Next to the already reported bug in m2_01 i got some other reports by players of my translation, that also appear in the english version.
SystemmapThe Barbary Platform appear on the Systemmap before the actual mission (m1_02) is played.
In the description of Cintilante there you can read about five instead of three moons.
In the description of the Antares Station you can read something about a Governor Mkebe instead of Hirako, which is actually in charge. Also in the same description you can read that the construction is finished in early 2336. (Should be 2336 in general, because we are already mid to end-2336)
News RoomSome dates should be checked for consistency. For example m1_04 and m1_05 take place a day after the news article that reports about the events in m1_04.
Most of the article pictures in the Editorials are transparent, because they are missing an Alpha channel. So you can always read the text through them, which make the pictures barely visible sometimes.
m1_02 up to m3_04The plural of "Snail" is used most of the time, even the player did not have a snail so far. This is caused because some mission does not use the $SnailCheck messages.
But the $SnailCheck is a little buggy as well, because the term "Snails" appears, if you find the first Snail only after the first mission. I fixed this in my translation with ( >= @SnailTemp[0] 1 ) instead of ( > @SnailTemp[0] 1 )
Or the complete code:
$Formula: ( when
( >= @SnailTemp[0] 1 )
( modify-variable
"@SnailCheck[Snail]"
"Snails"
)
)
+Name: Snail Syntax Variable
+Repeat Count: 1
+Interval: 1
m2_01AI wings stops their escort duty after the main ship of their assigned group is destroyed.
If your AI wings lose too many ships (most likely because they stopped their escort duty) before they have reached the formation, the HoL ambush can end before it even begins.
m2_02Actually you can end up as a traitor if you fire too early on the PVN-HoL fighters and you already get the attack order.
Not all of the wingmates retreat to the retreat waypoint and so there were able to destroy the Alzumar even before the Attack order came.
(
m2_03Maybe not a bug in a classic way, instead more of a Balance issue. Actually it seems very unlikely that you can protect the Intrepid well enough to get the Medal, because you have to fight countless of enemy bombers after the Cardinal jumped out. Looks like ~20 enemies at once. Actually i was not able to get through this mission with an Intrepid that had more than 15% myself.)
m3_01Both Anchas are back to 100% after the Midwinter Station stage.
You are jumping directly into a hostile situation. You do not get even the opportunity to give up. You will be more likely destroyed before you can empty your secondaries and shut down your engines.
m3_03It can happen, that the final training stage is triggered, before cargo group Dynamic is destroyed. Even i was able to reproduce it only once.
m3_04Epsilon appear over a minute before the countdown reaches zero.
m4_01In the case, the player is able to collect all 19 snails, the whole HoL dialogue is skipped and it fades after a few seconds directly to the bonus sequence.
The whole game crashes with two error messages, if you try to start this mission after you return to the main menu after the previous one. This mission and its cutscenes only works if you play it directly after m3_04.
LUA ERROR: [string "shipsaveload-sct.tbm - On Frame"]:1: bad argument #1 to 'maxn' (table expected, got nil)
------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------
------------------------------------------------------------------
stack traceback:
[C]: ?
[C]: in function 'maxn'
[string "shipsaveload-sct.tbm - On Frame"]:1: in main chunk
------------------------------------------------------------------
------------------------------------------------------------------
LUA ERROR: [string "flickerships-sct.tbm - On Frame"]:1: bad argument #1 to 'maxn' (table expected, got nil)
------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------
------------------------------------------------------------------
stack traceback:
[C]: ?
[C]: in function 'maxn'
[string "flickerships-sct.tbm - On Frame"]:1: in main chunk
------------------------------------------------------------------
------------------------------------------------------------------
Hope these are some neat additions for the next update
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