Author Topic: Infc1a-14  (Read 3210 times)

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Offline Woomeister

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I'll warn you upfront, don't try to open the mission with the filename INFC1A-14 in fred, it'll crash it. Works fine in INFFRED but you don't have that yet.

Don't worry I retested the mission with the normal FS2 exe file and it runs fine, just doesn't open in fred. Probably the mass amounts of events in it :)

 

Offline Woolie Wool

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Maybe it's because of the Gigas. A 20km ship would probably crash FRED.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline phreak

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thats not the gigas mission
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Just for giggles my super star destroyer is 115km long... even made a screenshot somewhere... I forgot what the biggest ship I ever converted raw turned out to be but I think it was around 300km... I always think is's funny to find a model somewhere and when you convert it it turns into the size of a planet (can I get the compact version please?) He he ;)
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline phreak

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size of something doesn't crash fred.
we have a full scale (i think) earth and it runs fine
Offically approved by Ebola Virus Man :wtf:
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Offline Woolie Wool

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Quote
Originally posted by PhReAk

we have a full scale (i think) earth


Liar.

Earth is around 12800km wide.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline phreak

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Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Woolie Wool

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Holy crap! How are you supposed to use this in a mission?
« Last Edit: July 15, 2003, 10:09:38 pm by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Nico

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Quote
Originally posted by PhReAk
size of something doesn't crash fred.
we have a full scale (i think) earth and it runs fine


"points and laugh"
I have a full scale gazeous giant with a ring :D
width in modelview: 223531376
I suppose that's the biggest thing there is in FS2 right now... ( that said my comet might be way longer, but I can't reade its lengh in modelview :p )
SCREW CANON!

 
One merely has to use Shift-O, Mr. Wool. And please refrain from calling our staff liars.

As for not being able to open INFC1A-14 in FRED, it's a bit of a shame since it's the best mission in the campaign and I imagine it could be very profitable (for one's FREDing skills) to dissect. No worries though, we'll probably release our modified EXEs soon...

Sid.

 

Offline Black Wolf

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lol. Ownt I say, Ownt :)
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Offline DeepSpace9er

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Just a quick question: how many missions in the Release 1 campaign?

 

Offline Woomeister

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Offline DeepSpace9er

  • Bakha bombers rule
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another question: how many total missions in all three releases?

 

Offline Woomeister

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maybe 45 total GTVA, 15-30 SOC.

 

Offline DeepSpace9er

  • Bakha bombers rule
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kewl... lotz of missions :cool:

 

Offline Woolie Wool

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Quote
Originally posted by SadisticSid
One merely has to use Shift-O, Mr. Wool. And please refrain from calling our staff liars.

As for not being able to open INFC1A-14 in FRED, it's a bit of a shame since it's the best mission in the campaign and I imagine it could be very profitable (for one's FREDing skills) to dissect. No worries though, we'll probably release our modified EXEs soon...

Sid.


So I suppose Shift-O positions the model so you're not inside it?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Goober5000

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*bump*, because I have a question about this for the Port.

Woomeister, are you sure the reason it doesn't work is the sexp limit?  Because I can't imagine that the limit would be different for FRED than for FS2.

We have a particularly large mission for the Port that has completely maxed out the retail FRED sexp limit.  We want to add another sexp or three, but we can't without exceeding the limits.  However, if we can use a specially-built version of FS2_O that'll handle increased sexp limits, while still allowing people to play it on retail FS2, we'll jump on it.

 

Offline Woomeister

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Quote
Originally posted by Goober5000
Woomeister, are you sure the reason it doesn't work is the sexp limit?  Because I can't imagine that the limit would be different for FRED than for FS2.


It's the only reason I can think of for that mission not to work with normal fred. It has a massive number of sexps compared to our other missions.
It may not be the number of sexps, but the mission filesize that is the problem...

 

Offline T-Man

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I had a problem like this
i had a problem similar to this once with a mission. I added LOADS of SEXPS, and it worked fine, right up until i used a few more to do with a destroyer, then i worked in fred, but FS2 froze when you pressed commit. I had to delete the mission in the end.
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