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FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.7.8 (combined launcher/installer)
« Last post by mjn.mixael on January 17, 2018, 12:01:08 am »
Or people should stop using bloatware anti-virus like Norton....

Nightly Builds / Nightly: 16 January 2018 - Revision 2779629
« Last post by SirKnightly on January 16, 2018, 11:41:30 pm »
Here is the nightly for 16 January 2018 - Revision 2779629

At least one of the nightly builds failed!

Group: Linux
nightly_20180116_2779629-builds-Linux.tar.gz (Mirror)

Group: Win64 (Mirror)

Group: Win32 (Mirror)

Code: [Select]
commit 842554e
Author: SamuelCho <Mon Jan 15 13:47:48 2018 -0800>
Commit: SamuelCho <Mon Jan 15 13:47:48 2018 -0800>

    Flipped specular minimum floor to be done before gamma correction. Adjusted minimum specular value to 0.03 from 0.04 since that's Substance Painter's minimum. Brought back fresnel factor from the Blinn Phong function since that's needed for retail models.
 code/def_files/main-f.sdr | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

commit 3fc6958
Author: ngld <Sun Jan 14 02:48:11 2018 +0100>
Commit: ngld <Sun Jan 14 02:48:11 2018 +0100>

    Fix set-subspace-drive on debug builds and make this Assert more helpful
 code/parse/sexp.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

commit 99f69c9
Author: asarium <Sun Apr 2 13:28:10 2017 +0200>
Commit: asarium <Fri Jan 12 17:09:49 2018 +0100>

    Add screen space decal rendering system
 code/bmpman/bmpman.cpp                      |  30 ++
 code/bmpman/bmpman.h                        |  16 +
 code/decals/decals.cpp                      | 485 ++++++++++++++++++++++++++++
 code/decals/decals.h                        |  87 +++++
 code/def_files/decal-f.sdr                  | 122 +++++++
 code/def_files/decal-v.sdr                  |  30 ++
 code/globalincs/pstypes.h                   |  38 ++-
 code/graphics/2d.h                          |  14 +-
 code/graphics/decal_draw_list.cpp           | 187 +++++++++++
 code/graphics/decal_draw_list.h             |  42 +++
 code/graphics/material.cpp                  |  26 ++
 code/graphics/material.h                    |  10 +
 code/graphics/opengl/gropengl.cpp           |   7 +
 code/graphics/opengl/gropengldeferred.cpp   |   1 -
 code/graphics/opengl/gropengldraw.cpp       |  31 ++
 code/graphics/opengl/gropengldraw.h         |   4 +
 code/graphics/opengl/gropenglshader.cpp     |  11 +-
 code/graphics/opengl/gropenglshader.h       |   4 +-
 code/graphics/opengl/gropengltnl.cpp        |  30 +-
 code/graphics/opengl/gropengltnl.h          |   1 +
 code/graphics/util/UniformAligner.cpp       |   4 +-
 code/graphics/util/UniformAligner.h         |   2 +-
 code/graphics/util/UniformBufferManager.cpp |   5 +-
 code/graphics/util/uniform_structs.h        |  28 ++
 code/math/vecmat.cpp                        |   6 +-
 code/math/vecmat.h                          |   8 +-
 code/object/collideshipweapon.cpp           |   7 +
 code/object/objectsort.cpp                  |   3 +
 code/source_groups.cmake                    |  10 +
 code/tracing/categories.cpp                 |   3 +
 code/tracing/categories.h                   |   2 +
 code/utils/RandomRange.h                    |   2 +-
 code/weapon/weapon.h                        |   3 +
 code/weapon/weapons.cpp                     |  14 +
 freespace2/freespace.cpp                    |  10 +-
 35 files changed, 1251 insertions(+), 32 deletions(-)
Inferno / Re: Do you want Inferno to keep its assets exclusive?
« Last post by Droid803 on January 16, 2018, 11:00:35 pm »
It's not going to include all dropped content, obviously.
The majority of the dropped content that is finished has been released in model packs/dumps.
The ones that are unfinished (or otherwise broken) won't be because they are well, unfinished.

Note, I also do not believe this impending release is a release of everything, just the new ACT 1 (portion corresponding to the old INFR1 give or take), and the assets related thereto.
Gaming Discussion / Re: World of Warships - Now Available
« Last post by StarSlayer on January 16, 2018, 10:10:52 pm »
Thanks man, well my Skin Thread is in some kind of review purgatory on the WoWs forum bit I have skins for a few ships ready to go.  Including:

Also that feel when you zipper up a domination win but the remaining three members of your team are baked potatoes and all decide to Charge of the Lightheaded Brigade instead of letting the Caps win.  Seriously two of them were in Cans and the Reds only had BBs left.  I don't understand.

Sounds very interesting. :)

The capship debris from their Truemmer Mod are added.  I have not added their newer interface items yet, however.

Just so I (and others) understand correctly: Are there any plans to include any or all of the features from WCS Plus/WCS Deutsch at some point? Is a possible cooperation with the team behind WCS Plus/WCS Deutsch under consideration?
(Personally, I like both projects as both aim to improve WCS but I honestly think it would make sense to join forces on this one to prevent any possible unnecessary incompatibility between both and... have the best of both worlds.)

On a side note: I'd still love seeing WCS-modding taking off properly. :)
Inferno / Re: Do you want Inferno to keep its assets exclusive?
« Last post by Nightmare on January 16, 2018, 09:02:23 pm »
They are most likely not in the SVN, I was talking about ships posted in the Eyecandy threat IIRC like the SF Danta, the Andra, the Gigas R3, this Atlantis drydock, so mostly older models. Didn't wanted to bother you with that too much now that you've got more important things to do, I was just asking if it could be released if it's still available somewhere.
Diaspora / Re: [RELEASE] Diaspora: Shattered Armistice v1.0 (Windows, Mac & Linux)
« Last post by karajorma on January 16, 2018, 08:53:22 pm »
@ralwood, if you know which version of  FSO fixes that problem I can raise the minimum requirements to that version in Knossos.
Inferno / Re: Do you want Inferno to keep its assets exclusive?
« Last post by JSRNerdo on January 16, 2018, 08:39:19 pm »
What assets are you thinking of? I'm not sure if they're even in the current SVN at all, if there are any dropped ships we have they should have been released earlier in the 2011 model dump or something.
Just Another Day / Re: Just Another Troubleshooting Thread
« Last post by Axem on January 16, 2018, 08:30:40 pm »
Okay, the file hash should be fixed now.
FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.7.8 (combined launcher/installer)
« Last post by ngld on January 16, 2018, 08:25:12 pm »
Threat type: Heuristic Virus. Detection of a threat based on malware heuristics.
Heuristic means that Norton thinks that Knossos could be a virus due to a few indicators, which are:

Very Few Users
Fewer than 5 users in the Norton Community have used this file.
Not suprising given that only some people on this forum have installed Knossos and I'm not sure how many of those even use Norton.

This file was released 10 days ago.
Not actually true. The file was released 12 days ago but I guess Norton saw it for the first time 10 days ago.

This file risk is high.
Not exactly sure why it thinks the file is risky.

File: d:\games\knossos\ knossos.exe Removed
File: c:\users\ryann\appdata\roaming\knossos\ mods.json Threat Removed
File: c:\users\ryann\appdata\roaming\knossos\ settings.json Threat Removed
File: c:\users\ryann\appdata\roaming\knossos\ log.txt Threat Removed
File: c:\users\ryann\appdata\roaming\hardlightproductions\freespaceopen\data\ cmdline_fso.cfg Threat Removed
File: c:\users\ryann\appdata\roaming\hardlightproductions\freespaceopen\ fs2_open.ini Threat Removed
Directory: c:\users\ryann\appdata\local\temp\ comtypes_cache Removed
Directory: c:\users\ryann\appdata\local\temp\comtypes_cache\ knossos-36 Threat Removed
Well, those are all harmless text files. Those aren't threats but they were created by Knossos.

Registry Actions

Registry change: HKEY_USERS\S-1-5-21-1795443936-2587830784-1468899020-1001\System\CurrentControlSet\Control\MediaProperties\PrivateProperties\DirectInput\VID_046D&PID_0A5D\ DeviceInstances->8&8655AF1&0&0001:..., Registry Hive: 64 bit Repaired
Registry change: HKEY_USERS\S-1-5-21-1795443936-2587830784-1468899020-1001\System\CurrentControlSet\Control\MediaProperties\PrivateProperties\DirectInput\VID_044F&PID_FFFF\ DeviceInstances->2&1A4798ED&0&0000:..., Registry Hive: 64 bit Repaired
Knossos doesn't actually use these registry keys. However, it uses SDL2 which uses DirectInput.

File Thumbprint - SHA:
6820d53c5b2b0360fc6740576026e6c433eb1c93babf690e9492a05337f879 cf
Now, if you take that hash and go to VirusTotal, you get this page:
Which will tell you that only a few (7 out of 67) AV scanners think that this file is suspicious. Hell, even Symantec (the company which owns Norton) marks the file as clean.

So... nothing I can really do about that. If possible, you should report it as a false positive and add an exception but otherwise... that's it. AVs nowadays just hate rare unknown files.
One solution would be to sign the executables because that'd prove that they came from me but... honestly? I don't see why I should verify my identity and pay a bunch of money just to have some AVs not mark my program as suspicious.
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