Author Topic: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!  (Read 42549 times)

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Offline Mongoose

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
The Ancients 4 cutscene was followed by the Vasuda Prime command briefing stage, and the cbani that inspired this movie. We follow the same sequence.

The command briefing was relaying to the pilots/player events that took place in between missions.  Even if you swapped which movie played first, both would be still taking place in between missions.  So I don't exactly understand your point of continuity.  Continuity wise, I can only imagine there would be more to gain by swapping them.
His point is that the current cutscene order follows the order in which the player saw the events in question unfold.  In the retail game, the Ancients 4 cutscene played after "Doomsday," and the following command briefing for "Exodus" contained the Vasuda Prime destruction cbani that IceyJones used as inspiration for his cutscene.  The order the cutscene was assembled in simply maintains that retail order of events.

 

Offline Edi

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
- Killed 7 enemies in the previous mission, ace did not appear.
- Killed 6 enemies in the previous mission, ace did not appear.
- Killed 5 enemies in the previous mission, ace appeared.

They may be something in the code about that, but you would need to ask the people involved in that side about it. I'm just reporting what I've observed.
Then your observations are incorrect. :p  Look at the mission file.  The Ace arrival trigger is a function of the difficulty level and the hull integrities of you and the Orff, not of how many enemies you kill.
Well, like I said, I reported what I observed, but at least I knew enough to refer him to someone who knows what it looks like in the code/mission files.  :D

So, if you manage to keep your own hull sufficiently intact and the Orff doesn't get too damaged, the ace shows up? What kind of thresholds are we talking about on hard and insane difficulties?

 

Offline Satellight

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I can confirm that all of the Vasuda custscene IS in the mediaVPs. I would recommend that you head over to the support forum to see what's up.

The version in the FSPort is not all there.  I redownloaded it and had the same problem.  I downloaded the ancients 4 from the cutscene thread and it is a larger size than the one in the VP file and works correctly.

Maybe it will be useful to try downloading with jDownloader, the default IE's downloader  (or Google Chrome, my current browser) is not very good at all. Don't have any problem since I use jDownloader.
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline Macfie

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I can confirm that all of the Vasuda custscene IS in the mediaVPs. I would recommend that you head over to the support forum to see what's up.

The version in the FSPort is not all there.  I redownloaded it and had the same problem.  I downloaded the ancients 4 from the cutscene thread and it is a larger size than the one in the VP file and works correctly.

I downloaded the file and checked it. It is there. I don't know what the problem is on your end, but trust me, it's there.
You are right.  It has something to do with the media player and the version in the VP file.  It works in the tech room but not in the media player. 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline HRose

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Is there an option to reduce the fire trail effect I see right at the beginning on the Anubis? I don't know if it's an engine trail or just the effect when they are hit, but I can't see the target because of all the fire trail coming out of it...

 

Offline CommanderDJ

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Is there an option to reduce the fire trail effect I see right at the beginning on the Anubis? I don't know if it's an engine trail or just the effect when they are hit, but I can't see the target because of all the fire trail coming out of it...

I have been experiencing this too. It looks more like the effect when they're hit. But yeah, total overload, haha.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Commander Zane

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
- Killed 7 enemies in the previous mission, ace did not appear.
- Killed 6 enemies in the previous mission, ace did not appear.
- Killed 5 enemies in the previous mission, ace appeared.

They may be something in the code about that, but you would need to ask the people involved in that side about it. I'm just reporting what I've observed.
Then your observations are incorrect. :p  Look at the mission file.  The Ace arrival trigger is a function of the difficulty level and the hull integrities of you and the Orff, not of how many enemies you kill.
I was about to say...I usually kill every single fighter on the first mission and still kill the Ace in the next mission... :nervous:

 

Offline Infamus

  • 26
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I like the HTL Apollo I got off better than the one that FSPort comes with, sure its red but it's nice and shiny.

Oh and on FSPort 3.1, on the mission where you have to escort the Plato, why do the fishhead bombers have a Prometheus turret?
OOOOOOOOOOOOOOOOOOOOH
BARRA
BARRA
BARRA CUDA
yeah

 

Offline Woolie Wool

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
The Apollo on FSMods has bad geometry issues; use the textures if you want, but don't use the model. As for the Osiris bombers, they were that way in the original FS1 mission.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Galemp

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Is there an option to reduce the fire trail effect I see right at the beginning on the Anubis? I don't know if it's an engine trail or just the effect when they are hit, but I can't see the target because of all the fire trail coming out of it...

I have been experiencing this too. It looks more like the effect when they're hit. But yeah, total overload, haha.

That's because they jump in already damaged, so the game puts some particle spew on them. It's always been there.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Commander Zane

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Looking at MetalDestroyer's videos it looks like the Athena canopy is back, this is good.
I expected the missile thrusters would match their trail effect, this doesn't seem to be the case. Still waiting until tomorrow to get the files myself though to find out.

 
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
will somebody answer this question?  I know that "the great war" in freespace 1 is the campaign to start with, if you want to go in "chronological order.  I have started the "great war" loading the mod "fsport" which I know is Freespace 1 campaign with all of the graphical upgrades.  I used the launcher and loaded the 'fsport' mod (great war) and played the first mission and the graphics did not impress.  But when I load "silent threat reborn" mod and go to the campaign room, it shows "the great war" campaign, and 2 other campaigns (templar and something i forget), and Silent threat.  When I start the "great war" while I am in the silent threat reborn mod,the missions are same, but the graphics are SO MUCH BETTER!  I looked in all "mod.ini)'s and fsport has no secondary mod installed, but silent threat reborn's "mod.ini" has both 'fsport" and "mediavp_3612" as secondary mods that load.  So the question is, "Is playing the campaign "the great war" within the "silent threat reborn (STR) mod" the BEST way and utilizes the best graphical updates?  or should I go into the "fsport's" "mod.ini" and add secondary mods into the mod.ini?  Answers would be GREATLY appreciated.  Thanks also to all the geniuses who makes these mods and through their hardwork give me many hours of pleasure!
   
I originally put this in the wrong thread and was told that:
     
"If you want to play FSPort with the graphical enhancements, you need to select the FSPort_mediavps as the active mod."

Yes i did select "fsport_mediavps" and yes it goes right to the correct mission, but it is MINUS the training missions.  I am a noob and want to do the training, so is it OK to start the "great war" in the "silent threat reborn" mod, so i can do the training missions then the campaign.  My worries are that if this is NOT RECOMMENDED and I spend alot of time into the campaign and some technical glitch happens and I have to start the "great war" campaign all over again:(  Or does it even matter which way I start the "great war" campaign?  Answer would be greatly appreciated!  I could do the training missions in STR and when i am done with training, quite the STR mod and then use the launcher to load the "fsport_mediavps" and start the campaign that way, but that is kinda a pain in the arse:)

 

Offline Galemp

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
If you have FSPort 3.2 properly installed, you should just be able to go into the campaign room and click Restart Campaign. That will put you back in the training missions.

And there's nothing wrong with playing FSPort in ST:R mode, but the wingmen personas won't match up.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Saturn

  • 25
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Hi. I decided to try Awakenings again with new port and in the second mission it tells me it can't find 3 classes of ships. It loaded and when the GTD Orion(?) jumps in around the middle of the mission it shows as a Myrmidon fighter. It gets blown up very quick like a fighter being driven like a capital ship.
I am not sure it this belongs in this thread, so if it doesn't my apologies.

"One ping, one ping only, please"

 
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Hey Guys, - did i something wrong?
Im missing the "Piercing" - Effects from the Laserbeams :/
I installed FS2 new, downloaded all via the FSOpen-Installer.
I only have the MVPs 3.6.12 - no older Versions, playing with and without Inferno-Build.
The better Explosions and other specialeffects are beautiful - only this one doesnt work ? ^^'
Can anyone help me ?

P.S.: Theres a Cockpit-Sight?  How ? o_O
My english isnt very good. Please forgive me :)

 

Offline Galemp

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Hi. I decided to try Awakenings again with new port and in the second mission it tells me it can't find 3 classes of ships. It loaded and when the GTD Orion(?) jumps in around the middle of the mission it shows as a Myrmidon fighter. It gets blown up very quick like a fighter being driven like a capital ship.
I am not sure it this belongs in this thread, so if it doesn't my apologies.

If it's a Myrmidon then it's not using the FSPort mod correctly. Can you see the Apollo etc. in the tech room, or is it all FS2 ships?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Saturn

  • 25
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Hi. I decided to try Awakenings again with new port and in the second mission it tells me it can't find 3 classes of ships. It loaded and when the GTD Orion(?) jumps in around the middle of the mission it shows as a Myrmidon fighter. It gets blown up very quick like a fighter being driven like a capital ship.
I am not sure it this belongs in this thread, so if it doesn't my apologies.

If it's a Myrmidon then it's not using the FSPort mod correctly. Can you see the Apollo etc. in the tech room, or is it all FS2 ships?

I went through the FS root directory and found the following files in there and in their mod folders but they are different sizes.  Are they supposed to be there? I had downloaded them from the thread and had unpacked them to the games\Freespace2 folder assuming they would create the correct structure.
fsport-awakenings.vp
fsport-awakenings-voice.vp
fsport-cardinalspear.vp
fsport-cardinalspear-voice.vp
fsport-destinyofpeace.vp
fsport-destinyofpeace-voice.vp
mandalaprime.vp

I reran the mission in the simulator and the Orion class ships showed up just fine. The Apollo was there and the mission ran fine. I did not see any FS2 only ships in the simulator. I could not get the problem to repeat. I probably made the mistake of calling the Ulysses a Myrmidon since it was only there for a second before it was blown up.  


"One ping, one ping only, please"

 

Offline The E

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I went through the FS root directory and found the following files in there and in their mod folders but they are different sizes.  Are they supposed to be there? I had downloaded them from the thread and had unpacked them to the games\Freespace2 folder assuming they would create the correct structure.
fsport-awakenings.vp
fsport-awakenings-voice.vp
fsport-cardinalspear.vp
fsport-cardinalspear-voice.vp
fsport-destinyofpeace.vp
fsport-destinyofpeace-voice.vp
mandalaprime.vp

No. These vps need to be in their own mod folders, with own mod.inis. That is, you need to move all the "awakenings" stuff to a mod folder named awakenings, all the cardinalspear stuff to a cardinalspear folder, and so on. Then you need to create mod.inis for these mods, which should look like this:

Code: [Select]
[multimod]
secondarylist = fsport_mediavps,fsport,mediavps_3612;
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Woolie Wool

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Hi. I decided to try Awakenings again with new port and in the second mission it tells me it can't find 3 classes of ships. It loaded and when the GTD Orion(?) jumps in around the middle of the mission it shows as a Myrmidon fighter. It gets blown up very quick like a fighter being driven like a capital ship.
I am not sure it this belongs in this thread, so if it doesn't my apologies.

If it's a Myrmidon then it's not using the FSPort mod correctly. Can you see the Apollo etc. in the tech room, or is it all FS2 ships?

I went through the FS root directory and found the following files in there and in their mod folders but they are different sizes.  Are they supposed to be there? I had downloaded them from the thread and had unpacked them to the games\Freespace2 folder assuming they would create the correct structure.
fsport-awakenings.vp
fsport-awakenings-voice.vp
fsport-cardinalspear.vp
fsport-cardinalspear-voice.vp
fsport-destinyofpeace.vp
fsport-destinyofpeace-voice.vp
mandalaprime.vp

I reran the mission in the simulator and the Orion class ships showed up just fine. The Apollo was there and the mission ran fine. I did not see any FS2 only ships in the simulator. I could not get the problem to repeat. I probably made the mistake of calling the Ulysses a Myrmidon since it was only there for a second before it was blown up.  




People still do this?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Err... Can some people help me ? Im still missing the Piercing-Effects.  Has they been removed ?
My english isnt very good. Please forgive me :)