Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: NeonShivan on March 03, 2013, 09:12:35 pm

Title: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 03, 2013, 09:12:35 pm
(https://dl.dropbox.com/u/58372102/dusk.bmp)

Dusk Wars Act 1

A fixed version of the original Dusk Wars re-released to the public. Dusk Wars will be separated into 3-4 Acts telling you the story of a galaxy divided by war and terror.

Features in Act 1
*2 new unique factions based off of original factions: The Bal'ran Empire, a theological empire strongly dedicated to their polytheist religion: The Trinity, and the Anshari Empire, a genocidal empire which has begun to wage war against the galaxy.
*New, yet familiar soundtrack from the modifications you love so dearly and old soundtrack from Freespace 1 and 2.
*A unique storyline that's easy to follow
*New weapons that are easy to understand and work with
*A slightly unique new warp effect! (It is not dull at all! *sarcasm*)

Important Information
The new Dusk Wars is no way affiliated with the old plot which was very difficult to follow. This new Dusk Wars was developed to be easy to follow and understand.

Requirements
*Freespace Open 3.6.14 or later
*Mediavps 3.6.12 (any future versions, should there ever be, may render Dusk Wars obsolete)
*Time


Installation Instructions

Windows:

1. Extract the folder itself into your Freespace 2 directory
 -Should look like this in the end: "C:\Games\Freespace 2\Dusk_Wars"
2. Go to your launcher and enable the mod
3. Engage Freespace 2, go to campaign, and enjoy!

Mac:

TBA

Linux:

TBA

Thank you to everyone who offered their assistance and advice as without you, Dusk Wars may not of been possible. Special thanks to the Ancient Shivan War Team for the inspiration from your modification and the Ancient Fleet. Without it, the Bal'ran Fleet may not of been possible and this mod may not exist.

I hope you enjoy Dusk Wars Act 1, if you wish to contribute to the development of the much more important Act 2 please drop a message or say so in this forum post.

Download Links

http://www.freespacemods.net/download.php?view.896

http://www.mediafire.com/?xnb8ysfs14c1ky0


Any problems please post the issue below. Thanks!
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: General Battuta on March 03, 2013, 09:29:29 pm
Don't forget to credit music you're using as well as models!
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 03, 2013, 10:57:40 pm
Don't forget to credit music you're using as well as models!

All of that is in the credits.txt file that comes with the mod
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: CommanderDJ on March 04, 2013, 12:07:02 am
Downloading. Will play soon. Congrats on the release!
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: starbug on March 04, 2013, 06:34:39 am
Download link not working, i keep getting error 509 when i click on the link
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Veers on March 04, 2013, 06:46:30 am
Downloaded and finished.

In Short: Very nice. Very enjoyable. Well done and Congradulations on the release.

No issues on 3.6.18 And I really did like that warp effect. Just saying, I really did like it.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: General Battuta on March 04, 2013, 07:18:21 am
Don't forget to credit music you're using as well as models!

All of that is in the credits.txt file that comes with the mod

No it's not, at least when I checked it last night.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Macfie on March 04, 2013, 08:29:57 am
Link isn't working.

Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: mjn.mixael on March 04, 2013, 08:30:50 am
Yeah.. using Dropbox as a file host for things like this is against their TOS. Nice one.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 04, 2013, 08:44:14 am
Beacuse of this issue I'll re-upload the file to another location. As for credits, I listed everything but the music section. I apologize for this mistake and it will be fixed. Expect a new download link with a fixed credits list later tonight.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: chief1983 on March 04, 2013, 10:17:40 am
You might try freespacemods.net.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: achtung on March 04, 2013, 02:00:32 pm
Upload it to freespacemods and I'll approve it ASAP BTA.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 04, 2013, 03:53:19 pm
Upload it to freespacemods and I'll approve it ASAP BTA.

The problem with Freespacemods is that I use it so rarely is that I don't remember my log in information, as a result I will upload it to Gamefront some other location for now until I fix my issue with Freespacemods. I will also approve if anyone would like to upload the mod to Freespacemods for me, which would save me a lot of trouble.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: achtung on March 04, 2013, 04:20:38 pm
Upload it to freespacemods and I'll approve it ASAP BTA.

The problem with Freespacemods is that I use it so rarely is that I don't remember my log in information, as a result I will upload it to Gamefront some other location for now until I fix my issue with Freespacemods. I will also approve if anyone would like to upload the mod to Freespacemods for me, which would save me a lot of trouble.

Feel free to re-register under a different name, or provide the old account's registration e-mail, and I'll get your account recovered.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: est1895 on March 04, 2013, 07:22:12 pm
Is there a problem with the download link, that I used just hours after it was released?  (Is my donwload corrupted or something?)
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: niffiwan on March 04, 2013, 07:51:51 pm
Link isn't working.

Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!

Yeah.. using Dropbox as a file host for things like this is against their TOS. Nice one.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 05, 2013, 05:34:08 am
A new download link is now available via Gamefront. Should you have further problems please report them. I'm trying to get this uploaded to Freespace Mods but the website is giving me troubles in sending me a activation email. Anyways, enjoy and sorry for making others wait.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Jellyfish on March 05, 2013, 10:23:46 am
Gamefront says 'file not found' for me.
Right now I'd settle for a Mediafire link...
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 05, 2013, 12:08:59 pm
Gamefront says 'file not found' for me.
Right now I'd settle for a Mediafire link...

That doesn't make any sense, I tested the link 3 times and it seemed to work, I also had the mod uploaded to moddb.com which is taking some time to authorize in the meantime. Either way I'll look into this.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: AndrewofDoom on March 05, 2013, 12:28:18 pm
Looks like the Gamefront link is corrupted it. Stated filesize is 682 MB, but I keep downloading a 512 MB file....
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 05, 2013, 12:41:03 pm
Looks like the Gamefront link is corrupted it. Stated filesize is 682 MB, but I keep downloading a 512 MB file....

Alright thank you, I'll check that out. A moddb link should be up within a day or two, or a freespacemods link if I get an activation email...which I haven't gotten...after the 3rd try...
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Apollo on March 05, 2013, 02:34:47 pm
BTA if you want I'll let you use my FSmods account.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 05, 2013, 02:42:54 pm
BTA if you want I'll let you use my FSmods account.

Oh no its fine, I believe FSmods is down atm anyways and I've made a Mediafire account to prevent a further issue like this again. Hopefully this works.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: achtung on March 05, 2013, 04:06:45 pm
I am working on mirroring this.

EDIT:

http://www.freespacemods.net/download.php?view.896

And done.

Let me know if corrections need be made.

I'm going to be cool and add it to the release post.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 06, 2013, 01:48:17 pm
I am working on mirroring this.

EDIT:

http://www.freespacemods.net/download.php?view.896

And done.

Let me know if corrections need be made.

I'm going to be cool and add it to the release post.

Thank you very much
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Cyborg17 on March 23, 2013, 12:34:56 am
Hey guys, I was trying to run dust wars on a 3.16.19 build and it seems like the player I had got corrupted in some fashion.  I can't load FSO anymore, no matter what mod configuration I run.  I can tell something is wrong by looking at the log, but I can't seem to come up with a solution from it.  I used a player that had already started another campaign because of the change in pilot code.

I tried reverting to 3.16.18 with no success.  It will no longer load at all and hangs at the loading screen without spitting out an error. :/  (I'm on vista, btw)

If someone could help me out, that would be awesome! :]

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.18.9546
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 55
  -noenv
  -nomotiondebris
  -nospec
  -nonormal
  -nolightshafts
  -cache_bitmaps
  -dualscanlines
  -rearm_timer
  -targetinfo
  -snd_preload
  -mod Renegade Ressurgence,mediavps_3612
  -no_3d_sound
  -fps
  -show_mem_usage
Building file index...
Found root pack 'C:\GOG Games\Freespace 2\Renegade Ressurgence\RR_v11.vp' with a checksum of 0x32e1c0d4
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78

Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c

Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a

Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1

Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a

Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e

Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82

Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71

Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d

Searching root 'C:\GOG Games\Freespace 2\Renegade Ressurgence\' ... 11 files

Searching root pack 'C:\GOG Games\Freespace 2\Renegade Ressurgence\RR_v11.vp' ... 93 files

Searching root 'C:\GOG Games\Freespace 2\mediavps_3612\' ... 3 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files

Searching root 'C:\GOG Games\Freespace 2\' ... 5 files

Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files

Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files

Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files

Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files

Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files

Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files

Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files

Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files

Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files

Found 23 roots and 11082 files.

Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
 
OpenAL Vendor     : Creative Labs Inc.
 
OpenAL Renderer   : Software
  OpenAL Version    : 1.1
Found extension "ALC_EXT_EFX".

 
Sample rate: 44100 (44100)
 
EFX enabled: NO
 
Playback device: Speakers / Headphones (IDT High Definition Audio CODEC)
 
Capture device: Microphone Array (IDT High Defi
... OpenAL successfully initialized!

Initializing OpenGL graphics device at 1920x1080 with 16-bit color...
 
Initializing WGL...
 
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1
 
Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
 
OpenGL Vendor    : ATI Technologies Inc.
 
OpenGL Renderer  : ATI Mobility Radeon HD 3400 Series
 
OpenGL Version   : 2.1.7415 Release

 
Using extension "GL_EXT_fog_coord".
 
Using extension "GL_ARB_multitexture".
 
Using extension "GL_ARB_texture_env_add".
 
Using extension "GL_ARB_texture_compression".
 
Using extension "GL_EXT_texture_compression_s3tc".

Using extension "GL_EXT_texture_filter_anisotropic".
 
Using extension "GL_ARB_texture_env_combine".
 
Using extension "GL_EXT_compiled_vertex_array".
 
Using extension "GL_EXT_draw_range_elements".
 
Using extension "GL_ARB_texture_mirrored_repeat".
 
Using extension "GL_ARB_texture_non_power_of_two".
 
Using extension "GL_ARB_vertex_buffer_object".
 
Using extension "GL_ARB_pixel_buffer_object".
 
Using extension "GL_SGIS_generate_mipmap".
 
Using extension "GL_EXT_framebuffer_object".
 
Using extension "GL_ARB_texture_rectangle".
 
Using extension "GL_EXT_bgra".
 
Using extension "GL_ARB_texture_cube_map".
 
Using extension "GL_EXT_texture_lod_bias".
 
Using extension "GL_ARB_point_sprite".
 
Using extension "GL_ARB_shading_language_100".
 
Using extension "GL_ARB_shader_objects".
 
Using extension "GL_ARB_vertex_shader".
 
Using extension "GL_ARB_fragment_shader".
 
Unable to find extension "GL_ATI_shader_texture_lod".
 
Using extension "GL_ARB_texture_float".
 
Unable to find extension "GL_ARB_draw_elements_base_vertex".
 
Found special extension function "wglSwapIntervalEXT".


Compiling new shader:
   
Loading built-in default shader for: soft-v.sdr
   
Loading built-in default shader for: soft-f.sdr

Shader features:
   Depth-blended Particles

Compiling new shader:
   
Loading built-in default shader for: soft-v.sdr
   
Loading built-in default shader for: soft-f.sdr

Shader features:
   Distorted Particles

 
Max texture units: 8 (16)
 
Max elements vertices: 2147483647
 
Max elements indices: 16777215
 
Max texture size: 8192x8192
 
Max render buffer size: 8192x8192
 
Can use compressed textures: YES
 
Texture compression available: YES
 
Post-processing enabled: NO
 
Using bilinear texture filter.
 
OpenGL Shader Version: 1.20
...
OpenGL init is complete!
Size of bitmap info = 742 KB

Size of bitmap extra info = 48 bytes

ANI cursorweb with size 24x24 (25.0% wasted)

GRAPHICS: Initializing default colors...

Game Settings Table: Using Standard Loops For SEXP Arguments

Game Settings Table: Using standard event chaining behavior

Game Settings Table: External shaders are DISABLED

SCRIPTING: Beginning initialization sequence...

SCRIPTING: Beginning Lua initialization...

LUA: Opening LUA state...

LUA: Initializing base Lua libraries...

LUA: Beginning ADE initialization

ADE: Initializing enumeration constants...

ADE: Assigning Lua session...

SCRIPTING: Beginning main hook parse sequence....
Wokka! 
Error opening file (scripting.tbl)!

TABLES: Unable to parse 'scripting.tbl'! 
Error code = 5.
TBM  => 
Starting parse of 'mv_flak-sct.tbm' ...
TBM  => 
Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  => 
Starting parse of 'mv_exp-sct.tbm' ...

SCRIPTING: Inititialization complete.

SCRIPTING: Splash screen overrides checked

SCRIPTING: Splash hook has been run

SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! 
Error opening file (interface.tbl)!

WMCGUI: Unable to parse 'interface.tbl'! 
Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...

Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0

Current soundtrack set to -1 in event_music_reset_choices
TBM  => 
Starting parse of 'mv_music-mus.tbm' ...
TABLES =>
Unable to find 'colors.tbl'.
Initialising colors with default values.

TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! 
Error opening file (armor.tbl)!

TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  => 
Starting parse of 'mv_effects-amr.tbm' ...
TBM  => 
Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.

BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.

BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.

BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.

BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.

BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.

BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.

ANI Lamprey_Impact with size 80x80 (37.5% wasted)

TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  => 
Starting parse of 'mv_effects-wep.tbm' ...
TBM  => 
Starting parse of 'mv_assets-wep.tbm' ...
TBM  => 
Starting parse of 'mv_effects-obt.tbm' ...
TBM  => 
Starting parse of 'mv_core-shp.tbm' ...
TBM  =>
Starting parse of 'radar-shp.tbm' ...
TBM  => 
Starting parse of 'mv_effects-shp.tbm' ...
TBM  => 
Starting parse of 'mv_assets-shp.tbm' ...
TBM  => 
Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)

ANI damage1 with size 148x25 (21.9% wasted)

ANI wingman1 with size 71x53 (17.2% wasted)

ANI wingman2 with size 35x53 (17.2% wasted)

ANI wingman3 with size 14x53 (17.2% wasted)

ANI toggle1 with size 57x20 (37.5% wasted)

ANI head1 with size 164x132 (48.4% wasted)

ANI weapons1 with size 126x20 (37.5% wasted)

ANI weapons1_b with size 150x20 (37.5% wasted)

ANI objective1 with size 149x21 (34.4% wasted)

ANI netlag1 with size 29x30 (6.3% wasted)

ANI targhit1 with size 31x21 (34.4% wasted)

ANI time1 with size 47x23 (28.1% wasted)

ANI targetview1 with size 137x156 (39.1% wasted)

ANI targetview2 with size 4x96 (25.0% wasted)

ANI targetview3 with size 7x20 (37.5% wasted)

ANI 2_energy2 with size 86x96 (25.0% wasted)

ANI 2_reticle1 with size 40x24 (25.0% wasted)

ANI 2_leftarc with size 103x252 (1.6% wasted)

ANI 2_rightarc1 with size 103x252 (1.6% wasted)

ANI 2_toparc2 with size 35x24 (25.0% wasted)

ANI 2_toparc3 with size 41x29 (9.4% wasted)

ANI 2_lead1 with size 26x26 (18.8% wasted)

ANI 2_lock1 with size 56x53 (17.2% wasted)

ANI 2_lockspin with size 100x100 (21.9% wasted)

ANI energy1 with size 12x41 (35.9% wasted)

ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  => 
Starting parse of 'mv_effects-str.tbm' ...

loading animated cursor "cursor"

ANI cursor with size 24x24 (25.0% wasted)
TABLES =>
Starting parse of 'mainhall.tbl.

MediaVPs: Flaming debris script loaded!

MediaVPs: Explosions script loaded!

Ships.tbl is : INVALID!!!!


Weapons.tbl is : INVALID!!!!
cfile_init() took 1071

Movie
Error:  Unable to open 'intro' movie in any supported format.

Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 23, 2013, 10:17:10 pm
This sounds like a problem with the build itself. I don't believe the mod itself has caused this but I can't be for certain.

Maybe 3.6.19 corrupted something?
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Cyborg17 on March 23, 2013, 10:43:59 pm
That's what I'm wondering.  Like I said, I don't really know what's going on.  I'll give it a try again tomorrow maybe.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Nyctaeus on March 24, 2013, 04:07:32 am
I played it, and it was quite good. I have a few objections. Music in the whole campaign was just a whirl of everything, ultra-epic battle track from BP after something a bit more ordinary, and than a ASW track. You should make music in DW more uniform [but please, not in the BP direction :P]. I was also a bit suprised, when our destroyer destroyed shiv... Anshari juggernaut without any problems from her. Jugg just stayed and did nothing, waiting to be destroyed. It should run away when damaged or something. This mission for me is to be rewritten. Rest of them are rather good, I enjoyed the atmospheric mission with planetary cannons and good music :yes:.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Jellyfish on March 24, 2013, 05:16:51 am
You seriously did a lot of work on it since I tested it. It shows, as it went from very good to awesome!
If you want testers for Act 2, I again am at your service.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on March 24, 2013, 11:33:02 am
I played it, and it was quite good. I have a few objections. Music in the whole campaign was just a whirl of everything, ultra-epic battle track from BP after something a bit more ordinary, and than a ASW track. You should make music in DW more uniform [but please, not in the BP direction :P]. I was also a bit suprised, when our destroyer destroyed shiv... Anshari juggernaut without any problems from her. Jugg just stayed and did nothing, waiting to be destroyed. It should run away when damaged or something. This mission for me is to be rewritten. Rest of them are rather good, I enjoyed the atmospheric mission with planetary cannons and good music :yes:.

Thank you for the feedback, I was thinking of using different music but I'd need to get permission from different companies to do so, which is something I've never done so I'll try that. As for the destroyer well, she isn't important to the story, much like the SD Ravana in the original Freespace 2 campaign as it just sat there waiting to die. You'll meet the true enemy soon enough.

You seriously did a lot of work on it since I tested it. It shows, as it went from very good to awesome!
If you want testers for Act 2, I again am at your service.

Why thank you Jelly, I'll keep that noted.

Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: General Battuta on March 24, 2013, 11:37:37 am
You don't need to get permission from anyone. As long as you're not selling your work for a profit, you can claim fair use. (http://en.wikipedia.org/wiki/Fair_use)
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: chief1983 on March 24, 2013, 11:52:26 am
That may be true, but as HLP doesn't have not-for-profit status, and we're the source of the content, it could potentially be seen as a means for us to be drawing an audience and thus profit to the site.  It probably wouldn't come down on HLP directly, but it could lead to it being requested to be removed from the site.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: General Battuta on March 24, 2013, 11:56:25 am
That may be true, but as HLP doesn't have not-for-profit status, and we're the source of the content, it could potentially be seen as a means for us to be drawing an audience and thus profit to the site.  It probably wouldn't come down on HLP directly, but it could lead to it being requested to be removed from the site.

People can pull the offending tracks if that issue comes up. It hasn't so far, and we've had years of opportunity.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: bigchunk1 on March 26, 2013, 12:06:11 am
Let's just call HLP campaigns 'education' to avoid legal issues.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on June 02, 2013, 09:07:47 pm
 :bump: :bump: :hammer:

I feel that this is clearly necessary but. I wish to announce that Act 2 is officially in the works. More information about Act 2 will be released in a separate thread when the time is right. Thank you for your positive feedback for Act 1 and hopefully I continue to serve the Hard-Light community righteously with Act 2.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: whitearrow on July 06, 2013, 03:45:27 pm
I have a strange issue: I don't manage to extract the .rar archive I downloaded from freespacemods.net. I can see the complete file tree in the GUI, but there seems to be no way to get it extracted even using command line... any idea? (I'm running Kubuntu 13.04)
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on July 06, 2013, 05:16:17 pm
I have a strange issue: I don't manage to extract the .rar archive I downloaded from freespacemods.net. I can see the complete file tree in the GUI, but there seems to be no way to get it extracted even using command line... any idea? (I'm running Kubuntu 13.04)

Did you try extracting it using WinRAR?
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: whitearrow on July 06, 2013, 05:50:09 pm
ok, ehm... I managed to extract the archive. But the thing is becoming even more stranger. My FSO installation doesn't lay on the system partition but on another one. I had no problems in extracting any other archive other than .rar.... When I moved it to the system's partition everything worked fine...  :confused:
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: whitearrow on July 07, 2013, 07:56:04 am
to LINUX USERS: remember that everything in linux is case sensitive, so check that all folders' names in ./FreeSpace2/Dusk_Wars/data are written in small case. If the name starts in capital case e.g. "Tables" change it to "tables". Otherwise they won't be loaded.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: niffiwan on July 07, 2013, 04:16:12 pm
ah yes - that's on my wishlist to fix/workaround one day :)
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Piemanlives on July 30, 2013, 01:56:29 am
I was never a reliable beta tester for this
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on July 30, 2013, 03:08:48 pm
I was never a reliable beta tester for this

lol, more like we haven't talked in a long time.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Piemanlives on July 30, 2013, 04:06:46 pm
I was never a reliable beta tester for this

lol, more like we haven't talked in a long time.

Indeed, back on topic however I definitely have to replay this.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on October 20, 2013, 10:11:23 pm
Reviving an old thread for the greater good! In order to aid in the development of Act 2 I wish to ask from those who've played Act 1 to tell me what they've liked or disliked about it. This will help in the development of Act 2 so any problems don't reoccur.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: CT27 on January 09, 2014, 10:11:53 pm
A plot question:

Wouldn't the protagonist species for this campaign (based off the Ancients) look at the enemies with shields on the fighters and ask themselves "Should we maybe try to make shielding?"
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on January 10, 2014, 09:36:17 pm
A plot question:

Wouldn't the protagonist species for this campaign (based off the Ancients) look at the enemies with shields on the fighters and ask themselves "Should we maybe try to make shielding?"

They've considered it but they've perhaps came to the conclusion that shields were inferior ^^.  After all, the Anshari are getting their asses whooped so far into the story.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: CapellaGoBoom on January 18, 2014, 03:28:45 pm
will the next dusk wars episode require MVPs 2014?
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: hansebee on January 20, 2014, 12:05:58 pm
please say yes please say yes please say yes please.... *gnnnn*  x)

sorry. thanks for the interesting campaign. the no shields concep takes some getting used to, esp. for someone who likes to point-defense-like snipe bombs
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on January 20, 2014, 07:50:14 pm
will the next dusk wars episode require MVPs 2014?

No Dusk Wars will not require the MVPs 2014. Perhaps in the future however. ^^
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: CT27 on April 04, 2014, 11:55:51 pm
Could you give us an update on how Dusk Wars 2 is going?
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on April 08, 2014, 01:39:53 pm
Could you give us an update on how Dusk Wars 2 is going?

Development is going rather slowly but I can assure you it is almost complete!
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on April 13, 2014, 03:02:08 pm
Good news, everyone! -Hubert J. Farnsworth

Dusk Wars Act 2 is approaching its point of completion! Only one more mission to go after long periods of inactivity, once finished the campaign will enter its final testing and bug fixing/balance tweaking phase. Along with Dusk Wars Act 2 being released, Act 1 will be re-released with graphical updates to make the mod overall cleaner. With that said, here are some screenshots to show the progress!

(http://cloud-3.steampowered.com/ugc/577893561702306666/FAF53CC59A549E388F6D8A556067C562DA9BDDE5/)

(http://cloud-3.steampowered.com/ugc/577893561702309701/15E5051BC5828D1D2F7413BBD176CFB9E346027A/)

(http://cloud-4.steampowered.com/ugc/577893561702311390/88C1B2CE876F7BD9EBC544C0BF10FC1961D9F79D/)

Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Nyctaeus on April 13, 2014, 03:46:33 pm
Excellent news! I'm glad to see your project still alive :).
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: CT27 on April 13, 2014, 04:44:55 pm
Do you plan to do the re-release of Act 1+ Act 2 as one big download or will they be released separately?
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on April 13, 2014, 04:54:36 pm
Do you plan to do the re-release of Act 1+ Act 2 as one big download or will they be released separately?

They will be released together because the graphic update for Act 1 is required to properly run Act 2.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: Deepstar on April 16, 2014, 02:24:12 pm
I hope all ships and weapons will also be more balanced in the rererelease of Act I.

As far as i remember a playthrough of it correctly, especially the 2nd mission was unbeatable on higher difficulties.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on April 16, 2014, 02:29:57 pm
I hope all ships and weapons will also be more balanced in the rererelease of Act I.

As far as i remember a playthrough of it correctly, especially the 2nd mission was unbeatable on higher difficulties.

The mod wasn't designed for higher difficulty gameplay (beyond medium) however I'll keep this considered. The re-design of Act 1 was more from a graphical standpoint to make the weapons a little more unique and stand out more, along with some updated model(s).
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on May 03, 2014, 11:09:52 pm
Update

Known bugs are currently being fixed as the mission design has finally reached its conclusion. Due to the number of missions however and my laziness + my focus being directed towards RL and EvE, there is no estimated time in which the testing will be completed. However, some of you may have noticed some interesting screenshots being posted in Celebrating Freespace topic by yours truly, like Betrayal, I too have some mystery projects and due to the amount of time it is taking to finish this, I will be announcing one of two of my projects by next week. One project contains spoilers that are in Act 2 so I can't announce both at the same time.

Meanwhile, I am looking for two other testers who are willing to test out Act 2 once my great bug and english errors purge has been accomplished. If you are willing to test out please either send me a PM or ask below!

Again I thank you all for your patience, I know it has been awhile but lately my mod hasn't been the center of my focus so development is going really slow, but I can assure you, it will be released in the not so distant future.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: CT27 on July 06, 2014, 04:39:31 pm
How's the testing/campaign going?
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on July 07, 2014, 09:40:36 pm
How's the testing/campaign going?

Well due to a sudden HDD failure I will not beable to release the mod anytime soon. Thankfully my friend had the most recent version available so I am able to pick up from where I left off...which was starting to fix the bugs...

I've also started to experiment with Sins of a Solar Empire modding  so I am not entirely sure when a release will be ready.

Thankfully however, I have a new, better HDD and hopefully that problem wont arise again.
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: CT27 on July 09, 2014, 08:43:28 pm
Sorry to hear about that.  Could a 2014 release still be possible?
Title: Re: Release: Dusk Wars Act 1 Take 2
Post by: NeonShivan on July 09, 2014, 10:45:49 pm
Sorry to hear about that.  Could a 2014 release still be possible?

Yes it is possible, assuming procrastination doesn't get the best of me :)