like the Colossus- symbol of power, flagship, heroic. Plot device. Etc. The carriers will be more common though.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 17, 2008, 03:28:11 pm
Mobius, your entire argument is absolutely nothing because it is directly contradicted by canon. You can post a thousand reasons why they have a giant army of superjuggernauts, but they are completely pointless since they are contradictory to canon. Good day.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 03:33:03 pm
Mobius, your entire argument is absolutely nothing because it is directly contradicted by canon. You can post a thousand reasons why they have a giant army of superjuggernauts, but they are completely pointless since they are contradictory to canon. Good day.
Plus, it would be stupid story-wise...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 17, 2008, 03:35:10 pm
I think they do have a large fleet (larger than the GTVA anyway), but they don't have any superjuggernauts. And their large ships would be relatively ineffective too.


BTW, Shadow, what are you calling the Ancients? They wouldn't call themselves Ancients IMO.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 03:41:42 pm
Nor would they call the Shivans the Shivans.
Their religions are probably different :P

However, the screenshots show AD Crown shooting at SD Harbinger (not a missile)... so...  :doubt:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 03:49:03 pm
Why shouldn't they be called Ancients and Shivans? Unless you want the text to be in the Ancient language too?  :p
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 03:51:04 pm
 :wtf: Assume translated???
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Jeff Vader on May 17, 2008, 03:53:07 pm
Aye, but something other than Ancients and Shivans would be appropriate. And for starters, during the cutscenes, the Ancient narrator often referred to the Shivans as "Destroyers". Would that suffice?

Also, do the Ancients even need a name for their race? It should be relatively easy to circumvent it in the dialogue and such.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 03:54:27 pm
I think it would even be easier to just say everything's translated except names.
You could just make up complete gibberish for ship names and species names. :P Complete creative freedom.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 03:54:38 pm
And that way, Droid803, you just answered why the Ancients can be called Ancients, and the Shivans called as Shivans. Besides, I'm bad at making normal names... Plus, it is more FSish like this.

Destroyer Destroyer Demon ?
Destroyer Super Destroyer Lucifer ? Pfft...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 03:56:56 pm
DSD Reficul
DD Nomed
 :lol:

Actually, those don't sound too bad. (aside from the fact that they're not creative at all)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 04:04:33 pm
The backward Lucifer Reficul and the backward Demon don't sound too bad. Except that 'Nomeda' is a lithuanian female name... Still, I'd prefered if the naming of the factions and etc remain the same. It just doesn't seem right to have the Ancients or Shivans named differently. Of course, in missions, they can be called the Great Destroyers, or etc, as well as simply Shivans.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 17, 2008, 04:43:25 pm
Personally, i think an entirly different nomeclature should be used to make the campaign seem more alien

I dont know maybe the anicients used names from norse mythology
Asgard
Ragnarok - ancient homeworld
Midgard
Heimdal
Odin
Wotan
Loki - a cruiser
Great Serpent
Fenrir - that juggernaught/carrier

While the Shiivans use Japanese mythology names...
ie the Shivans are refered to as the Orochi
and use names like
Amaterasu - Sathanas
Izanagi - Lucifer
Isanami - Vina
Yokai - Demon
Kitsune - Lilith
Tengu - Moloch
Tanuki - Cain
Kappa - Rakshassa
Oni - Ravana
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 04:49:48 pm
While the Shiivans use Japanese mythology names...
ie the Shivans are refered to as the Orochi
and use names like
Amaterasu - Sathanas
Izanagi - Lucifer
Isanami - Vina
Yokai - Demon
Kitsune - Lilith
Tengu - Moloch
Tanuki - Cain
Kappa - Rakshassa
Oni - Ravana

May I ask, what's a Vina?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 17, 2008, 04:52:56 pm
I have to disagree.  I think that renaming all of the Shivan ships would make it confusing and distracting for the player.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 04:54:07 pm
Ancients could do with a renaming. Though I was thinking of calling the juggernaut as a 'AJ Guardian'.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 17, 2008, 04:55:46 pm
Quote from: ShadowGorrath
AJ Guardian

:doubt: Keep with the Minoan names.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 04:57:04 pm
:doubt: Keep with the Minoan names.

On second thought, that's not a bad idea.


p.s. What IS a Vina?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 04:58:23 pm
Heh, alright  :lol:

I'll keep the original names for Ancient ships, I think. But Minoan and other names will go for mission specific ships.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 17, 2008, 05:13:54 pm
Personally id change the names to give the campaign a more alien feel...

As what a Vina is... well its supposed to be the the SPk Vinashak[sp?] - that planet killer from INF R1...I forgot how to spell its name
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 17, 2008, 05:21:52 pm
The planet killer won't be here. :p

Hmm... Thinking on how to present the 'System beyond Gamma Draconis'. I need people to know that it's exactly THAT system, but it needs to be renamed. . .
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 17, 2008, 06:31:31 pm
Okay why not use Norse mythology names for the Star-systems according to the ancients
ie
Alfheimr = Ancient Homesystem (if not Altair)*/Diones (that system from the FS Ref bible)
Asgard = Altair (if not Ancient Homesystem)*
Valhalla = Aldebaren
Jotunheimr = Alpha Centauri
Gastropnir = Sirius
Midgard = Vasuda System
Muspelheim = Deneb
Niðavellir = Vega
Niflheim = Sol
Svartálfaheim = Capella
Vanaheimr = Gamma Draconis
Ragnarok = Nebula beyond Gamma Daconis
Hel = Shivan binary System

Notice the pattern in the naming

Yggdrasil = Subspace
Bifrost = Jump Node
Ginnungagap = Nomal space

*Hey, it is never right-out stated that Altair was the Ancients Homesystem. It is entirly possible that Altair was a colony where the last of the Ancients fled before being exterminated. My theory on the shivan movements in FS1 is that they plough though the enemy military and take out the homeworld(s) then goe back out wiping out every other colony.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 07:13:45 pm
"Niðavellir" will not show up in FS2 lol.
And no...renaming the systems will make it even MORE confusing. Noone would get which system is which. At least, for a ship, you can still visually identify it as a Lucifer or a Demon...not the case with star systems.

And ur, do you have some sort of *erhm* for Norse mythology? its already used to name Terran ships, you know... Its not very "ancients".

The planet killer won't be here. :p

Hmm... Thinking on how to present the 'System beyond Gamma Draconis'. I need people to know that it's exactly THAT system, but it needs to be renamed. . .

Its the CRAB SYSTEM! or the LUPUS system!
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 17, 2008, 07:43:04 pm
Change it to Nioavellir and it will...
as for renaming the system...Just past the new names over the old names on a starmap. In fact ill work on one and post it...

And its supposed to be confusing...Youd be playing as an Alien from 8000 years ago....Of course they'll have different names for things (Think Breen/Sweedish meatballs from babylon 5 or Gin&Tonic from tHHGttG)

And just so you know, I final all ancient mythology facinating
Norse
Native American
Greek/Roman
Ancient Egyptian
Japanese
The war of heaven between God and Lucifer

As for naming ships, sure there are some dabbles in to Norse mythology (Mjolnir, Loki, Jotunheim, Valkyrie + a few others i think), the primary nomenclature for Terrans seems to greek/roman mythology.

Norse mythology hasn't been used as a primary nomenclature yet

I was thinking that while Terrans apply Minoan names to the Ancients, id have have the ancients actually use something like Norse or Babylonian/Sumarian names while the shivans use Aztec or Inca names for thenselves
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 17, 2008, 08:48:54 pm
And its supposed to be confusing...Youd be playing as an Alien from 8000 years ago....Of course they'll have different names for things (Think Breen/Sweedish meatballs from babylon 5 or Gin&Tonic from tHHGttG)

But the player is supposed to be one of the Aliens, so they should know about the Ancients.  Anyway, if you took what you are saying to the next level, all of the text would probably be in some strange hieroglyphs and the ship controls would be undecipherable.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 09:03:49 pm
But the player is supposed to be one of the Aliens, so they should know about the Ancients.  Anyway, if you took what you are saying to the next level, all of the text would probably be in some strange hieroglyphs and the ship controls would be undecipherable.
QFT
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 17, 2008, 09:17:48 pm
@blowfish
Its a Translation convention
TARDIS telepathic circuits - All text, while in universe would be alien Hieroglyphs, is tranlated for the players-conveniance to english (Plus it Retro-activly explains how the Daleks can have a Radiation detector labelled in english :pimp:)

Allso i'd provide a glossery.

I really dont think that the Ancients would call Bet Cygni i think they call it something different
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 17, 2008, 09:27:47 pm
Who would look at a glossary anyway? :rolleyes: And even if they did, who would remember enough of it to be able to understand what is going on in the game?  I see your point, but from a gameplay point of view, it just makes much more sense to use the terran names.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 10:19:17 pm
Well, if you want to add a character in the story, you could make the player a Terran that gets thrown back 8000 years in time and witnesses the events from the eyes of a pilot or something. It's slightly cheesy though, and takes away from the coolness factor. However, you get to tell a story, not just a space war with pretty special effects. Plus, the player identifies more.

That's always an excuse to keep the Terran designations :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 17, 2008, 10:31:23 pm
:wtf:

Just ... no.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 17, 2008, 10:32:03 pm
Yea, I know. It's stupid.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 17, 2008, 11:54:06 pm
Yep. Its easiar if you have a map with both the Ancients Names and the Terran Designations
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 18, 2008, 12:12:32 am
Or just use the Terran Designations, for the purposes of this campaign, and to make the player's life easier.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 18, 2008, 12:14:12 am
Or just use the Terran Designations, for the purposes of this campaign, and to make the player's life easier.

yea. Don't want to have to refer to the node map every time.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Solatar on May 18, 2008, 01:25:54 am
FRED now...
...name later.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 01:56:20 am
First I need to fully finish the mod pack. Then comes the FREDing. If I started making missions without the mod pack finished first, it'd result in something strange and crappy.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 02:04:15 am
Where do you get that the Ancients had been colonizing for thousands of years?

I really think that their superior knowledge of subspace, and the fact that they weren't involved in any major wars (as Lobo said) is what allowed the Ancients' empire to grow so big.  We don't know how quickly it grew, however.  The fact that CANON states that the Ancients weren't too far ahead of us technology indicates that they haven't been in space for too much longer than us.

"For thousands of years our Empire expanded..."

:p


Quoted from Ancients 1 Cutscene: For Thousands of years our Empire expanded
But my objection to Mobius' use of that is that they never said they were colonizing other systems for thousands of years.
That statment could very well be saying that some national empire on the Ancient's Homworld, like the Ancient Egyptians, expanded taking over their entire planet then eventually colonized their entire star system. I really dont think we'd be quite as far Mobius Says if the Ancient Egyptian empire still existed.

For so long, never did we encounter advanced life
Hey mankind has been expanding for over 10,000 years and we've yet to [officially] encounter aliens
In fact the ancients didnt start conquering other races till after they discovered subspace

My opinion of the Shivan ancient war is that it was a cross between the Earth-Minbari war and Various Shadow battles (Shadows vs narms, Shadows vs LONAW) from babylon 5.

Basically, the Ancients got r***ed.
No weapons capable of penetrating shields...so for the Ancients, nothing short of ramming them could stop shivan fighters and bombers.
No shields and Shivans undetectable

Which is a bit forced. We're talking about the "Ancient Empire", a reference to the level of colonization an entire race reached. Conquering a planet alone is not a big deal, you know.

Where's the problem with the others? They discover subspace after a certain period of time and rely on conventional engines until that moment. I don't know B5 so I can't get the reference to the wars you mentioned.

Anyways, they encountered MANY species, which means that the Empire and therefore its economical capabilities were immense.


Power? I thought it was technological level. And it can't really prevent a civilization from constructing something build, especially a very old one. Terrans in FS1 did have the capacity of building superdestroyer sized ships and maybe something bigger. Put together a fraction of all Terran destroyers and you have a juggernaut. Try to imagine an immense empire and you have MANY juggernaut. Think about the fact that the Ancients could even go further and you have one or more superjuggernauts(maybe not Inferno-like...something Nukemod-like).

Yes, it was technological level. But what you're saying is if you have enough time and patience, we could build something big, really big, just like that, even if we didn't have a lot of technology. This is untrue. How would you get enough energy to power a superjuggernaut, or enough weaponry to arm it. And even if you did, it would probably be an unfeasible warship. You can't build something so big with basic technology and expect it to be able to fight properly. It would be like putting the Colossus into FS1 and giving it 100% Terran Turrets. The Lucifer would still be able to beat it easily enough. But it may be possible they created superjuggernauts simply for fun, and not for actual fighting (like the ****ing French and their ****ing castles and statues).

Pointless as you don't know what Ancients anti capital weapons were about. We can only speculate about them and I don't exaggerate if I cite canon sources suggesting that the Ancients were able to level planets(entire races were crushed). In any case a big ship could have been used as giant carrier and/or as mobile docking points for other vessels and/or planet destroyers/levellers. Your knowledge can't prove me wrong and vice versa, but you can't exclude things that may be true and plausible.

They expanded for thousands of years before discovering subspace. I think the discovery of subspace is a major change of direction. The Ancients developed very fast in the area of subspace, but slower in the other areas (only a few decades ahead of the PVN and GTA, to paraphrase that quote).

The Ancients may have had a lot of time to expand, but they never needed to fight anything prior to finding subspace. If the Ancients had fought a civil war or a war against an equally advanced species (prior to the Shivans obviously) they would probably have been able to create something big.

You've got to understand that the Ancients never needed to fight anything really evil, so they had absolutely no need for a large capital ship.

The Ancients faced MANY races so the time they spent colonizing space was incredibly impressive. 1) You don't know how many years the Ancient Empire lasted and 2) Without considering the fact that your assumption about what they fought even inside their own Empire I mentioned many reasons behind the possible construction of a very big ship.

Several galaxies possibly ("When we conquered and colonised in galaxies where we had no place the destruction and the anguish and the loss were the clarion call of our doom") but resources aren't the problem in the slightest. We have enough resources on Earth to build a 20km thing, I can assure you that.

An economy? To sell to who? I have to say that the Ancients most likely had a different governmental structure to us umies.

I refer to the number of industries and overall to the amount of resources. If the main Ancient system asked for resources to build a massive ship it would have easily received them from the rest of the Empire. The amount of resources would have been enough to build MANY Superjugs and please don't try to claim the contrary because such an assumption would be illogical.

Pride yes. Assimilation? No. They encountered tiny lifeforms "Strange, hideous, resisting, fighting" Lifeforms not capable of giving too much resistance. They fought them for a few months, not even a few years.

Besides, "Pride" completely contradicts "Assimilation." The point of the Ancients were that they thought they were the greatest, and nothing was above them. They didn't want to assimilate, their technology was the top dog. That's why they couldn't adapt when the Shivans came. And they were blown back to kingdom come (which evidently, was also blown up).

You have a point about their incapacity to adapt to the Shivans but you can't exclude the fact that "they took the best" from defeated civilizations. Pride and Prize work fine together.

Primitive, exactly. They were primitive. How could the Ancients have learned things from primitive civilizations that they killed in mere months? The Ancients were easily able to kill species.

And what do you mean, "I believe we can safely say they weren't anywhere near as advanced as the Ancients" isn't valid at all? You've just said they were primitive, and now you're saying that your entire point is valid? What are you on about?

Please note that the Great War didn't last years and the TV war was initially supposed to be that long. There are things you can't be sure of. Did you expect such a fierce resistance from the Finnish in the Winter War? This aspect of wars asks for long discussions which require more data(we don't have it).

A species can be RELETIVELY primitive. War machines can be good but industrial capacity can be primitive. Pilots can be excellent but their spacecraft aren't able to match their opponents. The Ancients had the numbers and the power and, like the Shivans in FS1, that's enough to make the difference.



What's the point in discussing the modpack if there isn't a definitive background? "Ship X with name Y"...that's pointless! Definitive plans should come first, it's easy to adapt a modpack! ;)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 02:48:24 am
What's the point in discussing the modpack if there isn't a definitive background? "Ship X with name Y"...that's pointless! Definitive plans should come first, it's easy to adapt a modpack! ;)
To be honest, Mobius, the reason I couldn't continue the argument was because I couldn't quote your huge post properly. :lol:

Anyway, Ancients = Big Fleet but no Superjugs
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 03:01:32 am
Ok, let's forget the big ship thing for a moment...there are plenties of things to discuss.

ShadowGorrath's basically taking a canon species whose canon info are very poor to create a mod. It requires a lot of work under a storyline point of view. I personally think he's focusing on the modpack without caring about other important things. I don't want this mod to be a new combat experience, only.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 03:02:27 am
I already decided on how's the fleet like. The biggest Ancient ship is a juggernaut, and there's only 1.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 03:06:26 am
See? :p

What about the Ancient government? What kind of tactics did the Ancients use? When does the campaign start, exactly?

If this mod has to be done it must be good. Something about the Ancients can't be poor under a plot/background/ organization point of view.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 03:40:25 am
The Ancients are considered to work in something like castes - government, civilians, workers, military, etc.

Tactics - you'll see for yourself.

It starts during the arrival of the Lucifers - the part where the tide of the war is shifted to the bad side.

And currently, I'm working almost alone. So unless I get hosted somewhere ( which I won't for a while ) I won't get anyone to help me, as I'd need to have to share some files internally ( non-public ).

P.S. The Shivan motives and etc. are considered canon to Flaming_Sword's Shivan mod.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 06:13:35 am
Interesting, so the war is already going. Well, the campaign would be too long otherwise. :D
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 06:19:37 am
Interesting, so the war is already going. Well, the campaign would be too long otherwise. :D
Chapters...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 06:25:42 am
That would be like Inferno pre-SCP.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 06:27:33 am
?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 06:31:00 am
If I would work on this mod and release it by chapters, then you'd have 'Ancient-Shivan War Mod Release1', which wouldn't make much sense, and then 10 years of wait for a reworked mod.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 06:36:48 am
Depends on you. If you're willing to improve the modpack AND the story it will end up like INF SCP.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 06:39:26 am
That would be like Inferno pre-SCP.
It was only a suggestion, I think this mod will rock cock as it is. :)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Getter Robo G on May 18, 2008, 12:17:05 pm
I ran into a snag, all the available tools won't convert a model I re textured to test out how they'd look in the engine for an "ancients" theme. Can you guys help me out? If successful I might do a few more conversions along this theme.

I only got one message from my efforts, MV says too many polys which is BS. Pcs1 and 2 lock up. It only has like 3600 and I've done bigger models successfully.



[attachment deleted by admin]
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 12:25:01 pm
That reminds old Claymore...

It doesn't fit with the other ships unless you add proper textures. It would work as an advanced fighter, IMO.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 18, 2008, 12:28:17 pm
...
It starts during the arrival of the Lucifers - the part where the tide of the war is shifted to the bad side.

...

Lucifers (plural)?  :nervous:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 12:40:10 pm
So? Where's the problem?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Getter Robo G on May 18, 2008, 12:40:37 pm
Well I was deciding if I should scrap the old fleet I altered as "ancients" and go with this line instead (New Hydrans by Kreeargh). I wanted to see how they look in game as compared to the old for ideas. It was slated to be a standard cap ship.

Sorry for the bother. - end of posting
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 12:43:09 pm
...
It starts during the arrival of the Lucifers - the part where the tide of the war is shifted to the bad side.

...

Lucifers (plural)?  :nervous:

Yes. There will be a total of 4. SSD Lucifer, SSD Nyarlathotep ( unless I break the "copyright" for this one ) and 2 more.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 12:44:34 pm
Eh? No...what's wrong?!?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 12:45:42 pm
What do you mean ?  :wtf:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 12:53:53 pm
It was for Getter...I think I've just disencouraged him :blah:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 02:27:13 pm
If you dislike it, then I'll consider it a placeholder ( regarding the image underneath ).

EDIT: Reduced size and quality as not to lower the "awe" effect when you see it ingame. Unless people dislike it...

[attachment deleted by admin]
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 18, 2008, 02:33:26 pm
Is it just me, or are those Malias backwards?  :lol:

Pretty planet though. And the Lucy (or Nyarly or whichever) isn't very visible.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 02:35:46 pm
:yes:

May I know why the Melia corvettes point to the planet why the Akrotiri carrier points to the opposite side?


Is it just me, or are those Malias backwards?  :lol:
:nod:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 02:43:12 pm
x_x *dead*

I'm gonna shoot myself now if you don't mind, and then I'll fix it. Tomorrow actually.

The Lucifer isn't supposed to be seen. It's just a symbol to show of the Shivan presence here.

P.S. About the system:
Spoiler:
This system is called Ragnarok. You visit it in FreeSpace2 main campaign.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 02:48:15 pm
Add more Shivans near the Lucifer...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 18, 2008, 02:50:46 pm
Add more Shivans near the Lucifer...
Seconded
P.S. About the system:
Spoiler:
This system is called Ragnarok. You visit it in FreeSpace2 main campaign.
You used that name? :P

Spoiler:
Does it get Sath-nuked?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 03:13:54 pm
Yes.

And I will fix up the image tomorrow. I'm off the PC now, it's late. This image, if no objections, will be used as a pre-load, load and pilot selection screen. Main hall will be something else.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 03:23:53 pm
Wait a sec, that planet is habitable! What happened to the Ancient artifacts remained there, then?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 03:31:45 pm
That's explained in the spoilers. *Mobius feels the sudden urge to read them* ;)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 04:13:02 pm
Helloooo? The Ancient artifacts are in Altair, Aldeberan and Deneb...not in Capella!!!
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 04:16:06 pm
Helloooo? The Ancient artifacts are in Altair, Aldeberan and Deneb...not in Capella!!!
Or the Lupus/Crab Nebula.

As you say, the Ancient empire was big. There could be artifacts in a lot of places.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 04:21:56 pm
But wait, where'd you get the idea that there are artifacts on that planet ? And it's not Capella :p
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 04:23:53 pm
But wait, where'd you get the idea that there are artifacts on that planet ? And it's not Capella :p
Crab Nebby, right?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Aardwolf on May 18, 2008, 04:25:16 pm
Ragnarok is the Norse name for the final battle of the gods, and thus, although cool sounding, is a stupid name for ANY star system.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 04:30:33 pm
Or the Lupus/Crab Nebula.

As you say, the Ancient empire was big. There could be artifacts in a lot of places.

That's the only possible place because it is visisited in FS and is also Sath-Nuked. It can't be Capella because there's no canon evidence of Ancient artifacts there. Wait, how can the Shivans nuke the star if their bigger ships are Lucifers?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 04:31:34 pm
That's the only possible place because it is visisited in FS and is also Sath-Nuked. It can't be Capella because there's no canon evidence of Ancient artifacts there. Wait, how can the Shivans nuke the star if their bigger ships are Lucifers?
There were Sathanas reinforcements?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 04:32:39 pm
Then the biggest Shivan ship seen would be the Sathanas, not the Lucifer.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 04:33:17 pm
Then the biggest Shivan ship seen would be the Sathanas, not the Lucifer.
Nobody said the Lucifers were the largest ships, did they?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 18, 2008, 04:46:10 pm
Then the biggest Shivan ship seen would be the Sathanas, not the Lucifer.
Nobody said the Lucifers were the largest ships, did they?

The Lucifer will be the biggest and toughest Shivan capital ship.

Donno then...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 04:48:36 pm
Ah... Well, Axem said the Lamia cruiser can nuke stars all on its own and survive. So maybe ShadowGorrath will use a Lamia to nuke Crabby. (j/k)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 18, 2008, 04:53:18 pm
Confusion... :blah:

Please pay attention on things like this ShadowGorrath.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 18, 2008, 04:56:24 pm
Details, details... Maybe Luucifeers can nuke stars too?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 18, 2008, 04:59:27 pm
Details, details... Maybe Luucifeers can nuke stars too?
Funny idea, and funnier spelling. Still, Luucifeers nuking stars is a weird idea, but it could work I guess...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 18, 2008, 05:58:31 pm
:doubt:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 18, 2008, 06:26:21 pm
SW Suncrusher FTW.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 11:15:48 pm
Yea, I forgot that I wanted to present that nebula system. So yes, there'll be Sathanas warships, but seen in only 1 or maybe 2 missions. But the Lucifers will be much stronger, because the Sathanas won't be armed much. And it won't have beams. Unless you want them to carry the SSLs ?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 18, 2008, 11:17:05 pm
The Lucifers should carry something like SSL Beams IMO.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 18, 2008, 11:24:27 pm
The Lucifers will be the only beamed and shielded cap ships.

I did a test yesterday- Akrotiri against 3 Demons. Akrotiri ( Ancient carrier ) destroyed all 3 Demons easily, with hull down to 80%. But a Lucifer took almost no damage, and destroyed the carrier. I seem to have forgotten that the HTL Lucy needs a surface-shield. . .
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 19, 2008, 06:55:02 am
Are you going to make it so that the Lucifer's beam cannons are in their correct positions, and not on the arms like they are now?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 19, 2008, 07:23:05 am
Um... The arms and sides are correct. But I'd keep the arms only, for now.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Aardwolf on May 19, 2008, 07:37:54 am
Why do people think the lucifer's flux cannons should be ... well, BEAMS?

It felt much more EPIC watching them travel through space... it was swift, but there was still some time, it made you feel like NO!!!!!!!! but then it's too late, instead of just frying it from range. I think you should make a high quality FS1-style flux cannon effect, rather than assuming that they made it like they did in FS1 because they couldn't make it any 'better'.

Making it a beam is like playing the bullet-time scenes in The Matrix at 10x full speed.

Don't make it a beam. The FS1 way prolongs the feeling of doom, as it was meant to and ought rightly be.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 19, 2008, 07:52:03 am
It'd be good if the beam cannon got fired just like in Icey's Vasuda cutscene. Too bad that you can't fully have that sort of an effect in-game...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: DarthWang on May 19, 2008, 08:30:39 am
I don't see what's wrong with the FS2 SSL effect.

Why did they keep the weapon for FS2 anyway?

Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 19, 2008, 11:48:42 am
Why do people think the lucifer's flux cannons should be ... well, BEAMS?

It felt much more EPIC watching them travel through space... it was swift, but there was still some time, it made you feel like NO!!!!!!!! but then it's too late, instead of just frying it from range. I think you should make a high quality FS1-style flux cannon effect, rather than assuming that they made it like they did in FS1 because they couldn't make it any 'better'.

Making it a beam is like playing the bullet-time scenes in The Matrix at 10x full speed.

Don't make it a beam. The FS1 way prolongs the feeling of doom, as it was meant to and ought rightly be.

Well, a beam still has that feeling of doom when it is powering up. Especially if you're in front of it. Its like "OH sh*t! I'm going to get fried!"
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 19, 2008, 11:51:25 am
I hate that. I see the beam and i fly away, but accidently wind up between it and it's actual target/
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 19, 2008, 02:47:33 pm
 :lol: Thats happent to me many times. I can truly sympathyse with that last trooper to die in the Hallfight movie

"Oh God! No! No!

or when its actually firing and you make a balls up on you manouvering and fly right into the beam

Besides the Flux-cannon effect was a cheap-way to facimile a beam
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 19, 2008, 03:22:18 pm
The Lucifers will be the only beamed and shielded cap ships.

I did a test yesterday- Akrotiri against 3 Demons. Akrotiri ( Ancient carrier ) destroyed all 3 Demons easily, with hull down to 80%. But a Lucifer took almost no damage, and destroyed the carrier. I seem to have forgotten that the HTL Lucy needs a surface-shield. . .
That stinks of something being overpowered. If the Akrotiri can defeat 3 Demons without receiving any serious damage, but loses to the Lucifer just like that, I think something's gone seriously Inferno.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 19, 2008, 03:22:31 pm
I'm thinking of getting the Lucifer's glow maps and beam cannons to look like in the cutscenes.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 19, 2008, 03:34:07 pm
The SSLBeam from fsport looks a lot like the cutscene.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 19, 2008, 04:55:23 pm
The one in the cutscene looks like a more orange BVas.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 19, 2008, 04:56:13 pm
Just open photoshop and orange-ify the BVas?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 19, 2008, 04:58:28 pm
As for the Beam in the Vasuda Taosted scene: One of the Blue-beams from BP
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 19, 2008, 05:04:08 pm
The ones in the Vasuda cutscene are different than the BP beams. I'll have to work on these.

As for the orange ssl beam- that's exactly what I'll do - orangify BVas. Or just orangify a Shivan beam cannon. . .
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 19, 2008, 05:50:29 pm
I made some beams like that (Here (http://www.hard-light.net/forums/index.php/topic,25406.msg1084190.html#msg1084190) and Here (http://www.hard-light.net/forums/index.php/topic,25406.msg1072072.html#msg1072072)) which used VA's beam texture with a blue outer glow, if that's what you're looking for.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 19, 2008, 05:54:24 pm
The other cutscene.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 20, 2008, 11:51:46 pm
I've created a nodemap for this campaign.

Its stats as follows:

1)It is based on the FS2 map with ALL the nodes from FS1
2)Talnia appears in its widely accepted position
3)Diones from the FSRef Bible has been added in the same location as Solatar placed it in his map in a thread in the FSPort board
5)Map includes all the well known systems added in Fan Mods (N-362, E-Eridani, Tau Sigma, etc)
4)All Systems labled with both original names and "Ancient Designations"- all of witch are places from Norse mythology.

Tell me what you think


[attachment deleted by admin]
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 21, 2008, 05:17:59 am
Wow. It's amazing. I'm definetly going to use it, if you don't mind.  ;)

And I think I decided on the Ancient homeworld. I don't know what people think about it if the home-system was:
Spoiler:
Talnia. It's near to Vasuda, and you never visit it in the main FS campaigns too.

And, Droid803, the beam cannon that fires on the second link ( EUD Sirona ), the upper beam, that's the one that looks the most fitting.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: FreeSpaceFreak on May 21, 2008, 05:55:46 am
The nice thing about subspace nodes is that they've probably changed a lot in 8000 years. You could make a node from Vasuda to Sol, and nobody would care. BUT there is no evidence that the Ancients have been here, so at that time, there probably were no nodes leading to us.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 21, 2008, 05:58:13 am
Or there WERE, but they were too faint to even be detected.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: FreeSpaceFreak on May 21, 2008, 06:03:51 am
... by the Ancients? The only ones with (I think) subspace technology comparable to that of the Shivans? I dunno...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 21, 2008, 06:25:09 am
I'm saying that they were almost non-existing by then.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 21, 2008, 07:00:20 am
I think the reason the Lucy's beam looks different was because, say for vasuda, they had all power to that one beam, resulting in a different color.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Galemp on May 21, 2008, 07:56:00 am
4)All Systems labled with both original names and "Ancient Designations"- all of witch are places from Norse mythology.

BZZZZT. Wrong!

Norse mythology is used almost entirely for the GTI Rebels (Loki, Jotunheim, Bragi, Buri, Hrid.)
As stated in the FS2 Tech Room, the Ancients use a Minoan naming convention.

If you're really serious about using the Ancients, you ought to use the names found HERE. (http://www.ancient-greece.org/images/maps/ancient-crete.swf)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 21, 2008, 11:50:41 am
Where did the idea the Ancients were using names from Norse mythology come from anyway? I noticed it but thought it was an intentional change (that is, of course, assuming that it isn't).

Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 21, 2008, 12:28:54 pm
Nothing but a mere suggestion with no canon support. Minoan names are the ones that should be used.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 21, 2008, 02:09:54 pm
Using Minoan names is the terran naming convention. I wanted to give this campaign a more alien feel by using different names

My idea is that while Terrans dub the Ancients with Minoan designations, the Ancients use Norse Mythological designations for themselves, while they use Shinto Mythology names for the Shivans.

Galemp:
Names from Norse mythology werent limited to the Rebel GTI:
Fenris = Alternative spelling of Fenrir - the Great Wolf child of Loki who kills Odin in Ragnarok
Dis = Fair goddesses/minor dieties benevalent or molevalent to mankind (Members include the Norns: Urdr, Verodandi and Skuld)
Mjolnir = Thor's Hammer

(Cookie to those who recognise the names of the Norns)

Besides ive said that Terran's have dabbled in Norse names. They havent gone using them full out. (Like the Hades could the Jormungand (he Midgard Serpent) or designated it Loki, since he led the Giants in Ragnarok, or even Ragnarok)

---
I find it rather amusing that the Terran name the Shivans after demons, but have a cruiser named after one of Ragnarok's Key antagonist
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: blowfish on May 21, 2008, 02:24:40 pm
Of course, because the Ancients know all about Norse mythology :doubt:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 21, 2008, 02:35:13 pm
And they know english too, right ?

Seriously though . . . Can we agree on a compromise and use both namings? Ship names, for example?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 21, 2008, 02:38:07 pm
For all we know the Ancients could have the Norse Gods...Ragnarok could very well be a description of a Shivan/Ancient Battle that took place in the Sol System.

Loki for instance may have been an Ancients version of Bosch. I could very well that Knossos portals were a Blaock-ops project developed for drawing the attention of and meeting the Shivans and only :v: can say im wrong with any authority.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 21, 2008, 03:23:35 pm
Took place in the Sol system? :wtf:

You may decide to use other names if the Minoan ones aren't enough. In that case I'd recommend using "pre-civilization" names like the precolombian ones...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 21, 2008, 03:54:57 pm
The idea that the Ancients use Norse names seems like an absolutely stupid one to me to be perfectly honest. I mean, if you're translating it into English, you may as well use the names the Terrans use for them, right?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Antares on May 21, 2008, 03:55:58 pm
I could have sworn that Steaky made a render of the Lucifer bombarding an Ancient world, but, uh... I can't find it.  :nervous:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 21, 2008, 03:56:14 pm
I'll use both norse and minoan . . .
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Antares on May 21, 2008, 04:00:15 pm
Ahh, here it is!

(http://www.sectorgame.com/f2s/uploads/Art/Renders/home.jpg)

Sathani!
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 21, 2008, 04:15:24 pm
:v: chose Minoan names because the Minoan civilization was the precursor of the Greek one(and, to some extent, to the Roman one). That's why it was appropriate.

Norse names aren't appropriate at all for the Ancients. Use pre-colombian names and any other names used by REALLY old civilizations.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Aardwolf on May 21, 2008, 04:57:58 pm
I had a brilliant idea. Name everything after HLPers.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Hellstryker on May 21, 2008, 05:06:44 pm
You know, You can always use some recolored Vasudan textures, and the setekhs crystal array thing texture
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 21, 2008, 05:26:06 pm
I had a brilliant idea. Name everything after HLPers.

Well there's something in INF named after me so... :nervous:

You know, You can always use some recolored Vasudan textures, and the setekhs crystal array thing texture

A Setekh's crystal arrays looks like a...crystal array. I don't foresee a wide use of it in this mod.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 21, 2008, 05:33:10 pm
Well there's something in INF named after me so... :nervous:

Well, Mobius is like a good name for a ship, because it sounds sci-fi ish.

--
I really don't like the Norse stuff for Ancients star systems and all. They belong on Terran vessels, IMHO. I'm too used to Ragnarok as a type of corvette from Nukemod, and I can't picture it being a star system, at all. Name the ancients after other obscure ancient civilizations and associated mythologies - it will look just as alien.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Solatar on May 21, 2008, 06:02:38 pm
This is one of those MODs that is big and ambitious and the director of such a MOD would be prudent to let the community guide him one way or another. Nobody can do something like this by themselves (and have it be any good), and with labor tied up in so many other projects it's going to be hard to find a staff. It'll be even harder to find a staff if the MOD projects itself as being closed to suggestions and community support.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 21, 2008, 06:16:12 pm
I had a brilliant idea. Name everything after HLPers.

AJ Titan  :pimp:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 21, 2008, 06:28:08 pm
I had a brilliant idea. Name everything after HLPers.

AJ Titan  :pimp:

You already have the GTD Titan!
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 21, 2008, 07:08:29 pm
SJ Emperor
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Aardwolf on May 21, 2008, 07:56:31 pm
AA Aardwolf (AWACS)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: esarai on May 21, 2008, 08:27:12 pm
you know... you can always try to make up new names that mean nothing. Just take the sounds of words from different languages and throw them together until you get something that sounds nice. Or just enter a random string of text and pull out something that looks/sounds interesting. Like so:
 nshkbwelkfjkerioptueruiofsdklvjfgkxzmnscuhsajhqgajksnxcm,cmv;ld

Oh, be sure to close your eyes.

erioptueruio => Iio'Tueru (could be pronounced Eeyo Tweroo).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 21, 2008, 11:33:28 pm
I'm thinking of calling Ancient systems by terran names, except for the ones not seen in FS. But Ragnarok stays :p

But I have something more serious than naming that needs to be decided: pilot/command head animations.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 21, 2008, 11:45:36 pm
I'm thinking of calling Ancient systems by terran names, except for the ones not seen in FS. But Ragnarok stays :p

GAH! The one that coincidentally has to be a Terran Corvette as well   :doubt:  :P

But I have something more serious than naming that needs to be decided: pilot/command head animations.
That's one of the reasons to play as Shivans.  :P
The Shivan Datafiles have Shivan head animations (which are interchangeable because command shivans look like five-legged, five-eyed aliens as well).

However, it shouldn't be too hard to get some :headz: from other alien races from other universes.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 22, 2008, 12:12:33 am
That's the problem- I don't want to use anis from other sci-fi. And I don't want to go non-canon and make them up. So I'm thinking of showing either an image of a ship, or just something like an "Incomming transmission. . ." in some random font ( like the one in the image I made ).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Flaming_Sword on May 22, 2008, 01:32:53 am
But I have something more serious than naming that needs to be decided: pilot/command head animations.
That's one of the reasons to play as Shivans.  :P
The Shivan Datafiles have Shivan head animations (which are interchangeable because command shivans look like five-legged, five-eyed aliens as well).
I've already got that one covered. :D

That's the problem- I don't want to use anis from other sci-fi. And I don't want to go non-canon and make them up. So I'm thinking of showing either an image of a ship, or just something like an "Incomming transmission. . ." in some random font ( like the one in the image I made ).
I recall the TBP having something like that.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 22, 2008, 01:46:17 am
I'd make something similar, but different at the same time.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 22, 2008, 02:49:25 am
Well...The big question. What do the ancients look like?

Since we never see them, you could do just about anything.

The "Incoming Transmission" idea is a bit of a cop-out. Id say use anis based on footage from other series showing the pilots in spacesuits that completly obscure the Piliot themselve...

Sort of like the Tie-fighter pilot (Star Wars) or the Pilot of a Peacekeeper Prowler (Farscape) - you have no idea what species they are till they remove the helmet
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 22, 2008, 03:11:23 am
I have no imagination . . . Well, I have an idea on how the Ancients look like. I have a detailed idea. But I cant make a pic of how they look like. . .
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 22, 2008, 04:14:29 am
For a laugh, id make them look like sonic the Hedgehog characters....Man that would be a plot-twist
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Titan on May 22, 2008, 07:05:11 am
The always made me think of a vasudan, textured with knossos maps  :p
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: DarthWang on May 22, 2008, 07:59:01 am
Several things:

1. You spelled "Aldebaran" wrong on the node map

2. I like the Norse system names, you should keep them

3. I always though the Ancients were related to the Vasudans, my theory was that during the Ancient-Shivan war, an Ancient ship was shot down and landed on Vasuda Prime, and they had to start from scratch and build a new civilization, the Shivans didn't kill them because they had become primitive and no threat anymore. That's also where the legends the Hammer of Light believed came from.

4. I can't wait to play this!
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 22, 2008, 09:04:35 am
There's already an idea on a Vasudan role  ;7  ;)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: FreeSpaceFreak on May 22, 2008, 09:50:03 am
Is there a role for VPrime as well? ;)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: terran_emperor on May 22, 2008, 12:42:21 pm
Yay! Someone likes my map  :D

1) I made that map after being up over 30 hours. so its a miricle i spelt most of the names right.

2) Thanks...

3) Thats actually a very interesting idea. I never thought of that. it adds a whole new spin on the FS universe. Id always thought of the Ancients/Vasudan relation being something like the Caretaker/Ocampa[sp?] from ST:Voy

4) Me too
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 22, 2008, 01:34:22 pm
I had an idea while I was talking with my gf...

What if the campaign starts with a cutscene in which GTVA scientists find Ancient artifacts(who knows, maybe they enter a previously undetected debris field)? An Ancient speaker would then start talking about the glorious Ancient Empire...

"That's what led to the downfall of our glorious Empire..."

And the cutscene brings the player to that period. That'd be an Ancient campaign with...a Terran(human) approach. You know, Minoan names etc. etc. We see Ancients "we can understand". I don't know if the quote above should be followed by something like "...we're showing you everything you need to know..." or similar.

IMO it's a good idea because a normal approach to the Ancients wouldn't be that effective and would still leave questions like "Why the f**k I see Minoan names?".
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 22, 2008, 01:47:40 pm
Probably. I'll look into that. Just gotta make myself to finalise the whole missions concept ...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 22, 2008, 01:48:31 pm
Good to know. :)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: BengalTiger on May 22, 2008, 02:35:25 pm
I like the idea of playing the campaign as part of a story told from an Ancient artifact (HDD or manuscript or whatever), with the narrator telling stuff about Ancient history during command briefings.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on May 22, 2008, 02:43:24 pm
The artifact idea is quite good but I'd also like to see something beyond it, like a dream, a possession, a form of trance or a simple story telling.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 22, 2008, 04:31:37 pm
The artifact idea is quite good but I'd also like to see something beyond it, like a dream, a possession, a form of trance or a simple story telling.
Yeah, seems like something the Ancients would do.

The always made me think of a vasudan, textured with knossos maps  :p
I thought they'd look like Davy Jones...

(http://upload.wikimedia.org/wikipedia/en/c/cd/DavyJones400px.jpg)

But seriously, I always thought that either the Ancients turned into the Vasudans after they got shot down and were trapped on the planet, a species that was conquered by the Ancients but left alone by the Shivans, or a last-ditch attempt by the Ancients to continue their legacy (like the Vidar idea of Warzone). Anyhow, it will be very interesting to see how the idea plays out.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: chief1983 on May 22, 2008, 04:47:44 pm
Maybe the Vasudans didn't evolve naturally, maybe just a very low number of surviving ancients, too few to repopulate on their own, mixed in with the native population of V Prime 8000 years ago.  That could lead to all sorts of possibilities.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 22, 2008, 04:49:46 pm
I think mating in-between species is too horrible to even comprehend... Japong...

I would guess the Ancients used a sort of genetic cloning thing to allow them to adapt to VPrime's climate.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 23, 2008, 04:52:14 am
I have a different idea. Not gonna tell it, because I'm gonna use it. ;)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on May 23, 2008, 09:28:25 am
I have a different idea. Not gonna tell it, because I'm gonna use it. ;)
The Ancients "did it" with Apsu-Heks? ;)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: FreeSpaceFreak on May 23, 2008, 09:40:42 am
 :eek: :nervous:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on May 30, 2008, 10:02:26 am
:bump:

Good day people, this is a special report to you straigth from Altair.

Terran and Vasudan archeologists have found something rather disturbing on the internet yesterday...

I have a different idea. Not gonna tell it, because I'm gonna use it. ;)
The Ancients "did it" with Apsu-Heks? ;)

Their reply: IT'S SO DISTURBING THAT I... er, WE ALMOST PUKED.

In other news, the same scientists have found something else that's weird. Bellow is an attached file with the found item.

(http://img231.imageshack.us/img231/6344/aswragnarokep9.jpg)

It seems that the Ancients were speaking in English ( not really... ) and liked to make these sort of things.

And our belowed SG has added a main-hall music for the Ancients.

Alright folks, that's all for now. Stay tuned to 'FreeSpace Modding' for other random modding news.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on May 30, 2008, 06:22:27 pm
I have a different idea. Not gonna tell it, because I'm gonna use it. ;)
The Ancients "did it" with Apsu-Heks? ;)

Their reply: IT'S SO DISTURBING THAT I... er, WE ALMOST PUKED.

:lol:

And yay, the Malias are facing the right way now! (And I spy a sath)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 22, 2008, 05:31:41 pm
Ok, I'm sorry to necropost, but I was wondering if you still have an open slot for story developement. This mod looks awesome and I like the shivan ships so far. I must admit I'm new to modeling and texturing, but I'm good at coming up with plot ideas and I can critique plots. (I can be like a error check. Example: plot, tech, actions, etc.) If there is an open slot, I would be willing to help. And I understand if you don't want or need my help. Have a good day! =)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 22, 2008, 06:00:47 pm
You made my day! Well, night actually.

Yes, there are open slots. If you have MSN, then add me ( my MSN ID is in my profile ), and we'll talk about it tomorrow ( 2 o'clock at night now so I need to sleep ).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 22, 2008, 06:18:38 pm
lol night. I just finished reading the entire thread, and I like what I see! =D The ships are awesome, the details, ideas, all awesome.
And, sorry to ruin your fun, but I have Yahoo. XD But I can still add you! (and PM/e-mail you)

I'm just surprised no one really jumped for the open slots!  :lol: (just realised that the "shivan" ships I mentioned in my last post were ancient ships.) XD And I like the origin of names. Also, I  am good at recoloring skins, so if you need a different colored beam and none exist, I can recolor it for ya! XD
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Flaming_Sword on July 22, 2008, 06:52:48 pm
Grab pidgin or trillian and create an msn account? :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 22, 2008, 07:02:01 pm
D: but I like my Yahoo..... That, and I would hardly check it. lol
At the moment, I am trying to find the HUD screens that are seen (eg; preload before mission, etc.) and making them both Shivan and/or Ancient. I think that this could be fun with either side playable.  :P

If there's a specific design you want, let me know. I also plan on changing the loading bar to make it more ancienty and I'll make one for the shivans too. :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Flaming_Sword on July 22, 2008, 07:25:55 pm
I'm currently working on a set of interface templates. Using those when I'm done with them is probably better than fixing up the 2000 odd buttons and screens all by yourself. I figure me going through the pain and releasing templates is better than every modder going through the pain for a custom interface.

The main question is whether I bother with the 640x480 version at all...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Retsof on July 22, 2008, 07:29:12 pm
The words on the pic just look like they were put on in paint, 'cept for the glow.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 22, 2008, 07:32:09 pm
I'm currently working on a set of interface templates. Using those when I'm done with them is probably better than fixing up the 2000 odd buttons and screens all by yourself. I figure me going through the pain and releasing templates is better than every modder going through the pain for a custom interface.

The main question is whether I bother with the 640x480 version at all...

lol. that sounds good. I would love to see your work! =D
The words on the pic just look like they were put on in paint, 'cept for the glow.
It does have that look about them. I think something a bit more solid than the liquid look you have there, Shadow. :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 23, 2008, 03:16:03 am
Well, I was going for the liquid/energy look that looks ancient ( meaning old, not the faction directly :P ).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on July 23, 2008, 05:27:39 am
If Woomeister allows it, you will soon be a very happy man...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 23, 2008, 05:40:29 am
If Woomeister allows it, you will soon be a very happy man...

What do you mean?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on July 23, 2008, 08:16:05 am
That was intentionally cryptic. Because I'm an annoying bugger.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 23, 2008, 09:25:30 am
 :wtf: Ooooook

Anyway, just retextured all of the Ancient capital ships. Now they're using 3-5 texture combinations, though most of them look good. The ones that don't look good suffer from bad UVMapping.

Now someone needs to tell me how to do, or where can I learn to do shield animations.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on July 23, 2008, 11:53:18 am
I think that means you might get some...uh...better Ancients models. :nod:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on July 23, 2008, 12:05:59 pm
I think that means you might get some...uh...better Ancients models. :nod:
Maps, actually.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 23, 2008, 12:12:21 pm
yeah. But I notice the ancient ships seem to have a simular design to the shivans. Maybe they are cousin races. XP
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 23, 2008, 12:24:01 pm
Nope. And the design is different. Ancient ships are smooth.

And no. Ancient ships need better UVMapping. Only then they need better maps.

Thanks to Darius, I now have shinemaps for the Ancient fighters and bombers. As for the capital ships, I'm using the mediavp ones, and some maps ( with the glowmaps for the mediavp Knossos textures- very useful :) ) that Galemp gave me.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on July 23, 2008, 12:28:31 pm
Hmm fine looks like you don't want them. We'll keep them for Gateways.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 23, 2008, 12:30:57 pm
Not want what?

Good maps for the Ancients? Are you kidding. I ain't got any maps for the Ancients and I need some a lot. The current Ancients look ancient and ugly.

In case the internet didn't send the sarcasm, I was sarcastic in that post, but could use more/better Ancient maps anyway, for variety and quality sake.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 23, 2008, 12:40:22 pm
lol. Ancient ships look ancient? IMPOSSIBLE! XD although I have to say that a bit of variety in skins wouldn't hurt at all. :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on July 23, 2008, 01:04:29 pm
Everything being blue-green will be uh...boring :nod:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 23, 2008, 01:09:04 pm
That means that I need someone to either UVMap the models, or give me good large textures.

Or better yet- some HTL.

However, you'll be too busy trying to save your unshielded back, than to watch the pretty capital ships doing the fireworks.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 23, 2008, 01:09:45 pm
yep. Although the shivans make good use of red, black, and gray, they seem to manage. (one of their frieghters, the Azmodeus has green instead of red. And the mining ship has some green on the head of it.)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Aardwolf on July 23, 2008, 02:59:01 pm
Don't forget the brown on the Azrael, or the green on a number of the FS1 fighters, and the purple of the Mephisto... probably a number of others.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 23, 2008, 05:19:19 pm
yeah, but most of the Shivan ships have red.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Aardwolf on July 23, 2008, 08:12:55 pm
Didn't Galemp put up a link to an Ancients texture pack with original textures? I saw it once, he must have, and I think it was in this thread... so if you don't have them, I reckon it's your own fault.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 23, 2008, 08:34:39 pm
i saw it on other site, but I don't know the name of the site. D: I've been searching for the name a while now. But it's not freespacemods.net
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on July 24, 2008, 03:07:38 am
I have them. That's why I said that the glowmaps for the mediavp Knossos textures were useful. And all the other little things.

The thing is, most of those textures don't really fit with the Ancients in my opinion, and since a lot of those ships need better UVMapping, they don't help a lot. The maps are good though and I'm using them.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on July 25, 2008, 01:21:47 pm
awesome
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: redsniper on August 27, 2008, 10:58:30 pm
:necro:

Sorry to necro this, but whatev.

I've actually thought this would be a cool idea for a campaign before, so this thread obviously intrigues me. :nod:

Some ideas:

1. I think the first mission should be the Shivans arriving just as the Ancients finish conquering one of those 'inferior' races. (Maybe even a planetary bombardment or something)

2. There HAS to be a mission that takes place in Sol. I mean seriously, how cool would it be to fight an epic space battle in the skies above your ancient ancestors? :D
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on August 28, 2008, 06:55:09 am
Nah, I already have something else planned up. That doesn't mean that your ideas are bad or won't see daylight.

And if the Ancients even knew that Sol existed, I don't think that there'd be a GTVA during FS2.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on August 28, 2008, 06:55:54 am
And if the Ancients even knew that Sol existed, I don't think that there'd be a GTVA during FS2.
Agreed on that point.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: redsniper on August 28, 2008, 08:20:54 pm
Ah, bugger. Didn't even consider that we'd be one of those inferior races ourselves. :o
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Molybdenum on August 29, 2008, 04:19:03 am
And if the Ancients even knew that Sol existed, I don't think that there'd be a GTVA during FS2.

Disagreed. 10 thousand years ago the humans where a bunch of Neolithic tribes that scantly knew how to use a bow. Even if detected by scans what could the odds be of them developing into a space faring nation.  :p

I doubt the Ancients would see them as a threat. Especially if they are preoccupied by the Shivans.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Akalabeth Angel on August 29, 2008, 04:22:24 am
Disagreed. 10 thousand years ago the humans where a bunch of Neolithic tribes that scantly knew how to use a bow. Even if detected by scans what could the odds be of them developing into a space faring nation.  :p

I doubt the Ancients would see them as a threat. Especially if they are preoccupied by the Shivans.

       The Ancients never said they eliminated threats, they simply conquered subdued everyone they came across.
       Neolithic tribes can be trained as good slave labourers.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on August 29, 2008, 04:48:03 am
Disagreed. 10 thousand years ago the humans where a bunch of Neolithic tribes that scantly knew how to use a bow. Even if detected by scans what could the odds be of them developing into a space faring nation.  :p
The Ancients aren't the Shivans. They don't classify things as threat levels and ignore the lesser threats, they just destroy or subdue everything they come across. Think of it as the British Empire, the savages weren't a threat at all to the homeland, yet they still went and invaded.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on August 29, 2008, 07:12:51 am
Exactly like the Ancients

Luckily, as I said, they don't even know Sol exists.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: azile0 on September 04, 2008, 08:58:39 pm
Well, I have a mixed view on this. Say the Lucifers did come in. Now, the Aincients discovered ( Too late ) that the shields are disabled in-subspace. That could be the final mission, as the Lucifers are coming through, you detonate it, sealing off the Aincients from everybody. That could open the premise for a sequel, where the Aincients can finally make it out of their isolation pocket, and meet the GTVA, and assist them against the Shivans?

I Got to page 9 of this topic, so this might have been already.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on September 05, 2008, 09:04:01 am
Alright... Due to the lack of support, and a low amount of time I have, I am canceling the Ancient-Shivan War for a more simple mod. The new mod will be the Terran-Terran War, which will show 10 pilots from a Deimos class corvette, hunt down pirates. You will have to track them all over the GTVA systems, while they always slip past the mighty GTVA fleets. The pirates will send hundreds of waves of fighters and bombers, and you will have to protect your D (http://img218.imageshack.us/img218/4739/duataz6.png)eimos from it. Until the pirates become rebels and start the New NTF ( NNTF )!

Here is a spoiler for the first mission:
Spoiler:
Alright, first of all, the statement up there is NOT true. The Ancient-Shivan War is still going, and will be going until I release it, no matter what! Expect a progress update soon.

Oh, and by the way, there's a hidden screenshot in this post. Just note that the ship there is still pending it's entry into the mod, as I don't know what people reactions and the reactions of the members of the mod team are. So it may change. Oh, and the name of the ship is different, so ignore the text on the image.[/u]
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on September 05, 2008, 11:00:41 am
Spoiler:
Is that one TrashMan sized or OTT sized?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on September 05, 2008, 12:02:22 pm
OTT sized. Otherwise I'd have no use for it...

And damn, you spoiled the fun  :p
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on September 05, 2008, 02:25:54 pm
Kfine I put spoiler tags around it.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on September 05, 2008, 05:24:52 pm
Actually, it makes a good frigate if its not
Spoiler:
OTT sized...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Colonol Dekker on September 05, 2008, 07:50:24 pm
Don't kill the mod :( i was lookgh forward to it.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on September 06, 2008, 04:03:35 am
It's already dead! Muawhahahahaha!

Ok, just joking.

Seriously, I need another Ancient destroyer. That ship would fit fine. All I'd need to do is reduce the amount of turrets ( which I have no idea on how to do that, and I really need to reduce the amount of turrets cause it has MORE of them than the juggernaut ), and add a hangar bay ( which shouldn't be too difficult ).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on September 06, 2008, 06:19:22 am
Just give the turrets useless blobs or something. Make it a heavy point-defense ship good at clearing out fighters.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on September 06, 2008, 07:10:07 am
It's armed with Ancient Light Turrets, and it is an escort destroyer for now to clear fighters/bombers and light capital ships. Exactly what you just posted. Yet, it still has much more turrets than the juggernaut... 73 compared to somewhere around 40. If I remember right.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on September 06, 2008, 11:15:17 am
Open it in PCS2 and delete turrets. That always works.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on September 06, 2008, 12:00:44 pm
Why don't you put the mod on hold, get a lot of experience, get a team and then come out with a project similar to TVWP?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on September 06, 2008, 12:09:35 pm
Why don't you put the mod on hold, get a lot of experience, get a team and then come out with a project similar to TVWP?
:rolleyes:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on September 06, 2008, 12:13:18 pm
Am I fool if I want this to be a great mod?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on September 06, 2008, 12:52:18 pm
Actually, I kinda have a team now. And I am gaining experience most of the time by browsing HLP, the FSWiki and just fooling around with random stuff. What I need experience mostly in is FREDing, so that's why I am making small mission for myself.

Though there's always room for more people.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on September 06, 2008, 01:01:33 pm
Am I fool if I want this to be a great mod?
And putting this on hold will make it a great mod how?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: General Battuta on September 08, 2008, 11:20:30 am
Yeah, I'm pretty sure that would put this thing into the same state of hibernation that's swallowed up so many other big projects. It doesn't take a big team to make a great mod -- reference Blue Planet.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on September 08, 2008, 12:07:31 pm
There are lots of mods and/or campaigns that have been made by a single person though.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: General Battuta on September 08, 2008, 09:32:52 pm
Yes.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: S-99 on October 25, 2008, 06:32:43 pm
I am no expert like you guys but I find it difficult to believe that the Shivans had FS2 ships in the Fs1 era.
I think that up to meeting the GTA, the Lucifer was the shivans flagship; similar to the Colossus for the GTVA. I don't think that they had any other ships with similar firepower. The Lucifer was a breakthrough 8000 years ago and the Shivans did not yet have the resources to build more. Think of stone age technology when comparing it to Man's history.
Necro, i like reading this thread. In fs2 it is implied that 8000 years ago that the shivans blew up the star in the system beyond gamma draconis. The answer lays in the fact that everyone in the game was suspecting what the nebula came from and when, the fact that the system is full of shivans, and at the end of the game we get to see how the shivans blow up a star. 8000 years ago they probably used saths to do it. Shivans probably had a bit of their fs2 technology if maybe even having all of their fs2 technology back then. This doesn't remove the lucifer from being a breakthrough though, it was one hell of a difference for the shivans. It was shielded, and not only had front beams, but also side beams.

One reason I really wanted to post in here. That i think is important. What the hell are you guys going to use for the place name of the ancients? The ancients did not call themselves the ancients. The only reason that is used is because the tv scientists couldn't find out the ancients actual species name.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on October 25, 2008, 06:49:17 pm
very good point. :P I do not know what will happen to this campaign. :/ It seems to have died and no word has been heard. D:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: S-99 on October 25, 2008, 07:16:09 pm
Long live the beephkake (place name for ancients) mod! This truly sucks then :ick:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on October 25, 2008, 07:29:25 pm
Dead?! Over my dead body!

Really, I'm still working of this. Me, FreeSpaceFreak, freespaceking and Droid803.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: S-99 on October 25, 2008, 08:39:41 pm
Plz tell us what the naming convention you will be using for the ancients. :yes:
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on October 25, 2008, 10:07:14 pm
If I recall correctly, you play from the perspective of a Terran Researcher or something.
It would probably have the same tone as the Ancients cutscenes...
Actually, I don't really know.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on October 26, 2008, 12:53:25 am
Dead?! Over my dead body!

That can be arranged. XD (jk)

Glad to hear that it's still being made. I was starting to lose hope after not hearing anything, since I have been looking forward to this. :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: S-99 on October 26, 2008, 08:30:15 am
I'd like to play this mod.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on October 26, 2008, 08:41:19 am
I would too... Oh wait, I'm making it afterall.

Well, just so you all know, that things are going much faster now that there are more people working on it.  ;)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Jouzin on October 27, 2008, 12:12:27 pm
That is cool. I like Ancients. Btw I am working on my own campaign something like post capella time, Shivan are back again but now Ancients will make their move and help GTVA with Shivans and etc etc. Well I am working on my MOD about 2 years and still not finished :( 
Btw do you need any help ? SO perhaps I can share with you my own ideas for story or some ships or my 3 own ships or something :)
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on October 27, 2008, 01:39:57 pm
Ships? Did you say ships? DEFINETLY.

Umm... Send me a PM. Or add me to MSN ( better; my MSN ID is in my profile ).
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Snail on October 27, 2008, 03:11:41 pm
Wow, I'd really like to see these new ship models.


It really annoys me how there are a hundred Terran fighters but only like a dozen (decent) Vasudan and Shivan mods.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on October 27, 2008, 09:29:14 pm
yeah, I agree with you. I'd be able to finish some models if I could actually get them into cob format. -.- I work in Milkshape it's easiest for me. :P But I've had some great models waiting to be converted. :/

Sorry to talk about myself and not this campaign. I'll delete this post if neccessary. :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Jouzin on October 28, 2008, 01:37:56 pm
Well Snail and Shadow: Yes some ships but there is one problem: They are from my favourite TV series Stargate... So I have  Prometheus, Daedalus, Anubis Mother ship, Hatak, O'Neill, Wraith Hive ship...   All these ships were made in TS 6.6 by me :). 
But I am planning to make some new ships from my own mind, imagination....  But well these days a lot of exams in school so don't have time :(   

EDIT: Crap sry for really stupid mistake...
"Are" changed to "were made"...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on October 28, 2008, 02:29:28 pm
lol. Stargate? XD awesome show. :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Mobius on October 28, 2008, 02:53:51 pm
yeah, I agree with you. I'd be able to finish some models if I could actually get them into cob format. -.- I work in Milkshape it's easiest for me. :P But I've had some great models waiting to be converted. :/

Sorry to talk about myself and not this campaign. I'll delete this post if neccessary. :P

Are you part of the Stargate: Earth's Defense project on GW?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Jouzin on October 28, 2008, 03:43:57 pm
Well once again sorry for mistake with that passive form :(

And no I am not. I am a big fan of Stargate, but I am not part of any project...
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: varsaigen on October 28, 2008, 07:07:57 pm
no, I'm not. I'm helping a couple of friends on this site to develope a mod for freespace2. :P One of them plans on changing 95% of the ships. :P So far, we have the plot down, we are now starting the missions. Hope that clears it up a bit. :P And sorry for my small rant. :P
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: FreeSpaceFreak on November 09, 2008, 01:30:00 am
In case anyone missed the announcement in Missions & Campaigns: We're now hosted at SG, here (http://www.sectorgame.com/ASW/)'s our site.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Stormkeeper on November 09, 2008, 06:47:21 am
Hmmm. It appears I need to fix some stuff on the webpage.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on November 09, 2008, 07:36:29 am
What's wrong with it, Stormkeeper?
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Stormkeeper on November 09, 2008, 10:20:30 am
Nothing. Personal font gripe. Although I'm playing with a couple of things to do with the webpage.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on November 09, 2008, 11:38:34 am
I asked ShadowGorrath to change the font from STOP since it was hard to read for anything that wasn't massive.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: ShadowGorrath on November 09, 2008, 11:41:30 am
You didn't have much influence on that. I changed it cause, well, wasn't very comfortable to read for myself. ;)

Site updated, forums are now available.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: Droid803 on November 09, 2008, 12:13:36 pm
*checks*

Nice.
Title: Re: Ancient-Shivan War Mod - Anyone interested ?
Post by: FreeSpaceFreak on November 10, 2008, 03:27:09 am
Yippee!