I couldn't find any topic or subsection for ideas & suggestions, so here's one.
-------------------------------------------------------------------------------------------------
Head movement due to inertia. In the game you have very good looking cockpits, but without TrackIR (or FreeTrack, etc...) it looks mostly like 2D picture. It almost feels like cockpits are glued to the screen, except when using afterburner, locking view to target, colliding with something or using numpad to look left/right/up/behind. Free mouse look didn't work. So, I suggest to add a slight head (camera) movement caused by acceleration of the controlled ship, whether it's due to maneuvers or actual change in speed. When speed increases, camera could slightly move backwards and vice versa. For ship turns the camera could move to the left/right side depending on direction of centrifugal force (but less up/down of course due to neck
). I believe this would make you feel that you actually are in a fast moving ship. Does not apply to cylons, I guess.
Blackouts & redouts. I believe all the flight sim friends here know what these are. For the game purpose these effects could be applied to prolonged up/down g-forces relative to the human body. This would also prevent beginners to circle too much and would look kinda cool, if the screen could get a bit blurry or something. The effects do not apply for cylons, I guess again.
Some other things to wonder:
Collision damage. Is it possible to increase it? I managed to make a fast combat landing in the last seconds by landing with the side first without any real damage... Trolololol
Friendly fire. Do flak screens damage friendlies? If not, can it be changed to do so, and tweak the A.I. accordingly (do not shoot friendlies or do not fly in flak screen)?