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FreeSpace Releases => Asset Releases => Topic started by: esarai on September 30, 2013, 11:58:08 am

Title: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: esarai on September 30, 2013, 11:58:08 am
Okay hi, I have a model for the contest.  PCS2 is being stupid and I might not make the deadline.


I have complete textures all ready to go.  Hopefully you'll see a finished product by 5 PM EST today or else no joy.

Peace.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Luis Dias on September 30, 2013, 12:00:49 pm
O_o :yes: :yes:
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Phantom Hoover on September 30, 2013, 12:04:31 pm
Is this really meant to be a UEF, or a UEFg?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Lorric on September 30, 2013, 12:23:05 pm
Good luck. :)

Even though I cannot see these types of images, the screen is just white to me! :lol:

Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Phantom Hoover on September 30, 2013, 12:30:42 pm
That's an embedded p3d viewer, not an image...
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: The Dagger on September 30, 2013, 12:39:40 pm
Here, for those who can't use p3d:
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Misc/Mugaran_zps19ae61eb.png) (http://s1169.photobucket.com/user/Dagguerreotype/media/Misc/Mugaran_zps19ae61eb.png.html)
I feel your pain...
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: fightermedic on September 30, 2013, 12:42:54 pm
alright, i can see why someone with rather limited time would want to have more than 3 months to create a beast like this one ;)
great job
in my opinion it would take a really strict person to deny you entry into the contest just because you may post it a few hours or even one day after deadline
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Lorric on September 30, 2013, 01:21:46 pm
Oh my... look at that monster.

I thought it would just be another fighter! Thanks a lot The Dagger! :)
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on September 30, 2013, 04:02:32 pm
Welp, the knell sounds for Murugan, Blender and PCS2 have decided they hate each other and that I have to assign a material slot for every image in the UVs (something never necessary before).  I don't have enough time to do that before 7 pm tonight.

And if you think I was lying about the textures:

(http://i.imgur.com/PKon6Ph.jpg)

Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: The Dagger on September 30, 2013, 04:08:28 pm
That is gorgeous! I really wish the judges will give some more time for conversion...
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: fightermedic on September 30, 2013, 04:12:36 pm
Welp, the knell sounds for Murugan, Blender and PCS2 have decided they hate each other and that I have to assign a material slot for every image in the UVs (something never necessary before).  I don't have enough time to do that before 7 pm tonight.
that sucks :(
i've never had any luck with exporting from blender if i didn't do this, no idea why it has worked in the past for you at all *ponder*
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: crizza on September 30, 2013, 04:43:53 pm
Outstanding :eek2:
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: DahBlount on September 30, 2013, 05:03:18 pm
That is one beautiful ship.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Lorric on September 30, 2013, 06:02:45 pm
Verrrrrry nice. :pimp:

How big is it?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Droid803 on September 30, 2013, 06:36:47 pm
Is this really meant to be a UEF, or a UEFg?

Its the most giant fighter you has ever better believe it.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Darius on September 30, 2013, 07:09:23 pm
Colossus-sized pls.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Axem on September 30, 2013, 07:16:26 pm
Gargant sized plz
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: NeonShivan on September 30, 2013, 07:25:25 pm
Deathstar sized plz
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: An4ximandros on September 30, 2013, 07:40:00 pm
'Skybox' sized please.

I win.

That thing. that. that. that. thing, it's awesome.

EDIT: That name is a farce! it has no spinny thingy!
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: majorvader111 on September 30, 2013, 07:47:57 pm
I would love to see this being finished so i can add it to Freespace Blueplanet at war.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on September 30, 2013, 07:57:56 pm
As far as the model and textures go it's done.  I just need to pof and table it but I can't because PCS2 and Blender had a falling out and I didn't get the memo until they set the house on fire.  :(
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Rodo on September 30, 2013, 08:19:20 pm
uhuhuhu, got cannon?  :cool:
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: majorvader111 on September 30, 2013, 08:58:27 pm
As far as the model and textures go it's done.  I just need to pof and table it but I can't because PCS2 and Blender had a falling out and I didn't get the memo until they set the house on fire.  :(

Cool are you able to give me a pm once its all finished.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Black Wolf on September 30, 2013, 09:16:31 pm
Would have been criminal to deny this beauty entry because of technical glitches - hence the extension. Good luck Esarai!
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on September 30, 2013, 11:04:27 pm
Whoa

A million thanks, Black Wolf!  An extra two weeks is relieving.  Have worked a lot tonight, technical issues persist.  Thought I had them solved, but plan failed and I can't see a method to the madness.


The 2nd and 3rd item are inconsequential--alternate routes exist.  Primary concern is first issue, improper conversion of UV data.  Is it against the spirit of the competition to ask for help on this issue?  I have just one more idea for a fix before I'm at my wit's end.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Black Wolf on September 30, 2013, 11:42:28 pm
The 2nd and 3rd item are inconsequential--alternate routes exist.  Primary concern is first issue, improper conversion of UV data.  Is it against the spirit of the competition to ask for help on this issue?  I have just one more idea for a fix before I'm at my wit's end.

Not even slightly. The spirit of the competition - or at least the intent - was to increase the pool of available models. One way to do that is to increase the skillsets of the community's modelers. Not asking for help would be further from the spirit I say!
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: joelever on October 01, 2013, 01:09:04 am
Grate job on the model. The problem your having sounds a lot like the one I had with blender awhile back when I tried to use a newer version. I had to down grade back to blender 2.63 to get all of my textures to show up in game.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: fightermedic on October 01, 2013, 04:02:18 am
this might sound stupid to a well known modeller like you, but check lepanto's model thread, the dagger and I have pretty much given instructions how to solve that exact exporting problem there
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 01, 2013, 07:15:23 am
Right on, BW.

Thanks for the tip, joe.  I still have a copy of 2.63 floating around (since I overwrote 2.49 like a derp when I installed 2.68a), so I'm definitely trying that.

fightermedic, thanks for the pointer.  Read thread.  Had a similar idea while going to bed last night, probably would not have worked--involved using the facetexture (name?) option instead of a legit image texture.  Thanks for the proper way to do it.  I've been fiddling with the export options and my data shows that by all means Copy should not be checked.  In my testing it was one of the options that was certain to leave the model with no textures at all, but this was before proper material application.  Might change.  And no advice is stupid.  I've hit so many errors before, I've come to expect hiccups... just this time seems to have gone maximum derp.

UPDATE!!! UVs successful.  And yes, Copy must be selected, otherwise the materials have no UV data input.  Now to figure out why the turrets are wonking.

DOUBLE UPDATE!!! Found turret firepoint issues.  All helperXX and firepointXX objects MUST HAVE NO ROTATION.  Also, it is prudent to set your firepoints helper to the object center of the multipart barrels as PCS2 applies the firepoints relative to the arm, not the turret base.

Also I added a blip on the  Blender to POF Conversions (http://www.hard-light.net/wiki/index.php/Blender_to_POF_Conversions#Debris:[/url) page about how to do live debris.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: majorvader111 on October 01, 2013, 08:20:59 pm
Right on, BW.

Thanks for the tip, joe.  I still have a copy of 2.63 floating around (since I overwrote 2.49 like a derp when I installed 2.68a), so I'm definitely trying that.

fightermedic, thanks for the pointer.  Read thread.  Had a similar idea while going to bed last night, probably would not have worked--involved using the facetexture (name?) option instead of a legit image texture.  Thanks for the proper way to do it.  I've been fiddling with the export options and my data shows that by all means Copy should not be checked.  In my testing it was one of the options that was certain to leave the model with no textures at all, but this was before proper material application.  Might change.  And no advice is stupid.  I've hit so many errors before, I've come to expect hiccups... just this time seems to have gone maximum derp.

UPDATE!!! UVs successful.  And yes, Copy must be selected, otherwise the materials have no UV data input.  Now to figure out why the turrets are wonking.

DOUBLE UPDATE!!! Found turret firepoint issues.  All helperXX and firepointXX objects MUST HAVE NO ROTATION.  Also, it is prudent to set your firepoints helper to the object center of the multipart barrels as PCS2 applies the firepoints relative to the arm, not the turret base.

Also I added a blip on the  Blender to POF Conversions (http://www.hard-light.net/wiki/index.php/Blender_to_POF_Conversions#Debris:[/url) page about how to do live debris.

Cool Looking forward for release
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Dragon on October 02, 2013, 03:00:56 am
Neat. How big is it going to be?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Darius on October 02, 2013, 06:52:48 am
Colossus sized.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Rodo on October 02, 2013, 08:41:18 am
Wait, so this is really gonna be a fighter? with turrets and big canons?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 02, 2013, 08:52:50 am
It's UEF for Federation, not Fighter.  Just like the Colossus was GTVA, not GTVC or GTVCl or something derpy like that.  It can be anything we want.

And while I have neutralized many of the issues, the destroyed subobjects insist on being stupid still, mismapping texture assignments.  Process bug hunting continues.

Also having issues with subsystem linking.  For some odd reason, a subobject called 'slider1a,' when given $special = subsystem in PCS2 and a $Subsystem: entry in the table specifying the name 'slider1a' throws a 'invalid subobject number, this happens when it's in the table and not the model' error and IT. IS. IN. THE. MODEL.

RRRRGGGGHHHHH  :mad:
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Aardwolf on October 02, 2013, 01:46:08 pm
Part name ending in 'a'... nub guess: maybe it's interpreting it as a LOD thing?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Droid803 on October 02, 2013, 03:48:39 pm
Even if its interpreting it as a LOD thing, the LOD0 subobject is still [subsystem name]a, and that is the name that goes into the tables.
The only reason FSO should be confused about it if it was [subsystem name]b etc, but seeing as if you "accidentally" put $special = subsystem for alt LODs and omit them from the table, FSO will complain that you forgot to table in some subsystems (aka. this happens when it;s on the model and not the table), I doubt this is the issue at all.

It seems to be the reverse, FSO can't find the subsystem (listed in the tables) on the model.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 03, 2013, 01:21:04 am
Which is strange as hell because the names are identical.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Enioch on October 03, 2013, 02:03:00 am
Something that helped with similar bugs in the Ravenna:

Go to PCS2. Purge Cache. Delete everything in the subobject property box. MAKE SURE you delete the stray paragraphs that sometimes crop up. Write it again. Save.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: crizza on October 03, 2013, 06:57:40 am
What happened to the trench like opening at the prow? I thought this would be some sort of launch bay.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 03, 2013, 11:07:45 am
Hello BSP my old friend,
I've come to purge you yet again
because an error softly creeping
left its seeds while I was loading
and the text that was planted in my log
still remains
amid the sound of warnings.

About the trench, this ship was never meant to have a fighter bay, although that could make for a very badass launch sequence.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 04, 2013, 10:35:21 am
So I purged them BSPs and rewrote the subobject properties and no change.  I'm not hallucinating, the names are identical in table and pof and FSO doesn't like them.  Possible extra characters sneaking into the pof subobject name?

UPDATE! It really helps if I remember to move the updated model INTO the game's model folder.  Subsystem issues are solved.  Now gotta figure out why the point defense turrets' barrels track their targets orthogonally.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: FreeSpaceFreak on October 05, 2013, 07:47:22 am
Now gotta figure out why the point defense turrets' barrels track their targets orthogonally.
Hmm, you didn't happen to leave some subobject rotation in (unapplied to the mesh) before exporting?

Nice ship, BTW :)
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Enioch on October 05, 2013, 08:47:33 am
So I purged them BSPs and rewrote the subobject properties and no change.  I'm not hallucinating, the names are identical in table and pof and FSO doesn't like them.  Possible extra characters sneaking into the pof subobject name?

UPDATE! It really helps if I remember to move the updated model INTO the game's model folder.  Subsystem issues are solved.  Now gotta figure out why the point defense turrets' barrels track their targets orthogonally.

HAH! Enioch, troubleshooter extraordinaire to the rescue!

Did you flip the x normals in the turret's uvec?

Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 05, 2013, 03:08:52 pm
Yeah I handled extra rotations with extreme prejudice this time around.  EXTREME.  The only rotations that snuck up on me were those in the helpers.  They have been dealt with.

And yes, the normals are flipped.  Turns out it was how I defined the rotations.  The base must have fvec and uvec defined, and then the barrel must have the axis about which it rotates defined as well, if it's not a non-global axis.

So basically yeah I have the pof figured out, gotta fiddle with the main model a little bit more, but we should be golden.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: crizza on October 06, 2013, 05:37:19 am
About the trench, this ship was never meant to have a fighter bay, although that could make for a very badass launch sequence.
Ah, my bad then, still I like the design.
Good luck.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Dragon on October 06, 2013, 01:43:28 pm
What's the proposed armament of this ship?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: majorvader111 on October 06, 2013, 08:54:55 pm
What's the proposed armament of this ship?

Kitten Cannons that shot nyan cats
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Rodo on October 06, 2013, 09:07:39 pm
Deadly armament right there.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: majorvader111 on October 06, 2013, 10:02:18 pm
Deadly armament right there.

damn right
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: SF-Junky on October 07, 2013, 01:48:32 am
Does this pretty thing have to do with Shambala?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Darius on October 07, 2013, 02:09:59 am
Of course. Those kitten cannons aren't just for show, you know.

And why (http://youtu.be/BeGjTiUqw8U?t=56s) do you think Axem has just finished developing a dubstep beam?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: majorvader111 on October 07, 2013, 06:11:22 am
Of course. Those kitten cannons aren't just for show, you know.
And why (http://youtu.be/BeGjTiUqw8U?t=56s) do you think Axem has just finished developing a dubstep beam?

Good one Darius
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: BritishShivans on October 07, 2013, 03:35:58 pm
Does this pretty thing have to do with Shambala?

spoiler alert: shambala will turn everyone into laporte
except with an obsession with cats and dubstep

 :nervous:
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: majorvader111 on October 11, 2013, 05:25:39 am
So Esarai hows it all going down?
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Black Wolf on October 13, 2013, 08:33:41 pm
Just throwing out reminders about this being the last day of the competition. I saw Matththegeek's pics in the CoFS thread, so this is obviously ingame - please remember to release before midnight tonight GMT so we can consider it for the comp.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Dragon on October 14, 2013, 01:35:10 am
Yeah, no point witholding it anymore. It's good enough, it can be fine-tuned later if needed.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 14, 2013, 10:11:44 am
FINE TUNE EVERYTHING.

Fine-tuned pof iteration 1 done, testing now.  Made a few updates to the textures, gotta recreate the DDSs, once done will release the insane resolution version, followed shortly by the sane version.

UPDATE!  That was easily the smoothest test run I've ever done.  On to textures.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: esarai on October 14, 2013, 03:21:54 pm
OKAY.  Get your Murugan here (http://www.mediafire.com/?01ghgc4945qs4dc).

Murugan v0.9 is released.  All maps are 4096s because I hate you all and have no qualms about sacrificing your GPUs on the altar of the graphics gods. 

As usual, this model is hereby released under a creative commons, non-commercial, attribution, share-alike license.  Feel free to use as you see fit.

Now, for what's inside:

The UEFg Murugan features 2 gigantic railguns for maximum sniping, four three-gun mass driver turrets for intense bombardment, 12 CIWS guns for swiss-cheesing fighters who suffer extreme cases of the dumbs, and 3 RAM vls-launchers to tell bombers to piss off.  Comes with a lot of debris, destroyable engines, destroyed submodels for engines and turrets, a few destroyable armor plates, 4 LoDs, nameplates and a cup holder.

And I'm gonna go ahead and call out a glitch in the model I haven't been able to eradicate: the side-mounted CIWS guns' destroyed models' final resting position isn't the one the turret died in.  No idea how to correct this, attempts have failed.  Solved and updated.
Title: Re: UEF Murugan: Esarai's troubled HLP Modding Contest Entry (Still WIP)
Post by: Shivan Hunter on October 14, 2013, 03:23:06 pm
:D
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: Droid803 on October 14, 2013, 05:32:18 pm
lel null MoI
might wanna hit Recalculate
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: esarai on October 14, 2013, 05:58:52 pm
MEGA DERRRRRP.  File updated.
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: whitearrow on November 15, 2013, 09:50:55 am
Oh Esarai, my 3d god, mm...may I dare to speak to you? Semper laudata tua magnificentia, semper laudata tua tridimensionalis sapientia... but two couples of those inverted russian-like fore missile launchers seem to be obstructed by the ship's structures!  :o ... :)  (if they are launchers of course...). Anyway it's a fantastic ship! congrats for your victory in the modelling contest! ;)  :yes:

A little OT: I had a look to the Horizon on p3d.in and I saw the big reactor you placed inside and it's full of warped pipes and other curvy stuff. How did you manage to keep the overall poly count at acceptable values? I'm struggling with warped pipes on my ship, because they push the number of facets to unacceptable values? Your p3d poly counter says the Horizon is 85400 and that's a dreadnought; my ship (here: http://www.hard-light.net/forums/index.php?topic=84699.0 (http://www.hard-light.net/forums/index.php?topic=84699.0)) is a frigate and it's over 125000 polys. What am I doing wrong?
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: Phantom Hoover on November 15, 2013, 10:10:03 am
That reactor was a) unfinished and b) detailboxed, iirc
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: esarai on November 15, 2013, 10:37:46 am
I think the primary difference is how many longitudinal subdivisions we used.  I'm looking at several of your forward railguns and there are a lot of subdivisions length-wise, but given the nature of their design there's not much to be done about that without making them look really derpy.  I'd watch out for any unnecessary subdivisions.  On their front-most faces there's an edge cutting a ring in half that doesn't need to be there. 

Also, looking at the engine/subsystem greebling, that's a bloody fantastic job you're doing in there, just don't have 12 subdivisions down pipe segments that are straight.  Those can all be represented by 1 continuous cylinder until they reach the curves.  Also, you can dial back the azimuthal edge count for smaller pipes and it'll still look fine.
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: whitearrow on November 15, 2013, 01:50:13 pm
Thank you for your advices! I fixed the cylinders' subdivisions where they were unnecessary. I'll soon address the railguns issue too.

OT closed, thanks!  :D
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: ZeroCooL on December 05, 2013, 03:04:46 pm
i hope one day knows something to make that class of giant and beutiful ships, for now.. i stay with my blender cube.
Title: Re: UEFg Murugan: Esarai's HLP Modding Contest Entry (v0.9 RELEASED!)
Post by: Bryan See on February 16, 2017, 09:02:39 am
I've released a shielded pof version of the Murugan, as well as the PBR reflective map (the reason I don't make unlit/AO maps that I don't have any raw PNG textures, including Blender-generated AO, that Esarai have). When Esarai first made the post three years ago, FSO didn't implement PBR at the time. Now, with PBR, realistic things are happening. It is available here in my Dropbox:

https://db.tt/Ay3pPwMyyJ (https://db.tt/Ay3pPwMyyJ)

EDIT: It requires the full pack, which can get it here (http://www.mediafire.com/?01ghgc4945qs4dc).