Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Tempest on July 29, 2007, 01:31:20 am

Title: Action VI (WIP)
Post by: Tempest on July 29, 2007, 01:31:20 am
(http://i118.photobucket.com/albums/o116/Tempest_77/actionVI-2.png)
Title: Re: Action VI (WIP)
Post by: Black Wolf on July 29, 2007, 03:54:15 am
Looks brilliant, and a useful model to have mission wise. Freighters and the like make proper storyline-type missions possible.
Title: Re: Action VI (WIP)
Post by: Hades on July 29, 2007, 11:30:31 am
Holy crap.Nice.
Title: Re: Action VI (WIP)
Post by: Harbinger of DOOM on July 31, 2007, 01:52:19 am
You guys gonna have a pirate-modified version like in EaW?
Title: Re: Action VI (WIP)
Post by: chief1983 on July 31, 2007, 02:28:29 am
If it's only source of existence is in a previous game, it's not exactly on our priority list, unless it drastically improves mission possibilities.
Title: Re: Action VI (WIP)
Post by: maje on August 03, 2007, 11:10:08 pm
If I remember correctly, the Wild Karrde (or more accurately, the class of vessel the Karrde is based on), is one of the backdrop ships on Coruscant during Episode II or III (kind of like how the Outrider makes an appearance in Episode IV).
Title: Re: Action VI (WIP)
Post by: chief1983 on August 04, 2007, 12:09:31 am
The Outrider only showed up in the Special Edition, which we all know came out after Lucas went insane.  It was not in the original Original Trilogy.

Wookieepedia credits the Wild Karrde in the novels and XWA, not Episode 3, but it could be wrong.  Either way, if that's what was referred to as 'pirate-modified', they should have just said so.  :)  If not, it probably isn't something we're too worried about, although 'modifying' could be as simple as another table entry.  The Wookieepedia also credits some form of Action VI with being in Episode II, but it doesn't mention which one.  The base ship is in numerous novels and games though, so it definitely warrants us getting it done.
Title: Re: Action VI (WIP)
Post by: TopAce on August 14, 2007, 08:06:34 am
Fine model - as always - but judging by the way it looks, aren't 4500 polies too much?
Title: Re: Action VI (WIP)
Post by: brandx0 on August 14, 2007, 01:10:09 pm
No.
Title: Re: Action VI (WIP)
Post by: chief1983 on August 14, 2007, 06:45:38 pm
It's not too many or anything, however there is probably room to cut some out, Tempest's app just isn't the best for doing that a lot of the time.
Title: Re: Action VI (WIP)
Post by: spartan_0214 on August 14, 2007, 07:18:37 pm
Wow, looks just like the Wilde Karrde! What'd you use for references?
Title: Re: Action VI (WIP)
Post by: Tempest on August 14, 2007, 09:41:18 pm
I believe Wilde Karrde is an Action VI. I used the egvv iso view and the schematics, and made up the bottom and engines, since there weren't references.

On the polycount, there are lots of small details that definatley won't be present on LOD1. Otherwise this is an efficient model, polywise.
Title: Re: Action VI (WIP)
Post by: spartan_0214 on August 14, 2007, 09:53:03 pm
I believe Wilde Karrde is an Action VI.

Kinda what I meant. The Wilde Karrde is probably the most famous Action VI.