Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 115824 times)

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Offline Mongoose

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Man those look awesome.

 

Offline Rodo

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yeah they look really good, so what's missing from those to be usable right now?, specially with the Galatea one...only the marines?
el hombre vicio...

 

Offline Mongoose

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Mixael still has to be in their base, modelin' their dudes.

 

Offline T-LoW

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HD rendering for great wallpaperness please! :shaking:

(but I'm still not confident with the damn Bastion-2nd-Hangar-gate theory :D :( )
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Offline mjn.mixael

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Galatea needs modelled marines, officers and engineer. Then I need to animate their movement and what not.

Bastion needs wall panels, floor texture, character models and a lot of animation.

Character models are in progress. Also, Cobra and I are still finalizing the wall textures.

EDIT: As of this the Galatea is basically finished except for character models and some animation.
« Last Edit: November 04, 2010, 06:00:08 am by mjn.mixael »
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Offline BlackDove

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Yeh, that character modeling is just a huge pain in the ass.

I hope you manage to get through it.

 

Offline General Battuta

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Yeh, that character modeling is just a huge pain in the ass.

I hope you manage to get through it.

BWO mainhalls: confirmed!?

 

Offline mjn.mixael

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« Last Edit: November 04, 2010, 02:13:41 pm by Galemp »
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Offline Trivial Psychic

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I love the hidden Port credits.
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Offline Galemp

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You're not using the Mjolnir Beam texture for the tops of the barrels? Interesting.
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Offline mjn.mixael

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You're not using the Mjolnir Beam texture for the tops of the barrels? Interesting.

 :wtf: Why would I use that texture?
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Offline Galemp

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Because that's what was used in the original main hall, and it has a few more details than the thing you're using.
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Offline mjn.mixael

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The *Mjolnir Beam* texture was used in FS1? Good story.

I'm feeling like the texture used on the top of the barrels adds or takes away about as much overall quality as the thickness of the cables...
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Offline Cobra

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Whee! It's in-game! Animations and properly working masks (hey galemp, you were right about the masks being for clicking stuff) not included.



[EDIT]Mask working properly now. Booyah.
« Last Edit: November 04, 2010, 03:05:30 pm by Cobra »
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Offline Kolgena

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Lights on the left have really really bad aliasing for some strange reason. Scratch that. All the lights have jagged edges, which is kinda odd if the image was produced by downsampling.

 

Offline Hades

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The *Mjolnir Beam* texture was used in FS1? Good story.

I'm feeling like the texture used on the top of the barrels adds or takes away about as much overall quality as the thickness of the cables...
Technically, the 'mjolnir beam' texture is the docking texture (seen on the Faustus, Fenris, Leviathan, Elysium, and Centaur) from Freespace 1.

And I do see where Galemp is coming from, the texture you're using now is fairly detailess when compared to the dock texture, however it is in no way a gamebreaker for me.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline mjn.mixael

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Newest Bastion now with MUCH wall details. This one has over 4 MILLION polygons and has to be rendered in regions.



The *Mjolnir Beam* texture was used in FS1? Good story.

I'm feeling like the texture used on the top of the barrels adds or takes away about as much overall quality as the thickness of the cables...
Technically, the 'mjolnir beam' texture is the docking texture (seen on the Faustus, Fenris, Leviathan, Elysium, and Centaur) from Freespace 1.

And I do see where Galemp is coming from, the texture you're using now is fairly detailess when compared to the dock texture, however it is in no way a gamebreaker for me.

Too bad, so sad. You could see the barrel texture way back on page 4 and nothing was said then and as such texture replacement is now out of the question.
« Last Edit: November 04, 2010, 06:27:52 pm by mjn.mixael »
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Offline Mongoose

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I'm amazed that people can even note what the hell texture was used on barrels in the first place. :p

*drools yet again over new eyecandy*

 

Offline Hades

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Too bad, so sad. You could see the barrel texture way back on page 4 and nothing was said then and as such texture replacement is now out of the question.
Yeah I personally don't care either way, I was just saying I see where Galemp comes from.

also the wires are too thick  :nervous:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Thaeris

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Too bad, so sad. You could see the barrel texture way back on page 4 and nothing was said then and as such texture replacement is now out of the question.
Yeah I personally don't care either way, I was just saying I see where Galemp comes from.

also the wires are too thick  :nervous:

Also, your naked people are ugly.

 :nervous:
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